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Pascal Barriault: Difference between revisions
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==External links== | ==External links== | ||
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{{DEFAULTSORT:Barriault, Pascal}} | {{DEFAULTSORT:Barriault, Pascal}} | ||
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[[Category:Assassin's Creed III development team]] | [[Category:Assassin's Creed III development team]] | ||
[[Category:Assassin's Creed: Unity development team]] | [[Category:Assassin's Creed: Unity development team]] | ||
[[zh:帕斯卡尔·巴里奥特]] | |||
Latest revision as of 21:34, 20 April 2025
Pascal Barriault is a Texture Artist at Ubisoft. He was a part of the development team for Assassin's Creed: Brotherhood, Assassin's Creed III, and Assassin's Creed: Unity.
Gallery[edit | edit source]
Assassin's Creed: Brotherhood[edit | edit source]
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The Pantheon
Assassin's Creed: Unity[edit | edit source]
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Houses in Paris