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Animus Control Panel

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The Animus Control Panel was a program of the Animus HR-8 that allowed Layla Hassan to hack the parameters of the simulation while she was reliving the memories of the Medjay Bayek.

Hackable Parameters[edit | edit source]

Hero: Fighting[edit | edit source]

Assassination Ability[edit | edit source]

Enable/disable assassination action

Kills on Assassination[edit | edit source]

Makes assassination action always deadly

Adrenaline Ability[edit | edit source]

Enable/disable adrenaline ability

Perpetual Adrenaline[edit | edit source]

Makes the adrenaline gauge always filled (yes, Devastating Mode is always available)

Adrenaline Gauge[edit | edit source]

Modifies the speed adrenaline fills up for devastating attacks

Devastating Attack Damage[edit | edit source]

Modifies damage during devastating attack actions

Weapon Hit Box[edit | edit source]

Modifies Hero's weapon hitbox size

Melee Damage[edit | edit source]

Modifies amount of damage Hero inflicts using melee weapons

Range Damage[edit | edit source]

Modifies amount of damage Hero inflicts using ranged weapons

Health Points[edit | edit source]

Modifies amount of Hero's health points

Regeneration[edit | edit source]

Modifies Hero's regeneration speed

Infinite Quiver[edit | edit source]

Puts unlimited amount of arrows in Hero's quiver

Quiver Size[edit | edit source]

Modifies amount of arrows in Hero's quiver

Arrow Recovery Chance[edit | edit source]

Modifies chance to retrieve arrow from enemy bodies

  • Never
  • Rarely
  • Default
  • Often
  • Always

Infinite Tool Pouch[edit | edit source]

Puts unlimited amount of tools in Hero's pouch (always full)

Tool Pouch Size[edit | edit source]

Modifies amount of tools in Hero's pouch

Hero: Progression[edit | edit source]

Limited Level Progression[edit | edit source]

Enable/disable Max Level option

Max Level[edit | edit source]

Limits progression to a certain level

Limited Skills Progression[edit | edit source]

Enable/disable Max Skills option

Max Skills[edit | edit source]

Limits amount of skills that can be acquired

Unlock Skills Tree[edit | edit source]

All skills become available (not locked by progression rules)

Experience Earned[edit | edit source]

Modifies the amount of experience points earned

Loot Probability[edit | edit source]

Modifies probability of getting loot

Hero: General[edit | edit source]

Controllable Character[edit | edit source]

Choose your character's 3D model

Max Tamed Animals[edit | edit source]

Modifies max amount of tamed animals

Overheat Activation Timer[edit | edit source]

Modifies time it takes overheat effects while Hero is wandering in the desert

Movement Speed[edit | edit source]

Modifies the maximum speed Hero moves by foot

Diving Speed[edit | edit source]

Modifies the maximum speed Hero moves while swimming underwater

Underwater Breathing[edit | edit source]

Modifies maximum time Hero can remain underwater without taking damage

NPC: Fighting[edit | edit source]

Attack Speed[edit | edit source]

Modifies NPC attack speed, counter attack speed and recovery time after Hero's hit

Weapon Hit Box[edit | edit source]

Modifies NPC weapon hitbox size

Hurt Box[edit | edit source]

Modifies NPC 3D body hurtbox size

Health Points[edit | edit source]

Modifies NPC amount of health points

Melee Damage[edit | edit source]

Modifies amount of damage NPCs inflict using melee weapons

Ranged Damage[edit | edit source]

Modifies amount of damage NPCs inflict using ranged weapons

All Level Scale[edit | edit source]

Adjust the range of the faction level balance

Ptolemaic Level Scale[edit | edit source]

Adjust the range of the Ptolemaic faction level balance

Roman Level Scale[edit | edit source]

Adjust the range of the Roman faction level balance

Animals Level Scale[edit | edit source]

Adjust the range of the Animals faction level balance

Bandits Level Scale[edit | edit source]

Adjust the range of the Bandits faction level balance

Rebels Level Scale[edit | edit source]

