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m Replaced content with " My quinary sandbox. :) ==Navboxen== {|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;" !style="background:#00A690; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<div style="padding-right:3em; padding-left:6em;"><font color="black" style="font-size:13.5px; font-family:tahoma;">''Black Flag Resynced'' mem..."
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My quintenary sandbox.


==Status==
My quinary sandbox. :)
{|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;"
 
! style="background:#F1D3F1; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<div style="padding-right:3em; padding-left:6em;"><font color="black" style="font-size:13.5px; font-family:tahoma;">''Assassin's Creed: Brotherhood of Venice'' memories</font></div>
==Navboxen==
|-
! colspan="2" style="background:#F1D3F1; font-size:100%; color:#ffffff;" |'''Main Memories'''
|-
! colspan="2" style="background:#1b1b24; font-size:100%; color:#ffffff;" |'''Sequence 0'''
|-
|Memory 0.1 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#34df19">Debrief</span>)</small> - Memory 0.2 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - Memory 0.3 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#34df19">Debrief</span>)</small> - Memory 0.4 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small>
|-
! colspan="2" style="background:#1b1b24; font-size:100%; color:#ffffff;" |'''Sequence 1'''
|-
|Memory 1.1 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - Memory 1.2 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - Memory 1.3 <small>(<span style="color:#34df19">Intro</span> • <span style="color:#34df19">Debrief</span>)</small>
|-
! colspan="2" style="background:#1b1b24; font-size:100%; color:#ffffff;" |'''Sequence 2'''
|-
|Memory 2.1 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#34df19">Debrief</span>)</small> - Memory 2.2 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - Memory 2.3 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#34df19">Debrief</span>)</small> - Memory 2.4 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small>
|-
! colspan="2" style="background:#1b1b24; font-size:100%; color:#ffffff;" |'''Sequence 3'''
|-
|Memory 3.1 <small>(<span style="color:#34df19">Intro</span> • <span style="color:#34df19">Debrief 1</span> • <span style="color:#34df19">Debrief 2</span>)</small> - Memory 3.2 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - Memory 3.3 <small>(<span style="color:#34df19">Intro</span> • <span style="color:#34df19">Debrief</span>)</small> - Memory 3.4 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - Memory 3.5 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#34df19">Debrief</span>)</small>
|-
! colspan="2" style="background:#1b1b24; font-size:100%; color:#ffffff;" |'''Sequence 4'''
|-
|Memory 4.1 <small>(<span style="color:#34df19">Intro</span> • <span style="color:#34df19">Debrief 1</span> • <span style="color:#34df19">Debrief 2</span>)</small> - Memory 4.1A <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#34df19">Debrief</span>)</small> - Memory 4.2 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#34df19">Debrief</span>)</small> - Memory 4.3 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - Memory 4.4 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - Memory 4.5 <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small>
|-
! colspan="2" style="background:#1b1b24; font-size:100%; color:#ffffff;" |'''Additional Memories'''
|-
|M.A <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - M.B <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - M.C <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small> - M.D <small>(<span style="color:#ff3030">Intro</span> • <span style="color:#ff3030">Debrief</span>)</small>
|-
|}
{|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;"
{|class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid #999999; -moz-border-radius:7.5px; border-radius:7.5px; text-align:center; clear:both; font-size:90%; font-family:Arial;"
! style="background:#1acdd6; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<div style="padding-right:3em; padding-left:6em;"><font color="black" style="font-size:13.5px; font-family:tahoma;">''Assassin's Creed: Valhalla'' minor memories</font></div>
