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This page is for blogs and blogs alone.
==Assassinews 9/26==
<div name="Spoiler notice" class="boilerplate metadata" id="delete" style="background:#333333; margin: 0 1em; padding: 0 2px; border: 2px solid #FFFFFF; -moz-border-radius:7.5px;">
{| border="0" style="text-align:left" cellpadding="1"
|width="50"|  [[Image:PL Treasure HunterHQ.png|80px]]
|'''|'''<font color = white>He who increaseth knowledge, increaseth sorrow'''<br>
''This article contains spoilers, which means it has information and facts concerning recent releases from the Assassin's Creed series.''
''If you do not want to know about the latest events, it is recommended to read on with caution; or not at all.'' </font>
|}</div><br/>


==Earth Day==
Hello people, I'm Teller and I'm here to deliver a special news update. With the upcoming Assassin's Creed 3, the rate of updates will most likely increase but leave it up to us editors, Staff and even fellow community members to keep you people up to date. Though, read carefully, spoilers may be definite and we don't want those who are trying to avoid them read any spoilers! So, if you're trying your hardest to avoid Spoilers, I do not recommend reading this blog.
[[File:Wiki.png|250px|center]]
 
G'day people Teller here presenting you with the ''Earth Day'' news blog. Now, before I start showing you all the stuff this blog has to offer I suppose I better put some insight on what Earth Day ''actually is''.
 
Earth Day is an annual event held '''world wide''' where we appreciate the beauty of the world as we know it. Not the pollution and money-hungry industries, I meant about our natural environment. It's now currently celebrated in over 175 countries and is ran globally by the Earth Day Network. Numerous communities also celebrate ''Earth Week'', a time where people get off their computers at some staff and go outside, doing activities. (Sounds fun, I know.)
 
That being said, I present to you all, '''stuff'''.
 
==Pure Review - A TST Compilation==
[[File:Pure-re.png|500px|center]]
 
''A Racing Game? No! Players race with ATVs across the world, pulling off incredible stunts at extreme heights! Just hear me out, you won't regret it!''
 
Pure is a game that was released on July 25th 2009, it would go unnoticed for many years even though many reviewers called it one of the greatest racing games of its time. So why did it go unnoticed? Not enough advertising? The thought of it being a racing game? Or was it the flaws of the game? Well, we'll see.
 
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<center>'''ATV Customization & Characters - The Garage'''</center>
 
----
 
<center>'''ATV Customization'''</center>
[[File:Pure_-_ATV_Showing.jpg|center|400px]]
 
Designing your own ATV is a great experience in the world of Pure considering there are '''60,000''' combinations of ATV's that can designed which is very impressive. Choosing not only the colors, engines and even handles but also the logos and stickers to place on your newly designed ATV. Down below is a gallery of ATVs that have been designed, they may seem similar but they're have differences on the inside and out.
 
''-Gallery Here-''
 
As you progress through the main portion of the game known as the '''World Tour Mode''' new parts will become unlocked. Parts that you'll need to progress throughout the game such as an A-Class Engine that you'll require in the big leagues. That's the good with the ATV Customization, what about the bad?
 
The bad thing is, no matter how hard you try, you'll never perfect the ATV to a certain standard which will make the last stages of World Tour Mode a pain for you when it comes down to the three game types; freestyle, sprint and race. But even though there are 60,000 combinations in ''Pure'' I felt as though it was lacking.
 
<center>'''The Characters'''</center>
[[File:Characters_-_Pure.jpg|center|350px]]
 
I felt the characters were rather developed for a racing game which is a good thing considering there's only '''6''' to play as. (Not including the Add-Ons) But before I continue much further, I'd prefer it if you saw the characters also.
 
*Jay Mendes
 
"Jay hails from New Mexico. The son of a famous 70’s rock singer, he’s always gotten what he wants, living a life of luxury from an early age and relying on his father’s wealth for income. He spends his free time messing around with quads and jamming with his band. Jay sees the Tour as the perfect platform for promoting his musical career, though deep down he harbors a burning desire to prove his worth by becoming the Pure champion."
 
