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[[ | {{Actor Infobox | ||
'''Alexandre Amancio''' is | |image = Alexandre Amancio.jpg | ||
|acact = *''[[Assassin's Creed: Revelations]]'' | |||
*''[[Assassin's Creed: Unity]]'' | |||
|other = *''{{Wiki|Far Cry 2}}'' | |||
}} | |||
'''Alexandre Amancio''' is the Senior Vice President of World Building and IP Strategy at FunPlus, the founder and former-CEO of Reflector Entertainment and former [[Ubisoft#Montreal|Ubisoft Montreal]] Creative Director on ''[[Assassin's Creed: Revelations]]'' and ''[[Assassin's Creed: Unity]]''. | |||
==Biography== | |||
===Early life and career=== | |||
Alexandre Amancio was the Lead Artist for {{Wiki|Microids}} from 2001 until 2005, before briefly working for Autodesk in 2007 as an Author. Amancio then joined Ubisoft in 2005.<ref name="LinkedIn">{{Cite web| url=http://ca.linkedin.com/pub/alexandre-amancio/2/b4/225| title=Alexandre Amancio| publisher={{Wiki|LinkedIn}}| accessdate=10 June 2024}}</ref> During the development of ''{{Wiki|Far Cry 2}}'', Amancio was behind the creation of the new art pipeline to allow for Ubisoft's envisioned 50km² seamlessly open-world map.<ref>{{Cite web| url=https://www.gamedeveloper.com/design/the-making-of-i-far-cry-2-i-| title=The making of ''Far Cry 2''| author=Game Developer Staff| publisher=Game Developer| date=21 October 2015| accessdate=10 June 2024| archiveurl=http://web.archive.org/web/20210922014938/https://www.gamedeveloper.com/design/the-making-of-i-far-cry-2-i-| archivedate=22 September 2021}}</ref> | |||
== | ===''Assassin's Creed''=== | ||
In a 2011 interview with ''{{Wiki|The Guardian}}'', Amancio discussed ''[[Assassin's Creed: Revelations]]'', its setting in Constantinople and its narrative goals. The last of the established "Ezio Trilogy," the game introduced new mechanics, such as the hookblade for enhanced navigation and customizable bombs, and revamped the multiplayer mode with new features and a narrative layer. Amancio emphasized the historical accuracy achieved through research trips to Constantinople and highlighted the integration of significant historical figures like [[Suleiman I|Suleiman the Magnificent]]. The development team focused on maintaining narrative coherence across the series' complex timeline, setting the stage for ''[[Assassin's Creed III]]'', which concluded the overarching storyline of [[Desmond Miles]]. ''Assassin's Creed: Revelations'' then released on all platforms on 15 November 2011.<ref>{{Cite web| url=https://www.theguardian.com/technology/gamesblog/2011/jul/22/games-ps3| title=Assassin's Creed: Revelations interview| author=Stuart, Keith| work={{Wiki|The Guardian}}| publisher={{Wiki|Guardian Media Group}}| date=23 July 2011| accessdate=10 June 2024| archiveurl=http://web.archive.org/web/20150209120907/https://www.theguardian.com/technology/gamesblog/2011/jul/22/games-ps3| archivedate=9 February 2015}}</ref> | |||
Amancio left Ubisoft Montreal at the beginning of 2012 to join advertising company Cossette,<ref>{{Cite web| url=https://www.gamedeveloper.com/business/ubisoft-loses-another-em-assassin-s-creed-em-creative-director| title=Ubisoft loses another ''Assassin's Creed'' creative director| author=Caoili, Eric| publisher=Game Developer| date=12 January 2012| accessdate=10 June 2024| archiveurl=http://web.archive.org/web/20210827155424/https://www.gamedeveloper.com/business/ubisoft-loses-another-em-assassin-s-creed-em-creative-director| archivedate=27 August 2021}}</ref><ref>{{Cite web| url=https://www.gamesindustry.biz/assassins-creative-director-exits-ubisoft| title=Assassin's creative director exits Ubisoft| author=Weber, Rachel| publisher=GamesIndustry.biz| date=12 January 2012| accessdate=10 June 2024| archiveurl=http://web.archive.org/web/20220926190650/https://www.gamesindustry.biz/assassins-creative-director-exits-ubisoft| archivedate=26 September 2022}}</ref> though returned to his previous position at Ubisoft six months later to begin early development on the first next-gen ''Assassin's Creed'' game.<ref name="IGN He's back">{{Cite web| url=https://www.ign.com/articles/2014/06/05/assassins-creed-unity-development-led-by-revelations-director| title=Assassin's Creed Unity Development Led by Revelations Director| author=Karmali, Luke| work={{Wiki|IGN}}| publisher={{Wiki|Ziff Davis}}| date=5 June 2014| accessdate=10 June 2024| archiveurl=http://web.archive.org/web/20140606210322/https://www.ign.com/articles/2014/06/05/assassins-creed-unity-development-led-by-revelations-director| archivedate=6 June 2014}}</ref> | |||
