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m Text replacement - "<gallery captionalign="center" position="center" spacing="small" widths="180">" to "<gallery captionalign="center" position="center" widths="180">" |
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{{Era|AC3L}} | {{Era|Memories|AC3L}} | ||
{{Memory Infobox | {{Memory Infobox | ||
|image = Key to the Problem 1.png | | image = Key to the Problem 1.png | ||
|description = ''Investigate how to infiltrate the [[Jean-Jacques Blaise d'Abbadie|Governor]]'s Mansion.'' | | description = ''Investigate how to infiltrate the [[Jean-Jacques Blaise d'Abbadie|Governor]]'s Mansion.'' | ||
|appearance = ''[[Assassin's Creed III: Liberation]]'' | | appearance = ''[[Assassin's Creed III: Liberation]]'' | ||
|type = Main | | type = Main | ||
|previous = [[ | | previous = [[Father's Troubles]] | ||
|next = [[The Colony's Good]] | | next = [[The Colony's Good]] | ||
| | | source = [[Aveline de Grandpré]] | ||
|location = [[New Orleans]] | | location = [[New Orleans]], [[Louisiana|Spanish Louisiana]], {{Wiki|New Spain}} | ||
|date = 4 February 1765}} | | date = 4 February 1765}} | ||
'''The Key to the Problem''' was a virtual representation of one of [[Aveline de Grandpré]]'s [[Genetic memory|genetic memories]]. | '''The Key to the Problem''' was a virtual representation of one of [[Aveline de Grandpré]]'s [[Genetic memory|genetic memories]]. | ||
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Aveline went to meet with Gérald Blanc. | Aveline went to meet with Gérald Blanc. | ||
*'''Gérald:''' ''You may, er... put your mind at ease, Monsieur. The cargo will be delivered on time.'' | *'''Gérald:''' ''You may, er... put your mind at ease, Monsieur. The cargo will be delivered on time.'' | ||
*'''Philippe:''' ''I dare say thanks are owed to Saint Nicholas.'' | *'''Philippe:''' ''I dare say thanks are owed to {{Wiki|Saint Nicholas}}.'' | ||
*'''Gérald:''' ''Or perhaps a... uh... guardian angel, Monsieur.'' | *'''Gérald:''' ''Or perhaps a... uh... guardian angel, Monsieur.'' | ||
*'''Philippe:''' ''Ah! Aveline. I am sure it is not your old [[Philippe Olivier de Grandpré|father]]'s company that draws you here. I will leave you both to your private business.'' | *'''Philippe:''' ''Ah! Aveline. I am sure it is not your old [[Philippe Olivier de Grandpré|father]]'s company that draws you here. I will leave you both to your private business.'' | ||
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==Outcome== | ==Outcome== | ||
Aveline managed to steal a key to the governor's mansion, allowing her a method of entry at a later | Aveline managed to steal a key to the governor's mansion, allowing her a method of entry at a later hour. | ||
==Gallery== | ==Gallery== | ||
<gallery captionalign="center" position="center | <gallery captionalign="center" position="center" widths="180"> | ||
Key to the Problem 2.png|Gérald speaking with Aveline | Key to the Problem 2.png|Gérald speaking with Aveline | ||
Key to the Problem 3.png|Aveline purchasing a dressing chamber | Key to the Problem 3.png|Aveline purchasing a dressing chamber | ||
| Line 45: | Line 45: | ||
</gallery> | </gallery> | ||
== | ==References== | ||
*''[[Assassin's Creed III: Liberation]]'' | *''[[Assassin's Creed III: Liberation]]'' | ||
{{AC3LMemories}} | {{AC3LMemories}} | ||
{{DEFAULTSORT:Key to the Problem, The}} | |||
[[Category:Memories of Aveline de Grandpré]] | [[Category:Memories of Aveline de Grandpré]] | ||
[[Category:Memories relived using the Animus console]] | [[Category:Memories relived using the Animus console]] | ||
Latest revision as of 02:05, 25 May 2026
The Key to the Problem was a virtual representation of one of Aveline de Grandpré's genetic memories.
Description[edit | edit source]
Aveline met with Gérald Blanc, who informed her of a Templar being present at a party. Aveline set out to find a way into the mansion where the party would be held.
Dialogue[edit | edit source]
Aveline went to meet with Gérald Blanc.
- Gérald: You may, er... put your mind at ease, Monsieur. The cargo will be delivered on time.
- Philippe: I dare say thanks are owed to Saint Nicholas.
- Gérald: Or perhaps a... uh... guardian angel, Monsieur.
- Philippe: Ah! Aveline. I am sure it is not your old father's company that draws you here. I will leave you both to your private business.
- Gérald: Aveline, the documents you found aboard the rat captain's ship... I recognized a name — Rafael Joaquín de Ferrer — a known enemy. I don't know what his business is here, but we can be assured it's more than er... simple larceny.
- Aveline: How can I help?
- Gérald: One of Agaté's "Servant" contacts tells us that he will attend a uh... social soirée at the governor's mansion this evening.
- Aveline: I'll have my best dress ready. Or my worst! Fear not, Gérald. I'll uncover his true purpose.
- Gérald: In the meantime, may I suggest that you er... familiarize yourself with the governor's mansion? Perhaps discover a... uh... discreet way to enter?
- Aveline: Don't worry Gérald, I will prepare well.
- Gérald: One more thing. There is a small er... house for sale near the governor's mansion. It would be ideal for a Dressing Chamber. If you wouldn't mind er... buying it?
- Aveline: Your wish is my command, Monsieur Blanc.
Aveline then bought a house to use as a dressing room, and changed into her slave guise. From the entrance of the mansion, she tailed a butler, until the man met with his contact.
- Butler: Remember, we need these goods delivered to the south entrance, just after sunset. Here... This will grant you access to the kitchen.
Aveline pickpocketed the key from the butler's contact.
Outcome[edit | edit source]
Aveline managed to steal a key to the governor's mansion, allowing her a method of entry at a later hour.
Gallery[edit | edit source]
-
Gérald speaking with Aveline
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Aveline purchasing a dressing chamber
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Aveline observing the butler
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Aveline eavesdropping on the butler
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Aveline stealing the key to the mansion