*Rosa Juarez
 
"Growing up in Ensenada, Baja, CA, Rosa's earliest memory is of sitting on her father's shoulders watching the Baja 1000. She worked three jobs to buy her own quad and immediately entered the professional circuit. She displayed a natural talent for the sport thanks to her aggressive driving style, trick skill and unrelenting determination. Buoyed by her success in the Nationals, she believes the Pure Tour will be a walk in the park."
 
*Suzi Andrews
 
"Suzi is one of the most kindhearted and likeable competitors on the tour. While she may lack her older brother's natural talent, she more than makes up for it with her fierce determination and exhaustive work ethic. Enjoying a friendly rivalry with Todd, Suzi aims to become not only the number one rider in the Andrews family, but, of course, the best rider on the Pure Tour."
 
*Takeshi Yukio
 
"Tokyo-born Takeshi is the definition of natural talent. After just two years riding quads he won the gold medal at the Asian Extreme Games, dominating the competition like no other rider before or since. A livewire with a reputation for playing the joker, Takeshi is one of the tour's most popular and talented competitors."
 
*Clayton Wade
 
"Born in London, Clayton moved to San Diego with his family when he was 15. Shortly after arriving in the U.S., he fell in love with action sports – surfing, snowboarding, skateboarding and riding quads. Although he came to the sport comparatively late, he quickly adapted to life among his fellow competitors and instantly displayed a natural ability. Now, Clayton seeks to put his ample potential to the test against the best in the business."
 
*Todd Andrews
 
"Todd grew up in Orange County, California. He's spent the last 10 years focusing every spare second on honing his riding skills on the track his father built for him and his younger sister Suzi. He's One of the most naturally gifted riders on the tour, but Todd’s only obstacle to superstardom is his fiercely competitive rivalry with his sister."
 
 
These are the 6 characters and their biographies which goes to show how much Racing games have strayed from the boring "race because you can" style. Which personally, I love so much. Their designs were very well put and they look almost life-like once in a game. Which is the purpose of it all, you want to play. Though, it's not all good I'm afraid. The customization was lacking very much and not enough features that could've been put in were, they were well thought out themselves but something did not seem right with their stories individually.
 
----
 
<center>'''The Garage Rating'''</center>
 
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Overall, the graphics were great in this certain aspect of the game, the many customization options you can utilize for your ATV makes it all the better, though the inability to perfect your vehicle was really a let-down. The characters were well made and the biographies go to show you how far the "racing" genre of gaming could go. Though, I doubt that they'll stick to that premise. The characters, though well thought out, were not perfected as much as I would've liked them to be and the customization could've been expanded. Overall, fairly good. 8.7/10.
 
----
 
<center>'''The World Tour'''</center>


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{| class="collapsible collapsed" width="100%" style="border:2px solid white; background-color:#000000"
!Gameplay Commentary
|-
|
"We're going to drop you guys into Memory Sequence six - that's about half way through the game," says Steve Masters, lead game designer on Assassin's Creed 3, who introduces my very first hands on with the game. "And basically, you can just do what you want from there". The rest is white noise. I've stopped listening. No offence, Steve, but the enormity of trying to sum up the intricacies and key features of a game that lasts 25 hours minimum - with a game map that covers most of America's north-eastern coast - is grinding my mind to a fine powder. What's more, there's no context.


<center>'''Sources'''</center>
As I sit, pad in hand, Connor Kenway stands in front of his homestead in Davenport, New York, just waiting for me to fulfil his destiny, to unpick the knotty Templar conspiracy that is bringing conflict to his home, and help him birth the new world via the cutting edge of his tomahawk.Yet I'm clueless about what happened in Memory Sequence five. Has he just killed a British General turning the tide of war forever, or has he spent three hours hunting a deer in the woods so George Washington can have venison burgers for lunch? Given the lack of meaningful context or consequence to anything I can do, I decide to just behave like a dick. For three hours. FREE AS A BIRD.


