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Coming Home was a virtual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Dialogue
Altaïr entered a marketplace.
- Altaïr: Finally, a settlement! A good opportunity to stretch out a bit. Alep is just ahead. My journey is coming to an end...
As Altaïr's path was blocked by a cart, he took to the rooftops to find a way around. After he made his way back to street level, Altaïr noticed two guards on patrol.
- Altaïr: I should take it easy around here or I'll attract attention.
Altaïr casually walked past the guards without arousing suspicion, eventually arriving at a closed gate.
- Altaïr: The gates are closed!
Altaïr observed a nearby merchant.
- Altaïr: I think this merchant has a key to go in and out freely...
Altaïr approached the merchant and successfully pickpocketed the key from him. After using the key on the gates, Altaïr exited the settlement.
- Altaïr: Smoke and flames in the distance... The village before the citadel of Alep! What's happening? I should hurry!
Shortly after running towards the village, Altaïr noticed a fellow Assassin lying on the ground, injured.
- Assassin: Help! Please... Help!
- Altaïr: What happened?
- Assassin: The village... under attack!
- Altaïr: Who's attacking the village?
- Assassin: Temp... Templars... Take this sword... and avenge us...
Altaïr accepted the sword and used it against an approaching Templar. After killing the Templar, Altaïr noticed his path was blocked.
- Altaïr: Blocked! I need to find another route!
Altaïr found a new path and entered the village under siege.
- Guard: Where did you come from?
Altaïr killed the guards standing in his way. After doing so, he noticed a poorly-constructed platform post.
- Altaïr: I should kick this post so the platform will collapse.
After kicking the post, Altaïr used the new ramp to advance through the village, slaying more guards along the way.
- Captain: You said everyone was dead! Get rid of this one immediately!
After killing several more guards on the streets, Altaïr found a crossbowman on the roof.
- Altaïr: I wonder why the Templars are attacking this village...
- Crossbowman: You might as well kill me; I won't say a word!
Altaïr interrogated the man while applying pressure to his back.
- Crossbowman: Enough! I don't know much... Our captain was under orders... to find a man that Lord Basilisk was interested in... That is all I know...
After gaining the information, Altaïr made his way to the captain's location.
- Altaïr: Their leader! He hasn't seen me yet. I have to approach him carefully.
Altaïr assassinated the captain and approached a woman.
- Woman: Thank God you came! I thought they'd find me and... You must hurry to Alep! Al-Mualim needs to know about this!
Altaïr left the village and continued on to Alep, finding Al-Mualim in his study.
- Altaïr: Al-Mualim! The village is under att...
- Al-Mualim: I know. It's being taken care of right now. We treaded carelessly. The Templars were following a man... One of ours, one who had vital information for our cause. We lost it... But first, welcome back, Altaïr.
- Altaïr: It's good to be here again, Al-Mualim.
- Al-Mualim: Indeed it is. We have a mission for you, one that is of utmost importance for our cause. Come near. The Templars are in possession of a powerful object called the Chalice. Its role is to unite the factions of whoever holds it, the Crusaders or the Saracens. Those who have it will rule these lands. The Templars are keeping it hidden for the time being. Theirs is the way of gold and power. That is not something we can offer. But others might... We need the Chalice. Something that powerful must be kept away from the dealings of men. Altaïr, find it. Bring it here.
Outcome
Altaïr learned of the Chalice and set out to retrieve it.
Gallery
Reference
Assassin's Creed: Altaïr's Chronicles Memories
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|---|
| Memories |
| Coming Home - The Hunt Begins - The Dancer - The Red Hospital - The Hidden Party - Kill the Killers - Temple of Sand - Great Angry Wall - Flow of Poison - The Running Wind - The Chalice - Snake Heart - Always an End |
[[Category:Memories of Altaïr Ibn-La'Ahad]]
The Hunt Begins was a virtual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Dialogue
- Rafik: Fine silks, my ladies! Straight from Cathay!
- Altaïr: Old man! I have a message for you! A cat's dream is filled with mice.
- Rafik: Not here, you fool! Ladies, you must excuse me!
Altaïr followed the man into his shop.
- Rafik: A fine morning surprise! Only one who has walked the plains of God more than those of men could act this stupidly. You ought to know when to shut up and show some the respect they deserve! Old man, you say? Maybe. But look behind me and see all that I have built. You? You have nothing; you're just a howling brat. A test for you, then. Down this street, there is a man in front of the big gate. Kill him. Continue to the end of the street; if you survive, you will find me waiting.
Altaïr left the shop and tracked down the man he was meant to kill.
- Altaïr: There's my target.
Altaïr noticed an archer on a nearby rooftop.
