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Database: Thieves (Identity): Difference between revisions

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imported>UJ112013
Created page with "{{Youmay|the Animus Omega database entry written by Abstergo Entertainment employees|the Animus 2.0 and [[Database: Thieves (Br..."
 
imported>UJ112013
More texts from game file.
 
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{{Youmay|the Animus Omega database entry written by [[Abstergo Entertainment]] employees|the [[Database: Thieves (Assassin's Creed II)|Animus 2.0]] and [[Database: Thieves (Brotherhood)|2.01 database entry]] written by [[Shaun Hastings]]}}
{{Youmay|the Animus Omega database entry|the [[Database: Thieves (Assassin's Creed II)|Animus 2.0]] or [[Database: Thieves (Brotherhood)|2.01 entry]]}}
[[File:ACID_database_thieves.jpg|thumb|right|250px]]
[[File:ACID_database_thieves.jpg|thumb|right|250px]]
[[Renaissance]] [[Thief|thieves]] were usually wanderers who could vanish at the first sign of trouble, making it hard for [[Guards|guards]] to track them.
[[Renaissance]] [[Thief|thieves]] were usually wanderers who could vanish at the first sign of trouble, making it hard for [[Guards|guards]] to track them.
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Black market business in Renaissance [[Italy]] was booming. Muggings in the major cities were fairly common, as were murders. Often, strollers were attacked in the dead of night, killed, robbed and then rolled into the nearest river or canal. Even if a thief merely stole, rather than killed, the penalties if caught were often unduly harsh. Torture was common. Thieves were put in stocks and sometimes even publically executed.
Black market business in Renaissance [[Italy]] was booming. Muggings in the major cities were fairly common, as were murders. Often, strollers were attacked in the dead of night, killed, robbed and then rolled into the nearest river or canal. Even if a thief merely stole, rather than killed, the penalties if caught were often unduly harsh. Torture was common. Thieves were put in stocks and sometimes even publically executed.


In order to avoid punishment, thieves often created bonds of trust amongst each other. Each was supposed to tell the rest his dirty secrets, which meant that each thief potentially held his comrades' lives in his hands
==Trivia==
*The official Facebook<ref>{{Facebook|AssassinsCreedIdentity|photos/a.1508294589429817/1919593561633249/|Assassin's Creed Identity|image=Image:ACID_Database_Thieves_FB_image.png|backup=http://archive.ph/IruTc}}</ref> and Twitter<ref>{{Twitter|ACIdentity|status/844255122284789760|ACIdentity|image=Image:ACID_Database_Thieves_Twitter_image.png|backup=https://web.archive.org/web/20190831115326/https:/twitter.com/ACIdentity/status/745632587301822465}}</ref> posts confirm that the entry exists in the game, but how to get it is unclear. Stranger still, no thieves are in the game's latest patch, despite the developers teasing their presence in a Q&A.<ref>{{Facebook|AssassinsCreedIdentity|photos/a.1508294589429817/1919593561633249/|Assassin's Creed Identity|image=Image:ACID_Database_Thieves_FB_QA_image.png|quote=The Codex will only have what you've discovered. So, if you don't have Thieves, it's because you haven't found them yet :)|backup=http://archive.ph/IruTc}}</ref>
==References==
{{Reflist}}
{{DEFAULTSORT: Thieves (Identity)}}
{{DEFAULTSORT: Thieves (Identity)}}
[[Category:Animus Omega database entries]]
[[Category:Animus Omega database entries]]
[[Category:Database: People]]
[[Category:Database: People]]

Latest revision as of 16:43, 30 March 2025

This article is about the Animus Omega database entry. You may be looking for the Animus 2.0 or 2.01 entry.

Renaissance thieves were usually wanderers who could vanish at the first sign of trouble, making it hard for guards to track them.

Black market business in Renaissance Italy was booming. Muggings in the major cities were fairly common, as were murders. Often, strollers were attacked in the dead of night, killed, robbed and then rolled into the nearest river or canal. Even if a thief merely stole, rather than killed, the penalties if caught were often unduly harsh. Torture was common. Thieves were put in stocks and sometimes even publically executed.

In order to avoid punishment, thieves often created bonds of trust amongst each other. Each was supposed to tell the rest his dirty secrets, which meant that each thief potentially held his comrades' lives in his hands

Trivia[edit | edit source]

  • The official Facebook[1] and Twitter[2] posts confirm that the entry exists in the game, but how to get it is unclear. Stranger still, no thieves are in the game's latest patch, despite the developers teasing their presence in a Q&A.[3]

References[edit | edit source]

  1. Assassin's Creed Identity (@AssassinsCreedIdentity) on Facebook (backup link) (screenshot)
  2. ACIdentity (@ACIdentity) on Twitter (backup link) (screenshot)
  3. Assassin's Creed Identity (@AssassinsCreedIdentity) on Facebook "The Codex will only have what you've discovered. So, if you don't have Thieves, it's because you haven't found them yet :)" (backup link) (screenshot)