----
Okay, that sounds more flippant than it is. A large part of Assassin's Creed 3 - as I quickly find out - is discovery and side-missions.  
[http://www.destructoid.com/over-60-000-possible-atvs-can-be-made-through-pure-s-customization-feature-100251.phtml Destructoid.com]


While previous games provided concessions for those who wanted to explore beyond the central story, AC3 is the first in the series to go truly open-world. Here, you've got two cities (New York and Boston), sea battles, and a vast open expanse of New England countryside to explore. It's vast. No, really: VAST. The map itself is one huge area, and you can zoom out with L2 to reveal the entire north-eastern coast, or zoom in with R2 to see specific spots inside major cities. (We played it on PS3.) The first thing I decide to do, though, is frolic in the trees. Connor's gaff is in the middle of some beautiful woodland, so I head into the nearest copse of trees to check out the new one-button free-running (just hold R1). He nips pleasingly quickly through the branches; it's effortless. Pretty soon, I spy a deer minding its own business, chewing grass. I put an arrow into its cute face (using L1 to aim and Triangle to shoot). It tries to run away, but collapses in a nearby stream, so I nip out from my vantage point and skin it. Deer meat, deer hide, deer marrow - delicious.


'''Note''': ''Now, you all may be thinking, why show this Review? I've actually had it stored up for awhile, and considering as it takes place in great outdoor environments. I'd consider that a good enough reason to post it in an Earth Day blog.''
Now 'familiar with the controls', and with plenty of deer-based good to sell, I use fast travel (you can fast travel from anywhere) to go in search of Sam Adams in Boston, who can help me find out why some rich white guy is trying to mess with Connor's native village. I arrive at the docks, where a smattering of grimy men are hacking at things with pick axes.I immediately pick the pocket of the nearest worker, yielding... a piece of charcoal. Oh. He seems upset, so I sprint around the corner and hide in a trusty stack of hay. From here you can whistle to attract attention, but there are no Redcoats around, so I quickly get bored and start heading towards the mission start marker on my mini-map. On the way I bump into a crowd of people in the docks, and they ask in a fierce northern accent if I want a fight.  


==What Can I Do? - An Earth Day Tale==
The population of Boston seem more reactive than in previous games - some even taunt you because of your native Indian heritage. I sprint off, trying to avoid conflict and keep a low profile, but spot a viewpoint marker on my map and head towards that. The building is easy to climb, and I'm at the top in seconds, pressing Triangle to synchronize the view. Boston appears authentic, but there are few distinct buildings - unlike the Florence of Assassin's Creed 2 and Rome of Assassin's Creed Brotherhood. I dive off the top into a hay stack and carry on towards my meeting with Sam Adams.  
The little boy walked dejectedly down the cracked sidewalk. His backpack was heavy and his feet were slow. He stayed to his path, pausing every now and then only to pick out a new can or wad of paper to kick as he went along his way. His heart felt as heavy as his backpack as he opened the door to his house and went inside.


His mother was in the kitchen, taking brownies out of the oven. She smiled as she turned around but stopped when she saw his face. "Tyler, what happened? Is everything okay?" "Nothing is okay, mom. Nothing will ever be okay again." He stood in the middle of the kitchen as his mother came over to the kitchen table. "Sounds like you had a rough day, Tyler. Is there anything I can do to help?" "That's just the thing, Mom. We can't help. There's nothing we can do." He sat down at the table and put his head in his hands. His mother sat down and waited a moment until Tyler began to speak again.
He's expecting me, and we walk and talk through the streets of Boston. It's a familiar, gentle introduction to a fresh plotline, and the only rough stuff happens at the end of the walkthrough when Connor and Sam witness a Frenchman called Stephane Chapheau having his shop repossessed by a bunch of Redcoats. Unable to ignore the injustice, I get involved and butcher the Redcoats with my tomahawk. Combat has been simplified too, just like the free-running. Connor automatically enters a combat stance, and attacks with Square. Counter-strikes are mapped to Circle, and you know when enemies are about to strike when an exclamation mark appears over their head.


