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==Next victims== | ==Next victims== | ||
===The Battle of the Wabash (1791)=== | |||
*St. Clair's Defeat | |||
*Arthur St. Clair | |||
*Wabash River | |||
*Mihšihkinaahkwa | |||
*Weyapiersenwah | |||
*Buckongahelas | |||
*Kanawha River | |||
*Battle of the Monongahela | |||
*Fort Jefferson | |||
*Prophetstown | |||
*Mihšihkinaahkwa's Apple of Eden | |||
<!-- | |||
<ref name="Wabash">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Battle of the Wabash]]</ref> | |||
''From the mid-1770s, [[United States|American]] settlers began to push into the lands west of the Thirteen Colonies, eager to get their hands on the rich territories of Native Americans, beginning a {{Wiki|Northwest Indian War|cycle of violence}}.<br><br>In November 1791, on the eve of the Battle of the Wabash River—an event that will also be remembered in history as [[St. Clair's Defeat]], or the Battle of a Thousand Slain—the leaders of the most prominent Native American tribes of the {{Wiki|Northwest Territory}} {{Wiki|Northwestern Confederacy|gather}} to organize an attack on General [[Arthur St. Clair]]'s forces, who have established a camp on a high hill near the headwaters of the [[Wabash River]]. [[Ratonhnhaké:ton]] (Connor) and the Witnesses arrive up at the [[longhouse]] to appease the spirits and obtain permission to go to a parley with the [[United States Armed Forces|American general]] to try to avoid bloodshed.'' | |||
In the longhouse, the crackling of the flames is drowned out by chatter in the diverse languages of the tribes gathered here. As you enter, a breath of icy wind sneaks into the hut with a few flakes of white snow. Many people turn in your direction, some with looks of admiration, others of disdain, and others just curious to know who this young man is that everyone is staring at. | |||
<tabber> | |||
|-|1 - CONVINCE THE NATIVES TO PARLEY= | |||
Almost 10 years have passed since the day Connor killed two [[Templars]]—his father, [[Haytham Kenway|Haytham]], and [[Charles Lee]]. The fate of the American nation is no longer of interest to the [[Assassins|Assassin]], who, on the contrary, often questions his previous actions. Connor's goal is to convince the three chiefs in command that a path of peace and coexistence is still possible for the Native Nations and the Americans, and he wants to prevent many brave warriors from dying in vain. | |||
Three chiefs sit in the center of the longhouse: [[Mihšihkinaahkwa|Little Turtle]] of the {{Wiki|Miami people|Miami}}, [[Weyapiersenwah|Blue Jacket]] of the [[Shawnee]], and [[Buckongahelas]] of the [[Lenape]]. After a long silence filled with inquisitive looks, Little Turtle invites you all to sit and give the speech you clearly came to give. | |||
;Challenges | |||
*''Speech For Peace:'' To gain permission to visit the enemies' camp and parley with the American General, the Witnesses must convince the chiefs. However, the chiefs have come to battle the American invaders, and changing their minds will be challenging—any Social check made to convince them may require additional Raises, as explained in the descriptions of the following Challenges. | |||
*''Little Turtle's Doubt:'' During the speech, Little Turtle declares he knows Ratonhnhaké:ton's mind. He claims that the Assassin's judgment is clouded by an old alliance, perhaps even friendship or admiration for [[George Washington]], a man who is no longer who he once was. Little Turtle insinuates that that man never really existed—if Connor or any other Witness cannot answer back with something convincing, any Social check made during the ''Speech For Peace'' Challenge requires 1 additional Raise. | |||
*''Blue Jacket and Buckongahelas:'' Chiefs Blue Jacket and Buckongahelas don't trust Ratonhnhaké:ton's comrades and demand them to talk—if other Witnesses cannot support Connor with something convincing, any Social check made to overcome the ''Speech For Peace'' Challenge requires 1 additional Raise. | |||
;Weaknesses | |||
*''The Indian Prophecy:'' A story tells how, many years ago, George Washington traveled with some [[soldier]]s to reclaim the land {{Wiki|Treaty of Paris (1783)|promised}} to them by the [[British Empire|British government]] near the [[Kanawha River]] in the [[Ohio]] territories. There, they met a {{Wiki|sachem}} who began to tell the story of how Washington, on the day of the [[Battle of the Monongahela]] 15 years earlier, had shot at but was never harmed. Taking this as a sign, the sachem prophesied that Washington would become "the leader of the nations" and that an unborn people would respect him as the father of a mighty empire—if a Witness mentions the Indian Prophecy, any Social check made during the ''Speech For Peace'' Challenge have 1 Free Raise. | |||
|-|2 - SURVIVE THE AMBUSH= | |||
The Witnesses succeed in convincing the Northwestern Indian Confederacy to parley, they can proceed immediately to the enemy camp to speak with General St. Clair. Unfortunately for them, General St. Clair's men have a Shawnee spy and welcome the peacemakers with an ambush, surrounding them with drawn bayonets. | |||
