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{{Era|AC2|RW|Featured}}
{{SatAM|character}}
{{WP-REAL}}
{{Character
{{Quote|I did not choose this path. It was chosen for me. At first, I thought vengeance would be easy. For thirty years I've lived in the shadows, visited death upon those who deserved it, and vanished like the wind. I don't know who started this conspiracy, but I know who will end it. My name is Ezio Auditore da Firenze. Like my father before me, I am an Assassin.|Ezio Auditore da Firenze, ''Assassin's Creed II'' Launch Trailer.}}
|title = Stupid Squirrel Whore
{{Game Infobox
|image = [[File:AGGH.png]]
|name = Assassin's Creed II
|caption = Princess Sally
|image = AC2coverHighRes.jpg
|first = "[[Heads or Tails]]"
|Developer = Ubisoft Montreal, Ubisoft Singapore
|games = ''[[Sonic Spinball]]'' {{C|cameo}}
|Publisher = [[Ubisoft]]
|media = ''[[Sonic Live in Sydney]]''
|US Date Released = November 17, 2009 (PS3, 360), March 9, 2010 (PC)
|realcreator = [[DiC Entertainment|DiC]]
|UK Date Released = November 20, 2009 (PS3, 360), March 6, 2010 (PC)
|artist = [[Ken Kinoshita]]
|Genre = Historic Action-Adventure
|englishactor = *Sir Douchebag of the Squire of Nuts
|Game modes = Single-player
|age = Not legal yet son
|ESRB = M (Mature)
|nickname = *Sal
|Platform = PC, Mac, PlayStation 3, Xbox 360
*Aunt Sally {{C|by [[Miles "Tails" Prower (SatAM)|Tails]]}}
|Media = DVD, Blu-ray Disc, Direct Download
*Bean {{C|by [[King (SatAM)|the King]]}}
|Website = http://assassinscreed.uk.ubi.com/assassins-creed-2/#/home/}}
*Alicia
'''''Assassin's Creed II''''' is a 2009 video game developed by [[Ubisoft]] [[Montreal]] and published by Ubisoft. It was released on November 17, 2009 (US), November 19, 2009 (AU) and November 20, 2009 (worldwide) on PlayStation 3 and Xbox 360. The PC version was released on March 6, 2010 (UK) and March 9, 2010 (US).
|family = THIS DICK
|species = Whore
|gender = Female
|fur color = Tan, light brown
|hair color = Dark auburn
|eye color = The color of sonics dick
|attire = *Sleeveless blue vest
*Knee-high blue boots
|alignment = suck sonics dick plz
|affiliation = *Sonic's Dick
*Kingdom of Acorn's nUTS
*[[Freedom Fighters (SatAM)|Freedom Fighters]]
|likes = *Sonic's Chili Dog Dick
|dislikes = when people decide that she shouldnt be ultimate power
|skills = * IM A FUCKING PRINCESS OF ACORNS OBEY ME PEASENTS}}
'''Princess Sally''' is a main character in the ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'' television series. She is the daughter of [[King (SatAM)|the King]] and the heir to the throne as the future ruler of [[Mobius#SatAM|Mobius]]. When [[Doctor Robotnik (SatAM)|Dr. Robotnik]] rose to power, Sally and the other children were send to [[Knothole Village]] for safety. Here, she became one of the [[Freedom Fighters (SatAM)|Knothole Freedom Fighters]] and worked together with her friend over the next ten years at overthrowing Robotnik's tyranny.  


A direct sequel to ''[[Assassin's Creed]]'', the game focuses again on [[Desmond Miles]] after he escapes from [[Abstergo Industries]] with the help of employee [[Lucy Stillman]]. In an attempt to thwart Abstergo and the modern-day [[Templars]], Desmond uses a new [[Animus]] to relive the genetic memories of his ancestor, [[Ezio Auditore da Firenze]], who lived in [[Italy]] during the [[Renaissance]]. The player controls Desmond to a degree, but primarily Ezio, who becomes an Assassin after his family is betrayed. While controlling Ezio, the player can explore renditions of major Italian regions and cities through a mixture of action, stealth, and economic gameplay.
==Concept and Creation==
[[File:Freedom team Acorn.jpg|thumb|left|150px|Princess Acorn from a [[Early Sonic the Hedgehog Cartoon|scrapped Sonic cartoon]].]]
An early design of Sally were featured in an article in [[Sonic the Poster Mag Issue 1|''Sonic the Poster Mag'' #1]] that announced [[Early Sonic the Hedgehog Cartoon|a new animated series]] starring Sonic the Hedgehog. Within the four pages of plot synopsis and concept art, a group of screen shots that greatly differ from the rest appear without explanation. These screen shots include a character named "Princess Acorn", a Mobian (presumably a squirrel) with yellow fur and blond hair wearing a red dress. She shows up alongside characters that have since been featured in ''Sonic the Comic''. This character, however, shares few similarities with Sally's final appearance.


On November 16, 2010, a follow-up in the form of ''[[Assassin's Creed: Brotherhood]]'' was released, expanding on both Ezio's life and the modern day storyline.
==History==
Sally was born into the Royal Family and was the heir to the throne. Becoming overwhelmed with these responsibilities left her isolated and sheltered from the outside. She befriended [[Sonic the Hedgehog (SatAM)|Sonic the Hedgehog]] during an arranged play date by Sonic's [[Sir Charles Hedgehog (SatAM)|Uncle Chuck]].


