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User:Soranin/Sandbox

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Revision as of 17:58, 20 May 2020 by imported>Soranin (Second batch)
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My sandbox. Probably going to be a collection of attempts to get the databases in functioning wiki order.

Notes

  • Must find way to fix the overlap of categories in tabber.
  • Add images for Freedom Cry's weapons

Discovery Sites

The banner of Lesbos, home of the famous poet Sappho, was inspired by one of the most interesting monetary types in antiquity.

Unlike others cities, Lesbos changed monetary types from one issuance to another. This provided great variety - notably this unusual depiction of two female heads overlapping.

Lesbos's cities were members of the Delian league from the start. They provided ships to the alliance, but then revolted in 428 BCE and the victorious Athenians sent clerouchs (settlers) to occupy the island.

Field camps were built at the end of a day's march to provide protection in case of a surprise enemy attack. They were widely-used when attacking cities during sieges. The camps are where soldiers would eat, sleep, and store their weapons, food rations and spoils - often for months at a time. It's also where a soldier would take refuge when and if things went badly in battle. Building a good fortified camp or fortifying a village or small city in the enemy's territory may have meant the difference between victory and defeat. As sieges would stretch on, a good fortified camp meant that an army could safely remain in unfriendly lands and exert pressure on the enemy. This could be done by burning or taking their crops, by preventing resupply, or simply by exerting their demoralizing presence. Establishing a fortified position in enemy lands in order to constantly raid it was a common tactic in the Peloponnesian War. Athens employed it at Pylos from 425 to 409 BCE, and so did the Spartans with a more devastating effect over a weakened Athens when they fortified Dekeleia from 413 to 404 BCE.

Soldiers on the move mostly slept under the sky on beds of reeds, for in most cases tent materials were too great a burden. They ate two meals a day - one at mid-day [except when battle was expected), and then dinner. They usually cooked these meatls themselves. In most cases, the meal consisted of maza, a sort of barley porridge. The Spartans did things differently; they had dedicated cooks in their armies. When the soldiers need to relieve themselves, they simply went wherever they could outside of camp, as there was no special location for this act. There was little in the way of entertainment in military camps. The Spartans, however, did have some techniques for avoiding boredom. After their regular practice and exercise, they had a sort of contest of singing songs by the poet Tyrtaios, and the winner received a prize in meat. Even in a war camp, the gods had to be honored. Whenever possible, sacrifices were made and seers were consulted, often about the tides of battle.

(Behind the scenes) Lesbos is an island situated in the north-east of the Aegean Sea. Lesbos rebelled against the Athenians, leading to its eventual surrender to Athens. Lesbos is notable in real life for its 18-million-year-old petrified forest, a UNESCO World Heritage Site, home to fossilized remains of a once vast swathe of vegetation and forest. The art team used their artistic license to grow the trees into dense forests of tangled roots and branches, a maze for our hero to navigate. The atmosphere of the forest is oppressive, with temple ruins appearing from the murky background, and a sense of dread lingering behind every corner. Finished concepts by Hugo Puzzuoli show the red and yellow accents in the rock of the petrified trees, caused by intense volcanic activity millions of years ago.

The Medusa has been portrayed in many different ways over the years, from a beautiful young woman, to a monstrous creature with a serpent's body and tail. The art team decided to move away from these depictions, concentrating on the details of her appearance. The snakes are based on actual Greek species found on the islands and mainland Greece. Her dress is made from targe swathes of snake skin, suggesting even bigger serpents once existed. “Medusa is represented in her Greek form, as a humanoid woman, rather than in the Roman version that would follow," explains art director Thierry Dansereau. She is, after all, a woman transformed by an ancient artifact, rather than the will of the gods.

Perseus was the Greek hero who ultimately killed Medusa. He was the son of Zeus and Danai, and he promised to obtain the head of Medusa to King Polydektes. Medusa was a gorgon, a female monster that had living snakes on her head instead of locks of hair. Her gaze petrified all who locked eyes with her, and turned them to stone. Perseus went to the Hesperides to acquire the weapon that would help him defeat Medusa. They also gave him a sack to hold her head (kibisis). He received a sword [harpe) from Zeus, winged sandals from Hermes, a shiny shield from Athena, and the ability to hide from Hades. When Perseus entered Medusa's cave, he used the shield's reflection to avoid eye contact, and successfully decapitated her. Perseus used the head of Medusa as a weapon, but later gave itas a gift to Athena, who placed the head of the gorgon (gorgoneion) on her shield, or the Aegis.

