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The '''Ring of Moon''' was one of the three [[Rings of Seth]], a set of [[Rings of Eden]] said to have been bestowed by the [[Isu]] [[Seth]] to his champions. Like the other two rings, the Ring of Moon is directly connected to the [[Staff of Seth]], which is able to control those who use the ring.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
The '''Ring of Moon''' was one of the three [[Rings of Seth]], a set of [[Rings of Eden]] said to have been bestowed by the [[Isu]] [[Seth]] to his champions. Like the other two rings, the Ring of Moon is directly connected to the [[Staff of Seth]], which is able to control those who use the ring.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>


By 2016, the Ring of Moon was in [[Templars|Templar]] possession and was transferred to [[Abstergo Industries|Abstergo]] executive and high ranking Templar [[Aleksandr Omovich]] for safekeeping in the private vault in his [[Omovich mansion|villa]] alongside the [[Ring of Blood]]. Abstergo archaeologist Dr. [[Zixuan Long]], using the Staff of Seth, activated the Ring of Blood using his assistant, who underwent a transformation and, under the control of the Staff, carried out a massacre in the mansion, allowing Long to take the Ring of Moon.<ref name="Massacre"/> Through their investigations, the Assassins eventually pieced together a trail leading them closer to the creature's lair,<ref name="Investigation">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Investigation"</ref> an abandoned structure not far from the villa.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
A {{Wiki|Hopewell tradition#Mound|Hopewell site's mound}} in the swamps southwest of [[New Orleans]] was adorned with ancient petroglyphs portraying various scenes related to the Ring of Moon: One showed a strange animal-headed figure offering a spherical object to a Native, who undergoes a transformation into a werewolf warrior. Another scene depitc this wolf-warrior engaged in battle with Conquistadores, and another shows it combating [[British Army|red-jacketed]] soldiers.<ref name="Howling">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Howling at the Fire]]</ref>


While attempting to look for clues in the location, they were attacked by a seven feet tall [[werewolf]]. Though a formidable adversary, the creature was eventually beaten, reverting to a normal woman upon death, the Ring of Moon on her finger. The Assassins retrieved the ring and returned to their hideout.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
In 1788, the [[Louisiana Brotherhood of Assassins|Louisiana Brotherhood]] received reports of grisly murders happening in [[New Orleans]], as well as tales of a predator terrorizing livestock. Upon further investigation, they located a {{Wiki|Manbo (Vodou)|voodoo queen}} spreading rumors of a [[Werewolf|Rougarou]] guarding an ancient bone circle in the [[Louisiana Bayou|bayou]].<ref name="Whispers">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Howling at the Fire]] – Sequence Hooks: "Swamps and Whispers"</ref> The rumors of the "monster of the bayou" led New Orleans residents to accuse anyone without an alibi or strong community ties of being responsible for the deaths. In an attempt to maintain order, Spanish Governor [[Esteban Rodríguez Miró]] and his [[soldier]]s carried out summary executions of the accused, but it only worsened the situation.<ref name="Hanged">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Howling at the Fire]] – Sequence Hooks: "Before They Are Hanged"</ref>


Noticing that most of the victims had connections to illicit trades and tenuous links to suspected [[Templars|Templar]] Don [[Vicente Jose Nuñez]], the Brotherhood decided to probe this lead further by infiltrating his residence near [[Saint Louis Cathedral]]. Their investigation did not take place, for as they arrived at their destination, they found the house engulfed in flames, having already spread to the municipal building, barracks, and armory nearby. The chaos of the conflagration was augmented by [[civilian]]s fleeing in terror, while [[Spanish Empire|Spanish]] [[soldier]]s rushed to various locations. The werewolf burst out of the house and onto the street from a window, out of breath and severely burned, before both it and the Assassins were targeted by the soldiers. As they fled through the rooftops, they saw the fire spreading throughout the city, being aided by strong winds.<ref name="Howling">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[Howling at the Fire]]</ref>


Reaching the Hopewell mound in the swamps, the group witnessed the werewolf tranform back into a man as he died. Before they could retrieve the Ring of Moon from the body, a group of Templars led by Vincente Nuñez entered the cave. The Assassins managed to defend themselves and keep the Ring out of Templar hands, killing Nuñez during the struggle.<ref name="Howling"/>








==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''


