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'''Deathmatch '''is one of the [[multiplayer]] modes in [[Assassin's Creed: Revelations]].[[File:Assassins-creed-revelations-20110607054550196.jpg|thumb|A Guardian striking an unfortunate Bombardier on Knight's Hospital.]]
{{Era|ACR|AC3|AC4}}
{{OOU}}
[[File:Assassins-creed-revelations-20110607054550196.jpg|thumb|250px|Deathmatch]]
'''Deathmatch''' is a virtual training mode that was introduced in the [[Assassin's Creed: Revelations|second stage]] of the [[Animi Training Program]]. In it, four to eight Abstergo recruits compete against each other in a session that lasts ten minutes.


==Description==
The Deathmatch game mode functions in a similar manner to the game mode of [[Wanted (multiplayer)|Wanted]]. However, there are no skin replicates of a recruit's chosen persona, encouraging them to [[Blending|blend]] to avoid their pursuers, and to use their skills of observation to successfully identify their own targets.


The game mode works much like [[Wanted]] in that your are both a hunter and the hunted. However, there are no skin replicants (i.e. if you choose the [[Bombardier]], no other Bombardiers will appear on the map), forcing players to [[Blend]] to avoid their pursuers and use their skills of observation to successfully identify their own targets. Also, there is no compass; instead, players must use their target portrait (located in the top right corner of the HUD) to identify and hunt their target. The inner part of the portrait light up when you're near your target and the outer ring is highlighted in line of sight of your target. Another thing to note about Deathmatch is the size of the [[Multiplayer/ACR|maps]]. Deathmatch games are played on maps roughly one quarter the size of a regular map; making for hectic, fast-paced games.
With Deathmatch, there is no compass to guide the recruit; instead, they must use their target's portrait that is located in the top right corner of the [[Animus]]' heads-up display to identify and hunt them down. The inner part of the portrait lights up when one is near to their target, and the outer ring is brightly highlighted when in the line of sight of one's pursuer.


Another thing to note about Deathmatch is the size of the training maps, which differ to those in other modes. They are roughly one quarter of the size of the regular map, making for hectic, fast-paced games.


==Variations==
==Variations==
===Simple Deathmatch===
Simple Deathmatch is Deathmatch in essence, though with a slight difference, which is the exclusion of profile sets. This means that recruits will enter the game without abilities, perks, or streaks, and must therefore be more dependent on their own skills of observation, blending and planning.


===Regular Deathmatch===
==References==
Regular deathmatch is your standard Deathmatch. Players choose their Profile Set at the beginning of the game (and during respawn times) and play using the standard Deathmatch rules.
{{Reflist}}
 
[[Category:Secondary stage modes]]
===Easy Deathmatch ===
[[Category:Tertiary stage modes]]
Easy deathmatch is Deathmatch with a slight difference - no Profile Sets. Meaning that players will enter the game without Abilities, Perks or Streaks and therefore relying even more heavily on their own skills of observation, Blending and planning.
[[Category:Quaternary stage modes]]

Latest revision as of 06:20, 18 June 2026

What if this was all a construction? A masterfully crafted simulation?
This article references the Assassin's Creed series in a real-world context, is written in the present tense, or is partly written in terms of gameplay. To maintain clear perspectives, revise the relevant section(s) so that out-of-universe content is in a "Behind the scenes" and the body adopts an in-universe past tense.
Deathmatch

Deathmatch is a virtual training mode that was introduced in the second stage of the Animi Training Program. In it, four to eight Abstergo recruits compete against each other in a session that lasts ten minutes.

Description[edit | edit source]

The Deathmatch game mode functions in a similar manner to the game mode of Wanted. However, there are no skin replicates of a recruit's chosen persona, encouraging them to blend to avoid their pursuers, and to use their skills of observation to successfully identify their own targets.

With Deathmatch, there is no compass to guide the recruit; instead, they must use their target's portrait that is located in the top right corner of the Animus' heads-up display to identify and hunt them down. The inner part of the portrait lights up when one is near to their target, and the outer ring is brightly highlighted when in the line of sight of one's pursuer.

Another thing to note about Deathmatch is the size of the training maps, which differ to those in other modes. They are roughly one quarter of the size of the regular map, making for hectic, fast-paced games.

Variations[edit | edit source]

Simple Deathmatch[edit | edit source]

Simple Deathmatch is Deathmatch in essence, though with a slight difference, which is the exclusion of profile sets. This means that recruits will enter the game without abilities, perks, or streaks, and must therefore be more dependent on their own skills of observation, blending and planning.

References[edit | edit source]