==Gameplay==
Following [[Doctor Robotnik (SatAM)|Dr. Robotnik]]'s coup, Sally and the other children escaped Robotnik's force by fleeing to [[Knothole Village]], but her father was imprisoned by Dr. Robotnik. While living in Knothole, Sally became one of the village's [[Freedom Fighters]], serving as the group's strategist and de facto leader. She also became the surrogate aunt of [[Miles "Tails" Prower (SatAM)|Tails]] where she becomes overprotective of his safety. Over the next ten years, she and her friends then worked together to fight back and overthrow Robotnik's rule.
''Assassin's Creed II'' is similar to its predecessor in many ways. The game is non-linear, and can be considered a "sandbox" type of game due to the player's ability to freely roam the generated renditions of Italy. The Animus is replaced with the Animus 2.0, which, unlike the first, possesses an in-game [[database]] with historical information about encountered landmarks, characters, services, and [[glyphs]].


[[Eagle Vision]] has been updated to allow for third-person view, which can be used while Ezio is moving. A young version of [[Leonardo da Vinci]] is also included in the game and translates [[Altaïr Ibn-La'Ahad's Codex|Codex pages]] left behind by [[Altaïr Ibn-La'Ahad]], allowing for new weapons and upgrades. Other weapons, such as swords, daggers and maces can also be purchased throughout the game due to the [[economic system]]. Navigation has also been altered for the better in that [[swimming]] is now possible, alongside using [[gondola]]s and riding [[horses]], as well as Leonardo further contributing to gameplay with the inclusion of his [[Flying Machine|flying machine]] in one of the game's missions.
==Personality==
Sally is smart, confident, deliberate, and mature. She is likewise strong-minded, logical and focused, preferring to plan ahead of situations, while having a loving devotion to her people and friends. Her attitude stems from childhood due to a strict upbringing of learning etiquette, royal studies, and the family credo. Most of the time, she prides herself on her intellect and leadership skills. Whenever she feels stressed out, she consults Bunnie to balance her frustrations.


[[File:ACoP 12 v.png|thumb|250px|left|A new economic system allows the player to profit from city renovations and upgrades]]
Sally's friendship with Sonic is a conflicting one, since Sonic antagonizes Sally due to her "slowness" while she tries to improve his mannerisms. Sonic was often an endless source of neuroses for Sally, who could be very sardonic and confrontational with his impulsive attitude contrasting her extremely meticulous and no nonsense one. In the first season, this was sometimes played against her, leading her to self righteously rival Sonic's planning and sometimes cause problems in her bull headedness. Her personality is calmed a little in the Second Season however, where she is usually portrayed as more level headed and tactful than he is, and often required to bail him out when his recklessness gets him into trouble. Despite their constant bickering, however, they do best as a team.  
In [[Monteriggioni]], the [[House of Auditore|Auditore family]]'s [[Villa Auditore|villa]] acts as Ezio's primary headquarters throughout the game, and a new economic system allows for the property to be upgraded and enhanced, creating income for Ezio at twenty minute intervals. As shops within Monteriggioni are renovated and upgraded, Ezio receives discounts on the particular goods that are sold, and income is also affected by the purchase of paintings, armor and weapon sets, along with the collections of various items. Such items are displayed throughout the villa as they are accumulated, and Ezio's personal room is updated with portraits of his assassinations as the game progresses.


The combat system for the game has been updated and allows for further options, including disarming opponents. There are also more methods of hiding, such as diving underwater to break an enemy's line of sight while swimming, along with the blending mechanic being improved to allow Ezio to cloak himself with any group of individuals, rather than [[Scholars|specific people]]. Further along the game, Ezio is capable of learning new methods of assassination, such as ambushing individuals when hiding in haystacks or pulling individuals off buildings to fall to their deaths. Accompanying this, there are several new types of enemies, some more [[Agile guards|agile]] or [[Brutes|stronger]] than others. As well as this, Ezio can use smoke bombs and hire groups of [[thieves]], [[courtesans]], or [[mercenaries]] to aid him in covering his tracks and avoiding contact with [[guards]]. Health in the game is measured via [[synchronization]], and minor wounds will heal automatically over time, while major wounds must be healed by side-street [[doctors]] or with medicine purchased from them.
In spite of being a princess and proud of her title and heritage, Sally is very down-to-Earth and dislikes being treated any differently from the rest of her friends.


One new feature includes a new system known as [[Social Stealth#Notoriety System|notoriety]], which, depending on his behavior, current location, and current mission, Ezio will become more recognizable by citizens of the city, specifically guards. When the notoriety icon is empty, Ezio is known as "incognito" and may travel through the city as he pleases. As the player behaves in more "socially unacceptable" ways or due to the consequences of a particular mission, Ezio will become more noticeable by the guards and more likely to be pursued by them. Notoriety can be decreased by bribing city [[heralds]], assassinating corrupt city [[officials]], and removing [[wanted posters]]. The level of notoriety is set within each city, so that while Ezio may be completely unknown in some cities, he may be infamous in others.
==Trivia==
*Sally's middle name is Alicia.<ref>''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'', "[[Blast to the Past, Part 1]]".</ref>
*In the pilot episode of ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'' TV series, "[[Heads or Tails]]", Sally had pink fur with brown hair, much like her [[Sally Acorn|Archie Comics counterpart]] had in the early issues of the ''[[Sonic the Hedgehog (comic series)|Sonic the Hedgehog]]'' comic book series. In the following episodes, however, Sally was designed to have brown and tan fur and dark auburn hair. This design for Sally was eventually adapted into the comic books as well.
*In the English-language manual of ''[[Sonic the Hedgehog CD]]'' for the Sega CD, [[Amy Rose]] is credited as Princess Sally, in an attempt to support the ''Sonic the Hedgehog'' TV series (though the PC version and all later games called her Amy).
*In Japan, Sally was known by both her real name and a nickname of hers called "Ricki". This never made its way to America.{{citation needed}}
*Sally appears as a main character in ''[[Sonic Live in Sydney]]''.
*[[Tiara]] of ''[[Sonic X-treme]]'' shares a similar appearance with Sally. [[Christian Senn]] claims that he did not intend for Tiara to look similar when he designed her.{{citation needed}}
* Interestingly, Sally's last name of Acorn in merchandise such as the comic series is never mentioned in the show itself, though is referred to in the show's bible.