==References==
By 2016, the Ring of Moon was in [[Templars|Templar]] possession and was transferred to [[Abstergo Industries|Abstergo]] executive and high ranking Templar [[Aleksandr Omovich]] for safekeeping in the private vault in his [[Omovich mansion|villa]] alongside the [[Ring of Blood]]. Abstergo archaeologist Dr. [[Zixuan Long]], using the Staff of Seth, activated the Ring of Blood using his assistant, who underwent a transformation and, under the control of the Staff, carried out a massacre in the mansion, allowing Long to take the Ring of Moon.<ref name="Massacre"/> Through their investigations, the Assassins eventually pieced together a trail leading them closer to the creature's lair,<ref name="Investigation">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Investigation"</ref> an abandoned structure not far from the villa.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
{{Reflist}}


While attempting to look for clues in the location, they were attacked by a seven feet tall [[werewolf]]. Though a formidable adversary, the creature was eventually beaten, reverting to a normal woman upon death, the Ring of Moon on her finger. The Assassins retrieved the ring and returned to their hideout.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>


<ref name="Investigation">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Investigation"</ref>


==Howling at the Fire==
|location=[[New Orleans]], [[Louisiana]], [[North America]]
|date=1788


;Painted in History
With the assistance of their [[Assassin cell]], the Descendants have uncovered that the [[Ring of Eden|ring]] found on the [[werewolf]]'s body matches with the genetic memory of a member of the [[Louisiana Brotherhood of Assassins|New Orleans Brotherhood]] from the 1700s. The field technician has narrowed the search for points of contact with the [[Isu]] artifact to the year 1788. Beginning from this point, the Descendants can enter the [[Animus]], explore the events of that era, and gather sufficient clues to guide them in the modern day. Their pursuit leads them to track down one of the Rings of [[Seth]] to the [[British Museum]] in [[London]].


''Over the past few weeks, a wave of brutal murders has hit the city of [[New Orleans]], casting a shadow over its streets. Initially, the killer targeted traders at the city's outskirts and [[Smuggling|smugglers]] operating in the nearby [[Louisiana Bayou|swamps]]. However, the violence has since escalated dramatically. Now, entire units of [[Spanish Army|Spanish soldiers]] are discovered lifeless in the city's dimly lit alleys at dawn. The morning mist carries the echoes of screams, gunshots, and chilling howls, serving as the only witnesses to the victims' tragic demise.<br><br>Townsfolk are whispering of a nocturnal terror, a creature straight out of legend: the Loup Garou (or Rougarou). The Witnesses' investigations have unveiled unsettling truths: the killer cannot be [[human]]. The tracks they discovered suggest a [[wolf]]-like creature walking upright on two feet. However, most of its victims have connections to illicit trades, and a tenuous web links them to Don [[Vicente Jose Nuñez]], paymaster of the city army and suspected [[Templars|Templar]].''


It's a clear night as you approach Don Vicente Jose Nunez's private residence on Chartres Street near [[Saint Louis Cathedral|St. Louis Cathedral]], intending to investigate his suspected connections with the Templars. A strong wind blows from the south, an ominous sign over New Orleans. Exiting a narrow alley onto a wider main street, you suddenly find yourselves engulfed by smoke, and panicked screams echo in the distance.


As you reach your destination, you are met with a scene of utter pandemonium. Flames from the municipal building, barracks, and armory cast the night sky in a fiery orange hue. [[Civilian]]s flee in terror, while [[Spanish Empire|Spanish]] [[soldier]]s rush to the various locations.
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''


A window shatters, and a hulking, shadowy figure hurtles onto the street. A grotesque, wolf-like humanoid emerges: the Loup Garou! Despite being out of breath and severely burned, the creature looks directly at you, and for a fleeting moment, you discern a distinctly human expression in its eyes. Its unspoken message is clear: it harbors no ill intent towards you. Before you can react, a group of Spanish soldiers opens fire, targeting both you and the creature! The Loup Garou reacts swiftly, but a few bullets tear through its thick hide, eliciting a pained howl as it leaps onto a nearby rooftop to escape.
==References==
{{Reflist}}


<tabber>
{{Era|Isu|Technology}}
|-|1 - TAIL THE LOUP GAROU=
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The Witnesses must pursue this mysterious beast to find the answers they're looking for: is it a real monster? What lies behind the local legends surrounding it? Do its powers stem from a curse, magic, or perhaps, more likely, a Precursor artifact?
[[File:ACRPG - Ring of Sand.jpg|thumb|180px|The Ring of Sand]]
The '''Ring of Sand''' was one of the three [[Rings of Seth]], a set of [[Rings of Eden]] said to have been bestowed by the [[Isu]] [[Seth]] to his champions. Like the other two rings, the Ring of Sand is directly connected to the [[Staff of Seth]], which is able to control those who use the ring.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>


