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{{Era|AC3L}} | {{Era|Memories|AC3L}} | ||
{{Memory Infobox | {{Memory Infobox | ||
|description = '' | | image = Key to the Problem 1.png | ||
|appearance = ''[[Assassin's Creed III: Liberation]]'' | | description = ''Investigate how to infiltrate the [[Jean-Jacques Blaise d'Abbadie|Governor]]'s Mansion.'' | ||
|type = Main | | appearance = ''[[Assassin's Creed III: Liberation]]'' | ||
|previous = [[ | | type = Main | ||
|next = [[The Colony's Good]] | | previous = [[Father's Troubles]] | ||
| | | next = [[The Colony's Good]] | ||
|location = [[New Orleans]] | | source = [[Aveline de Grandpré]] | ||
|date = 4 February 1765}} | | location = [[New Orleans]], [[Louisiana|Spanish Louisiana]], {{Wiki|New Spain}} | ||
| date = 4 February 1765}} | |||
'''The Key to the Problem''' was a virtual representation of one of [[Aveline de Grandpré]]'s [[Genetic memory|genetic memories]]. | '''The Key to the Problem''' was a virtual representation of one of [[Aveline de Grandpré]]'s [[Genetic memory|genetic memories]]. | ||
| Line 19: | Line 18: | ||
Aveline went to meet with Gérald Blanc. | Aveline went to meet with Gérald Blanc. | ||
*'''Gérald:''' ''You may, er... put your mind at ease, Monsieur. The cargo will be delivered on time.'' | *'''Gérald:''' ''You may, er... put your mind at ease, Monsieur. The cargo will be delivered on time.'' | ||
*'''Philippe:''' ''I dare say thanks are owed to Saint Nicholas.'' | *'''Philippe:''' ''I dare say thanks are owed to {{Wiki|Saint Nicholas}}.'' | ||
*'''Gérald:''' ''Or perhaps a... uh... guardian angel, Monsieur.'' | *'''Gérald:''' ''Or perhaps a... uh... guardian angel, Monsieur.'' | ||
*'''Philippe:''' ''Ah! Aveline. I am sure it is not your old father's company that draws you here. I will leave you both to your private business.'' | *'''Philippe:''' ''Ah! Aveline. I am sure it is not your old [[Philippe Olivier de Grandpré|father]]'s company that draws you here. I will leave you both to your private business.'' | ||
*'''Gérald:''' ''Aveline, the documents you found aboard the rat captain's ship... I recognized a name | *'''Gérald:''' ''Aveline, the documents you found aboard the [[Carlos Dominguez|rat captain]]'s ship... I recognized a name — [[Rafael Joaquín de Ferrer]] — a known enemy. I don't know what his business is here, but we can be assured it's more than er... simple larceny.'' | ||
*'''Aveline:''' ''How can I help?'' | *'''Aveline:''' ''How can I help?'' | ||
*'''Gérald:''' ''One of [[Agaté]]'s "Servant" contacts tells us that he will attend a uh... social soirée at the governor's mansion this evening.'' | *'''Gérald:''' ''One of [[Agaté]]'s "Servant" contacts tells us that he will attend a uh... social soirée at the [[Jean-Jacques Blaise d'Abbadie|governor]]'s mansion this evening.'' | ||
*'''Aveline:''' ''I'll have my best dress ready. Or my worst! Fear not, Gérald. I'll uncover his true purpose.'' | *'''Aveline:''' ''I'll have my best dress ready. Or my worst! Fear not, Gérald. I'll uncover his true purpose.'' | ||
*'''Gérald:''' ''In the meantime, may I suggest that you er... familiarize yourself with the governor's mansion? Perhaps discover a... uh... discreet way to enter?'' | *'''Gérald:''' ''In the meantime, may I suggest that you er... familiarize yourself with the governor's mansion? Perhaps discover a... uh... discreet way to enter?'' | ||
*'''Aveline:''' ''Don't worry Gérald, I will prepare well.'' | *'''Aveline:''' ''Don't worry Gérald, I will prepare well.'' | ||
*'''Gérald:''' ''One more thing. There is a small er... house for sale near the governor's mansion. It would be ideal for a Dressing Chamber. If you wouldn't mind er... buying it?'' | *'''Gérald:''' ''One more thing. There is a small er... house for sale near the governor's mansion. It would be ideal for a [[Dressing chambers|Dressing Chamber]]. If you wouldn't mind er... buying it?'' | ||
*'''Aveline:''' ''Your wish is my command, Monsieur Blanc.'' | *'''Aveline:''' ''Your wish is my command, Monsieur Blanc.'' | ||