Like its predecessor, the game features the same ability to climb buildings and perform [[Leap of Faith|Leaps of Faith]] into haystacks and carts of soft materials, including herb and spice carts. Climbing has been updated to allow Ezio the opportunity to learn to [[Freerunning#Vertical movement|leap while climbing]], allowing him to reach higher positions previously unavailable.
==Gallery==
===Artwork===
{{Gallery start}}
<gallery>
SallyAcorn(SatAM)modelsheet.jpg|Concept artwork
Sally.png|Sally's early design from the animated series.
SegaWorldSydneySally.png|Artwork of Sally from [[SegaWorld Sydney]].
Sally(SatAM)artwork.jpg
HowtodrawSally.jpg
SallyAcornpilotmodelsheet.jpg|Sally's modern design compared with her pilot design
EarlySonicCartoon SalesCard front.png|Early version of Sally during production
sallyacornearlydesign.jpg|Concept art depicting a more human-like Princess Sally
sallyacornearlydesign2.jpg|Some more design suggestions
</gallery>
{{Gallery end}}


[[File:Nightcap 3.png|thumb|250px|Ezio scaling a building in Florence as represented in the memory, [[Nightcap]].]]
===Screenshots===
A day and night cycle has been added to the game, which the player can notice via the sun rising and setting throughout gameplay. In addition, specific missions and game events occur at certain times in the day or night.
{{Gallery start}}
 
<gallery>
Due to complaints of some of the missions in the original game, ''Assassin's Creed II'''s mission system has been expanded and structured a little differently. There are approximately 200 missions in the entire game with roughly half of them being relevant to the primary storyline. Side quests include the location and search of [[Assassin Tombs|hidden areas]] which upon exploration and successful completion will reward Ezio with [[Assassin Seals|seals]] of past Assassins. On the full collection of the six seals, Ezio will be allowed to claim the mighty [[armor of Altaïr]].
Sally in Heads or tails.png|Sally in the pilot episode, "[[Heads or Tails]]"
sallybored.jpg
SatAM-SonicAndSally.jpg
Sonicandsally.jpg|Sonic and Sally kissing
Sally Acorn -Present and Past Versions- (Blast from the Past).png|Sally and her past self
ladies week- sally acorn.jpg
</gallery>
{{Gallery end}}


The game also possesses a system mildly similar to the "glitches" from ''Assassin's Creed'', where pressing a specific button during a cutscene will produce specific changes and actions within the scene.
==See also==
 
*[[Sally Acorn]]
==Synopsis==
*[[Ricky]]
===Plot===
The game begins with Desmond giving a brief monologue about the events of the first game and his current predicament. A few hours after the events of ''Assassin's Creed'', in the year 2012, Desmond Miles touches upon how he was held prisoner by the modern-day Knights Templar, Abstergo Industries, and was being forced to relive the [[Genetic memory|genetic memories]] of his ancestor, Altaïr Ibn-La'Ahad, in order to aid Abstergo in discovering the location of artifacts known collectively as the "[[Pieces of Eden]]".
 
Due to the "[[Bleeding Effect]]", Desmond has gained "Eagle Vision," enabling him to see a variety of [[Cryptic Messages|messages and symbols]] written in blood on his bedroom wall by its former occupant, known only as "[[Clay Kaczmarek|Subject 16]]". While staring at the message, former employee and researcher of Abstergo, Lucy Stillman, arrives, covered in blood, and frees Desmond from the room. He then re-enters the Animus briefly and watches the birth of Ezio Auditore da Firenze, as she makes a copy of the files located within the machine. The two then escape after a brief scuffle with the company's security guards and arrive at a [[Rome hideout|warehouse]] in which Lucy and two other modern day Assassins, [[Shaun Hastings]] and [[Rebecca Crane]], have set up their own base of operations, complete with their own version of an Animus.
 
[[File:AC2 Desmond Animus Hideout.png|thumb|250px|Desmond enters the Animus 2.0 to access Ezio’s memories]]
Desmond is asked by Lucy to enter their version of the Animus and relive the genetic memory of his ancestor Ezio Auditore da Firenze, in order to continue the search for the remaining Pieces of Eden before Abstergo locates them. Due to the number in the Assassin Order seriously dwindling, Lucy informs Desmond that she intends to train Desmond in the various skills needed to become an Assassin by exploiting the Bleeding Effect and having Desmond absorb Ezio's abilities.
 
