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{{Era|ACR}}
{{Era|ACR|AC3|AC4}}
[[File:Assassins-creed-revelations-20110607054550196.jpg|thumb|right|300px|The Deathmatch mode.]]
[[File:Assassins-creed-revelations-20110607054550196.jpg|thumb|250px|Deathmatch]]
'''Deathmatch''' is a new gameplay mode in the [[Multiplayer|multiplayer]] of the Assassin's Creed series, and features in ''[[Assassin's Creed: Revelations]]''.
'''Deathmatch''' is a virtual training mode that was introduced in the [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]]. In it, four to eight Abstergo recruits compete against each other in a session that lasts ten minutes.


==Description==
==Description==
The Deathmatch game mode functions in a similar manner to the game mode of [[Wanted]], however, there are no skin replicants of a player's chosen persona (i.e. if you choose the [[Bombardier]], no other Bombardiers will appear on the map), encouraging players to [[blend]] to avoid their pursuers, and to use their skills of observation to successfully identify their own targets.
The Deathmatch game mode functions in a similar manner to the game mode of [[Wanted]]. However, there are no skin replicates of a recruit's chosen persona, encouraging them to [[Blending|blend]] to avoid their pursuers, and to use their skills of observation to successfully identify their own targets.


With Deathmatch, there is no compass to guide a player; instead, players must use their target's portrait (located in the top right corner of the HUD) to identify and hunt them down. The inner part of the portrait lights up when one is near to their target, and the outer ring is brightly highlighted when in the line of sight of whoever the player is assigned to.
With Deathmatch, there is no compass to guide the recruit; instead, they must use their target's portrait that is located in the top right corner of the [[Animus]]' heads-up display to identify and hunt them down. The inner part of the portrait lights up when one is near to their target, and the outer ring is brightly highlighted when in the line of sight of one's pursuer.


One other thing to note about Deathmatch is the size of the [[Multiplayer/ACR|maps]], which differ to the maps in other modes, as they are roughly one quarter of the size of the regular map; making for hectic, fast-paced games.
Another thing to note about Deathmatch is the size of the training maps, which differ to those in other modes. They are roughly one quarter of the size of the regular map, making for hectic, fast-paced games.


==Variations==
==Variations==
===Easy Deathmatch===
===Simple Deathmatch===
Easy Deathmatch is Deathmatch with a slight difference, which is the exclusion of Profile Sets. This means that players will enter the game without abilities, perks or streaks and must therefore be more dependant on their own skills of observation, blending and planning.
Simple Deathmatch is Deathmatch in essence, though with a slight difference, which is the exclusion of profile sets. This means that recruits will enter the game without abilities, perks, or streaks, and must therefore be more dependant on their own skills of observation, blending and planning.


==Source==
==References==
*''Assassin's Creed: Revelations'' Multiplayer Demo
*''[[Assassin's Creed: Revelations]]''
[[Category:Assassin's Creed: Revelations Multiplayer]]
*''[[Assassin's Creed III]]''
[[Category:Assassin's Creed: Revelations Multiplayer Modes]]
{{ACR}}
{{AC3}}
[[Category:Secondary stage modes]]
[[Category:Tertiary stage modes]]
[[Category:Quaternary stage modes]]

Latest revision as of 20:33, 11 February 2018

Deathmatch

Deathmatch is a virtual training mode that was introduced in the second stage of the Animi Training Program. In it, four to eight Abstergo recruits compete against each other in a session that lasts ten minutes.

Description[edit | edit source]

The Deathmatch game mode functions in a similar manner to the game mode of Wanted. However, there are no skin replicates of a recruit's chosen persona, encouraging them to blend to avoid their pursuers, and to use their skills of observation to successfully identify their own targets.

With Deathmatch, there is no compass to guide the recruit; instead, they must use their target's portrait that is located in the top right corner of the Animus' heads-up display to identify and hunt them down. The inner part of the portrait lights up when one is near to their target, and the outer ring is brightly highlighted when in the line of sight of one's pursuer.

Another thing to note about Deathmatch is the size of the training maps, which differ to those in other modes. They are roughly one quarter of the size of the regular map, making for hectic, fast-paced games.

Variations[edit | edit source]

Simple Deathmatch[edit | edit source]

Simple Deathmatch is Deathmatch in essence, though with a slight difference, which is the exclusion of profile sets. This means that recruits will enter the game without abilities, perks, or streaks, and must therefore be more dependant on their own skills of observation, blending and planning.

References[edit | edit source]