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User blog comment:Master Sima Yi/Assassinews 19-03-'14 – Two Assassin's Creeds for 2014?: Unity and Comet/@comment-2.98.254.93-20140614130157

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Revision as of 15:01, 14 June 2014 by 2.98.254.93 (Sọ̀rọ̀) (Created page with "Just wanted to list some questions I have for AC:U. Feel free to add ! Some of the questions won't get answered before we play the game ofc. Parkour: How autmatic is ascend/...")
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Just wanted to list some questions I have for AC:U. Feel free to add ! Some of the questions won't get answered before we play the game ofc.


Parkour: How autmatic is ascend/descend? Do you just hold the buttons (RT+A/B) and Arno does it, or do you have to use the stick as well? What will the skill tree be like? Will there be extra controllable moves to unlock, or will they just lock out features like leap of faith from the start? Will gear influence parkour and if so how? Are platforming/tomb levels back?


Combat: How does it work? There seems to be more moves and the healthbar is back. But I still really don't get how it plays. Maybe a developer walkthrough down the line Ubi ?


Stealth: Will we see any substantial improvements to enemy AI? Are there any tools not yet revealed that we can use to manipulate the AI?


Mission design: AC3-4 both suffered from incredibly long tutorials. How will AC:U address this issue? Will they find a way to pull some of it out of the campaign? How will AMM work out in the actual game? It sounds amazing on paper, but also really tough to make it feel right in practice. For example will everyone we tail conveniently have the info we are looking for in their pocket? The murder mystery missions we saw in the demo, how will they work?


Customization: They talked about various gear having various effects. Will there always be trade-offs, so there is no one set up that is optimal? What exactly will these various effects be? How will gear be obtained?


World:

How varied will the city interiors be? Will we really get 38 landmarks with full interiors? The catacombs, how will they make them exciting to explore and platform and not like AC3's tunnels? How will they differentiate the various districts? Is Versaille part of the same landmass? Is there a more rural area in between? How will the city renovation work this time? What about the economy?


Collectibles: Will they follow the current Ubi open-world algorithm and just drown the world in generic collectibles? Or will they try and have more unique ones with interesting ways of obtaining them?


HUD customization: Will the game be playable without HUD Is SSI finally split so we can remove icons over enemies heads and still get info on loot?