Ezio, living in Italy during the Renaissance, is approximately 17 when he discovers that his family was betrayed by a [[Uberto Alberti|close friend]] of his [[Giovanni Auditore da Firenze|father]]'s in the midst of a political coup d'état. Ezio's father's final instructions lead him to a hidden room in the family home with a chest containing the clothing and weapons of an Assassin. Ezio is ultimately unable to save his [[Federico Auditore da Firenze|two]] [[Petruccio Auditore da Firenze|brothers]] and father from the betrayer and all three are falsely convicted of treason and hanged.
 
After evacuating their [[Palazzo Auditore|home]] and sharing a brief accommodation with the family's [[Annetta|housemaid]]'s [[Paola|sister]], who teaches Ezio some survival techniques, he brings his panicked [[Claudia Auditore da Firenze|sister]] and muted [[Maria Auditore da Firenze|mother]] to the family's countryside villa, where they are given shelter by Ezio's uncle [[Mario Auditore|Mario]], who begins training Ezio to become an Assassin. Mario also provides information and leads on the conspirators involved in his family's betrayal, which becomes a trail stretching from [[Florence]] to [[San Gimignano]], [[Forlì]], [[Venice]], and eventually the Vatican.
 
During his travels, Ezio befriends several citizens of Italy who aid him in his pursuit for revenge, including a young Leonardo da Vinci, who translates and decodes pages of Altaïr's Codex, enabling Ezio to gain new weapons and assassination skills. Ezio begins slowly locating and assassinating the conspirators involved, and is ultimately able to identify [[Rodrigo Borgia]] as the overall leader, whose main goal is to bring down the [[House of Medici|Medici]] family and take control of various portions of Italy.
 
[[File:Play along 9.png|thumb|250px|left|Assassins meet with Ezio to officially induct him into the Order]]
Ezio tracks Rodrigo to Venice and discovers that he has obtained a Piece of Eden known as the "[[Ezio's Apple of Eden|Apple]]," a similar artifact to one that Altaïr possessed almost three centuries prior. Rodrigo has been researching the knowledge surrounding the Pieces of Eden extensively and believes himself to be a prophet named in the documentation of the artifacts, which would ultimately lead him and other Templars to a location known as "[[Temples|The Vault]]", which is believed to contain powerful information and more Pieces of Eden.
 
Ezio and Rodrigo duel and when Ezio gains the upper hand, guards appear and begin to move the fight into the favor of Rodrigo. The allies that Ezio has made over the years arrive shortly after and they defeat Rodrigo, who flees for fear of his life, leaving the Apple behind. These allies and friends of Ezio finally reveal their common trait – that they are all members of the Assassins, including the great [[Niccolò Machiavelli]]. They [[Initiation into the Assassin Order|induct]] Ezio into the Order, informing him that they believe him to be the actual prophet who will lead the Assassins, not the Templars, to the Vault.
 
[[File:AC2 Desmond Warehouse Freerunning.png|thumb|250px|Desmond successfully assimilates Ezio's free running abilities]]
Desmond takes short breaks from the Animus, and during one he is tested by Lucy to see if the Bleeding Effect has been working. Desmond is able to demonstrate all of Ezio's skills, indicating that he has absorbed years worth of abilities in only a matter of hours. During this break, however, Desmond suffers a strange hallucination which returns him to the body of Altaïr in [[Acre]]. During the memory, Altaïr makes love to [[Maria Thorpe]], an ex-Templar, and Desmond is confused to find that after Altaïr leaves, the memory [[Sef Ibn-La'Ahad|stays behind]] with Maria.
 
Throughout the genetic memories as Ezio, Desmond discovers multiple glyphs placed on various landmarks that are only visible to someone using the Animus. The glyphs are found to be the same ones drawn on Desmond's bedroom wall in Abstergo, and analysis reveals that they contain computer code, hidden within the Animus. It is ultimately discovered that Subject 16 hacked the Animus and placed the glyphs within the memories himself, which were carried over to the new Animus when Lucy loaded the information she had recovered at Abstergo. Each glyph contained a great number of historical artworks, photographs, and messages, past and present, implicating a great number of prominent events and figures with the Templars and Pieces of Eden. Each also contained a puzzle of some sort which, when solved, contained clips of a larger video. The clips, however, are short and out of sequence. After locating and solving all twenty glyphs, [[The Truth|a video is revealed]].
 
The video begins with the Abstergo logo shown above the title, "Subject 16, Session 12, Classified Date B.C.E." The video follows a man and woman, who call each other by the names of "[[Adam]]" and "[[Eve]]", running through a strangely modern and futuristic world, apparently being chased by someone or something. They pass through a complex where workers are busy building more Pieces of Eden and climb to the roof. Eve holds up the Apple and the video suddenly ends with a flash of binary code that translates to "[[Eden]]".
 
Desmond returns to the Animus and the team finds that many of the following memories are corrupted. They are able to begin again but only years after the fight between the Assassins and Rodrigo. The memories restart in 1499 and the team discovers that the latter gained influence and power in the Catholic Church, ultimately becoming Pope Alexander VI. Ezio and his allies have searched long and hard and collected all thirty pages of the Codex, discovering through it that the Vault lies in Rome, specifically underneath the Vatican. They realize that the [[Staves of Eden|Papal Staff]] is another Piece of Eden and Rodrigo is hoping to use it to achieve access to the Vault.
 
