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Cards
Universes Beyond
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| Abstergo Entertainment
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| Legendary Land
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| {T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
|
| 079, 171, 265
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|
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| Achilles Davenport
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{2}{U}{B}
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| Legendary Creature — Human Assassin
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| Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
|
| 294
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3/3
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|
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| Adéwalé, Breaker of Chains
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{1}{U}{B}
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| Legendary Creature — Human Assassin Pirate
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| When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.
|
| 044, 136, 224
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4/1
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|
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| Altaïr Ibn-La'Ahad
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{R}{W}{B}
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| Legendary Creature — Human Assassin
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First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
|
| 045, 137, 225, 268
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3/3
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| The Animus
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{2}
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| Legendary Artifact
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At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it. {T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
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| 069, 168, 253
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|
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| Apple of Eden, Isu Relic
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{4}
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| Legendary Artifact
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| {T}, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
|
| 070, 122, 254
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| Assassin's Trophy
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{B}{G}
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| Instant
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| Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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| "A merry life and a short one, as promised. How well I know myself." — Bartholomew "Black Bart" Roberts
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| 166, 228
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|
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| Auditore Ambush
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{2}{U}{B}
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| Sorcery
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| Choose one or both —
• Return target creature to its owner's hand.
• Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
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| 295
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| Aya of Alexandria
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{2}{R}{W}
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| Legendary Creature — Human Assassin
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| Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
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| "... and our blades shall never tire."
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| 048, 140
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4/3
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|
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| Basim Ibn Ishaq
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{U}{B}
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| Legendary Creature — Human Assassin
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| Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
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| Haunted by memories he never had, of a family that was never his.
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| 049, 141
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2/2
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|
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| Bayek of Siwa
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{3}{R}{W}
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| Legendary Creature — Human Assassin
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| Double strike
As long as it's your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W} (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)
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| "Our will never rests ..."
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| 050, 142, 231
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3/4
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| Become Anonymous
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{2}{U}{U}
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| Instant
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| Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter the battlefield tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.)
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| "Walk among the scholars—they're allowed into areas you would be denied." — Rafiq Kadar
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| 014, 186
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| Bleeding Effect
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{2}{W}{B}
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| Enchantment
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| At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
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| "What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!" — Clay Kaczmarek
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| 051, 232
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| Brotherhood Headquarters
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| Land
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| {T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
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| "Monteriggioni will outlast her enemies." - Mario Auditore
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| 080, 266
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|
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| Caduceus, Staff of Hermes
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{2}{W}
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| Legendary Artifact — Equipment
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| Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature." Equip {W}{W}
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| It can be a key, a weapon, and a way to attain great power.
|
| 002, 155, 173
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|
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| The Capitoline Triad
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|
|
|
|
| 001, 117, 172
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|
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| Cathartic Reunion
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{1}{R}
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| Sorcery
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| As an additional cost to cast this spell, discard two cards.
Draw three cards.
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| "We have done good." - Aya of Alexandria
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| 094, 215
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|
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| Chain Assassination
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{2}{B}{B}
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| Instant
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| Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
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| "Who needs stealth when there's no one left to raise the alarm?" - Jacob Frye
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| 023
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| Cleopatra, Exiled Pharaoh
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{2}{B}{G}
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| Legendary Creature — Human Noble
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Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
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| "Know thy enemies as thy kin."
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| 052, 119, 233
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2/4
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| Conspiracy
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{3}{B}{B}
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| Enchantment
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As Conspiracy enters the battlefield, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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| “Those who don’t stand with us, stand against us.” —Deimos
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| 088, 162, 200
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| Cover of Darkness
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{1}{B}
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| Enchantment
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As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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| An Assassin has no weapon as deadly and no ally as dependable as the shroud of night.
|
| 089, 163, 201
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| Crystal Skull, Isu Spyglass
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{2}{U}{U}
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| Legendary Artifact
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| You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
{T}: Add {U}.
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| The device can spy on anyone with just a drop of their blood.
|
| 015
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| Desmond Miles
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{1}{B}
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| Legendary Creature — Human Assassin
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| Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
|
| 024, 130, 202
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1/3
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| Distract the Guards
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{1}{W}{W}
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| Sorcery
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| Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Create three 1/1 white Human Rogue creature tokens.
