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imported>Alientraveller m Raymond left Ubisoft a few days ago |
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{{Quote|After spending one whole summer playing games, it became pretty clear to me that I had to make them.|Jade Raymond in a 2004 interview with G4.}} | {{Quote|After spending one whole summer playing games, it became pretty clear to me that I had to make them.|Jade Raymond in a 2004 interview with G4.}} | ||
[[File:Jade Raymond - E3 2007.jpg|right|thumb|200px|Jade Raymond]] | [[File:Jade Raymond - E3 2007.jpg|right|thumb|200px|Jade Raymond]] | ||
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==Biography== | ==Biography== | ||
=== | ===Early career=== | ||
Jade first worked as a programmer for {{Wiki|Sony|Sony Online Entertainment}}, then moved to {{Wiki|Electronic Arts|Electronic Arts}}' project "The Sims Online," and finally entered Ubisoft Montreal in 2004. | Jade first worked as a programmer for {{Wiki|Sony|Sony Online Entertainment}}, then moved to {{Wiki|Electronic Arts|Electronic Arts}}' project "The Sims Online," and finally entered Ubisoft Montreal in 2004.{{Fact|May 2024}} | ||
== | ===''Assassin's Creed''=== | ||
There, she worked as a Producer for ''[[Assassin's Creed]]'' and an Executive Producer for ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Bloodlines]]''. | |||
== | ==''Assassin's Creed'' credits== | ||
*'' | *''[[Assassin's Creed]]'' (2007) - Producer | ||
*''[[Assassin's Creed II]]'' (2009) - Executive Producer | |||
*''[[Assassin's Creed: Bloodlines]]'' (2009) - Executive Producer | |||
*''[[Assassin's Creed: Unity]]'' (2014) - Managing Director | |||
== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
==External links== | ==External links== | ||
* | *{{Twitter|ibjade||Jade Raymond}} | ||
{{DEFAULTSORT:Raymond, Jade}} | {{DEFAULTSORT:Raymond, Jade}} | ||
[[Category:Development team]] | [[Category:Development team]] | ||
[[Category:Assassin's Creed development team]] | [[Category:Assassin's Creed development team]] | ||
[[Category:Assassin's Creed II development team]] | [[Category:Assassin's Creed II development team]] | ||
[[Category:Assassin's Creed: Bloodlines development team]] | |||
[[Category:Assassin's Creed: Unity development team]] | [[Category:Assassin's Creed: Unity development team]] | ||
Latest revision as of 22:28, 17 May 2025
- "After spending one whole summer playing games, it became pretty clear to me that I had to make them."
- ―Jade Raymond in a 2004 interview with G4.

Jade Raymond (born 28 August 1975) is a Canadian video game executive who was the Managing Director at Ubisoft Toronto. She also works as a correspondent for the G4 program The Electric Playground.
Biography[edit | edit source]
Early career[edit | edit source]
Jade first worked as a programmer for Sony Online Entertainment, then moved to Electronic Arts' project "The Sims Online," and finally entered Ubisoft Montreal in 2004. [citation needed]
Assassin's Creed[edit | edit source]
There, she worked as a Producer for Assassin's Creed and an Executive Producer for Assassin's Creed II and Assassin's Creed: Bloodlines.
Assassin's Creed credits[edit | edit source]
- Assassin's Creed (2007) - Producer
- Assassin's Creed II (2009) - Executive Producer
- Assassin's Creed: Bloodlines (2009) - Executive Producer
- Assassin's Creed: Unity (2014) - Managing Director