Ezio travels to the Vatican and attempts to assassinate Rodrigo, who uses the Staff against Ezio, who retaliates with the Apple. During the ensuing battle, Ezio is stabbed and Rodrigo escapes with both Pieces of Eden. Ezio then chases after him and finds Rodrigo trying to open the Vault in vain. The two fight once more and Rodrigo finally falls. However, Ezio refuses to kill him, insisting he has killed enough in his life and the continued deaths will not reverse the fate of his family.
 
[[File:IBAL 16.png|thumb|250px|left|Ezio enters the Vault to find a message for his descendant]]
Ezio proves himself to be the Prophet when in his hands, the Apple and Staff open the Vault. Inside the Vault, he finds not Pieces of Eden but an empty room and a holographic figure named [[Minerva]]. She claims that she brought Ezio to her so that almost six hundred years later, Desmond and his allies would hear her words through the Animus.
 
Minerva explains that she and her race were part of an [[First Civilization|advanced society]] that settled on Earth before a [[Toba catastrophe|celestial event]] destroyed most of the life on Earth. Before the disaster that befell them, the members of her species created [[humans]] and used them as a race for workforce. However, humanity rebelled against their creators and [[Human-First Civilization War|initated a long-spanning war]]. Ultimately, the humans seemingly won, but then the catastrophe occurred, wiping out many humans and the precursor race. Of those remaining, the two specied worked to recreate the world, before the advanced race sealed themselves in temples around the world, hoping to prevent the same disaster that had destroyed most of their kind from happening once again. As Minerva finishes, she speaks to Desmond by name and informs him that she has done all she needs to and that the rest remains up to him and his allies.
 
The memory ends and Desmond awakens in the present to find that Abstergo has located and begun attacking the Assassins as Shaun and Rebecca pull him out of the Animus. Desmond is given a [[Hidden Blade]] by Lucy and the two run downstairs to stop the guards as Shaun and Rebecca pack up their equipment. With the skills he absorbed from Ezio, Desmond is able to dispatch the forces that have been sent against them and he discovers [[Warren Vidic]] standing in the back of a truck. He sarcastically tells Desmond to enjoy his temporary victory and the truck drives away. From there, Shaun and Rebecca finish gathering the equipment and Lucy assures Desmond that Vidic will get what he deserves.
 
The group vacates the hideout and attempts to find a new safehouse, where, according to Lucy, they should be safe for some time. As they drive, Lucy prepares to review the tapes of Desmond's latest session, noting how the situation has escalated dramatically and how Minerva's words proved everything she was afraid of. She theorizes that Minerva was discussing the Earth's geomagnetic reversal, which could have detrimental effects on the planet. Rebecca prepares the Animus for Desmond to re-enter as Lucy speculates there may be more to discover in his memories.
 
===Cast===
*[[Roger Craig Smith]] as Ezio Auditore da Firenze
*[[Kristen Bell]] as Lucy Stillman
*[[Nolan North]] as Desmond Miles
*[[Fred Tatasciore]] as Mario Auditore
*[[Carlos Ferro]] as Leonardo da Vinci
*[[Manuel Tadros]] as Rodrigo Borgia
*[[Romano Orzari]] as Giovanni Auditore da Firenze
*[[Ellen David]] as Maria Auditore da Firenze
*[[Claudia Ferri]] as Paola
*[[Angela Galuppo]] as Claudia Auditore da Firenze
*[[Elias Toufexis]] as Federico Auditore da Firenze
*[[Carlo Mestroni]] as [[Antonio de Magianis]]
*[[Lita Tresierra]] as [[Rosa]]
*[[Michel Perron]] as Uberto Alberti
*[[Roc LaFortune]] as [[Carlo Grimaldi]]
*[[Alex Ivanovici]] as [[Lorenzo de' Medici]], a.k.a "Il Magnifico", and [[Bartolomeo d'Alviano]]
*[[Arthur Grosser]] as [[Jacopo de' Pazzi]]
*[[Arthur Holden]] as [[Emilio Barbarigo]]
*[[Danny Wallace]] as Shaun Hastings
*[[Eliza Jane Schneider]] as Rebecca Crane
*[[Cam Clarke]] as Clay Kaczmarek, a.k.a. "Subject 16"
*[[Harry Standjofski]] as [[Silvio Barbarigo]], a.k.a. "Il Rosso"
*[[Tony Robinow]] as [[Marco Barbarigo]]
*[[Vito DeFilippo]] as [[La Volpe|Gilberto]], a.k.a. "La Volpe"
*[[Yuri Lowenthal]] as [[Vieri de' Pazzi]]
*[[Andreas Apergis]] as [[Francesco de' Pazzi]] and [[Checco Orsi]]
*[[Margaret Easley]] as Minerva
*[[Nadia Verrucci]] as [[Teodora Contanto]]
*Anne-Marie Baron as Annetta
*[[Cristina Rosato]] as [[Caterina Sforza]]
*[[Shawn Baichoo]] as Niccolò Machiavelli and [[Antonio Maffei]]
*[[Amber Goldfarb|Amber Mullin]] as [[Cristina Vespucci]]
*[[Philip Proctor|Phil Proctor]] as Warren Vidic
 
