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{{Era|Technology|Abstergo}}
[[File:Alliance.jpg|thumb|306px|Alliance; [[Smuggler|Smugglers]] vs [[Noble|Nobles]].]]
[[File:Alliance.jpg|thumb|250px|A game of Alliance between [[Smuggler (Animi Avatar)|Smuggler]]s and [[Nobleman (Animi Avatar)|Noblemen]]]]
'''Alliance''' was a co-operative training simulation that was utilized to train recruits, existing solely in the [[Assassin's Creed: Brotherhood|primary stage]] of [[Abstergo Industries]]' [[Animi Training Program]].


'''Alliance''' is a multiplayer mode in ''[[Assassin's Creed: Brotherhood]]''. Alliance places players into three teams of two players each. Each team are the hunters of one team and the prey of the other team. It is advised to work together to hunt down and avoid the other teams as this mode is more reliant on teamwork then the others. <ref name="Assassin's Creed Brotherhood beta dated">''[http://ps3.nowgamer.com/news/4199/assassins-creed-brotherhood-beta-dated Assassin's Creed Brotherhood beta dated]''</ref> In the introductory trailer for this mode, you see multiple teams (each of two players who share a multiplayer character skin) cooperating with each other to bring down the enemy teams. The trailer shows that kills can be made with one player locking onto the target, with the other making the actual kill. The lock-on ability works for all modes including Manhunt as well enabling bonuses to score for marking targets for allies.
In this mode, three teams of two competed against each other in a cyclical manner, in order to gain the most points and emerge victorious. Typically, Alliance sessions lasted 10 minutes, which were split into two rounds, similar to that of [[Manhunt]].
==Advanced Alliance==
 
This mode is the same as basic Alliance, apart from the fact that the compass to locate targets is reduced in effectiveness, such as not being told whether a target is above or below you and adds a greater emphasis on stealth gameplay as it will make you have to be more accurate in who you are hunting whilst also evading the the hunter looking for you.
==Gameplay and variations==
===Alliance===
Alliance worked on the basis of three two-man teams, to which each pair shared one Animi Avatar. Separated into two rounds, much like Manhunt, each team was required to hunt down one pair while avoiding the other. In this regard, the objective of Alliance was to assassinate a team's targets by working together skillfully.
 
===Advanced Alliance===
Introduced in [[Animus Project Update 1.0]], Advanced Alliance played out similarly to its basic counterpart, with the exception of the reduced effectiveness of the compass, as it did not hint towards the target's elevation, which added a greater emphasis on stealth gameplay.
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
Hellequin-MontStMichel.jpg|A match of Advanced Alliance on [[Mont Saint-Michel]]
</gallery>


==References==
==References==
{{reflist}}
*''[[Assassin's Creed: Brotherhood]]''
[[Category:Assassin's Creed: Brotherhood Multiplayer Modes]]
{{ACB}}
[[Category:Article stubs]]
 
<!--[es:Alianza]-->
[[Category:Primary stage modes]]

Latest revision as of 01:51, 25 May 2026

A game of Alliance between Smugglers and Noblemen

Alliance was a co-operative training simulation that was utilized to train recruits, existing solely in the primary stage of Abstergo Industries' Animi Training Program.

In this mode, three teams of two competed against each other in a cyclical manner, in order to gain the most points and emerge victorious. Typically, Alliance sessions lasted 10 minutes, which were split into two rounds, similar to that of Manhunt.

Gameplay and variations[edit | edit source]

Alliance[edit | edit source]

Alliance worked on the basis of three two-man teams, to which each pair shared one Animi Avatar. Separated into two rounds, much like Manhunt, each team was required to hunt down one pair while avoiding the other. In this regard, the objective of Alliance was to assassinate a team's targets by working together skillfully.

Advanced Alliance[edit | edit source]

Introduced in Animus Project Update 1.0, Advanced Alliance played out similarly to its basic counterpart, with the exception of the reduced effectiveness of the compass, as it did not hint towards the target's elevation, which added a greater emphasis on stealth gameplay.

Gallery[edit | edit source]

References[edit | edit source]