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'''Encho Enchev''' is a Senior 3D Environment and Concept Artist working at Ubisoft Sofia, Bulgaria. His skills include modern interior and exterior design, texturing and composition, all of which he has used to create environment concepts for the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]].
{{Sourceless}}
[[File:Encho_Enchev_&_Eddie_Bennun.jpg|thumb|250px|Encho Enchev (left) with [[Eddie Bennun]]]]
'''Encho Enchev''' is a Senior 3D Environment and Concept Artist working at Ubisoft Sofia, Bulgaria. His skills include modern interior and exterior design, texture designing and composition, all of which he has used to create environment concepts for the [[Assassin's Creed (series)|''Assassin's Creed'' franchise]].


==Biography==
==Biography==
After graduating from the University of Forestry with a Bachelor's degree in Interior Design, Enchev was hired as a Design Consultant by Intro, a design studio. He worked there for roughly two years, before becoming an Interior Designer at Creart; his responsibilities consisted of designing private residences, malls, trade centers and other amenities.
After graduating from the University of Forestry with a Bachelor's degree in Interior Design, Enchev was hired as a Design Consultant by Intro, a design studio. He worked there for roughly two years, before becoming an Interior Designer at Creart; his responsibilities consisted of designing private residences, malls, trade centers and other amenities.


In 2010, Enchev ventured into the game industry, being hired as a 3D Artist for ''Tom Clancy's Ghost Recon: Shadow Wars''. Following this project, he continued to work at Ubisoft Sofia, contributing to ''[[Assassin's Creed III: Liberation]]'', ''[[Assassin's Creed IV: Black Flag]]'' and ''[[Assassin's Creed: Rogue]]''.
In 2010, Enchev ventured into the game industry, being hired as a 3D Artist for ''Tom Clancy's Ghost Recon: Shadow Wars''. Following this project, he continued to work at Ubisoft Sofia, contributing to ''[[Assassin's Creed III: Liberation]], [[Assassin's Creed IV: Black Flag]]'', and ''[[Assassin's Creed: Rogue]]''. He later moved to work with Ubisoft Montreal for ''[[Assassin's Creed: Origins]]'', its [[Assassin's Creed: Origins downloadable content|downloadable]] expansion ''[[The Curse of the Pharaohs]]'', and ''[[Assassin's Creed: Valhalla]]''.


==Games credited==
==Games credited==
*''Tom Clancy's Ghost Recon: Shadow Wars'' (2011) - Ubisoft
*''Tom Clancy's Ghost Recon: Shadow Wars'' (2011) Ubisoft
*''Assassin's Creed III: Liberation'' (2012) - Ubisoft
*''Assassin's Creed III: Liberation'' (2012) Ubisoft
*''Assassin's Creed IV: Black Flag'' (2013) - Ubisoft
*''Assassin's Creed IV: Black Flag'' (2013) Ubisoft
*''Assassin's Creed: Rogue'' (2014) - Ubisoft
*''Assassin's Creed: Rogue'' (2014) Ubisoft
 
*''Tom Clancy's The Division'' (2016) – Ubisoft
==Gallery==
*''Assassin's Creed: Origins'' (2017) – Ubisoft
===''Assassin's Creed III: Liberation''===
**''The Curse of the Pharaohs'' (2018) – Ubisoft
<gallery captionalign="center" position="center" spacing="small" widths="180">
*''Tom Clancy's The Division 2'' (2018) – Ubisoft
AC3L ingame screenshot by E-Enchev 1.jpg
**''Episode 2 - Pentagon: The Last Castle'' (2019) – Ubisoft
AC3L ingame screenshot by E-Enchev 2.jpg
*''[[Assassin's Creed: Valhalla]]'' (2020) – Ubisoft
AC3L ingame screenshot by E-Enchev 3.jpg
**''[[Dawn of Ragnarök]]'' (2022) – Ubisoft
AC3L ingame screenshot by E-Enchev 4.jpg
*''[[Assassin's Creed: Mirage]]'' (2023) – Ubisoft
AC3L ingame screenshot by E-Enchev 5.jpg
*''[[Assassin's Creed: Shadows]]'' (2025) – Ubisoft
AC3L ingame screenshot by E-Enchev 6.jpg
{{GalleryBox|Encho Enchev}}
AC3L ingame screenshot by E-Enchev 7.jpg
{{-}}
AC3L ingame screenshot by E-Enchev 8.jpg
==References==
AC3L ingame screenshot by E-Enchev 9.jpg
{{Reflist}}
</gallery>
===''Assassin's Creed IV: Black Flag''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
AC4BF ingame screenshot by E-Enchev.jpg
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</gallery>
 
