Welcome to Assassin's Creed Wiki! Log in and join the community.

Steven Masters: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>XX-w0lf f4ngs-X
Cleanup
imported>Moofvapor
Removed reference to graduating (since I didn't) and clarified that I'm no longer employed at Ubisoft.
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Era|RW}}
[[File:steven masters.jpg|thumb|Steven Masters]]
[[File:steven masters.jpg|thumb|Steven Masters]]
'''Steven Masters''' is a Lead Game Designer at [[Ubisoft]] {Wiki|Montreal}, where he worked on the production of ''[[Assassin's Creed III]]''.
'''Steven Masters''' was a Lead Game Designer at [[Ubisoft]] [[Montreal]], where he worked as a Game Designer on the production of [[Assassin's Creed]], and was Lead Game Designer on [[Assassin's Creed: Brotherhood]] and  ''[[Assassin's Creed III]]''.


==Biography==
==Biography==
After having graduated from the University of Surrey with a degree in Computing and ICT, Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products. Later, when the company was assimilated into Kuju Entertainment, he moved on and became a Games Designer with Kuju between November 1998 and April 2005.
Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products. Later, when the company was assimilated into Kuju Entertainment, he moved on and became a Games Designer with Kuju between November 1998 and April 2005.


After starting off in the [[United Kingdom]], Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on ''Rainbow Six: Vegas'' as an AI Designer. After releasing the multi-award winning title, he joined the ''[[Assassin's Creed]]'' team, this time specializing in the Action Loop.
After starting off in the [[United Kingdom]], Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on ''Rainbow Six: Vegas'' as an AI Designer. After releasing the multi-award winning title, he joined the ''[[Assassin's Creed]]'' team, this time specializing in the Action Loop.

Latest revision as of 15:40, 23 October 2020

Steven Masters

Steven Masters was a Lead Game Designer at Ubisoft Montreal, where he worked as a Game Designer on the production of Assassin's Creed, and was Lead Game Designer on Assassin's Creed: Brotherhood and Assassin's Creed III.

Biography[edit | edit source]

Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products. Later, when the company was assimilated into Kuju Entertainment, he moved on and became a Games Designer with Kuju between November 1998 and April 2005.

After starting off in the United Kingdom, Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on Rainbow Six: Vegas as an AI Designer. After releasing the multi-award winning title, he joined the Assassin's Creed team, this time specializing in the Action Loop.

After completing that project, Masters decided to take a brief leave of absence, but returned to work on Tom Clancy's Rainbow Six: Vegas 2 during the closing stages of its development.

Following this, Masters became the Lead Game Designer on Splinter Cell Conviction, helping to manage a team of designers to deliver the game. After that, he rejoined the Assassin's Creed team in 2010 to deliver Assassin's Creed: Brotherhood as the Lead Game Designer.

Accredited games[edit | edit source]

  • Team Apache (1998) - Mindscape
  • Tank Racer (1999) - Grolier Interactive
  • Peacemaker: Protect, Search & Destroy (1999) - Brightstar Entertainment
  • Ka-52 Team Alligator (2000) - GT Interactive Software
  • Fireblade (2002) - Midway Games
  • Warhammer 40,000: Fire Warrior (2003) - THQ
  • Tom Clancy's Rainbow Six: Vegas (2006) - Ubisoft
  • Terror Strike (2006) - Konami of Europe
  • Assassin's Creed (2007) - Ubisoft
  • Tom Clancy's Rainbow Six: Vegas 2 (2008) - Ubisoft
  • Assassin's Creed - Director's Cut Edition (2008) - Ubisoft
  • Tom Clancy's Splinter Cell: Conviction (2010) - Ubisoft
  • Assassin's Creed: Brotherhood (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

External links[edit | edit source]