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Talk:Floating conversations

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Should this be renamed to 18th century conversations similar to the 21st century conversations? Lacrossedeamon (talk) 18:08, December 11, 2019 (UTC)

Yeah, "interactive conversations" is totally OOU and also not specific to the content of the page... although I should point out that I've never been quite satisfied with "21st century conversations" either, but until we figure out a better name, this should be consistent with it. Sol Pacificus(Cyfiero) 20:33, December 12, 2019 (UTC)
Bump, if no objections I plan to rename this by the end of the week. Lacrossedeamon (talk) 05:21, May 26, 2020 (UTC)
Is there another name we can think of apart from 18th century conversations...? Sol Pacificus(Cyfiero) 16:48, July 8, 2020 (UTC)
None that’s I can think of unless we do something like Floating Conversations meaning they aren’t tied to a specific memory but that’s not really intuitive. Lacrossedeamon (talk) 18:03, July 8, 2020 (UTC)
I think it's funny how you said you would rename by the end of the week, but we never did. Personally, I find "interactive conversations" to be extremely cringey for lack of a better word. I still don't know the best replacement, but "floating conversations" would definitely be a huge improvement if still OOU. Sol Pacificus(Cyfiero) 22:17, 18 December 2020 (UTC)
Well it wasnt within that week deadline but you did kind of object to 18th century conversations. So the options I see are multiple "_____ century" pages to correspond to whichever games need them or a single "Floating Conversations" (or some other wording) page that is either sectioned into century or more OOU by game. Lacrossedeamon (talk) 02:19, 19 December 2020 (UTC)
Is it possible for us to interpret "Floating conversations" as not necessarily OOU if we define them from an IU-perspective as those dialogue that the Animus user could experience outside of strict chronology and specific memories? Sol Pacificus(Cyfiero) 05:40, 19 December 2020 (UTC)
I think its possible and might be what we need to do with activities that aren't tied to memories like flyting or drengir. I mean even the games have moved away from using the term memories and replaced it with the quest system which is why I think we need to revamp our memories navbox format. But I worry that it will mostly be us worldbuilding/extrapolation how the animus and genetic memory functions without official word to back it up.Lacrossedeamon (talk) 06:12, 19 December 2020 (UTC)
Looks like you and I switched our usual positions here :P. Well, I guess I would say I'd be fine moving this to "Floating conversations" for now even if we're not sure that's the right choice because it'd at least be less wrong than "interactive conversations". We can think more about the appropriate title in the meantime. Sol Pacificus(Cyfiero) 22:27, 19 December 2020 (UTC)
Went ahead with the change and added headers for other characters. Sal has a bunch of these from Odyssey https://assassinscreed.fandom.com/wiki/User:Sadelyrate/Location_commentary_in_Greece and I have some as well but not as well organized https://assassinscreed.fandom.com/wiki/User:Lacrossedeamon/Odyssey_city,_region,_and_Ikaros_dialogue_procs Lacrossedeamon (talk) 02:58, 20 December 2020 (UTC)

Valhalla additions[edit source]

Pre-release Valhalla footage (eg. this vid by "theRadBrad") shows Eivor having these types of conversations with Ravensthorpe's residents. Should we update the page and add a section for their dialogue trees? – Darman (talk) 21:00, 23 October 2020 (UTC)

Bumping because I found another brief interactive convo, this time between Eivor and Tove here at 9min. I take it we're all swamped with Valhalla now, but something else to consider while playing – Darman (talk) 01:55, 18 December 2020 (UTC)

Many of these are unlocked after a specific quest so I think there is a valid argument to adding them to those pages but yeah this definitely needs addressing. Lacrossedeamon (talk) 10:35, 18 December 2020 (UTC)
Agreed. For example, that talk with Tove is after Svend's passing in "Carrying the Torch". That I've seen so far, the Ravensthorpe quests don't appear to be connected to the main campaign. – Darman (talk) 13:25, 18 December 2020 (UTC)
Well I assume there has to be some sort of trigger for them to proc. Hopefully we can figure those out. Trial and error would be the worst, but maybe we can datamine it or Ubisoft might just provide the info??? Oh who am I kidding. Lacrossedeamon (talk) 02:19, 19 December 2020 (UTC)

Reda's Origins story[edit source]

This is an ongoing discussion.

I think that story is tied to a memory; unless I miss my mark that he only tells that story while completing Viking for Hire. Lacrossedeamon (talk) 01:09, 25 July 2021 (UTC)

Odin conversations[edit source]

How do we want to deal with these? His own section or a subsection of Eivor’s? Also while his conversations might not be tied to quests in the specific dream worlds they would technically be tied to the quests Eivor does with Valka, ie In Dreams, Going Deeper, etc. I really hate the new quest system. Lacrossedeamon (talk) 02:08, 19 March 2022 (UTC)

I'd say a subsection under Eivor, since she is reliving his memories and we're not playing as Odin exclusively. – Darman (talk) 16:15, 19 March 2022 (UTC)

The Forgotten Saga[edit source]

Is this really the best place for the dialogue instead of on the actual memory page? Lacrossedeamon (talk) 22:53, 20 August 2022 (UTC)

Are you suggesting putting all of this under A Gift from the Otherworld or create other memories pages? I'm actually beggining to think that this box is getting a bit too crowded... - TiagoFF (talk) 23:43, 20 August 2022 (UTC)

What qualifies as a floating conversation?[edit source]

This is an ongoing discussion.

The article states it is not tied to a specific memory. In some cases, characters say something right after the memory is designated as completed, like an afterword. Does it count? Do you accept only conversations in the set spoken language (mostly English) and subtitled? Or anything said in open world, which may not be intelligible to all players? Písač (talk) 17:59, 26 July 2024 (UTC)

I am torn on this. But I think if the dialogue plays right after the memory ends or can be prompted by immediate interaction with the character then it should be on the memory page. If time has to pass before it can be prompted then it should be placed here. Lacrossedeamon (talk) 06:30, 27 July 2024 (UTC)
I guess this is how it is actually resolved in the wiki. What about those lines which do not have subtitles and are more in the background? They are often in a language not set in the settings (Italian, Turkish, Greek, Castilian, French, Egyptian, Arabic...). Maybe not every reaction to the player bumping, climbing, killing, fighting and so on, but some more clear monologues and dialogues. Písač (talk) 18:49, 27 July 2024 (UTC)
That will need more discussion among the community because it can't be fully guaranteed the transcription and translation would be correct without subtitles unless it can be found in the game files anyways. As is we are currently discussing how to format translations for dialogue. Lacrossedeamon (talk) 01:06, 28 July 2024 (UTC)