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Revision as of 04:33, 8 May 2020 by imported>Soranin
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My sandbox. Probably going to be a collection of attempts to get the databases in functioning wiki order.
Notes
Must find way to fix the overlap of categories in tabber.
Add images for Freedom Cry's weapons
Maybe add the templar hunt memories from Syndicate
Syndicate Memories
Bounty Hunts
Era|Memories|ACS
Soranin/Sandbox
Description
Homer grew up in high society, but fell from grace when his father was implicated in a political scandal. Learning to live at street-level in the East End, he gets his income by squeezing it from those who need the most.
Memory type
Bounty hunt memory
Full sync conditions
Bring back the target alive.
Homer Dalton was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye were tasked with bringing in the criminal Homer Dalton .
Dialogue
Outcome
Dalton was delivered to the authorities.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
A minor canon of Westminster Abbey, Harrison Harley has led a life of blind servitude, devoted to the Church of England. Over the years, however, he has become increasingly dissatisfied with what he perceives to be 'ungodly' allowances in the Abbey and plans to burn the magnificent building to the ground.
Memory type
Bounty hunt memory
Full sync conditions
Bring back the target alive.
Harrison Harley was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye were tasked with bringing in the criminal Harrison Harley .
Dialogue
Outcome
Harley was delivered to the authorities.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Wade Lynton is known for two things: random acts of violence and public drunkenness. A criminal since the age of twelve, Lynton is now twenty-two, and his lust for crime has only increased. Having recently caused disturbances in the "nicer parts of town", law enforcement has taken quite an interest in him.
Memory type
Bounty hunt memory
Full sync conditions
Bring back the target alive.
Wade Lynton was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye were tasked with bringing in the criminal Wade Lynton .
Dialogue
Outcome
Lynton was delivered to the authorities.
References
ACSMemories
Templar Hunts
Era|Memories|ACS
Soranin/Sandbox
Description
Ada and Clyde Cobleigh are known as the "Lambeth Bullies". Hired by the Templars to keep troublemakers at bay, these two abuse their power and often go on killing sprees throughout the borough. Their knack for disturbing the peace goes back generations, as the Cobleighs were once famous for their feud with the notorious Kenway family.
Memory type
Templar hunt memory
Full sync conditions
Do not let the targets kill more than two civilians.
The Lambeth Bullies was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye were tasked with dealing with the templars Ada Cobleigh and Clyde Cobleigh .
Dialogue
Outcome
The Coleigh siblings were killed.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Born to a long family line of seafarers, the Jekyll brothers, Kent and Raphael, follow in their forefathers' footsteps. All sorts of illegal trade are thus welcomed eithin the London ports, right under the government's nose. All imports go through the Jekyll brothers, and quickly find a home on the black market.
Memory type
Templar hunt memory
Full sync conditions
Have a police officer kill one of the targets.
The Jekyll Brothers was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye were tasked with dealing with the templar siblings Kent Jekyll and Raphael Jekyll .
Dialogue
Outcome
The Jekyll Brothers were killed.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Argus and Rose Bartlett own the Bed and Bottle, a pub and resting house in the Strand. They often lure their customers in by advertising theit services in public spaces. Curiously, several missing persons cases have had their origins traced back to the Bed and Bottle. Some neighbors have reported that they've seen clients go in, but hardly ever seen them come out.
Memory type
Templar hunt memory
Full sync conditions
Perform a cover kill on one of the targets.
Argus and Rose Bartlett was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye were tasked with dealing with the templar Argus Bartlett and Rose Bartlett .
Dialogue
Outcome
The Bartletts were killed.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Myrtle Platt oversees a Templar-branded warehouse on the outskirts of Southwark. Unbeknownst to the area's residents, the warehouse stores explosives and weapons meant for the Blighters. Unusual noises from the warehouse have recently garnered police attention.
Memory type
Templar hunt memory
Full sync conditions
Kill the target using hanging barrels.
Myrtle Platt was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye were tasked with dealing with the templar Myrtle Platt .
Dialogue
Blighter 1:Those bobbies ever gonna shov’ off? They’re making me nervous.
Blighter 2:You can’t be frightened, 'arry, those lot feed on your fears.
Blighter 1:One of us should go in and warn Miss Pratt, I don’t like the look of those coppers.
Cop 1:What do you reckon’s inside?
Cop 2:Probably nothing, I’ve bust a thousand of warehouses like this. They all look like there’s something dangerous but end up being filled with soap and glassware.
Cop 1:This job is never very exciting.