"Today, in science, the teacher was talking about Earth Day and the environment. Earth Day is supposed to be a day when every person promises to do something to help take care of our world. Mrs. Green was telling us how many companies are not careful about how they get rid of their industrial waste. She said that our world is getting dirtier and that many animals and plants are dying. She wants us to think of something we can do to help and I thought all the way home and there is nothing I can do. I can't stop the companies from polluting our air and water and I can't save all of the animals! There is not anything that I can do to make a difference."
It seems the developers have been playing Batman: Arkham City. My bloody work done, I stroke a passing cat and head towards the tavern where Adams is waiting for the second part of the mission. Along the way I bribe a newspaper seller to decrease my notoriety (although I could have just ripped down a wanted poster), and wander through a farm that someone has set-up in the middle of the city. It's a bizarre experience, but historically sound, and I take the opportunity to pet a sheep and feed a pig, hoping that it balances my karma after murdering that deer at the start. After arriving at the tavern, I'm told that Connor's village is being bought by a man called William Johnson who is making a killing smuggling tea past the blockade in the harbour. See, this Memory Sequence takes place around the Boston Tea Party - in fact, in a later mission, Connor boards a British boat and lobs a bunch of tea crates into the sea.My task for now is to destroy several shipments of tea on the dock, which is done by picking up carelessly discarded barrels of gunpowder, placing them next to the tea, and blasting them with a pistol. This part of the mission lacks subtlety, but the next is more interesting.  


His mother sat for a minute, thinking. "You sound like this really concerns you and that you have put a lot of thought into it, Tyler." Tyler nodded. "Let me tell you a story that your grandfather told me. I don't know where he heard it, but I think that it might help you think about your problem in a different way." She began, "one morning a man was walking down a beach that was covered in dying starfish. The tide the night before had been especially strong and thousands of starfish had been washed up on shore, too far up for them to make it back into the water by themselves. The man shook his head as he trudged along thinking what a shame it was that all of those starfish would die on the beach.
Here, I need to track down couriers who are distributing the contraband tea throughout the city, which is easy enough, but a secondary objective of the mission - remaining under a notoriety level of two - proves tricky. In fact, one assassination leads to a bloodbath, and I achieve a notoriety of three, which means tougher Redcoats start tracking you down and it's tough to walk anywhere without conflict. After completing the mission, I spend a few minutes tearing down wanted posters and finding a herald to bribe. And feeding pigs. While searching for wanted posters, I spy a 'treasure' chest guarded by a barking dog. Pretty sure there's a non-violent way to access the chest, but time is precious, and I shoot the hound with an arrow to stop it yapping (and drawing attention to me). Opening the chest means a simple lock-picking mini-game using thumbsticks. It's easy, but time consuming - so it's tough to get locks open under pressure, quickly. Inside the chest? Recipes for various items that can be crafted using the materials you'll find throughout the game. My favourite was a recipe for 'a wig'. The next mission, which I grab after returning to the inn again and telling Sam Adams that I'd destroyed all the tea, is my favourite of the day.  
 
He came upon a boy who was throwing starfish back into the ocean as fast as he could. He was out of breath and it was obvious that he had been at this task for a while. "Son," the man said, "you might as well quit. There are thousands of them. They are washed up all over the beach as far as you can see. There is no way you can make any sort of a difference." The boy did not even pause in what he was doing. He kept bending and throwing but as he did, he spoke to the man, "I can make a difference to this one, and this one, and this one." And the man thought, and he knew the boy was right. He began to help return the animals to their home, smiling at how life's biggest lessons sometimes came from the smallest people."
 
