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{{Quote|Bring me the answers and the road that leads to the truth. Reveal to me once and for all, how all of this will end.| |Assassin's Creed: Revelations}}
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Words spoken by the venerable Assassin [[Ezio Auditore da Firenze]]. Coming a long way from being a Florentine noble to becoming perhaps the most influential member of the [[Assassins|Assassin order]], Ezio now seeks to learn about the wisdom left behind by the legendary [[Grand Master of the Assassin Order|Grand Master]], [[Altaïr Ibn-La'Ahad]].
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'''[[Assassin's Creed: Revelations]]''' is the fourth major installment of the award-winning franchise ''[[Assassin's Creed (series)|Assassin's Creed]]'', focusing on the three major protagonists this time around: Altaïr, Ezio, and the modern day descendant [[Desmond Miles]], that will conclude the series' time in the era of the [[Renaissance]].
 
Without further delay, this is the wiki's PlayStation 3 review on ''Assassin's Creed: Revelations''.
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==Presentation==
[[File:Revelations Port.jpg|thumb|250px|I think I got on the wrong boat...]]
Right off the bat, you'll notice ''Revelations''' brooding and darker atmosphere, probably due to the team taking things in a new direction with the art and theme of the game. While some settings give off this dark ambiance, others have a livelier feel, most especially the city of Constantinople. Known as the crossroads of the world, Constantinople gives off a unique feel, showing much of the city's rich history, both in culture and economy.
 
The graphics of the game have definitely improved in ''Revelations''. You'll notice that a lot of the game is rendered in very high detail, improving their overall presentation. From the buildings being scaled to the embroidery on the Assassins' robes, you'll see the detail in there done beautifully. The sounds were also well put-together, as they fit the game's setting, giving players an authentic feel. Cinematics have also been improved tenfold in the game.
 
'''Consensus - 9/10'''<br />
Overall, a massive improvement over the previous ''Assassin's Creed'' installments. Very well done in this category.
==Story==
'''Shattered memories: Desmond Miles'''<br />
After making contact with the [[Apple of Eden]] and being forced to stab his ally [[Lucy Stillman]], Desmond Miles went into a comatose state. To keep him alive, the [[William Miles]] had Desmond put back into the [[Animus]], where his subconscious lingered on within the confides of the Animus' [[Black Room]]. There, he would meet what remained of [[Subject 16]], who explained that he is trapped within the Animus until he finishes the remaining memories of his ancestor, thereby removing them from his own memories.
 
With 16's help, Desmond sets out to reform his mind.[[File:The Animus Door.jpg|thumb|250px|So, I take a left after I pass McDonalds, right?]]
 
'''Uncovering a legend: Ezio Auditore'''<br />
After the fall of the [[House of Borgia|Borgia]] in [[Rome]], the [[Mentor]] Ezio Auditore da Firenze discovers a parchment from [[Giovanni Auditore|his father]] that detailed about a secret within the fortress of [[Masyaf]], hidden away by the great Altaïr Ibn-La'Ahad. Traveling to [[Syria]], Ezio sets out on what became his last great adventure before retirement.
 
'''A memory within a memory - Altaïr Ibn-La'Ahad'''<br />
Through the [[Keys of Altaïr|keys]] scattered by [[Niccolò Polo|Niccolo]] and [[Maffeo Polo|Maffeo Polo]], Ezio is able to relieve key moments of the legendary Assassin himself, which begins with his success in quelling a Templar attack in Masyaf, and ends with his final days as Grand Master. It reveals much of Altaïr's life that weren't covered in the original ''Assassin's Creed'' and ''[[Assassin's Creed: Bloodlines|Bloodlines]]''.
 
'''Consensus - 8.5/10'''<br />[[File:Darimaltiar.PNG|thumb|250px|What did mom get angry about now, Dad?]]
The pacing of the story is consistent, though this time, it focuses on two main mission branches to follow: One for the Assassins, the other for the [[Keys of Altaïr]]. This helps keep the pacing of a single branch of events consistent, which can help immerse players into the game. Story development in the modern day aspect was slower, compared to the previous installments, focused mostly on Desmond's past. To add to that, how the other modern day characters were integrated (through voice-overs) lessen the immersion within the game.
 