*''Assassin's Creed: Revelations'' (2011) - | Amancio was revealed as the Creative Director of ''[[Assassin's Creed: Unity]]'' in June 2014, Ubisoft's first ''Assassin's Creed'' game developed solely for the latest 8th generation consoles.<ref name="IGN He's back"/> In an August interview with ''{{Wiki|Wired (magazine)|Wired}}'', Amancio addressed the controversy regarding the lack of female characters in ''Unity'', explaining that the game focuses on a single protagonist, [[Arno Dorian]], to maintain narrative cohesion. He acknowledged the industry's need for greater gender equality but emphasized that Unity's character choice was driven by the story's thematic needs rather than exclusion. Amancio also discussed the shift from PvP multiplayer to a co-op experience, highlighting the desire to create a more social and cohesive gameplay environment, reflecting the evolving nature of gaming towards social interactions.<ref>{{Cite web| url=https://www.wired.com/story/assassins-creed-unity-interview-alex-amancio/| title=Assassin's Creed Unity's approach to history, women and franchises| author=Kamen, Matt| work={{Wiki|Wired (magazine)|Wired}}| publisher={{Wiki|Condé Nast}}| date=28 August 2014| accessdate=10 June 2024| archiveurl=http://web.archive.org/web/20240610000634/https://www.wired.com/story/assassins-creed-unity-interview-alex-amancio/| archivedate=10 June 2024}}</ref> In a September interview with ''GameRant'', Amancio discussed his return to Ubisoft Montreal and talked about some of the differences between ''Revelations'' and ''Unity''. Amancio emphasized that ''Unity'' differed significantly from ''Revelations'', as it allowed more time and resources to innovate and create the next generation of ''Assassin's Creed''. He hinted at new features, including a love story, while maintaining some secrecy about the game's unique elements. ''Assassin's Creed: Unity'' then released on all platforms on 11 November 2014.<ref>{{Cite web| url=https://gamerant.com/assassins-creed-revelations-unity-differences/| title='Assassin's Creed' Director Talks Shift From 'Revelations' to 'Unity'| author=GR Staff| work=GameRant| publisher=Valnet| date=4 September 2014| accessdate=10 June 2024| archiveurl=http://web.archive.org/web/20220425202514/https://gamerant.com/assassins-creed-revelations-unity-differences/| archivedate=25 April 2022}}</ref> | ||
*''Assassin's Creed: Unity'' (2014) - | |||
==''Assassin's Creed'' credits== | |||
*''[[Assassin's Creed: Revelations]]'' (2011) - Creative Director | |||
**''[[The Lost Archive]]'' (2012) - Creative Director | |||
*''[[Assassin's Creed: Unity]]'' (2014) - Creative Director | |||
==References== | ==References== | ||
* | {{Reflist}} | ||
==External links== | |||
*{{Imdb|name/nm1978089/|Alexandre Amancio}} | |||
*[http://ca.linkedin.com/pub/alexandre-amancio/2/b4/225 Alexandre Amancio]'s professional profile at LinkedIn. | *[http://ca.linkedin.com/pub/alexandre-amancio/2/b4/225 Alexandre Amancio]'s professional profile at LinkedIn. | ||
{{DEFAULTSORT:Amancio, Alexandre}} | {{DEFAULTSORT:Amancio, Alexandre}} | ||
Latest revision as of 01:07, 10 June 2024
Alexandre Amancio is the Senior Vice President of World Building and IP Strategy at FunPlus, the founder and former-CEO of Reflector Entertainment and former Ubisoft Montreal Creative Director on Assassin's Creed: Revelations and Assassin's Creed: Unity.