Aveline then bought a house to use as a dressing room, and changed into her slave guise. From the entrance of the mansion, she tailed a butler. | Aveline then bought a house to use as a dressing room, and changed into her slave guise. From the entrance of the mansion, she tailed a butler, until the man met with his contact. | ||
*'''Butler:''' ''Remember, we need these goods delivered to the south entrance, just after sunset. Here... This will grant you access to the kitchen.'' | *'''Butler:''' ''Remember, we need these goods delivered to the south entrance, just after sunset. Here... This will grant you access to the kitchen.'' | ||
Aveline | Aveline [[Pickpocketing|pickpocketed]] the key from the butler's contact. | ||
==Outcome== | ==Outcome== | ||
Aveline managed to steal a key to the governor's mansion. | Aveline managed to steal a key to the governor's mansion, allowing her a method of entry at a later hour. | ||
==Gallery== | |||
<gallery captionalign="center" position="center" widths="180"> | |||
Key to the Problem 2.png|Gérald speaking with Aveline | |||
Key to the Problem 3.png|Aveline purchasing a dressing chamber | |||
Key to the Problem 4.png|Aveline observing the butler | |||
Key to the Problem 5.png|Aveline [[eavesdropping]] on the butler | |||
Key to the Problem 6.png|Aveline stealing the key to the mansion | |||
</gallery> | |||
==References== | ==References== | ||
*''[[Assassin's Creed III: Liberation]]'' | *''[[Assassin's Creed III: Liberation]]'' | ||
{{AC3LMemories}} | {{AC3LMemories}} | ||
{{DEFAULTSORT:Key to the Problem, The}} | |||
[[Category:Memories of Aveline de Grandpré]] | [[Category:Memories of Aveline de Grandpré]] | ||
[[Category:Memories relived using the Animus console]] | [[Category:Memories relived using the Animus console]] | ||
Latest revision as of 02:05, 25 May 2026
The Key to the Problem was a virtual representation of one of Aveline de Grandpré's genetic memories.
Description[edit | edit source]
Aveline met with Gérald Blanc, who informed her of a Templar being present at a party. Aveline set out to find a way into the mansion where the party would be held.
Dialogue[edit | edit source]
Aveline went to meet with Gérald Blanc.
- Gérald: You may, er... put your mind at ease, Monsieur. The cargo will be delivered on time.
- Philippe: I dare say thanks are owed to Saint Nicholas.
- Gérald: Or perhaps a... uh... guardian angel, Monsieur.
- Philippe: Ah! Aveline. I am sure it is not your old father's company that draws you here. I will leave you both to your private business.
- Gérald: Aveline, the documents you found aboard the rat captain's ship... I recognized a name — Rafael Joaquín de Ferrer — a known enemy. I don't know what his business is here, but we can be assured it's more than er... simple larceny.
- Aveline: How can I help?
- Gérald: One of Agaté's "Servant" contacts tells us that he will attend a uh... social soirée at the governor's mansion this evening.
- Aveline: I'll have my best dress ready. Or my worst! Fear not, Gérald. I'll uncover his true purpose.
- Gérald: In the meantime, may I suggest that you er... familiarize yourself with the governor's mansion? Perhaps discover a... uh... discreet way to enter?
- Aveline: Don't worry Gérald, I will prepare well.
- Gérald: One more thing. There is a small er... house for sale near the governor's mansion. It would be ideal for a Dressing Chamber. If you wouldn't mind er... buying it?
- Aveline: Your wish is my command, Monsieur Blanc.
Aveline then bought a house to use as a dressing room, and changed into her slave guise. From the entrance of the mansion, she tailed a butler, until the man met with his contact.
- Butler: Remember, we need these goods delivered to the south entrance, just after sunset. Here... This will grant you access to the kitchen.
Aveline pickpocketed the key from the butler's contact.
Outcome[edit | edit source]
Aveline managed to steal a key to the governor's mansion, allowing her a method of entry at a later hour.
Gallery[edit | edit source]
-
Gérald speaking with Aveline
-
Aveline purchasing a dressing chamber
-
Aveline observing the butler
-
Aveline eavesdropping on the butler
-
Aveline stealing the key to the mansion