Tyler stared intently at his mother. "But he did make a difference, didn't he? To every starfish that he threw back in?" His mother nodded, smiling. He sat for a moment, thinking about what his mother had said. "So, what it means is that even though I can't change everything, I can make a big difference by doing the little things that matter?" "That," she said, sliding him the plate of brownies, "is exactly what I am saying." Tyler grinned and took a brownie from the plate. "That gives me an idea." His mother smiled even bigger and said, "I kind of thought that it might."
 
The next morning on the way to school, his feet hardly touched the ground. He told his teacher the story of the starfish and his idea. Mrs. Green thought it was a great idea, and decided to let Tyler share the story and his idea with the class. Everyone got to work immediately, cutting out the large green leaves.
 
On Earth Day, there was an assembly and everyone in the community was invited. Many of those gathered were startled to see the large brown tree trunk affixed to the auditorium wall. They sat, puzzled, and waited for the program to begin. A boy, dressed up to look like a man, walked across a stage filled with starfish. The play went on as Tyler and his class told the story taking place. When it was over the audience applauded as Tyler stood at the podium.
 
"We were all thinking, and it was frustrating because we didn't think that we could do anything. The problems seemed too big for us to do anything about them. But we decided that together, even the little things we do could add up to mean a lot to our world." The kids began passing out the green leaves and pens to the audience. "We want every person to think of one thing they can do that could make a difference to our world. Even if it seems like something small, it will matter."
 
The audience began writing, and soon the tree was covered with the green leaves. Tyler and his class read many of them as they attached them to the tree. "I will walk to work." "I will use both sides of my paper to save trees." "I will have my pet neutered so there won't be any puppies born that won't have a home." "I will plant a tree every year." "I will start recycling my newspapers." Tyler thought, and bent to write his promise on the leaf. Soon, the tree was beautiful and green and covered with the Earth Day promises. People were laughing and talking as they left, thinking of what they had promised to do.
 
When the dismissal bell rang, Tyler got his backpack and began the short walk home. As he reached the sidewalk, he pulled an old grocery bag from his backpack. He began picking up the trash as he made his way home, instead of kicking it . He smiled all the way, thinking of the difference they would make.
 
----
Source: [http://holidays.kaboose.com/earthday-cando.html Right Here]


==More Earth Day Tales==
Stephane Chapheau is back, and he's pissed off. The Redcoats have finally seized his shop on a trumped up 'non-payment of tax' charge, so he heads out on the town in a rage. He taunts and attacks random groups of Redcoats, and it's up to Connor to protect him. I oblige, quietly pre-empting his rants and knifing guards in the back with my hidden blade as they walk towards him. A nice touch, I see random pedestrians cheering Chapheau on as he fights his oppressors, and some even wade in to kick the fallen bodies of the Redcoats. At one point, I manage to incite even more chaos by encouraging a group of disgruntled Bostoners to riot. They shout and start fighting nearby guards, great if you're in need of a distraction. By now I've seen enough of Boston, and probably stroked all the cats in the city, so I fast travel to the New England countryside to do some manly hunting. COUNTRY GENT Arriving in the countryside, I feel unprepared, so decide to trade in the coins and items I've collected in Boston for something substantial at a local shop. I buy Connor a natty Charlestown outfit, which has a pleasing red trim, and some extra arrows. There are so many things to buy and trade, it's intimidating, but now I feel ready to take on the wilderness. Heading into the nearest woods Connor spots a clump of flowers and investigates them. They've been chewed by a hare, and after looking at them Connor is pointed towards his prey and given a rough estimate of how far away the animal is. I find the hare, shoot it, skin it.