Where better to have the home of the notorious Medusa, famous for turning her victims to stone, than in a petrified forest. As one of the most well-known creatures from Greek myth, featuring in countless books, movies, and historical records, it was a challenge for the development team to strip away the previous incarnations and start fresh. In mythology, Medusa was one of the three Gorgons, sisters with wings and snakes for hair, able to petrify onlookers. The Medusa in Assassin's Creed Odyssey is a woman, transformed by a First Civilization artifact into a creature of great power. As such, her temple features the classic geometry and architecture of First Civilization constructions, and is the only open-air First Civilization temple in game.

The third labor of Herakles was to capture the Keryneian Hind, a beast notoriously faster than an arrow. This particular labor was not about strength, but about speed and patience. Herakles chased the hind on foot for over a year -in Thrace, and as far as Istria in the Adriatic Sea. However, there's more than one legend that tells of its capture. In one version, Herakles caught the hind when it was asleep with a trap-net or a thrown arrow. In another, it was Artemis - whose sacred animal was the hind - who helped Herakles after he told the goddess that he didn't intend on desecrating the animal.

The Greeks have long been known as a naval powerhouse. The development team created multiple ship models, covering the Trireme (with three rows of oars], the bireme (with two), merchant ships and other smaller boats. Historical pop culture sources, including a visit to a life-size replica of a trireme, 3rd century BCE graffiti, depictions on vases and stone relief, and movies like Hercules [1958], Jason and the Argonauts (1963) and many others, all served to inform the design team to create realistic and functional digital replicas of these classic ships. The color and animal based designs of the ships are also significant. To the far right, the Athenian ship is clear, not just from its blue coloring but also the owl adorning its sail - the owl being the symbol of wisdom, associated with Athena, the protector goddess of Athens. In the center is a darker colored ship common among pirates, to the left a Spartan ship, and in the far left, the smaller and less streamlined ship is a fishing boat. 3D renders of the figureheads featured in Odyssey range from the proud griffin and Pegasos to the terrible hydra and medusa.

Euboea was an important source of grain and cattle - its name even means “rich in cattle”. Knowing this, it isn't that surprising to find depictions of bulls on their coins. The banner was inspired by the head of a bull, taken from the silver drachmae of the Euboean league. Bulls are sometimes presented in full on other Euboean coinages, like those of Eretria, Karystos, or Histiaia. Because of its resources, Euboea was a strategic region to control, and Athens invaded in 506 BCE. The Athenians defeated Chalkis, confiscated the land, and gave it to 4,000 settlers [clerouch] who could retain their Athenian citizenship.

Metal workshops of different sizes coexisted in ancient Greece. By the second half of the óth century BCE, the development of armament workshops [ergasteria] employing a few craftsmen or up to a few dozen slaves is quite noticeable. Larger production units soon appeared, making metalworking one of the most lucrative crafts in Classical Greece - at least, it is assumed so by historians. As with many other crafts, metalworking was exclusively practiced by men. The smallest workshops for local supply might have been comprised of only three workers: one smith, and two slaves to assist him. On the other hand, the largest workshops resembled factories. They could be very large and employ more than fifty slaves. For example, in Athens, on the slopes of the Akropolis, four giant 40-meter-long workshops dating back from 470-440 BCE have been excavated. The Athenian metic Kephalos might have possessed such a weapons workshop, since it was said that he had 120 slaves working for him. By contrast, the metal workshops found in the sanctuary of Nemea are smaller, but they are not necessarily the more common scale. The overall trend was super-specialization; the sword makers, for example, were not the same as helmet or shield makers. There were doryksoi [lance makers) and machairopoioi, who crafted swords or knives. Helmets workshops could also produce greaves, but the cuirasses, especially the “muscle armors”, were manufactured by specific craftsmen. Moreover, in the large workshops, one could assume that all the workers were assigned very narrowly-defined tasks.

