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Encho Enchev

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Revision as of 16:45, 15 May 2025 by imported>Darman36 (Def more than enough pics to move to Gallery)
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Encho Enchev (left) with Eddie Bennun

Encho Enchev is a Senior 3D Environment and Concept Artist working at Ubisoft Sofia, Bulgaria. His skills include modern interior and exterior design, texture designing and composition, all of which he has used to create environment concepts for the Assassin's Creed franchise.

Biography

After graduating from the University of Forestry with a Bachelor's degree in Interior Design, Enchev was hired as a Design Consultant by Intro, a design studio. He worked there for roughly two years, before becoming an Interior Designer at Creart; his responsibilities consisted of designing private residences, malls, trade centers and other amenities.

In 2010, Enchev ventured into the game industry, being hired as a 3D Artist for Tom Clancy's Ghost Recon: Shadow Wars. Following this project, he continued to work at Ubisoft Sofia, contributing to Assassin's Creed III: Liberation, Assassin's Creed IV: Black Flag, and Assassin's Creed: Rogue. He later moved to work with Ubisoft Montreal for Assassin's Creed: Origins, its downloadable expansion The Curse of the Pharaohs, and Assassin's Creed: Valhalla.

Games credited

  • Tom Clancy's Ghost Recon: Shadow Wars (2011) – Ubisoft
  • Assassin's Creed III: Liberation (2012) – Ubisoft
  • Assassin's Creed IV: Black Flag (2013) – Ubisoft
  • Assassin's Creed: Rogue (2014) – Ubisoft
  • Tom Clancy's The Division (2016) – Ubisoft
  • Assassin's Creed: Origins (2017) – Ubisoft
    • The Curse of the Pharaohs (2018) – Ubisoft
  • Tom Clancy's The Division 2 (2018) – Ubisoft
    • Episode 2 - Pentagon: The Last Castle (2019) – Ubisoft
  • Assassin's Creed: Valhalla (2020) – Ubisoft
  • Assassin's Creed: Mirage (2023) – Ubisoft
  • Assassin's Creed: Shadows (2025) – Ubisoft

Reference

External links