==Development==
{{Video game requirements
|collapse = collapsed
|useminandrec = yes
|platform1 = Windows
|os1 = XP, Vista or Windows 7, Mac OS X
|cpu1 = Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.4 GHz
|cpu1rec = Intel Core 2 Duo E6700 2.6 GHz or AMD Athlon 64 X2 6000+ or better
|memory1 = 1 GB for XP<br />2 GB for Vista or Windows 7
|gpu1 = 256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higher
|gpu1rec = GeForce 8800 GT or ATI Radeon HD 4700 or better (512 MB)
|sound1 = DirectX 9.0–compliant sound card
|sound1rec = 5.1 sound card
|network1 = Non-constant Internet connection: Broadband connection with 128 kbps upstream or faster.
|hdspace1 = 8 GB}}
On January 22, 2008, it was confirmed by Ubisoft that ''Assassin's Creed II'' was in production, but no details were revealed. A promotional video was released by Ubisoft on April 6 showing a map of Italy, some Hidden Blade designs and Leonardo da Vinci's flying machine on a scroll. On the official site after the teaser was viewed, a symbol was given to print and show in front of a webcam. Doing this would unlock a picture displayed on the site. 4 of the 5 symbols had been given by Ubisoft, and the other was found by a fan.
 
Later, on April 10, Game Informer magazine released details on the game, as well as pictures of Ezio. There were about 240 team members, some of which were sent to Italy, traveling through Venice, Florence, Tuscany, and Rome. ScrewAttack also released a video with some of the pictures from the magazine. In early May, Ubisoft had stated that they were putting full emphasis on the game and that 450 team members were now working on the title. 75% of the original developers for the original game were now working on the second.
 
==Editions==
<tabber>
White Edition=
[[File:Cat acwhitecontent.jpg|right|250px|White Edition]]
*A copy of ''Assassin's Creed II''.
*Ezio Auditore da Firenze figurine.
*Collectible white packaging.
*Bonus in-game playable content, [[Basilica di Santa Maria Gloriosa dei Frari|Santa Maria dei Frari]].
 
This version was only available in parts of Europe, as well as Australia.<ref>[http://www.ebgames.com.au/xbox/product.cfm?id=14735&refer=productsearch|http://www.ebgames.com.au/xbox/product.cfm?id=14735&refer=productsearch]</ref> Also, this version was sold in South Korea as a limited pre-order edition from December 10 through December 15 only for the PS3 console.<ref>[http://www.scek.co.kr/cyber/press_read.asp?sid=16263&page=1|http://www.scek.co.kr/cyber/press_read.asp?sid=16263&page=1]</ref>
<br clear="all">
|-|
Black Edition=
[[File:UK Black Edition AC2 xbox360.jpg|right|250px|Black Edition]]
*A copy of ''Assassin's Creed II''.
*"Master Assassin" Ezio Auditore da Firenze upgrade figurine with black collector's box.
*3 in-game bonus missions, allowing Ezio to explore the following:
**[[Palazzo Medici]] in Florence.
**Santa Maria dei Frari in Venice.
**[[Arsenale di Venezia|Arsenal Shipyard]] in Venice.
*"Conspiracy book": A book from the developers of the game, describing the development and the storyline (with extra commentary on the "conspiracy"). 64 pages, hardcover, "leather style".
*DVD with all the videos, behind-the-scene interviews and "e-goodies" about Assassin's Creed II, and game soundtrack by [[Jesper Kyd]] (BAFTA nominee for "2009 Best Original Score in a Game").
*Black packaging with unique holographic signature.
 
This edition of the game would be made available for the Xbox 360, PlayStation 3, and PC.<ref>[http://pc.gamespy.com/pc/assassins-creed-ii-black-edition/ Gamespy]</ref> It was confirmed for Europe, as well as Australia and certain Asian nations like South Korea.<ref>[http://www.ebgames.com.au/xbox/product.cfm?id=14740&refer=productsearch EBGames Australia]</ref><ref>[http://www.gamemeca.com/news/news_view.html?seq=27&ymd=20091118&page=1&point_ck=&search_ym=&sort_type=&search_text=&send= GameMeca]</ref> However, the 360 version was the only version available.
|-|
The Master Assassin's Edition=
[[File:ACII CELG.jpg|right|250px|The Master Assassin’s Edition]]
*Ezio Auditore da Firenze figurine.
*Artbook: The Art of Assassin's Creed.
*Premium collectible metal case.
*2 in-game bonus missions:
**Palazzo Medici
**Santa Maria dei Frari
*Additional content DVD with the Behind the Scenes of ''Assassin's Creed'' and ''Assassin's Creed II'' soundtrack.
 
This edition could be bought in North America.<ref>[http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75654 http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75654]</ref>
 
Several days before the release of Assassin's Creed II, EBGames Australia offered an unlock code for Palazzo Medici when the normal edition was pre-ordered.
|-|
Deluxe Edition=
[[File:AC2 DE SteamBanner.jpg|right|250px|Steam banner for the Deluxe Edition]]
The Deluxe Edition was a digital edition that could be downloaded through the PlayStation Store and Steam (not confirmed on Xbox Live). It costed US$19.99 both on the PlayStation Store and Steam. In addition, standard editions of the game could be upgraded to Deluxe Edition on Steam for US$4.99.
 
It came with the original game, Sequence 12 and Sequence 13, and 3 bonus missions (Palazzo Medici, Santa Maria dei Frari, and the Arsenal Shipyard).
</tabber>
<tabber>
Special Film Edition=
*A copy of ''Assassin's Creed II''.
*2 in-game bonus missions:
**Palazzo Medici
**Santa Maria dei Frari
*''[[Assassin's Creed: Lineage]]''
*3 comic book lithographies (pages) from the [[Assassin's Creed (comic series)|''Assassin's Creed'' (French comic)]], but in English.
</tabber>
A "Game of the Year Edition" was also released, which contained the full game and all [[Assassin's Creed II downloadable content|downloadable content]].
 