===''Assassin's Creed: Rogue''===
<gallery captionalign="center" position="center" spacing="small" widths="180">
ACRG Blacksmith - Concept Art.jpg
ACRG River Valley Blacksmith - Concept Art.jpg
ACRG River Valley Sawmill - Concept Art.jpg
ACRG River Valley Windmill - Concept Art.jpg
ACRG Brewery Renovation - Concept Art.jpg
ACRG Gang House - Concept Art.jpg
ACRG Renovation - Concept Art.jpg
ACRG Building - Concept Art.jpg
ACRG Fort Arsenal Overview - Concept Art.jpg
ACRG ingame screenshot 1 by E-Enchev.jpg
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</gallery>
 
==Reference==
*[https://www.linkedin.com/pub/encho-enchev/5a/494/396 Encho Enchev]'s professional profile on LinkedIn
==External links==
==External links==
*[http://deadvertex1.blogspot.be/ Encho Enchev]'s personal blog
*[http://deadvertex1.blogspot.be/ Encho Enchev]'s personal blog
*{{ArtStation|||ee2015_amg|Encho Enchev}}
*[https://www.behance.net/Enchev Encho Enchev]'s profile on Behance
*[https://www.behance.net/Enchev Encho Enchev]'s profile on Behance
 
*[https://www.linkedin.com/pub/encho-enchev/5a/494/396 Encho Enchev]'s professional profile on LinkedIn
{{DEFAULTSORT: Enchev, Encho}}
{{DEFAULTSORT: Enchev, Encho}}
[[Category:Development team]]
[[Category:Development team]]
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[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed IV: Black Flag development team]]
[[Category:Assassin's Creed: Rogue development team]]
[[Category:Assassin's Creed: Rogue development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Mirage development team]]
[[Category:Assassin's Creed: Shadows development team]]

Latest revision as of 20:11, 24 May 2026

Here we seek to reveal the danger of blind faith.

This article has yet to be sourced. Please add citations and a list of appearances verifying its relevance to Assassin's Creed. Failure to do so will result in the article being deleted.

Encho Enchev (left) with Eddie Bennun

Encho Enchev is a Senior 3D Environment and Concept Artist working at Ubisoft Sofia, Bulgaria. His skills include modern interior and exterior design, texture designing and composition, all of which he has used to create environment concepts for the Assassin's Creed franchise.

Biography[edit | edit source]

After graduating from the University of Forestry with a Bachelor's degree in Interior Design, Enchev was hired as a Design Consultant by Intro, a design studio. He worked there for roughly two years, before becoming an Interior Designer at Creart; his responsibilities consisted of designing private residences, malls, trade centers and other amenities.

In 2010, Enchev ventured into the game industry, being hired as a 3D Artist for Tom Clancy's Ghost Recon: Shadow Wars. Following this project, he continued to work at Ubisoft Sofia, contributing to Assassin's Creed III: Liberation, Assassin's Creed IV: Black Flag, and Assassin's Creed: Rogue. He later moved to work with Ubisoft Montreal for Assassin's Creed: Origins, its downloadable expansion The Curse of the Pharaohs, and Assassin's Creed: Valhalla.

Games credited[edit | edit source]

  • Tom Clancy's Ghost Recon: Shadow Wars (2011) – Ubisoft
  • Assassin's Creed III: Liberation (2012) – Ubisoft
  • Assassin's Creed IV: Black Flag (2013) – Ubisoft
  • Assassin's Creed: Rogue (2014) – Ubisoft
  • Tom Clancy's The Division (2016) – Ubisoft
  • Assassin's Creed: Origins (2017) – Ubisoft
    • The Curse of the Pharaohs (2018) – Ubisoft
  • Tom Clancy's The Division 2 (2018) – Ubisoft
    • Episode 2 - Pentagon: The Last Castle (2019) – Ubisoft
  • Assassin's Creed: Valhalla (2020) – Ubisoft
  • Assassin's Creed: Mirage (2023) – Ubisoft
  • Assassin's Creed: Shadows (2025) – Ubisoft

References[edit | edit source]

External links[edit | edit source]