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Assassin rank

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As an Assassin improved in skill and training, they would progress through a series of ranks, which denoted their standing within the Order. Starting from Novice until Master Assassin, apprentices would improve in both weaponry and ability, learning either from mentors, or on the field.[1] [2] [3]

Though ranks were only strictly denoted in times when the Order was formally established, they were nevertheless implied at other times; roughly indicating a member's seniority in the Order.[2][3]

Progression

Assassins varied in equipment choice and skill level at their different ranks, usually due to personal choice, or the time period in which they lived. As such, the following is merely an estimation of one's abilities at each rank, based upon the progression of Altaïr Ibn-La'Ahad and of the Assassin's mentored by Ezio Auditore da Firenze.[1][2][3]


Altaïr in the attire of a novice.

Rank One/Novice/Recruit

Upon being recruited into the Order, Assassins began at the rank of Novice.

During the first rank of Third Crusade Assassins, they were required to obey all other members of the Order, and were not permitted any weapons. Thus, should they engage in a fight, they needed to either flee, or use their fists. Being only novices at this point, they would usually only survey or gather information; at the most, only delivering any assassination targets to higher-ranked members to be killed.[1]

Assassins during the Renaissance were permitted weapons and were able to be called on by their mentors in the field. Novices had almost no armor and barely any skills that would have helped them during combat.[2][3]

Rank Two/Servant/Initiate

An apprentice performing an assassination with the hidden blade.

Third Crusade Assassins who reached the second rank were permitted the use of a basic longsword and a Hidden Blade. They were also allowed to complete missions throughout other cities, however, assassinations needed to be confirmed and permitted by the leaders of Assassins' Bureaus beforehand.[1]

For all but those of the highest rank, Assassins needed to complete their own investigations, and stain a feather marker with their target's blood.[1]

Assassins during the Renaissance were permitted to either upgrade their armor or learn a new skill that could help them when they were called by the Mentor. They were also more effective when sent on missions because they had more experience.[2][3]

Rank Three/Assistant/Apprentice

Upon obtaining the third rank, Third Crusade Assassins were given a basic dagger. By this time, they had also learned how to counter enemy attacks, improving their capability in direct combat.[1]

Assassins during the Renaissance were given the choice to either obtain armor, further upgrade their armor, learn another skills, or learn a skill to have both better armor and have skill that would help in the field.[2][3]

Rank Four/Soldier/Novice

Third Crusade Assassins received throwing knives by the fourth rank, completing their arsenal. Though they were only allowed five initially, as they improved in skill, many chose to increase the number of knives they carried. Third Crusades Assassins could also tackle and push civilians in crowds with the sacrifice of speed, rather than just avoiding them, allowing them quicker escapes.[1]

Assassins during the Renaissance were given the choice to either upgrade their armor or learn more skills.[2][3]

Rank Five/Disciple/Footpad

Ezio training his apprentices in free-running.

Reaching this rank permitted Third Crusade Assassins gloves as an additional piece of armor, in accordance to their improved climbing and free-running skills. By this point, could catch ledges while falling should they slip or miss a jump. They could also escape and counter an enemy's grab during a fistfight.[1]

Assassins during the Renaissance were given the choice to either upgrade their armor or learn more skills. There were some assassins who chose only to improve their armor or their skills, Assassins who had improved their armor all the way could either finish improving their armor or begin learning new skills, or vice versa.[2][3]

Rank Six/Mercenary/Disciple

Third Crusade Assassins, at this point, had improved in footwork both during free-running and in battle. As such, they were granted boots with additional armor. Here, they were able to dodge enemy attacks, as well as catch themselves in a roll upon hitting the ground after a jump. They also had improved stability in a fight, able to regain their balance quickly should they be thrown.[1]

Assassins during the Renaissance were given the choice to either upgrade their armor or learn more skills. As some Assassins had already finished improving their armor or skills, this was the time where they could begin improving their skills or armor.[2][3]

Rank Seven/Warrior/Mercenary

Though not changing much in skill set, Third Crusade Assassins at this rank received an upgraded weapon arsenal. They received an extra knife belt, allowing them five additional throwing knives, as well as a more powerful standard sword.[1]

Assassins during the Renaissance were given the choice to either upgrade their armor or learn more skills.[2][3]

Rank Eight/Veteran/Warrior

Third Crusade Assassins improved their skill in swordplay at this point, allowing them to break through the defenses of an enemy armed similarly to them. Here, Altaïr was also granted a personalized sword with an eagle motif, which was considered an exceptionally powerful blade, even in the Renaissance.[1]

Assassins during the Renaissance were given the choice to either upgrade their armor or learn more skills.[2][3]

Rank Nine/Master/Veteran

By this rank, Third Crusade Assassins improved in the use of daggers and short blades, on par with their skill level with longswords. They were thus granted a sleeker, more powerful short blade; often with a more ornate design.[1]

Assassins during the Renaissance were given the choice to either finish upgrading their armor or learn more skills. This is the final rank where the apprentice gets to improve their armor or skill, depending on what they lack. Here, they need just one more rank before being an inducted as an Assassin.[2][3]

Rank Ten/Assassin/Assassin, First Rank

The initiation of an apprentice in the Tiber Island headquarters.