The fire spreads swiftly, casting eerie shadows across the cobblestone streets and morphing them into a hellish labyrinth. The air is thick with the acrid scent of burning [[wood]] and scorched [[stone]], while a strong wind whips up ember spirals into the air, casting an esoteric glow on the panicked civilians. Amidst the turmoil, the available soldiers attempt to maintain order, but the blaze defies their efforts. Alerted by the initial shots, additional militia swarm in, determined to hunt down "the monster" amidst the chaos.
==Appearances==
;Challenges
*''[[Assassin's Creed Roleplaying Game]]''
*''Rooftop Chase:'' The creature's agility and speed are supernaturally astounding. It effortlessly scales the walls of buildings, leaps across rooftops, and seemingly vanishes into the swirling smoke. The Loup Garou appears impossible to catch, but the Witnesses must keep sight of it. Any Approach check made to keep track of the werewolf requires 1 additional Raise.
*''Through the Fire:'' The streets are a bedlam of flaming barriers, collapsed beams, and falling debris. The deadly dance of flames makes each step a perilous gamble. As long as they remain in the burning neighborhood, at the end of an Approach check, the Witnesses must make an additional Reaction check to navigate the treacherous terrain.
*''Militia Hunt:'' The Spanish troops hunt the beast through the panic-stricken streets. Witnesses might be forced to engage them in combat or use their stealth skills to avoid their watchful eyes and trigger-happy nature.
;Weaknesses
*''Target Locked (minor):'' Using the [[Eagle Vision]] skill, a Witness can effortlessly keep track of the Loup Garou even through the thick layer of smoke. The Witness has 1 Free Raise on any Approach check made to overcome the ''Tail the Loup Garou'' Challenge.
*''Controlled Demolition (minor):'' During the pursuit, the Witnesses may find opportunities to sabotage structures, causing them to collapse and impeding the progress of the soldiers chasing them and the Loup Garou. In this case, the Witnesses overcome the ''Militia Hunt'' Challenge.
|-|2 - SAVE THE PIECE OF EDEN=
The chase eventually guides the Witnesses to a {{Wiki|Hopewell tradition#Mound|Hopewell site's mound}} nestled between the {{Wiki|Mississippi River}} and the swamps southwest of the city. Within the cave beneath it, the illusory aspect of the Loup Garou shifts to that of a man. He lies mortally wounded, wearing a gleaming and mysterious ring: an Isu artifact, a Ring of Eden. Before the Witnesses can celebrate their discovery, a group of Templars burst into the cave.


The Hopewell site's mound, situated between the river and the swamp, is a sacred sanctuary. A hole in the exposed earth, once concealed by now-torn vegetation, leads you to a cave beneath the mound itself. The cavern walls are adorned by ancient petroglyphs. One image portrays a strange animal-headed [[Seth|figure]] with a long, arched nose offering a [[Ring of Moon|spherical object]] to a Native, who then undergoes a transformation into a wolf-headed warrior. Another scene depicts this wolf-warrior engaged in battle with Conquistador invaders, while yet another portrays it combating [[British Army|red-jacketed]] soldiers.
==References==
 
{{Reflist}}
You discover the Loup Garou lying at the center of the cavern, mortally wounded. A radiant light engulfs the fallen figure before your eyes, causing its appearance to swiftly revert to that of a human. As the glow dissipates, a ring of unmistakable Isu origin gleams on the dead man's finger. Moments later, his body begins to disintegrate, turning to ash in mere moments.
 
"''Muchas gracias'', [[Assassins]]." A hand clap and a voice with a heavy Spanish accent catch you by surprise. "Once again, you have done the dirty work for us: killed the beast and found the artifact." A troop of Templar soldiers, led by a visibly burnt and injured Don Vicente Jose Nuñez, stands at the entrance of the cave with nothing but cruel intentions. "''Por favor'', hand it over—and I might decide to spare your pathetic lives."
;Challenges
*''Templar Assault:'' The Witnesses must defend themselves and the artifact from the Templar ambush. The soldiers are equipped with deadly weapons and are formidable opponents even for an Assassin. Defeating them requires at least 2 separate Approach checks.
*''The Templar Must Die:'' The army paymaster, Don Vincente Jose Nuñez, has confirmed that he's a prominent figure of the [[Louisiana Rite of the Templar Order|Templar Rite]] in New Orleans. The Witnesses cannot let him take the Ring of Eden, but must also end his vile life.
;Weaknesses
*''Secret Passageway (minor):'' There is a hidden passageway leading out of the cave, which might be used to exit the mound without going through the Templar troop. With a successful Wits check with 1 Raise or by activating the Eagle Vision skill, the Witnesses can find the secret exit and overcome the Templar Assault Challenge. However, since the Witnesses would expose their flank while escaping this way, the Flying Bullets Setback is automatically triggered, and all characters' Reaction checks require 1 additional Raise. Also, if this Weakness is exploited before overcoming the ''The Templar Must Die'' Challenge, all Witnesses lose 1 Sync level.
</tabber>
 