!style="background:#00A690; -moz-border-radius:3.25px; border-radius:3.25px;" align="center"|<div style="padding-right:3em; padding-left:6em;"><font color="black" style="font-size:13.5px; font-family:tahoma;">''Black Flag Resynced'' memories</font></div>
|-
! style="background:#1b1b24; font-size:100%; color:#ffffff;" |''Ravensthorpe''
|-
|Petra
|-
|[[Archery Contest|<span style="color:#ff3030">Archery Contest</span>]]
|-
|Randvi (22 min)
|-
|[[Taken for Granted|<span style="color:#ff3030">Taken for Granted</span>]]
|-
|Tarben (24 min)
|-
|[[The Baker's Plaint|<span style="color:#ff3030">The Baker's Plaint</span>]] - [[Man of Mystery|<span style="color:#ff3030">Man of Mystery</span>]]
|-
! style="background:#1acdd6; font-size:100%; color:#ffffff;" |'''World Events'''
|-
! style="background:#1b1b24; font-size:100%; color:#ffffff;" |Norway
|-
|Rygjafylke (12 mins)
|-
|[[A New England|<span style="color:#ff3030">A New England</span>]] - [[The Plight of the Warlock|<span style="color:#ff3030">The Plight of the Warlock</span>]]
|-
! style="background:#1b1b24; font-size:100%; color:#ffffff;" |England
|-
|Essexe (28 min)
|-
|[[Devil's Hole|<span style="color:#ff3030">Devil's Hole</span>]] - [[Take Me a Husband|<span style="color:#ff3030">Take Me a Husband</span>]] - [[The Boar with the Golden Nose|<span style="color:#ff3030">The Boar with the Golden Nose</span>]] - [[The Gleewoman|<span style="color:#ff3030">The Gleewoman</span>]] - [[The Prodigy|<span style="color:#ff3030">The Prodigy</span>]]
|-
|Grantebridgescire (30 min)
|-
|[[Degolas the Beautiful|<span style="color:#ff3030">Degolas the Beautiful</span>]] - [[The Cult of Saint Guthlac|<span style="color:#ff3030">The Cult of Saint Guthlac</span>]] - [[The Devout Troll|<span style="color:#ff3030">The Devout Troll</span>]] - [[The Doom Book of Cats|<span style="color:#ff3030">The Doom Book of Cats</span>]] - [[The Infinite Noise of Men|<span style="color:#ff3030">The Infinite Noise of Men</span>]] - [[The Walloper|<span style="color:#ff3030">The Walloper</span>]] - [[Winchell the Robesfree|<span style="color:#ff3030">Winchell the Robesfree</span>]]
|-
|Ledecestrescire (18 mins)
|-
|[[A Skald's Lament|<span style="color:#ff3030">A Skald's Lament</span>]] - [[Skal to Your Wealth|<span style="color:#ff3030">Skal to Your Wealth</span>]] - [[The Twit Saga, Part I|<span style="color:#ff3030">The Twit Saga, Part I</span>]] - [[The White Lady of Tamworth|<span style="color:#ff3030">The White Lady of Tamworth</span>]]
|-
|-
|Lincolnscire (25 min)
|colspan="2" style="background:#00A690; font-size:100%; color:#ffffff;"|'''Main Quest'''
|-
|-
|[[King of Shitsby|<span style="color:#ff3030">King of Shitsby</span>]] - [[Little Victories|<span style="color:#ff3030">Little Victories</span>]] - [[Stray Naps|<span style="color:#ff3030">Stray Naps</span>]] - [[The False Ealdormancy|<span style="color:#ff3030">The False Ealdormancy</span>]] - [[The Farewell Meow|<span style="color:#ff3030">The Farewell Meow</span>]] - [[The Ignominious Bandit|<span style="color:#ff3030">The Ignominious Bandit</span>]] - [[The Twit Saga, Part II|<span style="color:#ff3030">The Twit Saga, Part II</span>]]
|Edward Kenway - Lively Havana - …And My Sugar - Mister Walpole, I Presume - A Man They Call the Sage - Claiming What’s Due - The Treasure Fleet - This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman - This Old Cove - Nothing Is True… - The Sage’s Buried Secret - Overrun and Outnumbered - The Forts - Traveling Salesman - Unmanned - Diving for Medicines - Devil’s Advocate - The Siege of Charles-Towne - We Demand a Parley - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship - Do Not Go Gently… - Vainglorious Bastards - Marooned - Imagine My Surprise - Trust Is Earned - Black Bart’s Gambit - Murder and Mayhem - The Observatory - To Suffer Without Dying - Delirium - Everything Is Permitted - A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
|-
|-
|}
|colspan="2" style="background:#00A690; font-size:100%; color:#ffffff;"|'''Templar Hunts'''
 
*Red (#ff3030) links mark the memories not transcribed at all.
*Orange (#e3830a) links mark the memories partially transcribed, i.e. those with choices.
*Green (#34df19) links are fully transcribed but not yet incorporated into the respective pages.
*Fully transcribed items that have been incorporated are removed from the list.
 
