Assassin's Creed: Project Legacy
|
He who increaseth knowledge, increaseth sorrow. This article contains spoilers, meaning it has information and facts concerning recent or upcoming releases from the Assassin's Creed series. If you do not want to know about these events, it is recommended to read on with caution, or not at all. |
|
Here we seek to reveal the danger of blind faith. This article has yet to be sourced. Please add citations and a list of appearances verifying its relevance to Assassin's Creed. Failure to do so will result in the article being deleted. |
Assassin's Creed: Project Legacy is a Facebook game, designed as a promotion for Assassin's Creed: Brotherhood.
Players are test subjects for Abstergo Industries who relive the lives of their ancestors, who are Assassins. There are four chapters: Chapter 1 focuses on Bartolomeo d'Alviano during the Battle of Agnadello, Chapter 2 focuses on Francesco Vecellio on a mission to kill a target, Chapter 3 focuses on Mario Auditore and the protection of Monteriggioni and Chapter 4 focuses on Perotto Calderon.
Chapter 1 - Bartolomeo d'Alviano
Death Defiant
First Aid
Rally Point
Tools Of The Trade
Turning The Tide
Skirmish
The Ruse
Role Reversal
Vying For The Village
Fighting Fire
Enlistment
Forging Ahead
Demanding Supplies
Stand!
Chapter 2 - Francesco Vecellio
On The Hunt
Barfly
Interception
Word Of Mouth
Siren's Lure
Every Last Detail
Bait And Trap
Character Assassination
Politics
Church Dues
- The "church" in Lonigo has been bribed to brand Niccolò's enemies as heretics, condemning them to unfair trials and often execution. These are not "men of God." These are men who believe they are gods. I intend to demonstrate their mortality!
- He cries out for guards rather than his own God! I doubt this corrupt curate even believes what he preaches.
- A church is a place of false security. I finish one of my targets in plain sight!
- I find priest assembling documents that condemn a young woman to the gallows. He kicks a table over as my cord tears into his neck!
- A priest addresses me as one of his brothers before he realizes I only wear garb similar to his. I swiftly silence him!
- I am careful not to draw any blood. This church still belongs to the people of Lonigo.
- The church can be more powerful than the law, so I retreat quickly once my work is done. I only hope the replacements for the men I have killed will serve their congregation honestly.
Where It Hurts
No Escape
Bloodwork
With Niccolò's community turned against him, he will be employing every resource to ensure his survival and I will be employing all of mine to hunt him.
Boxing In
- I must scout every possible exit from Niccolò's manor. If he tries to run, I will be able to anticipate every potential move he makes and quickly adapt my strategy.
- I seal several of the windows shut from the outside!
- I tie cords across the bottoms of several doorways; they should topple anyone who runs through them!
- I spill a vial of oil onto the stairs — a crude, but effective trick!
- I extinguish several lights around the manor's perimeter. Unlike my target, I am trained to work in the dark!
- I hang some of Niccolò's own clothing in trees around his yard. In the dark, he may perceive them as waiting assassins and choose another route.
- I have severely limited Niccolò's options for escape. It seems excessive, but I am a man of detail!
Crowd Control
- I have instructed my hired help to swarm the front entrance of Niccolò's manor, where they will draw a rowdy crowd. I intend to separate Niccolò from most of his guards.
- The crowd swells! Furious shouts draw more and more people to it!
- Someone peeks at the crowd from a window upstairs! Niccolò?
- They hurl fruit at the manor's facade! They know there will be no retaliation — the crowd is too big!
- Several of Niccolò's private guard push towards the crowd. I see flashes of violence as they are pulled into it! They never emerge.
- Guards step forward and fire their arquebuses into the air. The crowd takes a step back but does not break!
- I have blocked any possible escape route through the front of the manor. Many of the guards will be too busy with the crowd to come to Niccolò's aid!
Proffesionals
- My hired men are mostly ruffians and thieves. I will call upon my Order to join me and reduce the amount of guards Niccolò has employed. I will send an encoded message by courier pigeon; she will know where to fly.
- I have killed with this one before, several years ago!
- This ferocious assassin was once a Barbary Corsair. He is perfect for my plan!
- A condottiero arrives. I know he is not one of my Order, but he has worked with us in the past. I trust him implicitly.
- Two assassins arrive, but they cover their faces. They must be new to our Order — once skilled enough, there is no need for a mask.
- I am joined by one of my own students. This will be a solid lesson for him, should he survive it!
- I have called upon my Order to aid me while I end Niccolò's life. They know the kill is my task alone, but they will attempt to keep the guards from interfering.