- Altaïr: I should get rid of this guard. He'll raise the alarm if he sees me.
Altaïr silently killed the archer and made his way to his target. After killing his target, a nearby guard noticed him.
- Guard: An assassin?! Get him now!
After dealing with the guards, Altaïr continued to the end of the street, meeting the old man again.
- Rafik: Not bad! Maybe you're a real Assassin after all. Let's go in the office, we have to talk.
Altaïr followed the man into his office.
- Rafik: I don't think Al-Mualim sent you just to annoy me. So what is it?
- Altaïr: We're looking for something that is in the Templars' possession. It's called the...
- Rafik: No need. You are not the first man sent by Al-Mualim for this. Those who found nothing are still alive. One apparently did find something, but... If you are coming from the citadel, you already know his fate. A man came into town recently. He is a wealthy oddities merchant called Tamir. He's got close ties to the Templars, so he should be as good a target as any to start with. Still, that's easier said than done; his house is heavily guarded.
- Altaïr: Perhaps there is another way?
- Rafik: A bright button you are! Indeed there is. There's a man called Misbah in Lowend Street. He's had some dealings with the merchant and should have information. Here, take this Grappling Hook. It will help you if you need to use the roofs again.
Altaïr left the old man's office and headed for Lowend Street.
- Altaïr: Lowend Street... The same slum as always! Let's find Misbah now.
- Guard: Keep your eyes open! What are you, the soldiers of the Holy Sleep?!
- Altaïr: So many guards... The rooftops should be safer.
Altaïr took to the rooftops and made his way to Misbah, using his newly-acquired Grappling Hook. Along the way, Altaïr noticed a guard standing underneath a metal crate.
- Altaïr: A perfect setup to create some mischief! Let's see...
Altaïr dropped the crate on the guard and continued on his way. As he approached a nearby house, Altaïr tried to open the door.
- Altaïr: Locked!
Altaïr noticed a guard on a nearby structure.
- Altaïr: The guard in that tower should have the means of entering...
Altaïr pickpocketed the guard and entered the building. Upon exiting the building, Altaïr noticed Misbah.
- Altaïr: Misbah! A mutual friend told me you could help me...
- Misbah: Who... Who are you?!
- Altaïr: Names come as fast as they go. It doesn't matter. I need some information about Tamir.
Altaïr interrogated Misbah, calling the attention of a nearby guard patrol.
- Guard: You there! Come forward!
- Altaïr: I'm afraid I cannot do such a thing by my own volition.
The guards attacked Altaïr and were defeated. After dealing with the guards, Altaïr followed Misbah, who had run away in the chaos. As he tried to flee via the rooftops, the buildings collapsed, leaving him only a rope to hang onto.
- Altaïr: Hmm, it seems you've found yourself in a peculiar spot. If you want me to help you walk on firm ground again...
- Misbah: ...Anything, anything! Heights... I... HELP ME!
- Altaïr: A way into Tamir's house?
- Misbah: I know of no such way!
- Altaïr: That doesn't really help me, you know?
- Misbah: Stop! Stop, please! I know nothing of entering his house! I was never there! But I know something about Tamir! Maybe it can help you! Please!
- Altaïr: Speak.
- Misbah: There's... been a shipment of oil to his house. He keeps the barrels on his roof. You don't have to enter! You can get him out!
- Altaïr: I see. Helpful information, indeed.
- Misbah: Help me now!
- Altaïr: Well, I am afraid that it will create a bad habit for you. You should help yourself!
After leaving Misbah to his own fate, Altaïr continued on his path.
- Altaïr: On to Tamir's house, now...
As he made for the rooftops, a civilian noticed Altaïr, shouting at him and throwing rocks.
- Civilian: He's here, the Assassin is here!
Altaïr quickly scurried to the rooftops, finally arriving atop Tamir's house.
- Altaïr: The oil barrels! And some torches... Rather convenient and useful.
Altaïr lit the oil barrels, causing an explosion. Tamir and his guards ran outside.
- Guard: Sir, wait here! We'll go get some water and more people to help!
- Tamir: Faster, fools! If anything in there burns, you'll be the first to pay! My beautiful carpets! The Venetian silverware! All lost!
- Altaïr: Surely you can buy them back.
- Tamir: What... Who's there?!
Altaïr dropped to the floor and approached Tamir.
- Altaïr: The Chalice, Tamir. I'm looking for it.
- Tamir: And why would I tell you anything?!
- Altaïr: Because aside from the flames around us, we are alone, Tamir. You want a way out?
- Tamir: You assassins are not much fun when it comes to negotiating, are you? Always straight to the point. Yes, of course I want a way out. Still, there isn't much that I can tell you. The Chalice lies in the desert, Assassin. Don't know where or what it actually is. For that, you'll have to dig some more. What I do know is that you will need three keys to enter the desert temple. To find out about those, you'll have to ask Fajera.