==Brotherhood of Venice==
These are transcripts from the audio files available for download on the [https://triton-noir.com/pages/downloads Triton Noir website].
*As such, any punctuation is merely guessing and need to be checked against the Campaign booklet before one can think of making the pages (or in the case of the sequence 0, update them)
*"XXXXXXXXXXXX" is the marking for words which I did not understand or Italian words I'm unsure of how to write. For the latter, an attempt at it will be marked as "XXXXXXXXXXXX (''tentative'')".
*Memories 3.1 and 4.1 do indeed have two debriefs each, this is not a mistake.
*Apart from the debrief of the additional memories, with over 2 minutes runtime, and the intro for M.D, with 51 seconds, all other files are below 50 seconds runtime.
 
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#cf68f7; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 0.1
|-
|-
|
|
===Memory 0.1===
====Intro====
====Debrief====
Well done! We are free thanks to the young Assassin apprentices. Cesare's forces are leading the assault against the fortress and have already managed to take over some of the buildings. We will soon put Ezio's plan of sabotaging Cesare's gun into action.
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#cf68f7; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 0.2
|-
|-
|
|colspan="2" style="background:#00A690; font-size:100%; color:#ffffff;"|'''Assassin Contracts'''
===Memory 0.2===
====Intro====
====Debrief====
Just in time. We managed to sabotage Cesare Borgia's pistol. Ezio can now approach and eliminate him. An Assassin apprentice appointed by the Brotherhood has retrieved Alessandra, Bastiano and Dariâ's Hidden Blades. We finally have a level playing field. Let's now move on to the second part of Ezio's plan.
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#cf68f7; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 0.3
|-
|-
|
|Beach Bonfire - Unlicensed Dealer - The Spanish Captain - A Shipment of Powder - No More Taxes - A Botched Escape - The Informant - Shady Business - A Slaver’s Business - The Poachers - The Pirate Captain - The Outlaws - The Dreaded Pirate - The Deserter - The Twin Dilemma - The Smuggler’s Squat - A Last Drink For The Road - Tomb Raiders - The Unworthy Brother - The Outlaw’s Cave - Renegade - The Treasure Hunter - The Weapons Smugglers - The British Captain - The Plantation Master - The Guard Post - The Judge - The Arms Deal - The Slave Master - The Expedition
===Memory 0.3===
====Intro====
====Debrief====
Cesare Borgia is dead. He fell from the castle walls while fighting Ezio. Had we not been helping, Ezio might've been in greater danger.
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#cf68f7; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 0.4
|-
|-
|
|colspan="2" style="background:#00A690; font-size:100%; color:#ffffff;"|'''Side Quests'''
===Memory 0.4===
====Intro====
====Debrief====
That was a real ''tour de force''. We stole the Templars' old HQ right under their nose. Thanks to the collapse, they won't suspect that we are alive and are going to settle here. And since good things come in pairs, Ezio will now be able to lend us a hand when needed. It looks like these are the beginnings of a fine team.
|}
 
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#d420ef; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 1.1
|-
|-
|
|Art Lover - Damn Fine Gear - Former Glories - Mayan Mysteries - Captain Stede Bonnet - Blackbeard’s Treasure
===Memory 1.1===
====Intro====
====Debrief====
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#d420ef; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 1.2
|-
|-
|
|colspan="2" style="background:#00A690; font-size:100%; color:#ffffff;"|'''Naval Contracts'''
===Memory 1.2===
====Intro====
====Debrief====
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#d420ef; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 1.3
|-
|-
|
|A Spanish Plague - Eye For An Eye - Blind Justice - Papers, Please - A Personal Matter - The Law Of The Ocean - Silk On The Waves - Driftwood - Weathering The Storm - The Realities Of War - Contraband - Private Escort - Smuggler’s Den - Hunter Gatherer - The Final Contract
===Memory 1.3===
====Intro====
We managed to identify the blackmailer, but in a turn of events, he asked two of his bodyguards to take on his appearance. We will have to eliminate him one by one to make sure that the blackmailer has been neutralized. Let's start by climbing up to locate the three traitors. We will have to be extra careful because new elite guards trained in the detection of suspects are now patrolling the streets. They will detect us without fail.
 
