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Escape (Buffavento Castle): Difference between revisions

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{{Era|ACBL}}
{{Era|Memories|ACBL}}
{{Memory Infobox
{{Memory Infobox
|name = Escape
| name = Escape
|image = Escape Buffavento Castle 1.png
| image = Escape Buffavento Castle 1.png
|description = ''Escape [[Buffavento Castle]].''
| description = ''Escape [[Buffavento Castle]].''
|appearance = ''[[Assassin's Creed: Bloodlines]]''
| appearance = ''[[Assassin's Creed: Bloodlines]]''
|type = Main
| type = Main
|previous = [[Assault (Dark Oracle)|Assault III]]
| fullsync = <small>
|next = [[Tail (Kyrenia Merchant District)|Tail]]
*Find the balcony and escape [[Buffavento Castle]]
|ancestor = [[Altaïr Ibn-La'Ahad]]
*Escape pursuit and return to the Safe House</small>
|location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]]
| previous = [[Assault (Dark Oracle)|Assault III]]
|date = 1192}}
| next = [[Tail (Kyrenia Merchant District)|Tail]]
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]] in the [[Animus#1.0|Animus 1.28]].
| source = [[Altaïr Ibn-La'Ahad]]
| location = [[Kyrenia]], [[Cyprus|Kingdom of Cyprus]]
| date = 1192}}
'''Escape''' was a visual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus|Animus 1.28]].


==Description==
==Description==
Having assassinated the [[Dark Oracle|Oracle]], Altaïr fought his way out of the [[Buffavento Castle]].
Having assassinated the [[Dark Oracle]], Altaïr fought his way out of [[Buffavento Castle]].


==Dialogue==
==Dialogue==
Altaïr wrote another [[Altaïr Ibn-La'Ahad's Codex|Codex]] entry.
Altaïr wrote another [[Altaïr Ibn-La'Ahad's Codex|Codex]] entry.
*'''Altaïr:''' ''Who were [[Isu|The Ones That Came Before]]? What brought them here? What [[Toba catastrophe|drove]] them out? What of these [[Apples of Eden|artifacts]]? Messages in a bottle? [[Pieces of Eden|Tools]] left behind to [[Calculations|guide]] us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?''
*'''Altaïr:''' ''Who were [[Isu|The Ones That Came Before]]? What brought them here? What [[Great Catastrophe|drove]] them out? What of these [[Apples of Eden|artifacts]]? Messages in a bottle? [[Piece of Eden|Tools]] left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?''


==Outcome==
==Outcome==
Altaïr escaped the Buffavento Castle, and returned to the [[Cypriot Resistance|resistance]] safehouse.
Altaïr escaped Buffavento Castle and returned to the [[Cypriot Resistance|resistance]] safehouse.
 
==Behind the scenes==
Altaïr's question about whether [[human]]ity may have attributed divine meaning to scrap metal would later echo [[Minerva]]'s sentiments in the 2012 video game ''[[Assassin's Creed III]]'', where she [[21st century conversations|confirmed]] to [[Desmond Miles]] that the [[Assassins]] and [[Templars]] had indeed wasted hundreds of years "[[Assassin-Templar War|squabbling]] over [the Isu's] refuse".  


==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" widths="180">
Escape Buffavento Castle 2.png|Altaïr scaling the castle walls
Escape Buffavento Castle 2.png|Altaïr scaling the castle walls
Escape Buffavento Castle 3.png|Altaïr writing the Codex
Escape Buffavento Castle 3.png|Altaïr writing in the Codex
</gallery>
</gallery>


==Reference==
==References==
*''[[Assassin's Creed: Bloodlines]]''
*''[[Assassin's Creed: Bloodlines]]''
{{ACBLMemories}}
{{ACBLMemories}}
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories relived using Animus 1.28]]
[[Category:Memories relived using the Animus 1.28]]

Latest revision as of 01:51, 25 May 2026

Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus 1.28.

Description[edit | edit source]

Having assassinated the Dark Oracle, Altaïr fought his way out of Buffavento Castle.

Dialogue[edit | edit source]

Altaïr wrote another Codex entry.

  • Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarded toys?

Outcome[edit | edit source]

Altaïr escaped Buffavento Castle and returned to the resistance safehouse.

Behind the scenes[edit | edit source]

Altaïr's question about whether humanity may have attributed divine meaning to scrap metal would later echo Minerva's sentiments in the 2012 video game Assassin's Creed III, where she confirmed to Desmond Miles that the Assassins and Templars had indeed wasted hundreds of years "squabbling over [the Isu's] refuse".

Gallery[edit | edit source]

References[edit | edit source]

Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III