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Interrogation (Limassol Cathedral Square): Difference between revisions

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| type = Main
| type = Main
| fullsync = <small>
| fullsync = <small>
*Find the patrol sergeant in the Cathedral square</small>
*Find the patrol sergeant in the Cathedral square
*Defeat the patrol sergeant's ambush x4</small>
| previous = [[Interrogation (Limassol Port)|Interrogation]]
| previous = [[Interrogation (Limassol Port)|Interrogation]]
| next = [[Interrogation (Limassol Marketplace)|Interrogation III]]
| next = [[Interrogation (Limassol Marketplace)|Interrogation III]]
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==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
Interrogation Limassol Cathedral Square 1.png|The sergeant fleeing from Altaïr
Interrogation Limassol Cathedral Square 1.png|The sergeant fleeing from Altaïr
Interrogation Limassol Cathedral Square 2.png|Altaïr killing an [[Archers|archer]]
Interrogation Limassol Cathedral Square 2.png|Altaïr killing an [[Archers|archer]]
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{{ACBLMemories}}
{{ACBLMemories}}
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories relived using Animus 1.28]]
[[Category:Memories relived using the Animus 1.28]]

Latest revision as of 01:45, 25 May 2026

Interrogation was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories in the Animus 1.28.

Description[edit | edit source]

Altaïr headed to the Limassol Cathedral square in order to interrogate a Templar sergeant about the recent murders in the port.

Dialogue[edit | edit source]

The sergeant spotted Altaïr.

Altaïr chased the sergeant down, but was ambushed by the Templars.

  • Sergeant: Feeling brave, are we?

Altaïr used a throwing knife to incapacitate the sergeant, and eliminated the ambushers.

  • Altaïr: You cower like a man wracked with a guilty conscience.
  • Sergeant: You're getting desperate, Assassin. Attacking us blindly, grasping for answers.
  • Altaïr: You let Bouchart slip through the ports last night, and murdered two good men in the process.
  • Sergeant: That wasn't my work. I just patrol there. Go pester Demetris. He practically owns those ports.
  • Altaïr: Demetris? A wealthy man, I suppose...
  • Sergeant: Oh quite! A debauched merchant and a gluttonous worm. But he's been a useful ally in this operation.

Altaïr assassinated the sergeant with his Hidden Blade.

  • Altaïr: You can always judge a man by the company he keeps...

Outcome[edit | edit source]

Altaïr learned of the corrupt Cypriot merchant, Demetris, who secured Bouchart's passage through the port.

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III