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Revision as of 18:21, 19 June 2024 by imported>Soranin (→‎Universes Beyond)
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Cards

Universes Beyond

Abstergo Entertainment
Legendary Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

079, 171, 265

Achilles Davenport {2}{U}{B}
Legendary Creature — Human Assassin
Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.

294 3/3

Adéwalé, Breaker of Chains {1}{U}{B}
Legendary Creature — Human Assassin Pirate
When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.

Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.

044, 136, 224 4/1

Altaïr Ibn-La'Ahad {R}{W}{B}
Legendary Creature — Human Assassin
First strike
Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
045, 137, 225, 268 3/3

The Animus {2}
Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
069, 168, 253

Apple of Eden, Isu Relic {4}
Legendary Artifact
{T}, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
070, 122, 254

Arbaaz Mir
Legendary Creature — Human Assassin
046, 138

Arno Dorian
Legendary Creature — Human Assassin
047

Assassin Initiate
022

Assassin's Trophy {B}{G}
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"A merry life and a short one, as promised. How well I know myself." — Bartholomew "Black Bart" Roberts
166, 228

Auditore Ambush {2}{U}{B}
Sorcery
Choose one or both —

• Return target creature to its owner's hand. • Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.

295

Aya of Alexandria {2}{R}{W}
Legendary Creature — Human Assassin
Menace, lifelink

Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)

"... and our blades shall never tire."
048, 140 4/3

Basim Ibn Ishaq {U}{B}
Legendary Creature — Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)

Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.

Haunted by memories he never had, of a family that was never his.
049, 141 2/2

Bayek of Siwa {3}{R}{W}
Legendary Creature — Human Assassin
Double strike

As long as it's your turn, other historic creatures you control have double strike. Disguise {1}{R}{W} (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

"Our will never rests ..."
050, 142, 231 3/4

Become Anonymous {2}{U}{U}
Instant
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter the battlefield tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.)
"Walk among the scholars—they're allowed into areas you would be denied." — Rafiq Kadar
014, 186

Black Market Connections
087, 161

Bleeding Effect {2}{W}{B}
Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" — Clay Kaczmarek
051, 232

Brotherhood Headquarters
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

"Monteriggioni will outlast her enemies." - Mario Auditore
080, 266

Brotherhood Regalia
071

Caduceus, Staff of Hermes {2}{W}
Legendary Artifact — Equipment
Equipped creature has lifelink.

As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip {W}{W}

It can be a key, a weapon, and a way to attain great power.
002, 155, 173

The Capitoline Triad {10}
Legendary Creature — God Artificer
Those Who Came Before - This spell costs 1 less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

001, 117, 172 7/7

Cathartic Reunion {1}{R}
Sorcery
As an additional cost to cast this spell, discard two cards.

Draw three cards.

"We have done good." - Aya of Alexandria
094, 215

Chain Assassination {2}{B}{B}
Instant
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Destroy target creature. If another creature died this turn, draw a card.

"Who needs stealth when there's no one left to raise the alarm?" - Jacob Frye
023

Cleopatra, Exiled Pharaoh {2}{B}{G}
Legendary Creature — Human Noble
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
"Know thy enemies as thy kin."
052, 119, 233 2/4

Conspiracy {3}{B}{B}
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
“Those who don’t stand with us, stand against us.” —Deimos
088, 162, 200

Cover of Darkness {1}{B}
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
An Assassin has no weapon as deadly and no ally as dependable as the shroud of night.
089, 163, 201

Crystal Skull, Isu Spyglass {2}{U}{U}
Legendary Artifact
You may look at the top card of your library any time.

You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) {T}: Add {U}.

The device can spy on anyone with just a drop of their blood.
015

Desmond Miles {1}{B}
Legendary Creature — Human Assassin
Menace

Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

024, 130, 202 1/3

Distract the Guards {1}{W}{W}
Sorcery
Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Create three 1/1 white Human Rogue creature tokens.

The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
003, 174

Eagle Vision {4}{U}
Sorcery
Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.
No mark remains hidden and no secret can be kept from an Assassin possessed of this unique gift.
017, 190

Edward Kenway {2}{U}{B}{R}
Legendary Creature — Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.

Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

053, 143, 234, 269 5/5

Eivor, Battle-Ready {3}{R}{W}
Legendary Creature — Human Assassin Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.
274 5/5

Eivor, Wolf-Kissed {3}{R}{G}{W}
Legendary Creature — Human Assassin Warrior
Trample, haste

Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.

"My destiny is mine to weave."
054, 144, 235, 270 7/6

Escarpment Fortress {4}{W}
Creature — Wall
Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.) Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.

278 3/5

Evie Frye {1}{U}
Legendary Creature — Human Assassin
Partner with Jacob Frye (When this creature enters the battlefield, target player may put Jacob into their hand from their library, then shuffle.)