The story's context is well enough that it answered most questions that people have been wondering about (i.e "what happened to [[Subject 16]]?", "is Lucy dead?"), but it still added a few more questions right after, and left some still unanswered (i.e "where is this [[Eve]] Subject 16 mentioned?" "so which Apple was it that the Templars found in [[Cyprus]]?" "what about [[Abstergo]]?").
 
While it gave some closure on Altaïr's status, which was left open for interpretation at the end of ''[[Assassin's Creed: The Secret Crusade|The Secret Crusade]]'', much of Altaïr's life detailed in ''The Secret Crusade'' wasn't shown in ''Revelations'', which makes some fans who haven't read the book feel out of place. To add to that, the memories of Altaïr that were covered were quite brief.
 
Despite it's shortcomings, overall, I think it's safe to say that the game's story is enough to sate the curiosity and satisfaction of most people.
==Gameplay==
Majority of the gameplay elements in ''Brotherhood'' return in ''Revelations'', most of which were revamped and remade to fit the new setting. Along with the revamped elements come new features that ''Assassin's Creed'' players have yet to experience.
[[File:ACR_Hookblade.png|thumb|250px|Ezio...Where is your hookblade?]]
'''The Hook and the Blade'''<br />
Introduced in ''Revelations'' is the [[Ottoman Empire|Ottoman]] Assassin [[Hookblade]], given to you by [[Yusuf Tazim]]. Standard issue for the Ottoman Assassins, the hookblade has two parts for use: the hook, and the blade (no, really. I had a hard time figuring that out), which can be used for both combat and navigation.
 
The hookblade improves Ezio's movement in scaling buildings and climbing towers, allowing him to reach rooftops in no time. With the hook, Ezio is able to latch on to zip lines located throughout the city, doubling their speed and cutting their travel time short. Other uses include the ability to jump longer distances through tied lamps, and also an extended reach that allows the player to latch onto buildings as they fall.
 
Through its use, the hookblade can also help avoid fights, or help you deal with one. With the hook, you can practically vault through most guards, which can help you if you're late for a date with [[Sofia Sartor|Sofia]]. In fights, it adds the ability to take down enemies non-lethally, and also help you steal while in combat. Also, the hookblade adds some new brutal counter kills to Ezio's arsenal.
 
'''Plants vs Templars - Tower Defense mode'''<br />[[File:Assassin-Dens01.png|thumb|250px|Are these guys that good, or are you guys that bad?]]
Something very new to the ''Assassin's Creed'' gameplay involves Ezio commanding a seemingly infinite legion of Assassins in defense of the new [[Assassin Dens]] from an onslaught of Templar soldiers. In this mode, you must strategically place numerous Assassins with their own unique unit class and specialty to counter the charging Templars and stop them from destroying the Den.
 
There are numerous classes present that Ezio can utilize in an attack, such as Crossbowmen, Riflemen, Bombardiers, even Melee and Assassination-oriented units, to counter specific enemy types. Apart from the Assassins, Ezio can also utilize barricades that can help prevent guards from progressing further. Ezio can also utilize a [[Mounted cannons|cannon]] to stop enemy units with destructive force. Further victories in this mode will result in gaining new unit and barricade types, some with the [[Greek Fire]] and cannons installed on it to help the Assassin units in the defense.
 
The Assassins' adversary consists of many enemy units and types, with some legions bringing with them their own siege batteries and engines. Ezio must do his best to stop the opposition with the Assassin force present at hand.
 
'''Bombs Away! - An Explosive Arsenal'''<br />[[File:BCSs.jpg|thumb|250px|Okay now, where's that antiseptic?]]
A wide variety of bombs has been introduced to Ezio by his Ottoman brothers, made from different materials and suited for different situations. Ezio can utilize bombs to help deal with most situations, such as trying to distract a guard, or escaping from a bunch of [[Janissaries]]. Ezio was eventually taught by Yusuf on how to make his own bomb, which gives way to a new level of customization the player can utilize.
 
Several materials range from lamb's blood and terracotta impact shells, to datura powder and tripwire shells. Each material chosen by the player affects the performance of a bomb in numerous and vital ways, such as the time of their explosion, or the radius the explosion covers. With the right combination, these bombs can help Ezio in tight situations.
 
