Assassin's Creed III: Liberation soundtrack: Difference between revisions
imported>Crookandcharlatan minor stuff; if I find some time tomorrow, I'll try and get a "creation of the score" section going |
imported>Crookandcharlatan Well, this was fun. |
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The '''''[[Assassin's Creed III: Liberation]]'' soundtrack''' is a collection of music tracks composed by [[United States|American]] composer [[Winifred Phillips]] and produced by {{Wiki|Winnie Waldron}}. | The '''''[[Assassin's Creed III: Liberation]]'' soundtrack''' is a collection of music tracks composed by [[United States|American]] composer [[Winifred Phillips]] and produced by {{Wiki|Winnie Waldron}}. | ||
==Track listing== | ==Track listing== | ||
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#Society Suite in 4 Movements - 7:16 | #Society Suite in 4 Movements - 7:16 | ||
#Ride to Oblivion - 2:12 | #Ride to Oblivion - 2:12 | ||
#Mayan Labyrinth - 2:04 | #[[Mayans|Mayan]] Labyrinth - 2:04 | ||
#Chasing Freedom - 2:19 | #Chasing Freedom - 2:19 | ||
#The Hunt - 2:13 | #The Hunt - 2:13 | ||
#Bayou Fortress - 2:00 | #Bayou [[Fort Saint-Jean|Fortress]] - 2:00 | ||
#Safe Harbor - 2:07 | #Safe Harbor - 2:07 | ||
#Shanty Town - 2:01 | #Shanty Town - 2:01 | ||
#Deliverance - 2:27 | #Deliverance - 2:27 | ||
#Winter in the North - 2:04 | #Winter in the North - 2:04 | ||
#The Cathedral Grounds - 2:05 | #The [[Saint Louis Cathedral|Cathedral]] Grounds - 2:05 | ||
#[[Animus]] - 2:27 | #[[Animus]] - 2:27 | ||
#In the Bayou - 2:23 | #In the Bayou - 2:23 | ||
| Line 49: | Line 49: | ||
#In the Service of [[Humans|Humanity]] - 3:11 | #In the Service of [[Humans|Humanity]] - 3:11 | ||
#Virtual Reality Room - 3:26 | #Virtual Reality Room - 3:26 | ||
==Creation of the score== | |||
'''General''' - In composing the score for ''Assassin's Creed III: Liberation'', Winifred Phillips considered both the setting and the protagonist, Aveline de Grandpré, as main inspirations. As the daughter of a [[France|French]] aristocrat and an [[Africa]]n [[Slavery|slave]], Aveline possessed strong contrasting cultural influences. The French style focused on Baroque string orchestra with an emphasis on the refined and sophisticated style of this genre, while the African style was embodied by complex and intricate percussion, authentic African vocals and the bright and vivid chords and melodies of African musical structure. In crafting the game's score, Phillips blended these music styles and also introduced some musical elements from folk songs.<ref name="Youtube">[https://www.youtube.com/watch?v=-CS3Nc2qFOo Youtube - ''Assassin's Creed Liberation: How to Write Thematic Music for Games'']</ref> | |||
'''Aveline''' - With the protagonist navigating multiple distinct social spheres, all of which suggest particular choices in musical instrumentation and style, the score needed to reflect that Aveline's inner world was very much a combination of all of these layers. As Aveline lost her mother at an early age, some of the tracks expressly permeate a sense of melancholy. At the same time, she is fiercely opposed to slavery and the oppression of the occupying [[Spain|Spanish]] forces. To strike a balance between these two aspects, Phillips used a soprano to communicate Aveline's vulnerability and gentleness, which was juxtaposed against the more aggressive elements of the musical score.<ref name="Kotaku">[http://kotaku.com/5960996/the-assassins-creed-iii-liberation-soundtrack-is-a-stealthy-success Kotaku - ''The Assassin's Creed III: Liberation Soundtrack is a Stealthy Success]</ref> As much of the storyline revolves around the mystery of the [[Madeleine de L'Isle|Company Man]]'s identity, Aveline's theme is also associated with yearning, questioning and looking for answers.<ref name="Youtube"/> | |||
'''Louisiana Bayou''' - For the bayou, Phillips largely focused on African percussion, using instruments such as dunun drums, the balafon, wooden flutes and rice shakers, making the location feel as though it was infused with African culture.<ref name="Youtube"/> | |||
'''Mayan ruins''' - Mayan civilization possesses a very different cultural foundation from 18th century [[New Orleans]], making for a change in musical instruments. For these soundtracks, Phillips used instruments including the Mesoamerican ocarina, the rainstick, hollow log drums and shell shakers.<ref name="Youtube"/> | |||