{1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

"For every mission there is a right way and a wrong way. Bargining thoughtlessly into combat is, more often than not, the latter."
019, 129, 192 2/1

Ezio Auditore da Firenze {1}{B}
Legendary Creature — Human Assassin
Menace
Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
"We work in the dark to serve the light. We are Assassins."
025, 113, 131, 203, 267 3/2

Ezio, Blade of Vengeance {3}{U}{B}
Legendary Creature — Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
"Nothing is true. Everything is permitted."
275 5/5

Ezio, Brash Novice {1}{R/W}
Legendary Creature — Human
Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.

As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.

"When I was a young man, I had liberty but I did not see it. I had time, but I did not know it. And I had love, but I did not feel it."
055, 145, 236 1/1

Fiery Islet
Land
{T}, Pay 1 life: Add {U} or {R}.

{1}, {T}, Sacrifice Fiery Islet: Draw a card.

112

Haystack {1}{W}
Artifact
{2}, {T}: Target creature you control phases out.
"Search the area! He can't have gone far!" - Palazzo guard
005, 175

Haytham Kenway {2}{W}{U}
Legendary Creature — Human Knight
Protection from Assassins

Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

057, 147, 238 3/3

Hidden Blade {2}
Artifact — Equipment
Flash
When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip {2}
073, 257, 307

Hidden Footblade
Artifact — Equipment
034, 216

Hookblade {1}{W}
Artifact — Equipment
When Hookblade enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+0. As long as it's your turn, equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

006, 176

Hunter's Bow {1}{G}
Artifact
When Hunter's Bow enters the battlefield, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.

Equipped creature has reach and ward {2}. Equip {1}

Not all glory is won with an axe.
041, 221

Jackdaw {1}{U}{R}
Legendary Artifact — Vehicle
Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.

Crew 3

"Now you're ready to sail for the Horn,
Weigh, hey, roll and go!" - "Randy Dandy Oh"
058, 167, 239 4/4

Jacob Frye
027

Kassandra, Eagle Bearer {1}{R}{W}
Legendary Creature — Human Assassin Warrior
Haste
When Kassandra enters the battlefield, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
059, 148, 240, 271 2/2

Layla Hassan {3}{W}
Legendary Creature — Human Assassin
First strike

When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.

"I went through hell to bring you here. It had better be worth it."
007, 127, 177 3/4

Leonardo da Vinci {2}{U}
Legendary Creature — Human Artificer
{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
{2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
020, 118, 193 3/3

Loyal Inventor
021, 194

Lydia Frye {2}{U/B}
Legendary Creature — Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater.

At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

"I would settle for the right to vote." - Lydia, to Winston Churchill
060, 149, 241 3/2

Mary Read and Anne Bonny {1}{U}{R}
Legendary Creature — Human Assassin Pirate
Haste

{T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.

"Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world." - Anne Bonny
061, 120, 242 3/3

Mjölnir, Storm Hammer {4}
Legendary Artifact — Equipment
When Mjölnir enters the battlefield, attach it to target legendary creature you control.

Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4}

074, 170, 258

Monastery Raid
Sorcery
035

Murder {1}{B}{B}
Instant
Destroy target creature.
"Before our final act, I would like to toast all you brave people who joined us tonight to celebrate life ... and death." — Maxwell Roth
092, 208

Nurturing Peatland
Land
{T}, Pay 1 life: Add {B} or {G}.

{1}, {T}, Sacrifice Nurturing Peatland: Draw a card.

114

Origin of the Hidden Ones {3}{R}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Origin of the Hidden Ones deals 4 damage to any target. II — Create two 1/1 black Assassin creature tokens with menace. III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

036

Palazzo Archers {2}{G}
042

Petty Larceny {3}{B}
Sorcery
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

"Thank you for your contribution to the cause."
028, 209

Ratonhnhaké:ton {W}{U}{B}
Legendary Creature — Human Assassin
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.

Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.

062, 150, 244 3/3

Raven Clan War-Axe {1}{R}{W}
Artifact — Equipment
When Raven Clan War-Axe enters the battlefield, you may search your library and/or graveyard for a card named Eivor, Battle-Ready, reveal it, and put it into your hand. If you search your library this way, shuffle.

Equipped creature gets +2/+0 and has trample. Equip {2}

297

Reconnaissance
Enchantment
082, 179

Reconstruct History
097

Rest in Peace {1}{W}
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

"Requiescat in pace." — Ezio Auditore
083, 156

Restart Sequence {3}{B}
Sorcery
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Return target creature card from your graveyard to the battlefield.