====Debrief====
We just about did it. Thanks to our teamwork, the blackmailer has been eliminated.
|}
 
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#ac33e8; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 2.1
|-
|-
|
|colspan="2" style="background:#00A690; font-size:100%; color:#ffffff;"|'''Officer Quests'''
===Memory 2.1===
====Intro====
====Debrief====
Now that Salai is out of harm's way, he leads us to his master's secret workshop. An emissary of the Brotherhood was discreetly received by the Doge, who seems to have promised in the name of the old relations he maintains with the Assassins that Leonardo da Vinci should no longer be harrassed.
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#ac33e8; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 2.2
|-
|-
|
|Lucy Baldwin
===Memory 2.2===
====Intro====
====Debrief====
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#ac33e8; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 2.3
|-
|-
|
|A Proper Shipwright - The One With the Gun - Plantain! - Big Wig
===Memory 2.3===
====Intro====
====Debrief====
Not only did we manage to neutralize the naval cannon, we even managed to recover it. After a few repairs, we should be able to use it against the Templars. We have also successfully protected Leonardo da Vinci's tank.
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#ac33e8; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 2.4
|-
|-
|
|The Padre
===Memory 2.4===
====Intro====
====Debrief====
|}
 
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#b01cea; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 3.1
|-
|-
|
|A Second Chance - Loyalty, Discipline, and Courage - If Thy Right Hand Offend Thee - The Other Cheek
===Memory 3.1===
====Intro====
Pitigliano reluctantly accepted to speak to us. However, he has not ordered his guards to stand down. We will have to approach him, then take the time to convince him. Needless to say, Pitigliano will only agree to listen to us if the alert is neutralized. But if he ever sees us when the alert is triggered, he will assume that we are hostile to him and will not do us any favors. In that case, confrontation will be inevitable. If we can talk to him, we might be able to convince him to give us more leeway...
 
====Debrief 1====
Well done. Pitigliano promised to put a stop to the actions of his brutes against us and the headquarters. This should give us more freedom of movement and consolidate our position in the neighbourhood.
 
====Debrief 2====
Violence is always a remedy. We Assassins are well aware. While we left Pitigliano at death's door, his brutes managed to drag him out at the very last moment.
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#b01cea; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 3.2
|-
|-
|
|Tobias Smith
 
===Memory 3.2===
====Intro====
====Debrief====
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#b01cea; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 3.3
|-
|-
|
|No Box Dark Enough - All Love Must End - Very Little, But Something
===Memory 3.3===
====Intro====
According to our contacts the ''dottore'' we are looking for was seen near the ''Ponte delle Guglie'' but he seems to have been warned and will probably not be easily approached. We need to neutralize him with poison and interrogate him to locate the Staff of Eden.
 
====Debrief====
The ''dottore'' has spoken. It turns out the Staff of Eden may be hidden near the statue of the Lion of Venice under San Marco Square. The ''dottore'' now understands our goals and realizes our cause is noble. He agrees to join us  and will now be assigned to our headquarters.
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#b01cea; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 3.4
|-
|-
|
|colspan="2" style="background:#00A690; font-size:100%; color:#ffffff;"|'''A World Without Gold'''
===Memory 3.4===
====Intro====
According to the ''dottore'', the Staff is somewhere around one of the statues in San Marco Square. We must remain discreet and explore the surroundings in search of a hiding place that has stood the test of time. We've identified three access points that could lead to the Staff: an underground entrance, a hidden door and a votive alcove near the canal.
====Debrief====
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#b01cea; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 3.5
|-
|-
|
|That Bastard Maynard - Not Even a Real Captain - What the Devil! - It’s a Start - I Just Want To Talk - Not Our Natural Allies - A Cockalorum - A World Without Gold
===Memory 3.5===
====Intro====
That explains it all! The Staff is not far away, but a Templar from the present is preventing us from locating it. An Assassin from the present day has infiltrated Abstergo's premises in Tokyo. They will help us locate the Staff. Meanwhile, we will have to synchronize at the top of the tower and wait for the present day Assassin to reveal the location of the Staff.
 