Some of these Earth Day tales contain abit "too much" story and would've also stuffed up the layout of this blog. So I've decided I'll link them to you and see if it may peak your interest.
Ok, so hares aren't the biggest of beasts, but later in Assassin's Creed 3 tracking down larger animals will require more time and skill. Whilst tracking another deer through the woods, I get a message asking if I want to loot a nearby Redcoat supply wagon. Figuring it would be rude not to, I head to the trees and quickly get into position above the road. As the wagon rumbles under me I leap onto the guards at the front, killing one with tomahawk and flowing quickly into an instant takedown of his buddy. Before the Redcoats at the rear can react, I'm on them, and they're soon dead. In small pockets like this combat is almost too easy. The wagon brings in a nice haul of money (interestingly, the currency is £ sterling). As I stand over the bodies of the wagon guards I spot a windmill in the distance, and feel a great urge to climb its rotating sails. Doing so looks great, but it's fiddly as gravity shifts when the sails turn. My slight disappointment is tempered by finding a feather on the roof of the windmill - annoying collectibles confirmed. This was one of five in the specific region I was in, but New England is split into all kinds of territories so expect to be hunting feathers for hours. After climbing down from the windmill, I look for a Redcoat fort to attack, and there's one nearby. I hug the coast until it looms into view, built half into the woods, and half on the cliff-edge. I've seen the E3 demo, I know how this works.  


[http://www.epa.state.il.us/kids/an-earth-day-story/index.html An Earth Day Tale adapted from Charles Dicken's "A Christmas Carol"]
Approaching the fort puts you into a high-alert zone, so if you're spotted guards will attack on sight, which they do as I blunder towards the front gate. Dispatching the sentries is easy, but the soldiers inside sound an alarm and the gates are locked, meaning I can't simply storm in through the front door. I look for an alternative route in, and there's a back door accessed by scaling the cliff-face. Here the free-climbing falls apart a little. It wasn't obvious where Connor could and couldn't grab, and although it's tough to fall off I managed it, and spent a couple of minutes trying to climb out of a crevice. No fun. Finally inside the fort, there's more fighting before I set fire to the gunpowder store and blow the place to pieces.Seems like a good place to end, right? No, there's even more stuff to be done, and I've got 10 minutes of hands on time left.


''More here''
I fast travel to Connor's homestead in Davenport, and poke around the house. It's a little bare, but there's a man inside called Achilles, who asks Connor to record rural life around the homestead for his book, the Encyclopaedia of the Common Man. I think about it, but consider it too grand a work to complete in 10 minutes, so I give him a few vague assurances and immediately head off to do something else. Sorry chum. There's a ledger in the homestead too, which lets you arrange wagon deliveries (an extra stream of income) throughout the whole of New England.


==Nature Gallery==
I send a wagon off to some nearby shop, hoping to sell a consignment of deer marrow. Apparently I stand to make £10, but the probability of a successful is only 30%. Hmm, hardly seems worth it. Finally, I decide to head to the beach to spend my last few minutes gazing out to sea at some ships. Here I meet a salty seadog with a peg-leg, and challenge another land-locked mariner to a game of Checkers. He smashes me, and I lose the £10 I bet on the game. Hope that consignment of deer marrow makes it, or I've lost money. And that's where it ends. An anticlimax perhaps, but a perfect snapshot of how easy it is to simply get distracted and waste time in Assassin's Creed 3. After this session I can't tell you how the character of Connor develops, what the hell is happening with Desmond, or how the war is going - between either the Brits and Americans, or the Assassins and Templars. The story remains a mystery. However, I do know that this is clearly the most ambitious Assassin's Creed yet - the scale and depth dwarfs past entries - and although it's currently rough around the edges, this is a game large enough to hold your attention for months, regardless of how many pigs you decide to feed along the way.


''Gallery Here''
|}


==Conclusion==
''So, for a quick summary, here's what we've learned:''
*
*
*

Revision as of 19:18, 25 September 2012

MainTalk Blog (W.I.P)Sandbox 1Sandbox 2

Assassinews 9/26


Hello people, I'm Teller and I'm here to deliver a special news update. With the upcoming Assassin's Creed 3, the rate of updates will most likely increase but leave it up to us editors, Staff and even fellow community members to keep you people up to date. Though, read carefully, spoilers may be definite and we don't want those who are trying to avoid them read any spoilers! So, if you're trying your hardest to avoid Spoilers, I do not recommend reading this blog.


So, for a quick summary, here's what we've learned: