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Board Thread:Wiki discussion/@comment-30907571-20180128001406/@comment-6517-20180129162233: Difference between revisions

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imported>Jasca Ducato
Created page with "I am against this idea for a number of reasons: First, we're not IGN, we're a wiki. Our current purpose is to provide an in-universe educational perspective on the subject, n..."
 
imported>Jasca Ducato
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First, we're not IGN, we're a wiki. Our current purpose is to provide an in-universe educational perspective on the subject, not to advise how best to play the games.
First, we're not IGN, we're a wiki. Our current purpose is to provide an in-universe educational perspective on the subject, not to advise how best to play the games.


Secondly, any walkthroughs would be very simplistic in nature; unlike games like *Tomb Raider* (or any other puzzle-based game) wherein one might feasibly find a use for a walkthrough when encountering difficulty with a puzzle, *Assassin's Creed*'s gameplay is not designed like that. "Kill these guards, climb this building, kill some more guards" is fairly easy to understand without an online guide holding your hand.
Secondly, any walkthroughs would be very simplistic in nature; unlike games like ''Tomb Raider'' (or any other puzzle-based game) wherein one might feasibly find a use for a walkthrough when encountering difficulty with a puzzle, ''Assassin's Creed'''s gameplay is not designed like that. "Kill these guards, climb this building, kill some more guards" is fairly easy to understand without an online guide holding your hand.

Latest revision as of 18:22, 29 January 2018

I am against this idea for a number of reasons:

First, we're not IGN, we're a wiki. Our current purpose is to provide an in-universe educational perspective on the subject, not to advise how best to play the games.

Secondly, any walkthroughs would be very simplistic in nature; unlike games like Tomb Raider (or any other puzzle-based game) wherein one might feasibly find a use for a walkthrough when encountering difficulty with a puzzle, Assassin's Creed's gameplay is not designed like that. "Kill these guards, climb this building, kill some more guards" is fairly easy to understand without an online guide holding your hand.