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User blog comment:SupremeAssassin/Assassin's Creed 3: Combat System/@comment-4374396-20120531035533/@comment-4115686-20120531184607

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Revision as of 20:46, 31 May 2012 by imported>Aegis Runestone (Created page with "Yeah. That's because guards/targets have Defense Break later on in the game. And they'll stop you from parrying and then hack away at you a few times. It hurts, too. You also don...")
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Yeah. That's because guards/targets have Defense Break later on in the game. And they'll stop you from parrying and then hack away at you a few times. It hurts, too. You also don't have medicine to heal you.

IMO, medicine is what made AC2, ACB, and ACR easy. Granted, ACR was a bit tougher because guards could kick, which is like Defense Break, and couldn't be executed in a Kill Streak all the time, but generally, the Ezio trilogy is easy because of medicine.

I mean, you get FIFTEEN freakin' vials of medicine by mid to late-game, and they heal like 8-10 health squares. They really should have healed 4-5 health squares, and you could only carry like 2 in the beginning, 4 as the first upgrade, and maybe 6-8 as the final.

Anyway, that's my rant on medicine. In AC2, I never buy medicine anymore and even with the best armor, best weapons and counter kill, I can still die, and sometimes have to run instead of having a slaughter spree.