The Bronze Statue of Poseidon at the Archaeological Museum of Athens [National Museum of Athens) depicts either Zeus or Poseidon. It is one of the few remaining original bronze statues from Greece's Classical period, but it is also one of the most impressive. The statue depicts a thick-bearded, curly-haired god with a muscular, well-detailed anatomy. It is missing its eyes, which were made of a different material - perhaps semi-precious stone or glass. The statue's right hand clutched either a lightning bolt, if it depicted Zeus, or a trident, if it depicted Poseidon. For the purposes of the game, we decided it was Poseidon. The sculpture was made by an artist of great skill. It's possible it was created by the renowned sculptor Kalamis.

The offensive weapon of triremes was the ram [embolos). The objective of all naval tactics was to bring the ram to bear on the enemy's flank or quarter. The ram was made of bronze and attached to a protruding plank at the front of the ship. The ram was a warship's most expensive piece of equipment, but luckily, it could be salvaged and reused when a ship was broken up. The ram was located at the forward tip of the keel. This area was heavily-armored and built up to a sharp point with three chisel-like blades just above water level. Building a ram required a high level of metallurgical expertise and complicated foundry facilities, as they were cast in one single huge piece. The ram's tip flared into fins rather than coming to a pointin order to prevent it from getting wedged into the hull of its opponent, and the timbers that the bronze casing covered were carefully designed to distribute the shock of impact over the entire length of the Light hull. The ram could smash a hole in an enemy vessel and therefore cripple it, but could not literally sink it. The shape of the ram was designed to cause maximum damage without penetrating the hull too far, and make it difficult for the attacking vessels to back off. The prow, with its ram and heavy buildup of timbers, was both the offensive weapon and the best-protected area of the ship. The stern and sides were its vulnerable quarters. As long as a warship kept its prow toward the enemy, it was poised for both offensive and defensive action. Its role was to disable other ships in battle. The Athenians in particular were very adept at maneuvering their ships to utilize this weapon effectively.

Miltos is a type of red fine-grained ochre made up of red iron- oxides often mixed with earth, sand, clay, wax, resin or other impurities, creating a reddish pitch. It played a vital role in waterproofing and ship maintenance due to its astringent, binding, and drying properties. lts use is attested to in Mycenaean clay tablets, inscribed in the script known as "Linear Bº and dating from the 2nd millennium BCE. Specifically, by the Classical period, miltos from Kea was prized in Athens due to its effectiveness in the maintenance of ships, protecting the hull from rot and infestation. The high lead levels meant that the powder, once mixed into an organic medium, would make a very effective anti-fouling agent, preventing the growth of bacterial colonies on vessel hulls that could slow the ship down. In this way, applying lead-rich miltos paint mixed with pitch to the hull of a ship could inhibit biotic growth and prevent fouling. The prow of a trireme was often decorated to look like the head of an animal, with the ram as its snout. Aischytos called the triremes "the dark-eyed ships”. The eye was a regular decoration for the triremes. It was made from a piece of polished marble, then shaped and painted to resemble an eye. Sometimes oculi could be rather large and, if not painted, were an inlaid decoration occasionally made of expensive materials. Seafarers attached oculi to their ship because they looked upon their vessel as a living entity that needed eyes to find its way. Black warships with red or purple painted bows and large dark-blue enamel oculi seen sailing on the dark seas would have had a powerful effect on any observer - especially enemy forces.

The various kinds of ships used by the Greeks could be divided into two main types: ships of war, and ships of burden. The latter were not designed for quick movement or rapid sailing, but to carry the greatest possible quantity of goods. Their structure was therefore bulky, their bottom round, and although they were not without rowers, the chief means by which they were propelled were their sails. The most common ships of war were triremes. This warship was an example of ancient engineering at its highest level. The trireme derives its name from its three rows of oars, with one man per oar. They were very fast and maneuverable, which gave them a critical advantage in the close-quarter battles that were typical of ancient naval engagements. The triremes could move fast under sail, reaching maximum speeds of perhaps fourteen knots under the most favorable weather conditions, while their speed without the sails was probably around eight knots. They'd also become waterlogged if left in the sea for too long. To prevent this fromm happening, ships would have to be pulled from the water, and kept and maintained in shipsheds, These were buildings built on limestone bedrock. They incorporated an inclined slipway which the triremes were normally hauled up on when not at sea. The remains of the Zea shipsheds at the Athenian port of Piraeus offer useful archaeological evidence about triremes' maximum dimensions: about 115- 120 feet long, 16 feet wide and about 8% feet tall above the waterline. As for the order of the rowers and their positioning, valuable information could be extracted by the famous Lenormant relief, which shows the middle of a trireme, with three clear levels of oars coming out at different angles. The trireme was first used in Greece during the óth century BCE by the tyrant of Korinth, Periander, and then by Polykrates, the tyrant of Samos. It became the dominant warship type of the eastern Mediterranean, playing a vital role in the Greco-Persian Wars, the creation of the Athenian maritime empire, and its downfall in the Peloponnesian War.

