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Escape (Buffavento Castle): Difference between revisions
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m Text replacement - "<gallery captionalign="center" position="center" spacing="small" widths="180">" to "<gallery captionalign="center" position="center" widths="180">" |
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| type = Main | | type = Main | ||
| fullsync = <small> | | fullsync = <small> | ||
*Find the balcony and escape Buffavento Castle | *Find the balcony and escape [[Buffavento Castle]] | ||
*Escape pursuit and return to the Safe House</small> | *Escape pursuit and return to the Safe House</small> | ||
| previous = [[Assault (Dark Oracle)|Assault III]] | | previous = [[Assault (Dark Oracle)|Assault III]] | ||
| Line 14: | Line 14: | ||
| location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]] | | location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]] | ||
| date = 1192}} | | date = 1192}} | ||
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus | '''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus|Animus 1.28]]. | ||
==Description== | ==Description== | ||
Having assassinated the [[Dark | Having assassinated the [[Dark Oracle]], Altaïr fought his way out of [[Buffavento Castle]]. | ||
==Dialogue== | ==Dialogue== | ||
Altaïr wrote another [[Altaïr Ibn-La'Ahad's Codex|Codex]] entry. | Altaïr wrote another [[Altaïr Ibn-La'Ahad's Codex|Codex]] entry. | ||
*'''Altaïr:''' ''Who were [[Isu|The Ones That Came Before]]? What brought them here? What [[ | *'''Altaïr:''' ''Who were [[Isu|The Ones That Came Before]]? What brought them here? What [[Great Catastrophe|drove]] them out? What of these [[Apples of Eden|artifacts]]? Messages in a bottle? [[Piece of Eden|Tools]] left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?'' | ||
==Outcome== | ==Outcome== | ||
Altaïr escaped Buffavento Castle and returned to the [[Cypriot Resistance|resistance]] safehouse. | Altaïr escaped Buffavento Castle and returned to the [[Cypriot Resistance|resistance]] safehouse. | ||
== | ==Behind the scenes== | ||
Altaïr's question about whether [[human]]ity may have attributed divine meaning to scrap metal would later echo [[Minerva]]'s sentiments in the 2012 video game ''[[Assassin's Creed III]]'', where she [[21st century conversations|confirmed]] to [[Desmond Miles]] that the [[Assassins]] and [[Templars]] had indeed wasted hundreds of years "[[Assassin-Templar War|squabbling]] over [the Isu's] refuse". | |||
==Gallery== | ==Gallery== | ||
<gallery captionalign="center" position="center | <gallery captionalign="center" position="center" widths="180"> | ||
Escape Buffavento Castle 2.png|Altaïr scaling the castle walls | Escape Buffavento Castle 2.png|Altaïr scaling the castle walls | ||
Escape Buffavento Castle 3.png|Altaïr writing the Codex | Escape Buffavento Castle 3.png|Altaïr writing in the Codex | ||
</gallery> | </gallery> | ||
| Line 39: | Line 39: | ||
{{ACBLMemories}} | {{ACBLMemories}} | ||
[[Category:Memories of Altaïr Ibn-La'Ahad]] | [[Category:Memories of Altaïr Ibn-La'Ahad]] | ||
[[Category:Memories relived using Animus 1.28]] | [[Category:Memories relived using the Animus 1.28]] | ||
Latest revision as of 01:51, 25 May 2026
Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus 1.28.
Description[edit | edit source]
Having assassinated the Dark Oracle, Altaïr fought his way out of Buffavento Castle.
Dialogue[edit | edit source]
Altaïr wrote another Codex entry.
- Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?
Outcome[edit | edit source]
Altaïr escaped Buffavento Castle and returned to the resistance safehouse.
Behind the scenes[edit | edit source]
Altaïr's question about whether humanity may have attributed divine meaning to scrap metal would later echo Minerva's sentiments in the 2012 video game Assassin's Creed III, where she confirmed to Desmond Miles that the Assassins and Templars had indeed wasted hundreds of years "squabbling over [the Isu's] refuse".
Gallery[edit | edit source]
-
Altaïr scaling the castle walls
-
Altaïr writing in the Codex
References[edit | edit source]
Assassin's Creed: Bloodlines memories
| |
|---|---|
| Main memories | |
| Memory Block 1 | |
| Assault | |
| Memory Block 2 | |
| Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II | |
| Memory Block 3 | |
| Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape | |
| Memory Block 4 | |
| Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape | |
| Memory Block 5 | |
| Tail - Assault - Investigate - Escort - Assault II - Escape | |
| Memory Block 6 | |
| Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II | |
| Memory Block 7 | |
| Assault | |
| Additional memories | |
| Limassol | |
| Delivery - Assassination - Intercept - Assassination II | |
| Kyrenia | |
| Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III | |