In the Animus, death is only a temporary setback.
030, 211

The Revelations of Ezio {2}{B}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target I tapped creature an opponent controls. II — Whenever an Assassin you II control attacks this turn, put a +1/+1 counter on it. III — Return target Assassin creature card from your III graveyard to the battlefield with an additional +1/+1 counter on it.

031

Rooftop Bypass {1}{U}{B}
Enchantment
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
There is always a path.
298

Roshan, Hidden Magister {3}{B}
Legendary Creature — Human Assassin
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

032, 133, 212 4/4

Royal Assassin {1}{B}{B}
Creature — Human Assassin
{T}: Destroy target tapped creature.
"There have always been people who lust for power and control. And there have always been people who oppose them." — Darius, to Kassandra
--------------
Ezio was content to aid the young Prince Suleiman so long as their intentions remained aligned. (306 only)
093, 164, 213, 306 1/1

Senu, Keen-Eyed Protector {1}{W}
Legendary Creature — Bird Scout
Flying, vigilance

{T}, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry {2}. When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.

"Be my eyes, Senu!" — Bayek of Siwa
008, 128, 181 2/1

Shaun & Rebecca, Agents {1}{G}{W}{U}
Legendary Creature — Human Assassin Scientist
Vigilance

When Shaun & Rebecca, Agents enters the battlefield, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. {T}: Add {C}. When you do, mill two cards.

"Information is a weapon as potent as any Assassin’s blade."
064, 152, 247 4/4

Shay Cormac {W}{B}
Legendary Creature — Human Knight Rogue
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.

Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay

065, 153 1/1

Sigurd, Jarl of Ravensthorpe {R}{G}{W}
Legendary Creature — Human Warrior
Vigilance, trample, lifelink

Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

"And now we sail for further shores ... to my true purpose."
066, 154, 249 3/3

Silent Clearing
Land
{T}, Pay 1 life: Add {W} or {B}.

{1}, {T}, Sacrifice Silent Clearing: Draw a card.

115

Smoke Bomb
075

Sokrates, Athenian Teacher {1}{W}{U}
Legendary Creature — Human Advisor
Defender

Sokrates, Athenian Teacher has hexproof as long as it's untapped. Sokratic Dialogue — {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

067, 121, 250, 273 0/4

The Spear of Leonidas {2}{R}
Legendary Artifact — Equipment
Whenever equipped creature attacks, choose one
Bull Rush — It gains double strike until end of turn.
Summon — Create Phobos, a legendary 3/2 red Horse creature token.
Revelation — Discard two cards, then draw two cards.
Equip {2}
038, 165, 219

Sunbaked Canyon
Land
{T}, Pay 1 life: Add {R} or {W}.

{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.

111

Surtr, Fiery Jötun {3}{R}{R}
Legendary Creature — Giant God Warrior
Trample (This creature can deal excess combat damage to the player it's attacking.)

Whenever you cast a historic spell, Surtr, Fiery Jötun deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)

"Do you falter, Lord of Asgard?"
293 5/5

Sword of Feast and Famine {3}
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
099, 124, 261

Sword of Light and Shadow {3}
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

100, 125, 262

Tax Collector
009

Templar Knight {1}{W}
Creature — Human Knight
Vigilance

{W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight.

010, 183 3/1

Temporal Trespass {8}{U}{U}{U}
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Take an extra turn after this one. Exile Temporal Trespass.
"I do not wish to speak with you, but through you. You are the prophet. You've played your part." - Minerva
086, 160, 196

Viewpoint Synchronization {4}{G}
Sorcery
Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.

Most Assassins agree, it’s a killer view.
043, 223

Waterlogged Grove
Land
{T}, Pay 1 life: Add {G} or {U}.

{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.

116

Da Vinci's Designs

Blade of Selves
1570

Conqueror's Flail
1571

Darksteel Plate
1572

Deathrender
1573

Whispersilk Cloak
1574

Lethal Legends

Altaïr, Brotherhood Mentor
(Reskin of "Kelsien, the Plague")
Legendary Creature — Human Assassin
"There is no greater glory than fighting to find the truth."
1558 2/2

Amunet, Tyrants' End
(Reskin of "Queen Marchesa")
Legendary Creature — Human Assassin
1559 3/3

Basim, Master Assassin
(Reskin of "Ramses, Assassin Lord")
Legendary Creature — Human Assassin
"But a man you trust with anything ... can take everything."
1560 4/4

Edward, Jackdaw Captain
(Reskin of "Admiral Beckett Brass")
Legendary Creature — Human Pirate
"Everything is permitted? I like the sound of that"
1561 3/3

Eivor, Raven Clan Champion
(Reskin of "Najeela, the Blade-Blossom")
Legendary Creature — Human Warrior
1557 3/2