==Inter-connectivity==
The PlayStation 3 version of ''Assassin's Creed II'' has the ability to connect to ''[[Assassin's Creed: Bloodlines]]'' for the PlayStation Portable, and once connected, upgrades could be earned for both games. When a boss was defeated in ''Bloodlines'', their corresponding weapon would be made available in the Villa in ''Assassin's Creed II''. As well as this, extra florins could be earned in ''Assassin's Creed II'' depending on how many Templar Coins were found in ''Bloodlines''.
 
{|width="90%" cellspacing="0" cellpadding="0" border="1" style="text-align:center"
!scope="col" width="30%"|Name
!scope="col" width="30%"|Unlocked by
!scope="col" width="40%"|Description
|-
!Templar Coins
|Collecting Templar Coins throughout [[Cyprus]].
|Converts the Templar Coins into florins.
|-
!Maria Thorpe's Longsword
|Defeat Maria Thorpe.
|N/A
|-
!Fredrick's Hammer
|Defeat [[Fredrick]]
|N/A
|-
!Mace of the Bull
|Defeat [[Moloch]].
|N/A
|-
!Dark Oracle's Bone Dagger
|Defeat [[Dark Oracle]].
|N/A
|-
!Twins Rapier
|Defeat [[Shalim]] and [[Shahar]].
|N/A
|-
!Bouchart's Blade
|Defeat [[Armand Bouchart]].
|N/A
|}
 
==Sequel==
[[File:Assassins Creed brotherhood cover.jpg|thumb|130px|''Assassin's Creed: Brotherhood'' cover]]
Even before the release of ''Assassin's Creed II'', discussion of the details about a possible ''[[Assassin's Creed III]]'' were ongoing.
 
Scriptwriter [[Corey May]] had stated that the developers wished to keep the settings of the games to those that were normally unvisited in most video games. Some postulated settings included the Middle Ages (specifically the time frame of King Arthur) or feudal Japan.<ref>[http://www.gadgetreview.com/2009/10/gaming-rumor-assassins-creed-3-to-be-set-in-feudal-japan.html Assassin's Creed III to be set in Feudal Japan?]</ref><ref>[http://blogs.ign.com/UbiAssassinsCreed/2009/10/22/131037/|UbiAssassinsCreed's Blog]</ref>
 
''Assassin's Creed: Brotherhood'' was released in November 2010. The game was a sequel to the original ''Assassin's Creed II'', but once again featured the genetic memories of Ezio Auditore da Firenze and contained a new online multiplayer mode, explained as a new Abstergo initiative named the [[Animi Training Program]].
 
==Awards==
===Won===
*'''Spike TV Video Game Awards'''
**"''Best Action-Adventure Game''"
*'''IGN Best of 2009'''
**"''Xbox 360 Game of the Year''"
**"''Xbox 360 Best Action Game''"
*'''GameSpot's Best of 2009'''
**"''Best New Character - Ezio Auditore da Firenze''"
**"''Best Xbox 360 Game''"
 
===Nominated===
*'''GameSpot's Best of 2009'''
**"''Best Action/Adventure Game''" - Lost to: ''{{Wiki|Uncharted 2: Among Thieves}}''
**"''Best Story''" - Lost to: ''{{Wiki|Cryostasis: The Sleep of Reason}}''
**"''Best Graphics Technical''" - Lost to: ''Uncharted 2: Among Thieves''
**"''Best Original Music''" - Lost to: ''{{Wiki|Afro Samurai}}''
**"''Best Improved Sequel''" - Lost to: ''{{Wiki|Killzone 2}}''
 
==Trivia==
[[File:Ac2japan.jpg|thumb|155px|Japanese boxart of ''Assassin's Creed II'']]
*During an interview for G4, one of the developers stated that enough time had passed in the break between ''Assassin's Creed'' and ''Assassin's Creed II'', in which Desmond could have relived the memories of Altaïr during ''Assassin's Creed: Bloodlines''.
*Unlike ''Assassin's Creed'', which spanned roughly two months of Altaïr Ibn-La'Ahad's life, ''Assassin's Creed II'' spanned a period of twenty-three years for Ezio Auditore da Firenze.
*Originally on the PC, the game had to be played with a constant internet connection. This was later changed with a patch, then requiring that an internet connection was only needed upon launching the game. The same patch was later released for ''Assassin's Creed: Brotherhood''.
*The ''Assassin's Creed II'' Japanese version had a different box art, and included both of the game's DLCs: the [[Battle of Forlì (DLC)|Battle of Forlì]] and [[Bonfire of the Vanities (DLC)|Bonfire of Vanities]].
*In the E3 trailer for the game, the man who was killed by Ezio was a member of the [[House of Borgia|Borgia family]], evidenced by the Borgia emblem on his glove. He also bore a resemblance to the [[Pariah]], an Animi Avatar in ''Assassin's Creed: Brotherhood''.
*In the E3 trailer, Ezio's second target taunted the Assassin before being killed. However, in the trailer present in the game's main menu, he did not speak to Ezio at all. 
*''Assassin's Creed II'' was later released in the [[Assassin's Creed: Anthology|Assassin's Creed Anthology]] collector's edition box, consisting of the main games in the [[Assassin's Creed (series)|''Assassin's Creed'' series]]. 
*The game was also re-released in a three-part set titled the ''Ezio Trilogy'', which consisted of ''Assassins Creed II, Assassin's Creed: Brotherhood, ''and ''Assassin's Creed: Revelations.''
 
