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imported>ACsenior
Created page with "Here is my idrea(more or less) from the forums. Skills:1) You start the game with only the abilitiy to attack and defend.2) You have to train in a training area like AC1 and..."
 
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Skills:1) You start the game with only the abilitiy to attack and defend.2) You have to train in a training area like AC1 and AC2 to gett more skills.(like one-counter-kill, chain-kill etc.)3) The skill sets unlock trough the story.4) For the casual players the ability to chain-kill and counter can be learned after completing sequence 1(intro).5) You don't have to learn every skill for full sync.6) You can also train to gett stealth skills like using enemy clothing, light/shadow stealth etc.7) Meaning at the end of the day You make your of difficulty, so complains of it being easy is irrelevant. World:1) The guards have the same skill(more or less) as you when every skill is learned.2) For the hardcore there is a moral/reaction system(some idea someone had a while a go) that react to what you do. It can be turned off if you are casual player.3) There are hunters(former assassins/templars agents) in the game that obviously hunt you, they have even more skill then you(can be turned off) even when fully upgraded. You can't just fight them head on, you have to use navigation, stealth & combat to kill one. The Protagonist:1) The upgrade system works like the one in ACIVBF/FC3.2) You have to upgrade each health bar one at the time.3) You start the game with very low health and bad weapons.4) Upgrades unlock trough the story.5) You can upgrade the limit of weapons/ammo to carry.(if you don't want guns, then upgrade a holster for bow and arrow, crossbow, blowpipe or nothing at all)6) You don't have to be fully upgraded for full sunc.7) You can upgrade some weapons(more damage to the hidden blades or from original hidden blades to chain-blade, pivot blade or add hook blade)7) Meaning at the end of the day You make your own difficulty, so complains about having to much weapons weapons and/or to much overpowerd weapons is irrelevant.
Skills:
 
1) You start the game with only the abilitiy to attack and defend.
 
2) You have to train in a training area like AC1 and AC2 to gett more skills.(like one-counter-kill, chain-kill etc.)
 
3) The skill sets unlock trough the story.
 
4) For the casual players the ability to chain-kill and counter can be learned after completing sequence 1(intro).
 
5) You don't have to learn every skill for full sync.
 
6) You can also train to gett stealth skills like using enemy clothing, light/shadow stealth etc.
 
7) Meaning at the end of the day You make your of difficulty, so complains of it being easy is irrelevant.
 
 
 
World:
 
1) The guards have the same skill(more or less) as you when every skill is learned.
 
2) For the hardcore there is a moral/reaction system(some idea someone had a while a go) that react to what you do. It can be turned off if you are casual player.
 
3) There are hunters(former assassins/templars agents) in the game that obviously hunt you, they have even more skill then you(can be turned off) even when fully upgraded. You can't just fight them head on, you have to use navigation, stealth & combat to kill one. 
 
 
 
The Protagonist:
 
1) The upgrade system works like the one in ACIVBF/FC3.
 
2) You have to upgrade each health bar one at the time.
 
3) You start the game with very low health and bad weapons.
 
4) Upgrades unlock trough the story.
 
5) You can upgrade the limit of weapons/ammo to carry.(if you don't want guns, then upgrade a holster for bow and arrow, crossbow, blowpipe or nothing at all)
 
6) You don't have to be fully upgraded for full sunc.
 
7) You can upgrade some weapons(more damage to the hidden blades or from original hidden blades to chain-blade, pivot blade or add hook blade)
 
7) Meaning at the end of the day You make your own difficulty, so complains about having to much weapons weapons and/or to much overpowerd weapons is irrelevant.

Latest revision as of 23:36, 11 January 2014

Here is my idrea(more or less) from the forums.


Skills:

1) You start the game with only the abilitiy to attack and defend.

2) You have to train in a training area like AC1 and AC2 to gett more skills.(like one-counter-kill, chain-kill etc.)

3) The skill sets unlock trough the story.

4) For the casual players the ability to chain-kill and counter can be learned after completing sequence 1(intro).

5) You don't have to learn every skill for full sync.

6) You can also train to gett stealth skills like using enemy clothing, light/shadow stealth etc.

7) Meaning at the end of the day You make your of difficulty, so complains of it being easy is irrelevant.


World:

1) The guards have the same skill(more or less) as you when every skill is learned.

2) For the hardcore there is a moral/reaction system(some idea someone had a while a go) that react to what you do. It can be turned off if you are casual player.

3) There are hunters(former assassins/templars agents) in the game that obviously hunt you, they have even more skill then you(can be turned off) even when fully upgraded. You can't just fight them head on, you have to use navigation, stealth & combat to kill one. 


The Protagonist:

1) The upgrade system works like the one in ACIVBF/FC3.

2) You have to upgrade each health bar one at the time.

3) You start the game with very low health and bad weapons.

4) Upgrades unlock trough the story.

5) You can upgrade the limit of weapons/ammo to carry.(if you don't want guns, then upgrade a holster for bow and arrow, crossbow, blowpipe or nothing at all)

6) You don't have to be fully upgraded for full sunc.

7) You can upgrade some weapons(more damage to the hidden blades or from original hidden blades to chain-blade, pivot blade or add hook blade)

7) Meaning at the end of the day You make your own difficulty, so complains about having to much weapons weapons and/or to much overpowerd weapons is irrelevant.