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| The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.
|
| 003, 174
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|
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| Eagle Vision
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{4}{U}
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| Sorcery
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| Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.
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| No mark remains hidden and no secret can be kept from an Assassin possessed of this unique gift.
|
| 017, 190
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|
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| Edward Kenway
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{2}{U}{B}{R}
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| Legendary Creature — Human Assassin Pirate
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| At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
|
| 053, 143, 234, 269
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5/5
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| Eivor, Battle-Ready
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{3}{R}{W}
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| Legendary Creature — Human Assassin Warrior
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Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.
|
| 274
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5/5
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| Eivor, Wolf-Kissed
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{3}{R}{G}{W}
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| Legendary Creature — Human Assassin Warrior
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| Trample, haste
Whenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
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| "My destiny is mine to weave."
|
| 054, 144, 235, 270
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7/6
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|
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| Escarpment Fortress
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{4}{W}
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| Creature — Wall
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| Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Other creatures you control get +1/+0. Whenever you attack with two or more creatures, draw a card.
|
| 278
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3/5
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|
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| Evie Frye
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{1}{U}
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| Legendary Creature — Human Assassin
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| Partner with Jacob Frye (When this creature enters the battlefield, target player may put Jacob into their hand from their library, then shuffle.)
{1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
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| "For every mission there is a right way and a wrong way. Bargining thoughtlessly into combat is, more often than not, the latter."
|
| 019, 129, 192
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2/1
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| Ezio Auditore da Firenze
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{1}{B}
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| Legendary Creature — Human Assassin
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Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
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| "We work in the dark to serve the light. We are Assassins."
|
| 025, 113, 131, 203, 267
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3/2
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| Ezio, Blade of Vengeance
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{3}{U}{B}
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| Legendary Creature — Human Assassin
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
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| "Nothing is true. Everything is permitted."
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| 275
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5/5
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|
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| Ezio, Brash Novice
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{1}{R/W}
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| Legendary Creature — Human
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| Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it.
As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
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| "When I was a young man, I had liberty but I did not see it. I had time, but I did not know it. And I had love, but I did not feel it."
|
| 055, 145, 236
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1/1
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| Fiery Islet
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| Land
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| {T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Fiery Islet: Draw a card.
|
| 112
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|
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| Haystack
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{1}{W}
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| Artifact
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| {2}, {T}: Target creature you control phases out.
|
| "Search the area! He can't have gone far!" - Palazzo guard
|
| 005, 175
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|
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| Haytham Kenway
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{2}{W}{U}
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| Legendary Creature — Human Knight
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| Protection from Assassins
Other Knights you control get +2/+2 and have protection from Assassins.
When Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
|
| 057, 147, 238
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3/3
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| Hidden Blade
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{2}
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| Artifact — Equipment
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Flash When Hidden Blade enters the battlefield, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}
|
| 073, 257, 307
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|
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| Hookblade
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{1}{W}
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| Artifact — Equipment
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| When Hookblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
| 006, 176
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|
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| Hunter's Bow
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{1}{G}
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| Artifact
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| When Hunter's Bow enters the battlefield, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
Equipped creature has reach and ward {2}. Equip {1}
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| Not all glory is won with an axe.
|
| 041, 221
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|
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| Jackdaw
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{1}{U}{R}
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| Legendary Artifact — Vehicle
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| Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.
Crew 3
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"Now you're ready to sail for the Horn, Weigh, hey, roll and go!" - "Randy Dandy Oh"
|
| 058, 167, 239
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4/4
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| Kassandra, Eagle Bearer
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{1}{R}{W}
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| Legendary Creature — Human Assassin Warrior
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Haste When Kassandra enters the battlefield, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
|
| 059, 148, 240, 271
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2/2
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|
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| Layla Hassan
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|
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| "I went through hell to bring you here. It had better be worth it."