Outcome
Platt was killed.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Josephine and Francis Fletcher are known as the kindly couple down the road who take in children off the streets and provide them with a better life. In reality, the Fletchers all but kidnap the children and send them to training facilities outside the city, creating new soldiers for the ever-growing Blighter army.
Memory type
Templar hunt memory
Full sync conditions
Double assassinate the targets.
The Fletchers was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye were tasked with dealing with the templars Josephine Fletcher and Francis Fletcher .
Dialogue
Josephine Fletcher:And what do we say afterwards?
Children:May the Father of Understanding guide us.
Josephine Fletcher:And who do you serve?
Children:The Grand Master.
Josephine Fletcher:Excellent! Run along now!
Francis Fletcher:Our plan is coming along splendidly, darling.
Josephine Fletcher:Where’s our next recruitment, dearest?
Francis Fletcher:Charring Cross. No one looks for tourists’ missing children.
Josephine Fletcher:We’ll have an army for the Grand Master in no time.
Outcome
The Fletchers were killed.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Tom Eccleston is the fastest runner in London. A member of the Templar Order, he works as a messenger, carrying vital information that greatly impacts the city's political machinations. Often, Tom delivers government secrets with the Order before bringing the letters to their final destinations.
Memory type
Templar hunt memory
Full sync conditions
Air assassinate the target.
Tom Eccleston was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye were tasked with dealing with the templar Tom Eccleston .
Outcome
Eccleston was killed.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Captain Hargrave died years ago at the hands of his own son, Samuel, who promptly stole his identity and his job. Hired by the Templars to patrol the border of the Thames for intruders and wrong doing, Samuel Hargrave has sent many a victim to the bottom of the river.
Memory type
Templar hunt memory
Full sync conditions
Throw the body in Thames river.
Captain Hargrave II was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye were tasked with dealing with the templar Samuel Hargrave .
Dialogue
Hargrave:No exceptions, do you hear? No documentation, no entrance to the port.
Dock Worker 1:Aye, aye captain!
Hargrave:This is an important job we have, can’t just have any old riff raff come into our port. You don’t see papers, you throw them overboard, and I don’t want anyone swimming to shore.
Dock Worker 1:Yes, Sir.
Dock Worker 2:You think it’s a bit harsh?
Dock Worker 3:Making’em disappear? I suppose.
Dock Worker 2:There has to be a more civilized way of dealing with… outsiders.
Dock Worker 3:I don’t think it’s wise to question Captain Hargrave.
Dock Worker 2:He seems a bit different than usual, the Captain does.
Dock Worker 3:How so? I haven’t noticed anything.
Dock Worker 2:Doesn’t he seem younger to you at all? I don’t think he’s actually Captain Hargrave we’ve always worked for.
Dock Worker 3:You’ve gone loony, mate. Should I send for bedlam?
Outcome
Hargrave was killed.
References
ACSMemories
Gang Stongholds
Era|Memories|ACS
Soranin/Sandbox
Description
After a decline in the silk industry, Spitalfields degenerated from merchant dwellings into a slum. Now it acts as headquarters to Kaylock's division of London's most notorious gang, the Blighters.
Memory type
Gang stronghold memory
Full sync conditions
Free and protect captured Clinkers.
Spitalfields was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of Spitalfields to deal some direct damage to the Blighters.
Dialogue
Outcome
Spitalfields became a Rook stronghold. CHECK THIS ONE
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Though it is now a thoroughly industrial area, this land once featured a great deal of residential housing. Unmoved by the plight of the working class, however, Cletus Strain bought a section of the Battersea Bellows and built a Blighter stronghold that now controls the area. This is one of two stronghold locations in Lambeth.
Memory type
Gang stronghold memory
Full sync conditions
Kill the leader undetected. Free and protect captured Rooks.
Battersea Bellows was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of Battersea Bellows to deal some direct damage to the Blighters.
Dialogue
Outcome
Battersea Bellows became a Rook stronghold.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
When Blighters under leader Cletus Strain's command build their stronghold in Lambeth, they dubbed it Echostreet Alley due to the loud screeching of trains pulling into Waterloo station, echoing through the backstreets. This is one of two strongholds that exists in Lambeth.
Memory type
Gang stronghold memory
Full sync conditions
Burn Blighter heist plans. Free and protect captured Rooks.
Echostreet Alley was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of Echostreet Alley to deal some direct damage to the Blighters.
Dialogue
Outcome
Echostreet Alley became a Rook stronghold.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Once the site of an opulent mansion used by Henry VII for minting, this location now houses the Southwark Blighters, led by Octavia Plumb. This is one of two strongholds in the borough of Southwark.
