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{{Quote|After spending one whole summer playing games, it became pretty clear to me that I had to make them.|Jade Raymond in a 2004 interview with G4.}}
{{Quote|After spending one whole summer playing games, it became pretty clear to me that I had to make them.|Jade Raymond in a 2004 interview with G4.}}
[[File:Jade Raymond - E3 2007.jpg|right|thumb|200px|Jade Raymond]]
[[File:Jade Raymond - E3 2007.jpg|right|thumb|200px|Jade Raymond]]
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==Biography==
==Biography==
===Career===
===Early career===
Jade first worked as a programmer for {{Wiki|Sony|Sony Online Entertainment}}, then moved to {{Wiki|Electronic Arts|Electronic Arts}}' project "The Sims Online," and finally entered Ubisoft Montreal in 2004. There, she worked as a Producer for ''[[Assassin's Creed]]'' and an Executive Producer for ''[[Assassin's Creed II]]''.
Jade first worked as a programmer for {{Wiki|Sony|Sony Online Entertainment}}, then moved to {{Wiki|Electronic Arts|Electronic Arts}}' project "The Sims Online," and finally entered Ubisoft Montreal in 2004.{{Fact|May 2024}}


==Accredited games==
===''Assassin's Creed''===
===Sony Online Entertainment===
There, she worked as a Producer for ''[[Assassin's Creed]]'' and an Executive Producer for ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Bloodlines]]''.
*''Jeopardy! ''(Programmer)
*''Trivial Pursuit'' (Programmer)


===Electronic Arts===
==''Assassin's Creed'' credits==
*''The Sims Online'' (Producer)
*''[[Assassin's Creed]]'' (2007) - Producer
*''[[Assassin's Creed II]]'' (2009) - Executive Producer
*''[[Assassin's Creed: Bloodlines]]'' (2009) - Executive Producer
*''[[Assassin's Creed: Unity]]'' (2014) - Managing Director


===There Inc===
==References==
*''There'' (Producer/Art)
 
===Ubisoft Montreal===
*''Assassin's Creed'' (Producer)
*''Assassin's Creed II'' (Executive Producer)
 
===Ubisoft Toronto===
*''Tom Clancy's Splinter Cell: Blacklist'' (Producer)<ref>[http://splintercell.wikia.com/wiki/Tom_Clancy%27s_Splinter_Cell:_Blacklist ''Tom Clancy's Splinter Cell: Blacklist'']</ref>
 
==Reference==
{{Reflist}}
{{Reflist}}


==External links==
==External links==
*[https://twitter.com/ibjade Jade Raymond] on Twitter
*{{Twitter|ibjade||Jade Raymond}}
{{DEFAULTSORT:Raymond, Jade}}
{{DEFAULTSORT:Raymond, Jade}}
[[Category:Development team]]
[[Category:Development team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed: Bloodlines development team]]
[[Category:Assassin's Creed: Unity development team]]
[[Category:Assassin's Creed: Unity development team]]

Latest revision as of 22:28, 17 May 2025

"After spending one whole summer playing games, it became pretty clear to me that I had to make them."
―Jade Raymond in a 2004 interview with G4.
Jade Raymond

Jade Raymond (born 28 August 1975) is a Canadian video game executive who was the Managing Director at Ubisoft Toronto. She also works as a correspondent for the G4 program The Electric Playground.

Biography[edit | edit source]

Early career[edit | edit source]

Jade first worked as a programmer for Sony Online Entertainment, then moved to Electronic Arts' project "The Sims Online," and finally entered Ubisoft Montreal in 2004. [citation needed]

Assassin's Creed[edit | edit source]

There, she worked as a Producer for Assassin's Creed and an Executive Producer for Assassin's Creed II and Assassin's Creed: Bloodlines.

Assassin's Creed credits[edit | edit source]

References[edit | edit source]

External links[edit | edit source]