- Altaïr: Who?
- Tamir: A dancer. Thinks she's a butterfly. You'll know when you see her. I told you everything I know. What now?
Altaïr assassinated Tamir, alerting the guards of his presence.
- Guard: Stop him! He's getting away!
After escaping the guards, Altaïr continued on to the rooftops.
- Altaïr: I should go back to Rafik... Tamir's last words raised some questions...
Outcome
Altaïr
Gallery
Reference
Assassin's Creed: Altaïr's Chronicles Memories
|
|---|
| Memories |
| Coming Home - The Hunt Begins - The Dancer - The Red Hospital - The Hidden Party - Kill the Killers - Temple of Sand - Great Angry Wall - Flow of Poison - The Running Wind - The Chalice - Snake Heart - Always an End |
[[Category:Memories of Altaïr Ibn-La'Ahad]]
The Dancer was a virtual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.
Description
Dialogue
Outcome
Gallery
Reference
Assassin's Creed: Altaïr's Chronicles Memories
|
|---|
| Memories |
| Coming Home - The Hunt Begins - The Dancer - The Red Hospital - The Hidden Party - Kill the Killers - Temple of Sand - Great Angry Wall - Flow of Poison - The Running Wind - The Chalice - Snake Heart - Always an End |
[[Category:Memories of Altaïr Ibn-La'Ahad]]
The Twin Dilemma was a virtual representation of one of Edward Kenway's genetic memories.
Description
Dialogue
Outcome
Gallery
Reference
Assassin's Creed IV: Black Flag Memories
|
|---|
| Assassination contracts |
| The Twin Dilemma |
| Exclusive memories |
| Black Island - Hidden Mystery - Sacrificed Secrets |
[[Category:Memories of Edward Kenway]]
Hidden Mystery was a virtual representation of one of Edward Kenway's genetic memories.
Description
The Assassin Edward Kenway followed Stede Bonnet’s path and found the secrets of his adventures on the beautiful island of St Lucia.
Trivia
- The memory is exclusive to pre-ordered copies from the Black Chest, Buccaneer or Skull Editions.
Reference
Assassin's Creed IV: Black Flag Memories
|
|---|
| Assassination contracts |
| The Twin Dilemma |
| Exclusive memories |
| Black Island - Hidden Mystery - Sacrificed Secrets |
[[Category:Memories of Edward Kenway]]
Sacrificed Secrets was a virtual representation of one of Edward Kenway's genetic memories.
Description
The Assassin Edward Kenway recovered Captain Drake’s lost treasures, including golden flintlocks and a cutlass when exploring the exotic island of Sacrifices.
Trivia
- The memory is exclusive to pre-ordered copies from the Black Chest, Buccaneer, Skull or Special Editions.
Reference
Assassin's Creed IV: Black Flag Memories
|
|---|
| Assassination contracts |
| The Twin Dilemma |
| Exclusive memories |
| Black Island - Hidden Mystery - Sacrificed Secrets |
[[Category:Memories of Edward Kenway]]
One Step at a Time orator dialogue
- Orator: Help complete the Pyramid! Donate your silver candlesticks and other items of value! The splendor of the new palace will reflect glory on us all! Anyone refusing to donate will be flogged.
- Ratonhnhaké:ton: Tell the truth, dammit!
- Orator: It's all lies! The king won't protect you! He's using you! Rise up against him!
- Orator: Today is a day of giving thanks to our king and protector! All rejoice! Whatever our humble circumstances, we share in the glory of our king!
- Ratonhnhaké:ton: Tell the truth, dammit!
- Orator: Washington is crushing us! We must work together for freedom! Join the rebellion!
- Orator: King Washington will bring us glory! King Washington will bring us riches! Dedicate yourself to the king and all will be well! He is our beacon!
- Ratonhnhaké:ton: Tell the truth, dammit!
- Orator: Don't believe what I just said! It was propaganda! He's not our beacon at all! Take up arms and join the fight against Washington!
- Orator: The citizens of America praise the enlightened leadership of King Washington. He has brought this nation to great heights! He will take us to greater heights still!
- Ratonhnhaké:ton: Tell the truth, dammit!
- Orator: Washington is profiting from our misery! Unite against the king! Bring him down! Bring down the king!
- Orator: The great bounty we enjoy in this country is due to the beneficent policies of our king! Let us all remember how he labors to improve our lives and how he watches over us at all times.
- Ratonhnhaké:ton: Tell the truth, dammit!
- INCOMPLETE DIALOGUE
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Matanzas is a place where stuff happens...in the Caribbean.