Chapter 3 - Mario Auditore
People Skills
Working Girls
Arms Race
Rebirth
Men Of War
===Problem Solvers=== (Available only after buying the Assassin's Guild)
Resourceful
Lumbering
The Public Gardens
Digging In
Defensive Measures
Animal Husbandry
Running The Ramparts
The Shadow Game
Outskirts
Cleaning House
Cooling Tempers
If You Can't Beat Us
Casting the Net
Cornered
Mano a Mano
Storm Warning
Scramble
Suiting Up
Blindfold
Big Talker
Weathering The Storm
Raining Pain
Gale Winds
Wavebreakers
Thunderstruck
Chapter 4 - Perotto Calderon
All Roads Lead to Rome
All Ears
Masquerade
Scrambled Letters
The Lady's Favor
She Who Has Everything
First Impressions
Matchmaker
Tempting Fate
Consequences
Laying Down
Muzzle
The Understudy
Fight and Flight
Speed Is The Key
Sacrifice
Gameplan
Hidden Talents
Mad Dash
Desperate Measures
Tag Alongs
Alone
Psychosomatic
Revelation
Project Legacy Gold and Farming Guide
This guide breaks down the most efficient/profitable quests if you are ever in need of gold or xp. To be considered, the quests cannot require consumables unless these can be bought at a cheap cost with a decent net gain. These calculations are based on an Intrigue skill of 62 so especially for a lot of the money losing or unprofitable quests i.e. the crafting based ones, These figures are only to be used as a rough guide unless you are around the same level or higher since those quests only become profitable eventually once the skill is raised adequately. I have bolded the top quests to farm as well as included them below, the rest are listed alternatives that are also decent depending on what's available to you and how many AP's you have at the time. Guide complete up to Chapter 3.
- xpr - xp per AP
- gpr - gold per AP
Best Quests In Summary
- Chapter 1, Vying For The Village, Stand: 7 AP, 11 XP, 356 gold 1.57xpr 51gpr - If you're out requirements for all the other quests for whatever reasons, this is your best standby. Decent xp and gold
- Chapter 2, Bloodwork, Professionals: 3 AP 5 XP , (176 gold net req carrier pigeon) 1.6 xpr, 58 gpr Best for Gold for small AP investment
- Chapter 2, Bloodwork, Into The Den: 12 AP, 19 XP 1.58xpr 766 gold net (req lockpick) 63.83 gpr * best alternative for Gold farming, depending on left over AP's and whether you can reafford investment into requirements if they've been consumed
- Chapter 3, Defensive Measures, Running the Ramparts: 5AP 10 XP, 243 gold 2 xpr 48.6 gpr * Best for XP , recommend you keep one monterrigioni mercenary around spare once you have the requirements as it can be expensive to repurchase them again later when they've been used up to craft military units
- Chapter 3, Cleaning House, Mano a Mano: 20 AP, 44 XP, 1296 gold 2.2 xpr 64 gpr Best for Gold AND XP / dual farming
Note: Professionals, Into The Den, Mano A Mano should be your bread and butter farming for gold and xp in general.
Alternatives
- Chapter 2, Bloodwork
- Crowd Control: 7 AP 11xp 260 gold 1.57xpr 37 gpr.
- Cruel Efficiency: 10 AP, 16xp 456 gold 1.6 xpr, 28.5 gpr.
- Chapter 3, Cleaning House, Cornered: 15 AP 32xp, 850 gold 2.13 xpr 56.6 gpr.
Crafting Required
If you have excess materials and can craft the expensive requirements for these quests, then you can make a LOT more bang for your AP buck than the other recommended farming quests assuming you already have materials. These can save you a lot of AP to get ahead in quests once you have the money you need, but otherwise if you are buying the requirements each time, the net rate are not impressive. Take advantage of these quests if you can
- Chapter 2 On The Hunt, Character Assassination: 4 AP 6xp 712 gold (req expensive gift 212 gold net if not) 1.5 apr 178 gpr
- Chapter 3, Bloodwork, Boxing In: 5Ap 7xp ( -22 gold net) 768 gold otherwise, 153.6 gpr
Even if you ran out of AP, there is still a way to make some money by crafting and selling Poisoned Daggers. To craft a poisoned dagger, you will need 1x Dagger (200 florins) and 1x Vitriol. You can craft Vitriol from 1x Pyrite and 1x Salt Peter (100 florins). And finally, to get Pyrite you can extract from 1x Coal (150 florins). To sum up, crafting 1x Poisoned Dagger requires:
- 1x Coal, 150f.
- 1x Salt Peter, 100f.
- 1x Dagger, 200f.
Each Poisoned Dagger is sold for 750 florins which net you 300 florins and even more as you end up getting 2 products for each craft most of the time. It's not much but you don't need any AP anyway.