The Achaian banner appropriately depicts a trireme, since the region includes Patrai, which served as naval base for the Spartans during the Peloponnesian War. The trireme was the most famous Greek ship. It was first built in Korinth in the 7th century BCE and became an important war ship for centuries - a fleet of triremes defeated the Persians in Salamis. Ships are a common image in iconography. They're present on vases and also on coins, with most of them depicting only the prow, like this bronze coin from Megaris.

The source material concerning weapon manufacturing in Ancient Greece is not prolific. However, we do know that as early as the 7th century BCE, more specialized-production centers emerged in regions already known for their metallurgical activities. Chalkis, in Euboea, specialized in the production of swords, while Korinth was renowned for its bronze helmets - both crucially important elements of hoplite equipment. Sykyon, in the Peloponnese peninsula, provided the iron for the manufacture of Spartan weapons. Athens, famous especially for its cuirass workshops, was also an important location in the world of Greek weapons production. During what's called the “Dark Ages” in Greek history [1200- 800 BCE), a transition took place in weaponry. The material used switched from bronze to iron - a substance that was lighter, tougher, and able to take a sharper edge. Swords became shorter and larger than the preceding bronze specimens. Both conical helmets with ornamented crests and all shapes of shields may have also been made of that metal. Around the 7th century BCE, a new tactical formation, the phalanx, gradually made its appearance in Greece. It marked the return of the use of bronze in weaponry. The new infantryman, the hoplite, was required to pay for his panoply, a set of weapons and pieces of equipment including a cuirass, greaves, helmet with cheek plates, shield, spear, and sword. Bronze was used to make all or some parts of the body armor, shield, and helmet, while the sword and spearhead were crafted with iron. The costliness of the panoply made it difficult or altogether impossible for lower-class citizens to purchase one. Therefore, only members of the elite could afford the entire set.

Preparation

Category Pages

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Category:New Orleans Category:Louisiana Category:Louisiana
Category: Historical documents Category:Document collections Category:Documents
Category: Boston Category: Massachusetts Category: Massachusetts

Location Pages

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Syria Levant Levant
Sanctuary of Kosmos Cave of Gaia Sanctuary of Kosmos

People Pages

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Grand Master of the Templar Order Templar leader Grand Master
Mentor Assassin leader Mentor
Pirate hunter Bounty hunter Bounty hunters
Pirate hunter Privateer Privateers
Tainted One Hybrid Hybrid

Timeline Pages

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French and Indian War Seven Years' War Seven Years' War
Granada War Reconquista Granada War

Weapon Pages

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Altaïr's Sword Sword of Altaïr Sword of Altaïr
Altaïr's Swords Sword of Altaïr Altaïr's Swords
Queen Anne's Pistol Queen Anne's Pistols Queen Anne's Pistol
Pirate Scimitar Pirate Scimitars Pirate Scimitar (Rogue) Pirate Scimitar
Assassin Gauntlet Hidden Blade Hidden Blade
French Cuttoe Cuttoe Sword Cuttoe Sword (Liberation) French Cuttoe

Other Pages

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Games and media Assassin's Creed (series) Assassin's Creed (series)
Guild challenges (Revelations) Guild challenges (Brotherhood) Guild challenges
Memory extraction Genetic memory Genetic memory
Riverboats Boat Boat
Shay Cormac's fleet The Naval Campaign The Naval Campaign
Twelve Gods Greek mythology Greek mythology

Syndicate Memories

Bounty Hunts

Era|Memories|ACS

Homer Dalton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Homer Dalton.

Dialogue

Outcome

Dalton was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Harrison Harley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Harrison Harley.

Dialogue

Outcome

Harley was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Wade Lynton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Wade Lynton.

Dialogue

Outcome

Lynton was delivered to the authorities.

References

ACSMemories