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{{Era|RW}} | |||
'''Bjorn Swenson '''is a | [[File:Bjorn Swenson.png|thumb|Bjorn Swenson]] | ||
'''Bjorn Swenson''' is a Senior Level Designer at [[Ubisoft|Ubisoft Montreal]]. He worked on the singleplayer of ''[[Assassin's Creed: Brotherhood]]'', and is a part of [[Falko Poiker]]'s team. His specialties are scripted events, mission scripting, exotic game play, and feature development. | |||
==Games credited== | ==Games credited== | ||
*'' | *''Star Wars: Lethal Alliance'' (2006) - Ubisoft | ||
*''Tom Clancy's Splinter Cell: Conviction'' (2010) | *''Naruto: The Broken Bond'' (2008) - Ubisoft | ||
*'' | *''Tom Clancy's Splinter Cell: Conviction'' (2010) - Ubisoft | ||
*''Assassin's Creed: Brotherhood'' (2011) - Ubisoft | |||
==External links== | ==External links== | ||
*[http:// | *[http://ca.linkedin.com/pub/bjorn-swenson/6/a3/836 Bjorn Swenson]'s professional profile on LinkedIn. | ||
{{DEFAULTSORT:Swenson, Bjorn}} | |||
[[Category:Development team]] | |||
[[Category:Assassin's Creed: Brotherhood development team]] | |||
Latest revision as of 16:15, 9 September 2023

Bjorn Swenson is a Senior Level Designer at Ubisoft Montreal. He worked on the singleplayer of Assassin's Creed: Brotherhood, and is a part of Falko Poiker's team. His specialties are scripted events, mission scripting, exotic game play, and feature development.
Games credited[edit | edit source]
- Star Wars: Lethal Alliance (2006) - Ubisoft
- Naruto: The Broken Bond (2008) - Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010) - Ubisoft
- Assassin's Creed: Brotherhood (2011) - Ubisoft
External links[edit | edit source]
- Bjorn Swenson's professional profile on LinkedIn.