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{{Era|AC2|ACB}}<br />
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[[File:architecto.png|thumb|160px|An architect]]
{{Character Infobox
An '''architect''' is an individual who plans, designs, and reviews the construction of a building.
|image  = architecto.png
|imgdesc =
|name    = Architets
|faction =
|appear  = ''[[Assassin's Creed II]]''<br>''[[Assassin's Creed: Brotherhood]]''
|period  =
|voice  =
|hideb = yes
|hidep = yes}}'''Architects''' are men in charge of overseeing and devising building renovations, and are central to the renovation systems in both ''[[Assassin's Creed II]]'' and ''[[Assassin's Creed: Brotherhood]]''.


==''Assassins Creed II''==
During the [[Italy|Italian]] [[Renaissance]], architects would commonly receive a commission from citizens or [[Assassins]], and would work with them to draft plans, before overseeing the [[renovation]]s themselves.
Architects make their first appearance of the series at the [[Villa Auditore]] in [[Monteriggioni]]. The architect can first be found within the study of the Villa, looking over a model of the town mounted on a table. Through him, [[Ezio Auditore da Firenze|Ezio Auditore]] was able to make decisions on how best to renovate the town.


All buildings, structures and guilds that are rebuilt and renovated in Monteriggioni will generate income, which can be collected from the chest behind [[Claudia Auditore|Claudia]] in the same room.
==Monteriggioni==
===Mario Auditore===
{{Quote|Our architects explain that lowering the towers might actually help our defenses because we can purchase more powerful weaponry. A huge undertaking, but something I will consider in the future.|Mario Auditore speaking with the city architects.|Assassin's Creed: Project Legacy}}While under the rule of [[Mario Auditore]], the architects of [[Monteriggioni]] mostly worked on upgrading and repairing the defenses of the city, including its fortress walls and towers.<ref name="Project Legacy">''[[Assassin's Creed: Project Legacy]]'' – [[Italian Wars: Chapter 3 - Mario Auditore]]</ref>


===Villa Auditore Dialogue===
Additionally, in 1454, architects aided Mario in the research of a [[Shroud of Eden 1|mysterious artifact]] that was said to have been hidden under the city. To this end, an architect went over a layout of the city's buildings with Mario, subsequently discussing the possibility of hiding places beneath each.<ref name="Project Legacy"/>
[[File:Arch2.jpg|thumb|160px|Ezio speaking with the Auditore Villa Architect.]]*'''Ezio''': ''Buon Giorno (Good day). Is there something wrong?''
*'''Architect''': ''[[Mario Auditore|Ser Mario]] hired me to deal with this mess, but I’m an architetto (architect), not a miracle worker. Without money, I can’t fix any of these buildings.''
*'''Ezio''': ''And if someone brought you money?''
*'''Architect''': ''Then we’d be in business! You must be Ser Ezio. Am I right?''
*'''Ezio''': ''Uncle! I like this architetto (architect).''
*'''Mario''':'' He gets very observant when he can smell money!''
*'''Architect''': ''If you want to fix up this town I’m going to need it. I have a price list here for new shops and renovations. Just bring me gold, make a choice and I’ll begin at once. If you build a shop, you (as the landlord) can purchase goods there at lower rates. If you invest more money in the shop, you get even greater discount. As for renovations, well... you’ll be bringing the town and villa back to life. As Ser Mario tells me, that was very important to [[Domenico Auditore|your great-great-grandfather]]. Plus, when you buy shops and renovations, you’ll be increasing the number of people who visit, causing your income to increase! So, lets take a look, shall we?''


