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User:Soranin/Sandbox

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Revision as of 17:37, 20 May 2020 by imported>Soranin (missed the =)
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My sandbox. Probably going to be a collection of attempts to get the databases in functioning wiki order.

Notes

  • Must find way to fix the overlap of categories in tabber.
  • Add images for Freedom Cry's weapons

Discovery Sites

The banner of Lesbos, home of the famous poet Sappho, was inspired by one of the most interesting monetary types in antiquity.

Unlike others cities, Lesbos changed monetary types from one issuance to another. This provided great variety - notably this unusual depiction of two female heads overlapping.

Lesbos's cities were members of the Delian league from the start. They provided ships to the alliance, but then revolted in 428 BCE and the victorious Athenians sent clerouchs (settlers) to occupy the island.

Field camps were built at the end of a day's march to provide protection in case of a surprise enemy attack. They were widely-used when attacking cities during sieges. The camps are where soldiers would eat, sleep, and store their weapons, food rations and spoils - often for months at a time. It's also where a soldier would take refuge when and if things went badly in battle. Building a good fortified camp or fortifying a village or small city in the enemy's territory may have meant the difference between victory and defeat. As sieges would stretch on, a good fortified camp meant that an army could safely remain in unfriendly lands and exert pressure on the enemy. This could be done by burning or taking their crops, by preventing resupply, or simply by exerting their demoralizing presence. Establishing a fortified position in enemy lands in order to constantly raid it was a common tactic in the Peloponnesian War. Athens employed it at Pylos from 425 to 409 BCE, and so did the Spartans with a more devastating effect over a weakened Athens when they fortified Dekeleia from 413 to 404 BCE.

Soldiers on the move mostly slept under the sky on beds of reeds, for in most cases tent materials were too great a burden. They ate two meals a day - one at mid-day [except when battle was expected), and then dinner. They usually cooked these meatls themselves. In most cases, the meal consisted of maza, a sort of barley porridge. The Spartans did things differently; they had dedicated cooks in their armies. When the soldiers need to relieve themselves, they simply went wherever they could outside of camp, as there was no special location for this act. There was little in the way of entertainment in military camps. The Spartans, however, did have some techniques for avoiding boredom. After their regular practice and exercise, they had a sort of contest of singing songs by the poet Tyrtaios, and the winner received a prize in meat. Even in a war camp, the gods had to be honored. Whenever possible, sacrifices were made and seers were consulted, often about the tides of battle.

(Behind the scenes) Lesbos is an island situated in the north-east of the Aegean Sea. Lesbos rebelled against the Athenians, leading to its eventual surrender to Athens. Lesbos is notable in real life for its 18-million-year-old petrified forest, a UNESCO World Heritage Site, home to fossilized remains of a once vast swathe of vegetation and forest. The art team used their artistic license to grow the trees into dense forests of tangled roots and branches, a maze for our hero to navigate. The atmosphere of the forest is oppressive, with temple ruins appearing from the murky background, and a sense of dread lingering behind every corner. Finished concepts by Hugo Puzzuoli show the red and yellow accents in the rock of the petrified trees, caused by intense volcanic activity millions of years ago.

The Medusa has been portrayed in many different ways over the years, from a beautiful young woman, to a monstrous creature with a serpent's body and tail. The art team decided to move away from these depictions, concentrating on the details of her appearance. The snakes are based on actual Greek species found on the islands and mainland Greece. Her dress is made from targe swathes of snake skin, suggesting even bigger serpents once existed. “Medusa is represented in her Greek form, as a humanoid woman, rather than in the Roman version that would follow," explains art director Thierry Dansereau. She is, after all, a woman transformed by an ancient artifact, rather than the will of the gods.

Perseus was the Greek hero who ultimately killed Medusa. He was the son of Zeus and Danai, and he promised to obtain the head of Medusa to King Polydektes. Medusa was a gorgon, a female monster that had living snakes on her head instead of locks of hair. Her gaze petrified all who locked eyes with her, and turned them to stone. Perseus went to the Hesperides to acquire the weapon that would help him defeat Medusa. They also gave him a sack to hold her head (kibisis). He received a sword [harpe) from Zeus, winged sandals from Hermes, a shiny shield from Athena, and the ability to hide from Hades. When Perseus entered Medusa's cave, he used the shield's reflection to avoid eye contact, and successfully decapitated her. Perseus used the head of Medusa as a weapon, but later gave itas a gift to Athena, who placed the head of the gorgon (gorgoneion) on her shield, or the Aegis.

Where better to have the home of the notorious Medusa, famous for turning her victims to stone, than in a petrified forest. As one of the most well-known creatures from Greek myth, featuring in countless books, movies, and historical records, it was a challenge for the development team to strip away the previous incarnations and start fresh. In mythology, Medusa was one of the three Gorgons, sisters with wings and snakes for hair, able to petrify onlookers. The Medusa in Assassin's Creed Odyssey is a woman, transformed by a First Civilization artifact into a creature of great power. As such, her temple features the classic geometry and architecture of First Civilization constructions, and is the only open-air First Civilization temple in game.

The third labor of Herakles was to capture the Keryneian Hind, a beast notoriously faster than an arrow. This particular labor was not about strength, but about speed and patience. Herakles chased the hind on foot for over a year -in Thrace, and as far as Istria in the Adriatic Sea. However, there's more than one legend that tells of its capture. In one version, Herakles caught the hind when it was asleep with a trap-net or a thrown arrow. In another, it was Artemis - whose sacred animal was the hind - who helped Herakles after he told the goddess that he didn't intend on desecrating the animal.

Preparation

Category Pages

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Category:New Orleans Category:Louisiana Category:Louisiana
Category: Historical documents Category:Document collections Category:Documents
Category: Boston Category: Massachusetts Category: Massachusetts

Location Pages

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Syria Levant Levant
Sanctuary of Kosmos Cave of Gaia Sanctuary of Kosmos

People Pages

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Grand Master of the Templar Order Templar leader Grand Master
Mentor Assassin leader Mentor
Pirate hunter Bounty hunter Bounty hunters
Pirate hunter Privateer Privateers
Tainted One Hybrid Hybrid

Timeline Pages

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French and Indian War Seven Years' War Seven Years' War
Granada War Reconquista Granada War

Weapon Pages

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Altaïr's Sword Sword of Altaïr Sword of Altaïr
Altaïr's Swords Sword of Altaïr Altaïr's Swords
Queen Anne's Pistol Queen Anne's Pistols Queen Anne's Pistol
Pirate Scimitar Pirate Scimitars Pirate Scimitar (Rogue) Pirate Scimitar
Assassin Gauntlet Hidden Blade Hidden Blade
French Cuttoe Cuttoe Sword Cuttoe Sword (Liberation) French Cuttoe

Other Pages

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Games and media Assassin's Creed (series) Assassin's Creed (series)
Guild challenges (Revelations) Guild challenges (Brotherhood) Guild challenges
Memory extraction Genetic memory Genetic memory
Riverboats Boat Boat
Shay Cormac's fleet The Naval Campaign The Naval Campaign
Twelve Gods Greek mythology Greek mythology

Syndicate Memories

Bounty Hunts

Era|Memories|ACS

Homer Dalton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Homer Dalton.

Dialogue

Outcome

Dalton was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Harrison Harley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Harrison Harley.

Dialogue

Outcome

Harley was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Wade Lynton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Wade Lynton.

Dialogue

Outcome

Lynton was delivered to the authorities.

References

ACSMemories