|
| 007, 127, 177
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|
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| Leonardo da Vinci
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{2}{U}
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| Legendary Creature — Human Artificer
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{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. {2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
|
| 020, 118, 193
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3/3
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|
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| Lydia Frye
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|
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| "I would settle for the right to vote." - Lydia, to Winston Churchill
|
| 060, 149, 241
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|
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| Mary Read and Anne Bonny
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|
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| "Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world." - Anne Bonny
|
| 061, 120, 242
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| Mjölnir, Storm Hammer
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|
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|
| 074, 170, 258
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| Murder
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| "Before our final act, I would like to toast all you brave people who joined us tonight to celebrate life ... and death." — Maxwell Roth
|
| 092, 208
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|
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| A Mysterious Creature
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| 008
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| Origin of the Hidden Ones
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|
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| 036
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| Petty Larceny
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|
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| "Thank you for your contribution to the cause."
|
| 028, 209
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|
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| Ratonhnhaké:ton
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|
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|
| 062, 150, 244
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|
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| Rest in Peace
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|
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| "Requiescat in pace." — Ezio Auditore
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| 083, 156
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|
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| Restart Sequence
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|
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|
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| In the Animus, death is only a temporary setback.
|
| 030, 211
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|
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| The Revelations of Ezio
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|
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|
| 031
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| Rooftop Bypass
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|
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| There is always a path.
|
| 298
|
|
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| Roshan, Hidden Magister
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|
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|
| 032, 133, 212
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| Royal Assassin
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"There have always been people who lust for power and control. And there have always been people who oppose them." — Darius, to Kassandra -------------- Ezio was content to aid the young Prince Suleiman so long as their intentions remained aligned. (306 only)
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| 093, 164, 213, 306
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|
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| Senu, Keen-Eyed Protector
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|
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| "Be my eyes, Senu!" — Bayek of Siwa
|
| 008, 128, 181
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|
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| Shaun & Rebecca, Agents
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|
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| "Information is a weapon as potent as any Assassin’s blade."
|
| 064, 152, 247
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|
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| Sigurd, Jarl of Ravensthorpe
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|
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| "And now we sail for further shores ... to my true purpose."
|
| 066, 154, 249
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| Sokrates, Athenian Teacher
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|
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|
| 067, 121, 250, 273
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|
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| The Spear of Leonidas
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{2}{R}
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| Legendary Artifact — Equipment
|
Whenever equipped creature attacks, choose one Bull Rush — It gains double strike until end of turn. Summon — Create Phobos, a legendary 3/2 red Horse creature token. Revelation — Discard two cards, then draw two cards. Equip {2}
|
| 038, 165, 219
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|
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| Surtr, Fiery Jötun
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|
|
|
|
| "Do you falter, Lord of Asgard?"
|
| 293
|
|
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| Sword of Feast and Famine
|
{3}
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| Artifact — Equipment
|
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
|
| 099, 124, 261
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| Sword of Light and Shadow
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|
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|
| 100, 125, 262
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|
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| Temporal Trespass
|
{8}{U}{U}{U}
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| Sorcery
|
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass.
|
| "I do not wish to speak with you, but through you. You are the prophet. You've played your part." - Minerva
|
| 086, 160, 196
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|
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| Viewpoint Synchronization
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|
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| Most Assassins agree, it’s a killer view.
|
| 043, 223
|
|
|
| Waterlogged Grove
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| Land
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| {T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
|
| 116
|
Da Vinci's Designs
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| Blade of Selves
|
|
|
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|
| 1570
|
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| Conqueror's Flail
|
|
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|
| 1571
|
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| Darksteel Plate
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|
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|
| 1572
|
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| Deathrender
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|
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|
| 1573
|
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| Whispersilk Cloak
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|
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|
| 1574
|
Lethal Legends
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Altaïr, Brotherhood Mentor (Reskin of "Kelsien, the Plague")
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| Legendary Creature — Human Assassin
|
|
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| "There is no greater glory than fighting to find the truth."
|
| 1558
|
2/2
|
| File:MTG SLD - 1558 Basim.png
|
Basim, Master Assassin (Reskin of "Ramses, Assassin Lord")
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| Legendary Creature — Human Assassin
|
|
|
| "But a man you trust with anything ... can take everything."
|
| 1560
|
4/4
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| File:MTG SLD - 1558 Edward.png
|
Edward, Jackdaw Captain (Reskin of "Admiral Beckett Brass")
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| Legendary Creature — Human Pirate
|
|
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| "Everything is permitted? I like the sound of that"
|
| 1561
|
3/3
|