With the Piece of Eden finally in your hands, you ponder its connection to the struggles in New Orleans during the turbulent days of the [[American Revolution]]. As you leave the mound, mysteries abound, and the ancient symbols adorning the cavern walls seem to whisper secrets buried in the annals of time.
 
"I think that's it, guys." The voice of [[Gavin Banks]] resonates in your ears as the simulation starts to disintegrate before your eyes until all you can see is the empty [[Memory Corridor]]. Once you're all disconnected from the [[Animus]], the field technician shows you an image of the simulation cave on the main screen of the workstation. "Those pictograms—pretty peculiar, right? I'll see if I can find something similar somewhere... or some-when! Until then, take a rest. Good job guys!"


==Sequence hooks==
===Prior to this memory===
The following hooks can be used to play one or more Sequences occurring prior to the events depicted in "Painted in History."
*'''Swamps and Whispers (Simulation).''' Reports of a mysterious predator terrorizing livestock at night and grisly murders in the swamps of New Orleans have reached the Brotherhood's ears. A Voodoo Queen is spreading rumors about the presence of a Rougarou in the bayou—a creature that is part-human, part-wolf, and said to be the eternal guardian of an ancient Voodoo circle constructed from the bones of a demon. This circle is rumored to be hidden beneath the lands of the old natives. The Brotherhood must delve into the origins of these legends and ascertain whether an authentic Isu artifact is involved in the recent events.
*'''Before They Are Hanged (Simulation).''' New Orleans residents are in a frenzy over the "monster of the bayou," accusing anyone without an alibi or strong community ties of being responsible for the night's massacre. Spanish Governor [[Esteban Rodríguez Miró|Esteban Miro]] and his soldiers exacerbate the situation by carrying out summary executions of the accused in an effort to maintain calm. As a result, one or more of the Brotherhood's most trusted allies are on the brink of being hanged. The Witnesses must intervene to help them escape and uncover the true culprit behind the deaths.
*'''Templar Investigations (Simulation)'''. The Brotherhood is probing the suspected Templar ties of Don Vicente Jose Nuñez, paymaster of the city army in New Orleans. Yet, for the third time in succession, their subject of interest has been discovered deceased before they could initiate interrogation. It appears that another party is swiftly eliminating Templar affiliates before the Brotherhood can act.


===Following this memory===
The following hooks can be used to play one or more Sequences occurring prior to the events depicted in "Hackney Diamonds."
*'''Present-day New Orleans (Modern Day).''' The PCs journey to New Orleans to witness the Hopewell mound's petroglyphs firsthand. Upon arrival, they may locate the site within a nature reserve or be directed to a local museum dedicated to preserving such relics and paintings. While exploring, they may uncover numerous references to ancient [[Egypt]]ian culture, sparking their curiosity and prompting a return visit to the British Museum in London for further investigation.
*'''Visiting Hours (Modern Day).''' The PCs visit the British Museum to inspect it firsthand: they scrutinize the sarcophagus and ring up close, survey CCTV cameras, identify access points into the building, and note other security devices. Additionally, they may attempt to stealthily infiltrate the administrative offices to search for the list of security guards, examine duty rotas, and assess security systems.
*'''Different Monsters (Simulation).''' The PCs' technician discovers records of another close encounter with a werewolf in the Brotherhood [[database]]. Although incomplete and cryptic, the entry includes a DNA sample. Intrigued, the PCs enter a simulation that transports them back to ancient times, to the lands that gave rise to the [[Roman Kingdom]]. They venture into the swamps surrounding Rome and discover an Isu [[Temple (Isu)|Vault]] hidden among the murky waters. Within the vault, they encounter a bloodthirsty lycanthrope, adding a thrilling and perilous twist to their journey. Eventually, they realize the Piece of Eden that transformed the werewolf in this case has nothing to do with the Rings of Seth they are looking for.





Revision as of 22:23, 21 February 2025

Slowly but surely