==''Assassins Creed: Brotherhood''==
===Ezio Auditore===
{{Quote|Ser Mario hired me to deal with this mess, but I'm an architetto, not a miracle worker.|The Villa Auditore architect.|Assassin's Creed II}}
[[File:ACoP 18 v.png|thumb|250px|left|Ezio speaking with the Villa architect]]
By the time of [[Ezio Auditore da Firenze]]'s arrival in Monteriggioni in 1476, the city and its [[Villa Auditore|Villa]] had fallen into disrepair. An architect had been hired to oversee renovations, though Mario commonly focused more time and funding on the city's defense than on its upkeep.<ref name="AC2">''[[Assassin's Creed II]]</ref>


Unlike in ''Assassin's Creed II'', architects can be found in abundance in ''[[Assassin's Creed: Brotherhood]]''. Ezio can pay them to rebuild and renovate many buildings and structures throughout [[Rome]].
This architect based himself in the study of the Villa, looking over a scale model of the town, which was mounted on a large table. Through him, Ezio was able to make decisions on how best to upgrade the town.<ref name="AC2"/>


[[File:Achibro.jpg|thumb|160px|Ezio approaching the architect of [[La Volpe Addormentata]].]]They will rebuild [[Art Merchants|art merchants]], [[doctors]], [[tailors]], [[blacksmiths]], [[bank]]s and stables as well as the [[tunnels]], broken [[aqueducts]] and guild buildings; although Ezio only directly converses with the architects in the [[Assassin's Guild]] and when renovating the aquaducts and the three main guild buildings: the [[Rosa in Fiore]], [[Bartolomeo d'Alviano|Bartolomeo]]'s [[Caserma di Alviano|Barracks]] and [[La Volpe]]'s [[La Volpe Addormentata|Thieves Guild]].
All buildings, structures and guilds that were rebuilt and renovated in Monteriggioni generated income, and increased the number of visitors to the city.<ref name="AC2"/>
Ezio also interacts with architects during some of [[Leonardo da Vinci|Leonardo's]] [[War Machines]] quests, where he interrogates them to find the plans for the weapons.


===Assassin's Guild Dialogue===
==Rome==
*'''Architect''': ''Ser Ezio. I represnt the combined resources of Bartolomeo d'Alviano, [[Claudia Auditore da Firenze|Claudia Auditore]] and La Volpe. Through my associates spread across the city you can channel your florins to any part of the underground you desire. You may have seen notices posted around Roma which allow you to purchase buildings. Income from your new tenants will be depoisted with [[bank|bookkeepers]] as well as additional profit from renovations. Bookkeepers can be found throughout the city.''
Unlike Monteriggioni, architects could be found in abundance in [[Rome]], and were willing to work on a variety of commissions, such as shop buildings, [[aqueducts]], and other structures throughout the city.<ref name="Brotherhood">''[[Assassin's Creed: Brotherhood]]''</ref>
*'''Ezio''': ''Molto Bene (Very Good.)''


===Database Entry===
[[File:Collective Intelligence 3.png|thumb|250px|Ezio speaking with an architect in the Tiber Island hideout]]
''In contrast to the hard, geometric brutalism of [[Florence|Florentine]] architecture, Roman [[Renaissance]] architecture represented a true return to Classical proportion, with buildings that sported classical columns, structural elements and decorative form, but also integrated new ideas from Florence, like the grand palazzo blocks. Although many of the architects in Rome came from up north, they were inspired by the old ruins, creating an interplay with the Ancient Roman structures throughout the city. Roman architects saw themselves as fulfilling all of human history, creating the essential expression of human will through the perfect cityscape.''
In this regard, architects would rebuild the shops of [[art merchant]]s, [[doctor]]s, [[tailor]]s, [[blacksmith]]s, [[bank]]s and [[stable]]s, as well as the entrances to the city's [[Tunnel|tunnel system]], broken aqueducts, and [[Faction building|guild buildings]].<ref name="Brotherhood"/>


''Out of this tradition of formailzed expression came the great Renaissance architects Bramante and [[Michelangelo]].''
Though he became known as a mysterious benefactor aiding in the renovation of Rome, Ezio only directly conversed with architects in four locations: the [[Tiber Island headquarters]], the [[Rosa in Fiore]], the [[Caserma di Alviano]], and [[La Volpe Addormentata]].<ref name="Brotherhood"/>
[[Category:Assassin's Creed II Gameplay]]
 