Biography[edit | edit source]
Early life and career[edit | edit source]
Alexandre Amancio was the Lead Artist for Microids from 2001 until 2005, before briefly working for Autodesk in 2007 as an Author. Amancio then joined Ubisoft in 2005.[1] During the development of Far Cry 2, Amancio was behind the creation of the new art pipeline to allow for Ubisoft's envisioned 50km² seamlessly open-world map.[2]
Assassin's Creed[edit | edit source]
In a 2011 interview with The Guardian, Amancio discussed Assassin's Creed: Revelations, its setting in Constantinople and its narrative goals. The last of the established "Ezio Trilogy," the game introduced new mechanics, such as the hookblade for enhanced navigation and customizable bombs, and revamped the multiplayer mode with new features and a narrative layer. Amancio emphasized the historical accuracy achieved through research trips to Constantinople and highlighted the integration of significant historical figures like Suleiman the Magnificent. The development team focused on maintaining narrative coherence across the series' complex timeline, setting the stage for Assassin's Creed III, which concluded the overarching storyline of Desmond Miles. Assassin's Creed: Revelations then released on all platforms on 15 November 2011.[3]
Amancio left Ubisoft Montreal at the beginning of 2012 to join advertising company Cossette,[4][5] though returned to his previous position at Ubisoft six months later to begin early development on the first next-gen Assassin's Creed game.[6]
Amancio was revealed as the Creative Director of Assassin's Creed: Unity in June 2014, Ubisoft's first Assassin's Creed game developed solely for the latest 8th generation consoles.[6] In an August interview with Wired, Amancio addressed the controversy regarding the lack of female characters in Unity, explaining that the game focuses on a single protagonist, Arno Dorian, to maintain narrative cohesion. He acknowledged the industry's need for greater gender equality but emphasized that Unity's character choice was driven by the story's thematic needs rather than exclusion. Amancio also discussed the shift from PvP multiplayer to a co-op experience, highlighting the desire to create a more social and cohesive gameplay environment, reflecting the evolving nature of gaming towards social interactions.[7] In a September interview with GameRant, Amancio discussed his return to Ubisoft Montreal and talked about some of the differences between Revelations and Unity. Amancio emphasized that Unity differed significantly from Revelations, as it allowed more time and resources to innovate and create the next generation of Assassin's Creed. He hinted at new features, including a love story, while maintaining some secrecy about the game's unique elements. Assassin's Creed: Unity then released on all platforms on 11 November 2014.[8]
Assassin's Creed credits[edit | edit source]
- Assassin's Creed: Revelations (2011) - Creative Director
- The Lost Archive (2012) - Creative Director
- Assassin's Creed: Unity (2014) - Creative Director
References[edit | edit source]
- ↑ Alexandre Amancio. LinkedIn. Retrieved on 10 June 2024.
- ↑ Game Developer Staff (21 October 2015). The making of Far Cry 2. Game Developer. Archived from the original on 22 September 2021. Retrieved on 10 June 2024.
- ↑ Stuart, Keith (23 July 2011). Assassin's Creed: Revelations interview. The Guardian. Guardian Media Group. Archived from the original on 9 February 2015. Retrieved on 10 June 2024.
- ↑ Caoili, Eric (12 January 2012). Ubisoft loses another Assassin's Creed creative director. Game Developer. Archived from the original on 27 August 2021. Retrieved on 10 June 2024.
- ↑ Weber, Rachel (12 January 2012). Assassin's creative director exits Ubisoft. GamesIndustry.biz. Archived from the original on 26 September 2022. Retrieved on 10 June 2024.
- ↑ 6.0 6.1 Karmali, Luke (5 June 2014). Assassin's Creed Unity Development Led by Revelations Director. IGN. Ziff Davis. Archived from the original on 6 June 2014. Retrieved on 10 June 2024.
- ↑ Kamen, Matt (28 August 2014). Assassin's Creed Unity's approach to history, women and franchises. Wired. Condé Nast. Archived from the original on 10 June 2024. Retrieved on 10 June 2024.
- ↑ GR Staff (4 September 2014). 'Assassin's Creed' Director Talks Shift From 'Revelations' to 'Unity'. GameRant. Valnet. Archived from the original on 25 April 2022. Retrieved on 10 June 2024.
External links[edit | edit source]
Alexandre Amancio at the Internet Movie Database - Alexandre Amancio's professional profile at LinkedIn.