====Debrief====
Finally! We were able to recover the Staff of Eden, an artifact from the First Civilization. If the Templars had managed to get ahold of it, the future of humanity could've been radically changed. But it's not over yet, we can be sure they'll want to snatch it from us by any means.
|}
 
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#991ab5; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 4.1
|-
|-
|
|colspan="2" style="background:#00A690; font-size:100%; color:#ffffff;"|'''Rifts'''
===Memory 4.1===
====Intro====
Venice is buzzing with scary rumors. The mounted guard, an elite unit, dispatched from Rome, is said to be looking for the Staff of Eden. We must protect the Staff at all costs, even if it means carrying out a strategic defense from our headquarters.
 
====Debrief 1====
How bold! The attack on the headquarters was a complete surprise! Fortunately, we were well prepared We saved what matters most and were able to recover our headquarters.
 
====Debrief 2====
Our efforts were not enough. The Templars managed to steal the Staff from us. We have no choice, we must get our hands on it at all costs. The fate of humanity is at stake.
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#991ab5; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 4.1A
|-
|-
|
|Wayward Souls - Wayward Desires - Wayward Minds - True Purpose
===Memory 4.1A===
====Intro====
====Debrief====
What a turn of events at the last minute. The Staff is once again in our hands. We must now insure that we never lose it again.
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#991ab5; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 4.2
|-
|-
|
|colspan="2" style="background:#00A690; font-size:100%; color:#ffffff;"|'''Sigh'''
===Memory 4.2===
====Intro====
====Debrief====
Well done! The guards threatening our headquarters have all been eliminated. And the others will definitely not want to cross swords with us.
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#991ab5; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 4.3
|-
|
===Memory 4.3===
====Intro====
How could the Templars know that the Staff of Eden was in our headquarters? Either there's a traitor among us or the Templars have other sources of information. Anyway, rumor has it that a powerful and former enemy of the Brotherhood has been especially appointed to take the Staff. Since we don't know who it is, we must prepare for the worst.
====Debrief====
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#991ab5; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 4.4
|-
|-
|
|[https://www.youtube.com/watch?v=M1v3EliqOQk Main Game] • [https://www.youtube.com/watch?v=w7bXnBbwAPU Naval Contracts]
===Memory 4.4===
====Intro====
====Debrief====
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#991ab5; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |Memory 4.5
|-
|-
|
===Memory 4.5===
====Intro====
The future of the Brotherhood in Venice is now at stake. Chronos is no longer protected by Ozzo, now is the opportunity to eliminate him once and for all.
It probably won't be easy, our combined skills and perfect collaboration will be our advantage. But it looks like the creature still has surprises in store for us.
====Debrief====
|}
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#6b127e; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |M.A
|-
|
===M.A===
====Intro====
====Debrief====
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#6b127e; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |M.B
|-
|
===M.B===
====Intro====
====Debrief====
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#6b127e; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |M.C
|-
|
===M.C===
====Intro====
====Debrief====
|}
{| class="mw-collapsible mw-collapsed" width="100%" style="border:1px solid black; -moz-border-radius:2.5px; border-radius:2.5px; text-align:left; clear:both; font-size:90%
! style="background:#6b127e; -moz-border-radius:3.25px; border-radius:3.25px; color:White; font-size:110%" align="left" |M.D
|-
|
===M.D===
====Intro====
====Debrief====
|}
==Incomplete==
<div class="mw-collapsible mw-collapsed" style="clear:both; text-align:left">
===Octavian===
[These are convos with octavian that aren't part of rivalry for the ages]
[I think you might be able to talk to him before building it]
Eivor provided the resources to have the museum built. After it was done, she found Octavian inspecting the museum.
*'''Octavian:''' ''Hmmm. I suppose it will do for the moment. Though it lacks the grandiosity of the Empire at its peak.''
*'''Eivor:''' ''You don't like it?''
*'''Octavian:''' ''It's not that. It's just not terribly Roman. It needs more. More relics, more statuary, more ... Rome! If you happen to find any distinctly Roman artifacts on your travels, bring them by. We can make something of this mess yet.''
[THEN FOR SOME FUCKING REASON THEY ACT AS IF THEY NEVER MET????]
*'''Octavian:''' ''Salve, Eivor! We have not yet been introduced. I am Octavian Claudius Britannicus, a collector of Roman relics.''
*'''Eivor:''' ''Quite a name you have.''
*'''Octavian:''' ''If you are wondering what good I will bring to the settlement, you need only look to the greatest empire the world has ever known.''
*'''Eivor:''' ''Yes, I have seen their great ruins. Always impressive.''
*'''Octavian:''' ''But you have not seen them restored to their former glory! And I can help.''
</div>