Memory type
Gang stronghold memory
Full sync conditions
Do not let lookouts call reinforcements. Burn Blighter heist plans.
The Mint was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of The Mint to deal some direct damage to the Blighters.
Dialogue
Outcome
The Mint became a Rook stronghold.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Said to have smelled like a graveyard, Jacob's Island was plagued by illness and disease, and was known as a breeding ground for villainous characters and radical activity. This reputation was only strengthened when the Southwark Blighters established a presence in the surrounding area. This is one of two strongholds in Southwark.
Memory type
Gang stronghold memory
Full sync conditions
Do not let lookouts call reinforcements. Kill the leader undetected.
Jacob's Island was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of Jacob's Island to deal some direct damage to the Blighters.
Dialogue
Outcome
Jacob's Island became a Rook stronghold.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Once home to an infamous black market, often overlooked by the police, Field Lane now belongs to Bloody Nora, City of London burough's head leader. This borough is one of three controlled by the Blighters.
Memory type
Gang stronghold memory
Full sync conditions
Kill the leader undetected. Burn Blighter heist plans.
Field Lane was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of Field Lane to deal some direct damage to the Blighters.
Dialogue
Outcome
Field Lane became a Rook stronghold.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
A stronghold on the river Thames, Black Swan Yard was so named for a prevalence of mute swans whose pure white feathers had been tainted by the soot and smoke of industry. Following a number of failed development projects, the site was abandoned. It was then that it became a base of the operations for Bloody Nora's Blighters - one of three in the borough.
Memory type
Gang stronghold memory
Full sync conditions
Do not let lookouts call reinforcements. Kill the leader undetected.
Black Swan Yard was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of Black Swan Yard to deal some direct damage to the Blighters.
Dialogue
Outcome
Black Swan Yard became a Rook stronghold.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Known for being the dirtiest of East End alleyways, a section of Rosemary Lane's slums were knocked down to make room for a Blighter stronghold, under the leadership of Bloody Nora. This stronghold is one of three in the London burough.
Memory type
Gang stronghold memory
Full sync conditions
Free and protect captured Rooks. Kill the leader undetected.
Rosemary Lane was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of Rosemary Lane to deal some direct damage to the Blighters.
Dialogue
Outcome
Rosemary Lane became a Rook stronghold.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Untouched by the Great Fire of London, some Elizabethan buildings still survive in the area. Named after the neighboring food market, the Clare Market stronghold is now home to London's most notorious gang, the Blighters, working under the leadership of Strand borough Gang Leader Victor Lynch. This is one of two Blighter strongholds in the Strand.
Memory type
Gang stronghold memory
Full sync conditions
Burn Blighter heist plans. Do not let lookouts call reinforcements.
Clare Market was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of Clare Market to deal some direct damage to the Blighters.
Dialogue
Outcome
Clare Market became a Rook stronghold.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Overcrowded and squalid, this area became known as Britain's worst slum. When plans were laid to clear the slum, the Blighters bought the land and built a stronghold under the leadership of Victor Lynch. This is one of two Blighter strongholds in the Strand.
Memory type
Gang stronghold memory
Full sync conditions
Free and protect captured Rooks.
St. Giles Rookery was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of St. Giles Rookery to deal some direct damage to the Blighters.
Dialogue
Outcome
St. Giles Rookery became a Rook stronghold.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
Dating back to medieval times, this area, controlled then by Westminster Abbey, once provided a safe haven for criminals and debtors. Now the area houses the most violent of Blighter strongholds, headed by the notorious Lilla "the Bludger" Graves. This is one of two stronghold locations in the borough of Westminster.
Memory type
Gang stronghold memory
Full sync conditions
Free and protect captured Rooks.
Devil's Acre was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of Devil's Acre to deal some direct damage to the Blighters.
Dialogue
Outcome
Devil's Acre became a Rook stronghold.
References
ACSMemories
Era|Memories|ACS
Soranin/Sandbox
Description
This Blighter stronghold, headed by the heavyweight champion Lilla Graves, now stands on an area once frequented by sailors and fishmongers. Residents are said to have a great appreciation for all things of the sea. This is one of two strongholds located in the borough of Westminster.
Memory type
Gang stronghold memory
Full sync conditions
Burn Blighter heist plans. Kill the leader undetected.
Blue Anchor Alley was a virtual representation of one of Jacob Frye and Evie Frye 's genetic memories , relived by a Helix initiate through the Helix Navigator .
Description
Jacob or Evie Frye infiltrated the gang stronghold of Blue Anchor Alley to deal some direct damage to the Blighters.
Dialogue
Outcome
Blue Anchor Alley became a Rook stronghold.
References
ACSMemories