This Wiki and You Part 4: The Realms of the Apprenticeship
Hiya Twelve
-Enters the Stage while the crowd is chanting his name-
Hello, hello, thank you, thank you. Teller here present to you!
THIS WIKI AND YOU PART 4: THE REALMS OF THE APPRENTICESHIP
*Awesome Theme Music*
The Initiative Basics
Teller: "So 12, how was your experience with BlaiddDdraig?"
Twelve: "Going through the Initiative, you'll learn all kinds of things. Not only how to become a better editor, but also how to get involved in the community more."
Teller: "Nice, anything else you'd like to add, maybe something about the difficult tasks ahead?"
Twelve: "Even with the skills learnt, you'll need true determination to rise through the ranks."
—Me interviewing Twelve, fellow staff and former apprentice, asking questions about the Initiative.[src]
The Apprentice Initiative is your way to show signs of dedication to the Wiki, by accumulating 500 edits, you're granted the rights to an interview with Staff where you're asked about Editing, Community and the basic knowledge of Assassin's Creed. If approved by the Istruttorium members, you'll enter the Apprenticeship and wait for a Master to pick you. Once picked it begins.
The Interview
Teller: "What do you think it takes to become an Apprentice (besides the edit count)?"
BlaiddDdraig: "Number 1 most important thing is to fit in with the community. This doesn't mean "being social" and just logging on here often. To have the greatest advantage possible, you have to be funny, whilst capable of professionalism. Also need to be respectable to all higher ups, but always say what you think as no one can ban from here for having an opinion. And if one person has the courage to stand up and disagree, you may be surprised by how many others follow. I can't be bothered going into too much detial, its really all just about fitting in whilst not being a kiss ass, everyone hates it and most people can read it like a book. A perfect example of this is Etch, not the greatest editor nor amazing helper of the community. But he fit in perfectly and that gave him a massive advantage... although I still believe it was TOO big of an advantage, my vote was outdone by others"
Teller: "What's an estimated time for an Apprentice to complete the Initiative?"
BlaiddDdraig: That really depends on the Apprentice. Udi went through in a few weeks.. others will take months.|"'"
Teller: "What are the "perks" of being an Apprentice?"
BlaiddDdraig: "You passed the interview and are on the way to becoming Staff. Not saying Staff are "better" but there is no denying our significance. Apprentices bask in a bit of that significance, and get more and more as they get closer. But getting back to the point... you learn more thus you can do and say more. Your opinion's value increases.
—Blaidd's opinions of Apprentice's perks, time and requirements.
MORE WILL BE HERE! GETTING QUOTES DONE FIRST!
The Training
The Tasks
Teller: "While training an Apprentice, what is the hardest part for you, a master?"
War Clown: "Well, for me, the hardest part would be setting up tasks that meet the Apprentice's level of expertise about the series. You have to know what he/she knows about the series, what he/she has played, what he/she hasn't. If your Apprentice has played the majority of them, you have a versatile subordinate, and you have little to worry about in giving tasks. If the opposite however, you'll have to find tasks that can work for him/her, one that will benefit both the Apprentice, and the wiki. Though I never found myself in the situation where my Apprentice has only played one AC, I had to give certain restrictions and boundaries to the tasks I gave, in terms of scope."
Teller: "Have you ever found it difficult to cope with an Apprentice?"
War Clown: "Well, with my Apprentice, Elchzard, no I haven't. He knew what he was doing, and was always eager to learn more. Succeeded in most of the tasks I gave him, and has helped others in their problems, me included. Just talk like you would a friend, and coping with an Apprentice won't be a problem."
—One part of a questioning of War Clown, head of the Istruttorium.[src]
Ranking Up
Teller: "How exactly do you know when to rank up an Apprentice?"
War Clown: "That's something I did on my own. Usually, masters rank them up once they finish a task. Me, I rank them up when he does something remarkable, or something a different Apprentice wouldn't bother doing.Most of Elchzard's promotions were somewhat...unusual to say the least, but it does say something of what he can accomplish. He started a meme, he got a promotion. Other Apprentices openly admitted that they wanted to "reach his level of awesomeness", which also got him promoted. And perhaps the most unexpected, he teached a cave man (no names :P) how to use a desktop computer, which got him yet again, another promotion. His promotions are just based on qualities that a staff member will need to be one, and I can safely say that it payed off. Look at him now, staff member."
Teller: "How do you believe an Apprentice should be picked (By his community, editing or knowledgable achievements)?"
War Clown: "I'd say two things. One, would be the quality of his/her edits. And the other, would be the frequency of his/her presence in the IRC. With both those things, you'll know immediately if the Apprentice is fit for staff: if he/she is ready and able."
—Yet again, another part of War Clown's questioning.[src]