Welcome to Assassin's Creed Wiki! Log in and join the community.

User blog comment:Master Sima Yi/Assassinews 12-05-'15 — Assassin's Creed: Syndicate has been revealed!/@comment-5019018-20150523154913/@comment-109.182.148.62-20150523170356

From the Assassin's Creed Wiki
Revision as of 19:03, 23 May 2015 by 109.182.148.62 (Sọ̀rọ̀) (Created page with "Seriously? It took them 7 years to make a crouch mechanic. For a stealth game! I'm surprised anyone would be so OK with the lack of the crouch button. And don't get me starte...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Seriously? It took them 7 years to make a crouch mechanic. For a stealth game! I'm surprised anyone would be so OK with the lack of the crouch button.

And don't get me started with cover mechanic in Unity. Again it took them 7 years to make it. In a stealth game! But it was just so fu... terrible. Arno's AI was chosing cover completly randomly. So I'm right behind desk and I want to take cover behind it, but for some reason  he takes cover behind wall 3 meters away. And after you press the button the action is completed in like 2 seconds where it should be done immediately.

Than lack of other mechanics that were present in previous games like no fistfighting,no carrying or draging bodies,no hiding bodies, dead bodies dissappering,...

If anything if you ask me, Ubisoft should make some more stealth mechanics like better guards awareness, notoriety system, different guard levels...,to very simple ones like ability to immediatly drag body after assassination and stuff like that, maybe even different diffuculty levels.