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Animus Virtual Training Program

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Ezio, my friend! How may I be of service?

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"I made some improvements to the Animus and I've also patched in a new VR Training program. Here you can show off all those flashy moves you've picked up from your ancestors."
―Rebecca Crane to Desmond Miles.[src]-[m]
Ezio fighting several enemies in the Animus Virtual Training Program

The Animus Virtual Training Program was a simulation feature made by the Assassin Rebecca Crane in 2012 for the Animus 2.01. It served as a series of tutorial missions for Desmond Miles in order to improve his skills in open combat, freerunning, and assassinations. The simulation surroundings resembled the Memory Corridor's background, and Desmond's digital avatar always took the form of his Italian Assassin ancestor Ezio Auditore as he began each challenge.[1]

Despite Rebecca telling Desmond that she would add new challenges as he completed old ones, she never managed to upload any throughout his entire time using the Animus. This is presumably due to a lack of time and resources, coupled with the extenuating circumstances of their Assassin cell fighting the Templars, since Desmond would fall into coma[1] that lasted from 10 October[2] until 30 October,[3] awakening just in time to know his team was in a rush to open the Grand Temple, before ultimately sacrificing himself inside it on 12 December to prevent the Second Disaster.[4]

The programming was so advanced for its time that nearly a century later in 2096,[5] the Assassin Junko Maeda[6] spoke highly of it and said it was an inspiration for her own digital fight simulations called Domains.[7]

Missions[edit | edit source]

Free Run[edit | edit source]

These missions required the use of free-running skills to navigate obstacles and reach a goal.

Mission Gold Medal Silver Medal Bronze Medal
Race Tutorial 0.45 Minutes 1.00 Minutes 1.20 Minutes
Short Course 1 0.35 Minutes 0.45 Minutes 1.00 Minutes
Short Course 2 0.40 Minutes 0.50 Minutes 1.00 Minutes
Short Course 3 0.25 Minutes 0.30 Minutes 0.45 Minutes
Long Course 1 1.37 Minutes 1.55 Minutes 2.40 Minutes
Short Course 4 0.30 Minutes 0.40 Minutes 1.00 Minutes
Short Course 5 0.40 Minutes 0.45 Minutes 1.00 Minutes
Short Course 6 0.34 Minutes 0.38 Minutes 0.45 Minutes
Long Course 2 1.37 Minutes 2.05 Minutes 2.40 Minutes

Stealth Assassination[edit | edit source]

These missions required the elimination of targets without detection.

Mission Gold Medal Silver Medal Bronze Medal
Hidden Blade 1.40 Minutes 3.00 Minutes 6.00 Minutes
All Weapons 1.20 Minutes 2.30 Minutes 5.00 Minutes
Hidden Blade 2 1.15 Minutes 2.30 Minutes 5.00 Minutes
All Weapons 2 1.05 Minutes 2.00 Minutes 4.00 Minutes
Hidden Blade 3 1.30 Minutes 3.00 Minutes 6.00 minutes
All Weapons 3 1.05 Minutes 2.00 Minutes 4.00 Minutes

Locate[edit | edit source]

These missions required the collection of flags situated throughout the stage.

Mission Gold Medal Silver Medal Bronze Medal
Flag Hunt 1.30 Minutes 2.00 Minutes 3.30 Minutes
Flag Hunt 2 1.30 Minutes 2.00 Minutes 3.30 Minutes
Flag Hunt 3 1.30 Minutes 2.00 Minutes 3.30 Minutes

Combat[edit | edit source]

These missions involved either surviving waves of enemies or creating long execution streaks.

Mission Gold Medal Silver Medal Bronze Medal
Flawless Hidden Blade 20 Kills 10 Kills 5 Kills
Flawless All Weapons 25 Kills 15 Kills 5 Kills
Short Kill Streak 200 Points 100 Points 20 Points
Medium Kill Streak 300 Points 150 Points 30 Points
Long Kill Streak 400 Points 200 Points 45 Points

Trivia[edit | edit source]

  • Completing all the training challenges with a bronze medal or higher would unlock the Raiden Skin for Ezio. This could refer to the fact that Raiden was mostly trained in VR missions, as stated in Metal Gear Solid 2.
  • Only in the Animus Virtual Training Program could the Poison Blade and Throwing knives be seen.
  • Within the training missions, Ezio was not affected by armor or weapon customizations, and was always wearing the default Assassin White robes, with a set of the Seusenhofer armor; although he was affected by outfit customizations. He would always be equipped with the Common Sword, dagger, double Hidden Blades, the standard Codex additions to the Hidden Blade, and the crossbow.
  • Enemies' weapons could be stolen to increase weapon statistics. However, agile guards carried only the default dagger, possibly for balance reasons.
  • A glitch could occur when countering with maces that launched Ezio out of the arena, into the surrounding area, where Ezio could free run until the end of the map was reached. Seemingly random anomalies could be seen here, such as floating stairs or a single pillar.
  • Earning 3 gold medals rewarded the "Perfectionist" achievement, which also unlocked 20 Uplay units.
  • In trailers of Brotherhood, it was shown that the game previously contained a VR mission based around pursuit, as Ezio was seen running in a crowd of civilians, chasing after his golden target while using Eagle Vision. It was not explained why this was removed from the game.
  • The challenges allowed one to compete online, via leaderboards.
  • In the Combat category, different types of enemies were added at different waves or streak counts:
  • Flawless Challenges
  • 0-3, Basic Guards
  • 3-13, Agile Guards
  • 30-54, Seekers/Elite Guards
  • 54-84, Brutes
  • 84+, Papal Guards
  • Killstreak Challenges
  • 0-5, Basic Guards
  • 5-8, Agile Guards
  • 8-12, Seekers
  • 12-15, Elite Guards
  • 15-18, Brutes
  • 18+, Papal Guards

Gallery[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Assassin's Creed: BrotherhoodModern day
  2. Assassin's Creed: InitiatesThe Desmond Files: "Return to the Animus"
  3. Assassin's Creed: Initiates – The Desmond Files: "Awakening"
  4. Assassin's Creed III – Modern day
  5. Animus HubDatabase: Encrypted Blog Post
  6. Animus HubDatabase: The Animus Project
  7. Animus HubDatabase: Animus 2.0