'''Sci-fi elements''' - As in previous entries in the franchise, a modern element was present in the soundtrack to reference the technological marvel of the Animus, usually in the form of synths and contemporary rhythms.<ref name="Youtube"/> Phillips also associated the reliving of memories with visions, which she introduced into some of the tracks via floating ambient synths and unsettling musical effects. She believed that, in this way, "the instruments that typify the New Orleans regional sound have the potential to drift to the surface of the ambient soundscape and make themselves known, like hazy images in a dream".<ref name="IGN">[http://www.ign.com/articles/2012/12/17/the-music-behind-assassins-creed-iii-liberation?page=2 IGN - ''The Music Behind Assassin's Creed III: Liberation'']</ref> | |||
==Trivia== | |||
*Samples of the tracks were released on a [[France|French]] website before the release of the game.<ref>[http://world.idolweb.fr/ubisoft-music/winifred-phillips/assassins-creed-3-liberation-original-game-soundtrack/3700551741663.html ''Assassin's Creed III: Liberation'' soundtrack samples]</ref> | |||
==References== | ==References== | ||
Revision as of 16:30, 27 October 2014
| Assassin's Creed III: Liberation (Original Game Soundtrack) | |
|---|---|
| |
| Composer | Winifred Phillips |
| Number of discs | 1 |
| Number of tracks | 26 |
| Total playtime | 1:08:20 |
| Media type | Soundtrack |
The Assassin's Creed III: Liberation soundtrack is a collection of music tracks composed by American composer Winifred Phillips and produced by Winnie Waldron.
Track listing
- Liberation Main Theme - 2:01
- Stealth - 2:11
- Virtual Pursuit - 2:12
- The Docks - 2:02
- Abstergo Ops - 3:43
- Secrets of the Bayou - 2:02
- Poverty - 2:10
- Aveline's Escape - 3:36
- Society Suite in 4 Movements - 7:16
- Ride to Oblivion - 2:12
- Mayan Labyrinth - 2:04
- Chasing Freedom - 2:19
- The Hunt - 2:13
- Bayou Fortress - 2:00
- Safe Harbor - 2:07
- Shanty Town - 2:01
- Deliverance - 2:27
- Winter in the North - 2:04
- The Cathedral Grounds - 2:05
- Animus - 2:27
- In the Bayou - 2:23
- Mayan Ruins - 2:03
- River of the Mayans - 2:35
- Agate's Power - 3:26
- In the Service of Humanity - 3:11
- Virtual Reality Room - 3:26
Creation of the score
General - In composing the score for Assassin's Creed III: Liberation, Winifred Phillips considered both the setting and the protagonist, Aveline de Grandpré, as main inspirations. As the daughter of a French aristocrat and an African slave, Aveline possessed strong contrasting cultural influences. The French style focused on Baroque string orchestra with an emphasis on the refined and sophisticated style of this genre, while the African style was embodied by complex and intricate percussion, authentic African vocals and the bright and vivid chords and melodies of African musical structure. In crafting the game's score, Phillips blended these music styles and also introduced some musical elements from folk songs.[1]
Aveline - With the protagonist navigating multiple distinct social spheres, all of which suggest particular choices in musical instrumentation and style, the score needed to reflect that Aveline's inner world was very much a combination of all of these layers. As Aveline lost her mother at an early age, some of the tracks expressly permeate a sense of melancholy. At the same time, she is fiercely opposed to slavery and the oppression of the occupying Spanish forces. To strike a balance between these two aspects, Phillips used a soprano to communicate Aveline's vulnerability and gentleness, which was juxtaposed against the more aggressive elements of the musical score.[2] As much of the storyline revolves around the mystery of the Company Man's identity, Aveline's theme is also associated with yearning, questioning and looking for answers.[1]
Louisiana Bayou - For the bayou, Phillips largely focused on African percussion, using instruments such as dunun drums, the balafon, wooden flutes and rice shakers, making the location feel as though it was infused with African culture.[1]
Mayan ruins - Mayan civilization possesses a very different cultural foundation from 18th century New Orleans, making for a change in musical instruments. For these soundtracks, Phillips used instruments including the Mesoamerican ocarina, the rainstick, hollow log drums and shell shakers.[1]
Sci-fi elements - As in previous entries in the franchise, a modern element was present in the soundtrack to reference the technological marvel of the Animus, usually in the form of synths and contemporary rhythms.[1] Phillips also associated the reliving of memories with visions, which she introduced into some of the tracks via floating ambient synths and unsettling musical effects. She believed that, in this way, "the instruments that typify the New Orleans regional sound have the potential to drift to the surface of the ambient soundscape and make themselves known, like hazy images in a dream".[3]