'''Aperture - Desmond's journey'''<br />
A new feature is added to the modern day story of ''Revelations'', involving Desmond's past life and adventure before ''Assassin's Creed''. Played in First Person view, Desmond must navigate through puzzle-oriented levels in the darkest depths of the Animus, passing through block after Animus block. Along the way, you see and hear fragments of Desmond's past life, from his time with his mother and [[William Miles|father]] at the [[The Farm|Farm]], to his time as a bartender in New York City.
 
Helping you navigate is the unique ability to summon two preset platforms, vital to your progression in the levels. It can help you get across several stage hazards and maneuver through hard courses. There are also numerous stage elements that either negate or modify the platforms, which can help you either for better or for worse.
 
'''Consensus - 8.5/10'''<br />[[File:ACR Desmond Trailer 7.JPG|thumb|250px|That's the last time I'm asking for directions...]]
This is where ''Revelations'' shines completely. A plethora of new gameplay features and elements that give a unique experience yet to be experienced in any of the ''Assassin's Creed'' games that offer a new and fresh way for players to play the game. Majority of the gameplay that players loved in ''Brotherhood'' return in a new style, improving it in a lot of ways.
 
Perhaps the most welcome additions are the hookblade and the Den Defense mode. The hookblade makes life in Constantinople easier for our old hero easier, while the Den Defense mode makes players think strategically and think on how to approach a mission, else they get their Den smashed into rubble and have Templars parading the streets again. The addition of bombs also add some variety on how a player can approach a mission, giving way to a world of possibilities.
 
Perhaps the only disappointment is the Desmond sequences. While I was excited on the prospect of learning more and playing as Desmond, how the game executed it is somewhat lack-luster and uninteresting. I get it that they tried to do something unique for him, but first-person platforming just doesn't compare to the free-running staple of ''Assassin's Creed''. Also, while it does make you think on how you should clear the sequence, it doesn't give much freedom on how you execute it. You just spam blocks to go across some hazards and gaps.
 
Overall, ''Revelations'' gives out a lot in terms of gameplay. The game is solid and very well-done in this category.
==Replay Value==
There are a lot of things in ''Revelations'' that will keep you coming back, offering a wide array of missions, extras, and more. There are special bomb types that can be obtained from [[Piri Reis]], Assassins for you to train and give assignments to, side-missions you can clear, shops you can renovate, memories you can synchronize with at a hundred percent, [[Assassin's Creed: Revelations Achievements|trophies/achievements]] for you to earn, and of course, a multiplayer mode for you to show the other Abstergo recruits what you've got.
 
'''Consensus - 8.5/10'''<br />
While I myself haven't experienced multi-player, majority of the other content within the single player mode will give me something to do in the coming days, that's for sure. A vast collection of content awaits you in Constantinople, even after you've finished the game.
 
==Final Verdict==
<big>'''Consensus - 9/10'''</big><br />[[File:WarMerit.png|120px|right|link=Special:Random]]
With a wide array of gameplay elements, a plethora of extras and side-quests, and a solid story that concludes the fabled life of Altaïr, the last great journey of Ezio Auditore, and the beginning of their descendant's destiny Desmond Miles, ''Assassin's Creed: Revelations'' is a well executed game that can satisfy most fans of the game. Despite several shortcomings here and there, the game still offers enough content to make up for it, with vast and unique elements within all aspects of the game.
 
Any self-respecting gamer who would call themselves a fan of the ''Assassin's Creed'' series should definitely get this installment of the franchise. I assure you, whatever negative that the ''"professional critics"'' say about this game should be condemned and rectified. How I've described ''Revelations'' does no justice for how it truly is, you really must play for yourself and see how it fairs with you, though I think it's safe to say that ''Revelations'' is indeed one of the best in the franchise.
===Glorious Moment===
For me, it has to be the fifth Altaïr memory. While escorting Niccolo and Maffeo Polo, Altaïr utilizes the Apple of Eden to dispose of every Mongol in his path, and not the same way Ezio utilized the Apple, but in his own badass style. With an epic pose, Altaïr commanded a legion of phantom Assassins with him, felling the Mongols as they descended on them from the sky. It showed how Altaïr has reached a new level of badassery.
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<small>Review written by [[User:War Clown|War Clown]], 19:41, November 18, 2011 (UTC).</small>

Revision as of 15:35, 29 November 2011


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