At this final rank, Assassins of the Third Crusade received an additional five throwing knives, as well as more powerful sword. This curved, golden-hilted Syrian blade was used even by the Mentor at the time.[1]

At this rank, Italian Assassins of the 16th century were formally initiated into the Order; receiving a more ornate set of Assassin robes.[2][3]

Ranks Eleven to Fourteen/Assassin, Second, Third, Fourth and Fifth Ranks

Turkish Assassins, during the Renaissance, had to progress through four more ranks in order to be a Master Assassin. The only Assassins during Ezio's visit to Constantinople that were able to move through these ranks were those who were those whom Ezio set out to guard the seven Assassin Dens found throughout Constantinople.[3]

These ranks were only given to Assassins in Constantinople, it is unknown if other Assassins in other places were also given these Ranks.[3]

Master Assassin

Only Assassins of exceptional skill and standing reached this rank, and were thus highly respected throughout the Order. Over the years, only very few are known to have gained this distinction.[1][2][3]

Though varying on rare occasions, Master Assassins were often the only ones permitted to wield dual hidden blades.[2][3]

Titles

The following is a breakdown (from lowest to highest) of the titles given to Assassins of each rank, during the Renaissance in both Italy and Constantinople.[2][3]


Rank Renaissance
(Italy)
Renaissance
(Constantinople)
1 Recluta

(Recruit)

Recruit
2 Servitore

(Servant)

Initiate
3 Assistente

(Assistant)

Apprentice
4 Milite

(Soldier)

Novice
5 Discepolo

(Disciple)

Footpad
6 Mercenario

(Mercenary)

Disciple
7 Guerriero

(Warrior)

Mercenary
8 Veterano

(Veteran)

Warrior
9 Maestro

(Master)

Veteran
10 Assassino

(Assassin)

Assassin

First Rank

11 None Given Assassin

Second Rank

12 None Given Assassin

Third Rank

13 None Given Assassin

Forth Rank

14 None Given Assassin

Fifth Rank

15 None Given Master

Assassin

Statistics

Rank Available equipment Available skills Other

1

None

None

Base Synchronization
4
Maximum throwing knives
0
Short blade level
0
Longsword level
0

2

  • Hidden Blade
  • Longsword

None

Base Synchronization
5
Maximum throwing knives
0
Short blade level
0
Longsword level
1

3

  • Hidden Blade
  • Longsword
  • Short blade
  • Counter Kills
Base Synchronization
6
Maximum throwing knives
0
Short blade level
1
Longsword level
1

4

  • Hidden Blade
  • Longsword
  • Short blade
  • Throwing knives
  • Counter Kills
  • Tackle
Base Synchronization
7
Maximum throwing knives
5
Short blade level
1
Longsword level
1

5

  • Hidden Blade
  • Longsword
  • Short blade
  • Throwing knives
  • Counter Kills
  • Tackle
  • Grab Break
  • Catch Ledge
Base Synchronization
8
Maximum throwing knives
5
Short blade level
1
Longsword level
1

6

  • Hidden Blade
  • Longsword
  • Short blade
  • Throwing knives
  • Counter Kills
  • Tackle
  • Grab Break
  • Catch Ledge
  • Regain Balance
  • Dodge
Base Synchronization
9
Maximum throwing knives
5
Short blade level
1
Longsword level
1

7

  • Hidden Blade
  • Longsword
  • Short blade
  • Throwing knives
  • Counter Kills
  • Tackle
  • Grab Break
  • Catch Ledge
  • Regain Balance
  • Dodge
Base Synchronization
10
Maximum throwing knives
10
Short blade level
1
Longsword level
1

8

  • Hidden Blade
  • Longsword
  • Short blade
  • Throwing knives
  • Counter Kills
  • Tackle
  • Grab Break
  • Catch Ledge
  • Regain Balance
  • Dodge
  • Defense Break
Base Synchronization
11
Maximum throwing knives
10
Short blade level
1
Longsword level
2

9

  • Hidden Blade
  • Longsword
  • Short blade
  • Throwing knives
  • Counter Kills
  • Tackle
  • Grab Break
  • Catch Ledge
  • Regain Balance
  • Dodge
  • Defense Break
Base Synchronization
12
Maximum throwing knives
10
Short blade level
2
Longsword level
2

10

  • Hidden Blade
  • Longsword
  • Short blade
  • Throwing knives
  • Counter Kills
  • Tackle
  • Grab Break
  • Catch Ledge
  • Regain Balance
  • Dodge
  • Defense Break
Base Synchronization
13
Maximum throwing knives
15
Short blade level
2
Longsword level
4

Sources