Wanted
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Wanted is one of the online multiplayer modes in Assassin's Creed: Brotherhood.
Basics
The game consists of each player a target, and pursuer at the same time. The game can be played with a maximum number of 8 players. The goal of the game is to get the most points in a match. This can be done by successfully killing targets, and escaping enemies.
Targeting
At the start of the game each player is given a target to try to assassinate. The skin of the target appears in the upper-right corner of the screen along with a detection meter. To aid the player, a compass which helps spot out their target. This appears as a blue disc which gradually fills up when closer to the target. If the target is below, or above it will have an "up" or "down" message in the center. When the meter is filled up, the player must then track down their target. The contract can be lost if the target is killed by another person, or the pursuer kills a civilian, or is stunned.
Pursuers

Pursuers are shown as a red triangle icon above the respective person's player, and will appear on the target's screen if engaged in chase. Pursuers don't appear unless they startle their target. If the target's detection meter fills up, then a chase sequence will be engaged. During, a chase meter will appear on the screen for the pursuer, or an escape meter for the target. For the pursuer if the meter empties completely then the contract will be lost. And if the escape meter empties, then a hide meter will appear. If this empties then it has the same effect as the chase meter. Tactics such as blending, and hiding in hay stacks can be effective if used properly for both sides. Abilities such as disguises can be used with blending, though this wears off after a short period of time. Also elements known as chase breakers are present as well. These are usually gates, or doors that close behind a human player after walking through them, but they re-open a short time afterwards.
Advanced Wanted
This mode is the same as basic Wanted, apart from the fact that the compass to locate targets is reduced in effectiveness, such as not being told whether a target is above or below you and adds a greater emphasis on stealth gameplay as it will make your hunter harder to find you.