[[Category:Assassin's Creed: Brotherhood Gameplay]]
Ezio also interacted with [[House of Borgia|Borgia]] architects in charge of [[Leonardo da Vinci]]'s [[War Machine|war machines]]; often interrogating them on the location of the machine plans and prototypes.<ref name="Brotherhood"/>
[[Category:Article stubs]]
 
==Appearances==
*''[[Assassin's Creed II]]'' {{1st}}
*''[[Assassin's Creed: Project Legacy]]''
*''[[Assassin's Creed: Brotherhood]]''
*''[[Assassin's Creed: Unity]]'' {{Mdat}}
*''[[Assassin's Creed: Syndicate]]'' {{Mdat}}
*[[Assassin's Creed (Titan Comics)|''Assassin's Creed'' comic]]
*''[[Assassin's Creed: Identity]]'' {{Mdat}}
*''[[Assassin's Creed: Origins]]''
*''[[Discovery Tour: Ancient Egypt]]'' {{Mo}}
*''[[Assassin's Creed: Odyssey]]''
*''[[Discovery Tour: Ancient Greece]]'' {{Mo}}
*''[[Assassin's Creed: Valhalla]]''
*''[[Assassin's Creed: Mirage]] – [[Valley of Memory]]''
 
==References==
{{Reflist}}
<!--[es:Arquitectos]-->
[[Category:Occupations]]
[[Category:Architects| ]]

Latest revision as of 22:25, 10 May 2026

An architect

An architect is an individual who plans, designs, and reviews the construction of a building.

During the Italian Renaissance, architects would commonly receive a commission from citizens or Assassins, and would work with them to draft plans, before overseeing the renovations themselves.

Monteriggioni[edit | edit source]

Mario Auditore[edit | edit source]

"Our architects explain that lowering the towers might actually help our defenses because we can purchase more powerful weaponry. A huge undertaking, but something I will consider in the future."
―Mario Auditore speaking with the city architects.[src]

While under the rule of Mario Auditore, the architects of Monteriggioni mostly worked on upgrading and repairing the defenses of the city, including its fortress walls and towers.[1]

Additionally, in 1454, architects aided Mario in the research of a mysterious artifact that was said to have been hidden under the city. To this end, an architect went over a layout of the city's buildings with Mario, subsequently discussing the possibility of hiding places beneath each.[1]

Ezio Auditore[edit | edit source]

"Ser Mario hired me to deal with this mess, but I'm an architetto, not a miracle worker."
―The Villa Auditore architect.[src]
Ezio speaking with the Villa architect

By the time of Ezio Auditore da Firenze's arrival in Monteriggioni in 1476, the city and its Villa had fallen into disrepair. An architect had been hired to oversee renovations, though Mario commonly focused more time and funding on the city's defense than on its upkeep.[2]

This architect based himself in the study of the Villa, looking over a scale model of the town, which was mounted on a large table. Through him, Ezio was able to make decisions on how best to upgrade the town.[2]

All buildings, structures and guilds that were rebuilt and renovated in Monteriggioni generated income, and increased the number of visitors to the city.[2]

Rome[edit | edit source]

Unlike Monteriggioni, architects could be found in abundance in Rome, and were willing to work on a variety of commissions, such as shop buildings, aqueducts, and other structures throughout the city.[3]

Ezio speaking with an architect in the Tiber Island hideout

In this regard, architects would rebuild the shops of art merchants, doctors, tailors, blacksmiths, banks and stables, as well as the entrances to the city's tunnel system, broken aqueducts, and guild buildings.[3]

Though he became known as a mysterious benefactor aiding in the renovation of Rome, Ezio only directly conversed with architects in four locations: the Tiber Island headquarters, the Rosa in Fiore, the Caserma di Alviano, and La Volpe Addormentata.[3]

Ezio also interacted with Borgia architects in charge of Leonardo da Vinci's war machines; often interrogating them on the location of the machine plans and prototypes.[3]

Appearances[edit | edit source]

References[edit | edit source]