Adjust the range of the Rebels faction level balance

NPC: General[edit | edit source]

Detection Distance[edit | edit source]

Modifies distance where NPCs can detect the Hero

Senses Distance[edit | edit source]

Modifies distance where NPCs become suspicious by sensing the Hero

Stress Cooldown[edit | edit source]

Modifies cooldown timer after NPCs have detected Hero and are searching for them

Movement Speed[edit | edit source]

Modifies NPC movement speed

Desynchronization Rule[edit | edit source]

Disables desynchronization rules for killing civilians and cats

Factions: Hero vs NPC[edit | edit source]

Ptolemaic vs Hero[edit | edit source]

Modifies ptolemaic alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Romans vs Hero[edit | edit source]

Modifies romans alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Civilians vs Hero[edit | edit source]

Modifies civilian alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Aggressive Animals vs Hero[edit | edit source]

Modifies predator alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Territorial Animals vs Hero[edit | edit source]

Modifies defensive animals' alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Rebels vs Hero[edit | edit source]

Modifies rebels' alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Bandits vs Hero[edit | edit source]

Modifies bandits' alignment towards Hero

  • Default
  • Allies
  • Neutral
  • Enemies

Factions: NPC vs NPC[edit | edit source]

Ptolemaic vs Rebels[edit | edit source]

Modifies ptolemaic alignment towards rebels

  • Default
  • Allies
  • Neutral
  • Enemies

Ptolemaic vs Bandits[edit | edit source]

Modifies ptolemaic alignment towards bandits

  • Default
  • Allies
  • Neutral
  • Enemies

Romans vs Rebels[edit | edit source]

Modifies romans alignment towards rebels

  • Default
  • Allies
  • Neutral
  • Enemies

Romans vs Bandits[edit | edit source]

Modifies romans alignment towards bandits

  • Default
  • Allies
  • Neutral
  • Enemies

Rebels vs Bandits[edit | edit source]

Modifies rebels' alignment towards bandits

  • Default
  • Allies
  • Neutral
  • Enemies

Ptolemaic vs Romans[edit | edit source]

Modifies ptolemaic alignment towards romans

  • Default
  • Allies
  • Neutral
  • Enemies

World: General[edit | edit source]

Enable Screen Color[edit | edit source]

Enable/disable screen color

Screen Color[edit | edit source]

Applies color effect overlay while playing (one from photo mode)

  • Retro
  • Sepia
  • Hunter vision
  • Fantasy
  • Colorless
  • Radioactive
  • Moonlight
  • Acid
  • Poisoned Air
  • Call To War
  • Bright Night

Day & Night Time[edit | edit source]

Shortens or extends day & night cycle

  • Default
  • Endless Morning
  • Endless Day
  • Endless Evening
  • Endless Night

Day & Night Balance[edit | edit source]

Certain times of day will remain much longer and all others will be the opposite - very fast

Sandstorms Probability[edit | edit source]

Modifies how often sandstorms can appear in desert

Sandstorms Movement Speed[edit | edit source]

Modifies the speed of travel of the sandstorm

Sandstorm Damage[edit | edit source]

Modifies amount of damage Hero or NPCs will receive while inside sandstorms

Fire Damage[edit | edit source]

Modifies amount of fire damage Hero or NPCs will receive

Reveal Map[edit | edit source]

Reveals the entire map without having visit those locations

Reveal Map Icons[edit | edit source]

Reveals all icons on the world map

World Map[edit | edit source]

Disables world map for a more hardcore experience

Interactibles[edit | edit source]

Vehicles' Health Points[edit | edit source]

Modifies all vehicles' amount of health points

Mounted Attack[edit | edit source]

Modifies amount of melee and ranged damage inflicted by mounted Hero or NPCs

Ballista Infinite Ammo[edit | edit source]

Applies infinite ammo while using ballistae

Ballista Damage[edit | edit source]

Modifies amount of damage Hero or NPC will inflict using ballista

Boat Collision Damage[edit | edit source]

Modifies amount of damage boats will receive when colliding with something