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Merchant Stand Destruction (William of Montferrat): Difference between revisions

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| name = Merchant Stand Destruction
| name = Merchant Stand Destruction
| image = William-merchant-stand-destruction-memory.png
| image = William-merchant-stand-destruction-memory.png
| description = ''[[William of Montferrat|William]]'s men fear he is destined for failure, though they dare not turn to the King for help. There is mention of a [[Sibrand|third man]] - one said to reside in the harbor - though he inspires little confidence as well... Uncertainty rules the day. It makes men paranoid - and my work more difficult.''
| description = ''[[William of Montferrat|William]]'s men fear he is destined for failure, though they dare not turn to the King for help. There is mention of a [[Sibrand|third man]] - one said to reside in the [[Acre harbor|harbor]] - though he inspires little confidence as well... Uncertainty rules the day. It makes men paranoid - and my work more difficult.''
| appearance = ''[[Assassin's Creed]]''
| appearance = ''[[Assassin's Creed]]''
| type = Investigation
| type = Investigation
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| next = [[Interrogation (William of Montferrat)|Interrogation]]
| next = [[Interrogation (William of Montferrat)|Interrogation]]
| source = [[Altaïr Ibn-La'Ahad]]
| source = [[Altaïr Ibn-La'Ahad]]
| location = [[Acre]], {{Wiki|Kingdom of Jerusalem}}
| location = [[Acre]], [[Kingdom of Jerusalem]]
| date = August 1191}}
| date = August 1191}}
'''Merchant Stand Destruction''' was a virtual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].
'''Merchant Stand Destruction''' was a virtual representation of one of [[Altaïr Ibn-La'Ahad]]'s [[Genetic memory|genetic memories]], relived by [[Desmond Miles]] in 2012 through the [[Animus]].


==Description==
==Description==
Altaïr met an [[Informants|informant]], who requested the [[Assassins|Assassin]]'s help in destroying the stands of several corrupt merchants in the area, in exchange for information on William of Montferrat.
Altaïr met an [[Informer|informant]], who requested the [[Assassins|Assassin]]'s help in destroying the stands of several corrupt [[merchant]]s in the area, in exchange for information on [[William of Montferrat]].


==Dialogue==
==Dialogue==
Line 23: Line 23:


==Outcome==
==Outcome==
Altaïr learned that another man in the [[Acre harbor|harbor]] was connected to William.
Altaïr learned that another man in Acre's [[Acre harbor|harbor]] was connected to William.


==Gallery==
==Gallery==
<gallery widths="180" position="center" spacing="small" captionalign="center">
<gallery widths="180" position="center" spacing="small" captionalign="center">
William_Merchant_Stand_Destruction_1.png|The informant asking for Altaïr's help
William Merchant Stand Destruction 1.png|The informant asking for Altaïr's help
William_Merchant_Stand_Destruction_2.png|Altaïr shoving a guard towards the merchant stand
William Merchant Stand Destruction 2.png|Altaïr shoving a guard towards the merchant stand
William_Merchant_Stand_Destruction_3.png|The informant sharing information with Altaïr
William Merchant Stand Destruction 3.png|The informant sharing information with Altaïr
</gallery>
</gallery>


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{{ACMemories}}
{{ACMemories}}
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories of Altaïr Ibn-La'Ahad]]
[[Category:Memories relived using Animus 1.28]]
[[Category:Memories relived using the Animus 1.28]]

Revision as of 14:55, 5 May 2026

Merchant Stand Destruction was a virtual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Altaïr met an informant, who requested the Assassin's help in destroying the stands of several corrupt merchants in the area, in exchange for information on William of Montferrat.

Dialogue

Altaïr approached the informant in an alley near the market.

  • Informant: Lend me your ear for a moment, Altaïr. William of Montferrat has replaced many of the district's honest merchants, with men loyal to his cause. He seeks to weaken faith in King Richard, by overcharging citizens for poorly crafted goods. These corrupt merchants must be removed. Find their stands, and destroy them.

Altaïr demolished the stands of William's merchants, and returned to the informant.

  • Informant: Thank you for the help, Altaïr. It may seem a small thing you've done today, but it's important nonetheless. This bit of paper should prove useful when you finally face William.

Outcome

Altaïr learned that another man in Acre's harbor was connected to William.

Gallery

References

Assassin's Creed memories
Memory Block 1
Solomon's Temple
Acquisition - Failure - Guardian - Glory
Memory Block 2
Masyaf
Eavesdropping - Pickpocketing - Interrogation - Knowledge
Damascus
Pickpocketing - Eavesdropping - Informer Escort - Interrogation - Eavesdropping II - Eavesdropping III - Rooftop Race - Pickpocketing II - Knowledge - Assassination
Memory Block 3
Acre
Flag Collection - Interrogation - Pickpocketing - Archer Assassination - Eavesdropping - Stealth Assassination - Knowledge - Assassination
Jerusalem
Stealth Assassination - Interrogation - Pickpocketing - Informer Escort - Flag Collection - Eavesdropping - Knowledge - Assassination
Memory Block 4
Damascus
Interrogation - Eavesdropping - Pickpocketing - Stealth Assassination - Merchant Stand Destruction - Flag Collection - Knowledge - Assassination
Acre
Flag Collection - Merchant Stand Destruction - Interrogation - Stealth Assassination - Archer Assassination - Pickpocketing - Knowledge - Assassination
Jerusalem
Interrogation - Stealth Assassination - Pickpocketing - Informer Escort - Archer Assassination - Eavesdropping - Knowledge - Assassination
Memory Block 5
Acre
Eavesdropping - Pickpocketing - Rooftop Race - Interrogation - Informer Escort - Stealth Assassination - Pickpocketing II - Knowledge - Assassination
Damascus
Rooftop Race - Eavesdropping - Interrogation - Stealth Assassination - Merchant Stand Destruction - Pickpocketing - Knowledge - Assassination
Memory Block 6
Jerusalem
Eavesdropping - Pickpocketing - Interrogation - Stealth Assassination - Archer Assassination - Rooftop Race - Knowledge - Assassination - Assassination II
Memory Block 7
Paradise
Assassination