Latest revision as of 15:07, 13 July 2026

My quinary sandbox. :)

Navboxen[edit | edit source]

Black Flag Resynced memories
Main Quest
Edward Kenway - Lively Havana - …And My Sugar - Mister Walpole, I Presume - A Man They Call the Sage - Claiming What’s Due - The Treasure Fleet - This Tyro Captain - Now Hiring - Prizes and Plunder - Raise the Black Flag - Sugarcane and Its Yields - Proper Defenses - A Single Madman - This Old Cove - Nothing Is True… - The Sage’s Buried Secret - Overrun and Outnumbered - The Forts - Traveling Salesman - Unmanned - Diving for Medicines - Devil’s Advocate - The Siege of Charles-Towne - We Demand a Parley - The Gunpowder Plot - Commodore Eighty-Sixed - The Fireship - Do Not Go Gently… - Vainglorious Bastards - Marooned - Imagine My Surprise - Trust Is Earned - Black Bart’s Gambit - Murder and Mayhem - The Observatory - To Suffer Without Dying - Delirium - Everything Is Permitted - A Governor No Longer - Royal Misfortune - Tainted Blood - Ever a Splinter
Templar Hunts
Assassin Contracts
Beach Bonfire - Unlicensed Dealer - The Spanish Captain - A Shipment of Powder - No More Taxes - A Botched Escape - The Informant - Shady Business - A Slaver’s Business - The Poachers - The Pirate Captain - The Outlaws - The Dreaded Pirate - The Deserter - The Twin Dilemma - The Smuggler’s Squat - A Last Drink For The Road - Tomb Raiders - The Unworthy Brother - The Outlaw’s Cave - Renegade - The Treasure Hunter - The Weapons Smugglers - The British Captain - The Plantation Master - The Guard Post - The Judge - The Arms Deal - The Slave Master - The Expedition
Side Quests
Art Lover - Damn Fine Gear - Former Glories - Mayan Mysteries - Captain Stede Bonnet - Blackbeard’s Treasure
Naval Contracts
A Spanish Plague - Eye For An Eye - Blind Justice - Papers, Please - A Personal Matter - The Law Of The Ocean - Silk On The Waves - Driftwood - Weathering The Storm - The Realities Of War - Contraband - Private Escort - Smuggler’s Den - Hunter Gatherer - The Final Contract
Officer Quests
Lucy Baldwin
A Proper Shipwright - The One With the Gun - Plantain! - Big Wig
The Padre
A Second Chance - Loyalty, Discipline, and Courage - If Thy Right Hand Offend Thee - The Other Cheek
Tobias Smith
No Box Dark Enough - All Love Must End - Very Little, But Something
A World Without Gold
That Bastard Maynard - Not Even a Real Captain - What the Devil! - It’s a Start - I Just Want To Talk - Not Our Natural Allies - A Cockalorum - A World Without Gold
Rifts
Wayward Souls - Wayward Desires - Wayward Minds - True Purpose
Sigh
Main GameNaval Contracts