==Videos==
<gallery widths="180" position="center" spacing="small" captionalign="center">
File:Assassins Creed 2 - E3 Trailer|''Assassin's Creed II'' E3 Trailer
File:Assassin's Creed 2 - Launch Trailer|Launch Trailer
File:Assassins Creed II (2) Trailer|Factions Trailer
File:Assassins Creed 2 Assassination Arsenal Trailer HD|Assassination Arsenal Trailer
File:Assassins Creed 2 Ezios Destiny Trailer HD|Ezio's Destiny Trailer
File:Assassin's Creed 2 - Gameplay Trailer|Gameplay Trailer
</gallery>


==References==
==References==
{{Reflist}}
{{Reflist}}
{{AC2}}
{{SatAM Info}}
{{ACSeries}}
[[Category:Assassin's Creed II| ]]
[[Category:Assassin's Creed II| ]]
[[Category:Assassin's Creed series]]
[[Category:Assassin's Creed series]]
[[Category:Real world video games]]
[[Category:Real world video games]]

Revision as of 08:29, 28 June 2014

Template:SatAM Template:Character Princess Sally is a main character in the Sonic the Hedgehog television series. She is the daughter of the King and the heir to the throne as the future ruler of Mobius. When Dr. Robotnik rose to power, Sally and the other children were send to Knothole Village for safety. Here, she became one of the Knothole Freedom Fighters and worked together with her friend over the next ten years at overthrowing Robotnik's tyranny.

Concept and Creation

File:Freedom team Acorn.jpg
Princess Acorn from a scrapped Sonic cartoon.

An early design of Sally were featured in an article in Sonic the Poster Mag #1 that announced a new animated series starring Sonic the Hedgehog. Within the four pages of plot synopsis and concept art, a group of screen shots that greatly differ from the rest appear without explanation. These screen shots include a character named "Princess Acorn", a Mobian (presumably a squirrel) with yellow fur and blond hair wearing a red dress. She shows up alongside characters that have since been featured in Sonic the Comic. This character, however, shares few similarities with Sally's final appearance.

History

Sally was born into the Royal Family and was the heir to the throne. Becoming overwhelmed with these responsibilities left her isolated and sheltered from the outside. She befriended Sonic the Hedgehog during an arranged play date by Sonic's Uncle Chuck.

Following Dr. Robotnik's coup, Sally and the other children escaped Robotnik's force by fleeing to Knothole Village, but her father was imprisoned by Dr. Robotnik. While living in Knothole, Sally became one of the village's Freedom Fighters, serving as the group's strategist and de facto leader. She also became the surrogate aunt of Tails where she becomes overprotective of his safety. Over the next ten years, she and her friends then worked together to fight back and overthrow Robotnik's rule.

Personality

Sally is smart, confident, deliberate, and mature. She is likewise strong-minded, logical and focused, preferring to plan ahead of situations, while having a loving devotion to her people and friends. Her attitude stems from childhood due to a strict upbringing of learning etiquette, royal studies, and the family credo. Most of the time, she prides herself on her intellect and leadership skills. Whenever she feels stressed out, she consults Bunnie to balance her frustrations.

Sally's friendship with Sonic is a conflicting one, since Sonic antagonizes Sally due to her "slowness" while she tries to improve his mannerisms. Sonic was often an endless source of neuroses for Sally, who could be very sardonic and confrontational with his impulsive attitude contrasting her extremely meticulous and no nonsense one. In the first season, this was sometimes played against her, leading her to self righteously rival Sonic's planning and sometimes cause problems in her bull headedness. Her personality is calmed a little in the Second Season however, where she is usually portrayed as more level headed and tactful than he is, and often required to bail him out when his recklessness gets him into trouble. Despite their constant bickering, however, they do best as a team.

In spite of being a princess and proud of her title and heritage, Sally is very down-to-Earth and dislikes being treated any differently from the rest of her friends.

Trivia

  • Sally's middle name is Alicia.[1]
  • In the pilot episode of Sonic the Hedgehog TV series, "Heads or Tails", Sally had pink fur with brown hair, much like her Archie Comics counterpart had in the early issues of the Sonic the Hedgehog comic book series. In the following episodes, however, Sally was designed to have brown and tan fur and dark auburn hair. This design for Sally was eventually adapted into the comic books as well.
  • In the English-language manual of Sonic the Hedgehog CD for the Sega CD, Amy Rose is credited as Princess Sally, in an attempt to support the Sonic the Hedgehog TV series (though the PC version and all later games called her Amy).
  • In Japan, Sally was known by both her real name and a nickname of hers called "Ricki". This never made its way to America.Template:Citation needed
  • Sally appears as a main character in Sonic Live in Sydney.
  • Tiara of Sonic X-treme shares a similar appearance with Sally. Christian Senn claims that he did not intend for Tiara to look similar when he designed her.Template:Citation needed
  • Interestingly, Sally's last name of Acorn in merchandise such as the comic series is never mentioned in the show itself, though is referred to in the show's bible.

Gallery

Artwork

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Screenshots

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See also

References

Template:SatAM Info