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{{Era|Realworld}}
{{Era|RW}}
[[File:Alexandre Breault.jpg|thumb|250px|Alexandre Breault.]]
[[File:Alexandre Breault.jpg|thumb|250px|Alexandre Breault]]
'''Alexandre Breault''' completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined [[Ubisoft]] as a Game Designer in 2005. Since, he participated to the design of ''Far Cry Instincts: Evolution, Lost: Via Domus, Naruto: The Broken Bond, [[Assassin's Creed II]], [[Assassin's Creed: Brotherhood]]'' (base model design) and ''James Cameron’s Avatar: The Game''. ''[[Assassin's Creed: Revelations]]'' was his first game as Lead Game Designer and as a Game Design Director.
'''Alexandre Breault''' is a former Game Designer at [[Ubisoft]].


== Trivia ==
==Biography==
He completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined Ubisoft as a Game Designer in 2005.
 
During his time there, he participated in the design of ''Far Cry Instincts: Evolution'', ''Lost: Via Domus'', ''Naruto: The Broken Bond'', ''[[Assassin's Creed II]]'', ''[[Assassin's Creed: Brotherhood]]'', and ''James Cameron’s Avatar: The Game''. ''[[Assassin's Creed: Revelations]]'' was his first game as Lead Game Designer and as a Game Design Director.
 
==Trivia==
*Along with [[Alexandre Amancio]], he was responsible for coordinating all six development studios involved in ''Assassin's Creed: Revelations''.
*Along with [[Alexandre Amancio]], he was responsible for coordinating all six development studios involved in ''Assassin's Creed: Revelations''.
*''Assassin's Creed: Revelations'' was to be both Alexandre Amancio and his final development project at Ubisoft Montreal before leaving the company.
*''Assassin's Creed: Revelations'' was to be both Alexandre Amancio and his final development project at Ubisoft Montreal before leaving the company.


== External links ==
==External links==
*[http://ca.linkedin.com/pub/alexandre-breault/3/480/837 Alexandre Breault] at Linkedin.
*[http://ca.linkedin.com/pub/alexandre-breault/3/480/837 Alexandre Breault] at Linkedin.
*[http://www.youtube.com/watch?v=86g__z0o-Yk&feature=player_embedded#at=605 Interview] with Alexandre Breault for ''Assassin's Creed: Revelations''.
*[http://www.youtube.com/watch?v=86g__z0o-Yk&feature=player_embedded#at=605 Interview] with Alexandre Breault for ''Assassin's Creed: Revelations''.
{{DEFAULTSORT:Breault, Alexandre}}
{{DEFAULTSORT:Breault, Alexandre}}
 
[[Category:Development team]]
[[Category:Development Team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed II development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Revelations development team]]
[[Category:Assassin's Creed: Revelations development team]]

Latest revision as of 00:50, 8 November 2013

Alexandre Breault

Alexandre Breault is a former Game Designer at Ubisoft.

Biography[edit | edit source]

He completed his Master Degree in Film Study at the Université de Montréal in 2004. He then joined Ubisoft as a Game Designer in 2005.

During his time there, he participated in the design of Far Cry Instincts: Evolution, Lost: Via Domus, Naruto: The Broken Bond, Assassin's Creed II, Assassin's Creed: Brotherhood, and James Cameron’s Avatar: The Game. Assassin's Creed: Revelations was his first game as Lead Game Designer and as a Game Design Director.

Trivia[edit | edit source]

  • Along with Alexandre Amancio, he was responsible for coordinating all six development studios involved in Assassin's Creed: Revelations.
  • Assassin's Creed: Revelations was to be both Alexandre Amancio and his final development project at Ubisoft Montreal before leaving the company.

External links[edit | edit source]