You move with peaceful intent towards the hill where the Americans have set camp. Blue coats quickly emerge from the bushes from all directions, surrounding your group. A myriad eyes and [[rifle]] barrels point right at you. You must have been betrayed—they knew you were coming. Safe behind his soldiers, General St. Clair addresses you all directly: "I know who you are. I met Connor's father once. It's such a pity he can't see our dream come true because of your stupid [[American Brotherhood of Assassins|Brotherhood]], and George." He pauses for effect. "It doesn't matter. Little Turtle's [[Apple of Eden]] will be mine in a few hours!" He laughs at the question on your face. "You didn't know, did you? Do not worry, Assassins, I will take good care of it." Laughing, he mounts his white [[horse]]. "But first, let's see if it will be of any use to tame these tribes and make them fight for us. It would be a pity to slay them all. You, on the other hand, must die here and now. Soldiers, take aim..." the General abruptly stops his commands as muffled gunshots and screams erupt above the sounds of the rushing water of the Wabash river. Apparently, Little Turtle chose not to wait for your return, and the Natives have attacked the Americans in the middle of their morning meal—the Battle of the Wabash has begun. | |||
"Shoot! Shoot 'em all!" he screams to the soldiers before hurrying for the camp. | |||
;Challenges | |||
*''Shoot 'em all!:'' At the beginning of this Scene, all Witnesses surrounded by St. Clair's soldiers must make a Reaction check with 2 Raises. | |||
*''Blue Coats:'' Soldiers try to shoot at any Witness that survived the first volley. Others draw their blades and attack them in close combat. Given the high number of soldiers ambushing the Witnesses, any Action check made to overcome this Challenge requires 1 Raise. | |||
;Weaknesses | |||
*''Backup (minor):'' Even if Connor's plan was approved and he went straight to the American camp, the Witnesses might have decided to split up. If they did, some members followed the group from a distance as a precaution, and now have an opportunity to surprise the soldiers on the river banks. In this case, Reaction checks made to overcome the ''Shoot 'em all!'' Challenge require no Raise. | |||
*''Blue Jacket and Buckongahelas Scouts (major):'' If the Witnesses did not persuade Blue Jacket and Buckongahelas to trust them in the previous Scene, the Chiefs sent a small group of Shawnee and Lenape scouts to keep an eye on them. As soon as the bullets start flying, the scouts come out to attack the soldiers. In this case, all Approach checks made to overcome this Key Objective's Challenges have 1 Free Raise. | |||
|-|3 - RECOVER ST. CLAIR'S RESEARCH= | |||
Inside St. Clair's tent, a soldier is gathering the General's personal belongings to take to [[Fort Jefferson]], where he intends to retreat. The battle is not going well for his troops. | |||
You survived the ambush. It's time to address the second part of the plan. The first place to look for information about the Templar's plans must be the General's tent. There, you're faced with a sweaty soldier hurriedly stuffing the General's papers, notes, and personal effects into a [[leather]] bag. A couple of papers show sketches of an Apple of Eden. Outside, cries of alarm suggest that the American soldiers are completely surrounded. | |||
;Challenges | |||
*''[[Interrogation|Interrogating]] the Soldier:'' If the Witnesses are quick enough, they can capture the soldier and interrogate him about St. Clair's plans and movements. The subordinate can reveal St. Clair is retreating to Fort Jefferson. The documents in the bag also present information about Little Turtle's Apple of Eden and rumors about a secret [[Temple (Isu)|vault]] in the [[Prophetstown]] area. | |||
*''Following the Soldier:'' If the Witnesses are stealthy enough, they can follow the soldier instead of interrogating him—but watch as he is killed by an [[arrow]] or a bullet. Searching the documents now scattered in the snow around the fallen bag, the Witnesses discover St. Clair is headed for Fort Jefferson. The documents also present information about Little Turtle's Apple of Eden and rumors about a secret vault in the Prophetstown area. | |||
*''Panicking Soldiers:'' The battle brings fear and chaos in the camp. American soldiers are shooting wildly at anyone not wearing a uniform. Whenever the Witnesses move without being stealthy, they must make a Reaction check. | |||
*''Major General [[Richard Butler]]:'' The commander of the levy regiment has been tasked with covering St. Clair's retreat. Having identified and recognized Connor and his allies, he leads a cavalry charge against them. | |||
;Weaknesses | |||
*''Chaos Reigns (minor):'' The Witnesses can take advantage of the confusion caused by the native attack. Stealth checks made to move through the camp enjoy 1 Free Raise. | |||
*''Blue Coats (minor):'' The Witnesses can steal uniforms from hastily abandoned tents or fallen soldiers to blend in with the American forces. In this case, they overcome the ''Panicking Soldiers'' Challenge. | |||
</tabber> | |||
;Little Turtle | |||
Sagamore Little Turtle (Mihšihkinaahkwa), Chief of the Miami people in the Northwest Territory, is one of the most famous Native American military leaders. In the 1790s, he led a confederation of Native warriors to several significant victories against the American military forces in the so-called Northwest Indian Wars, most notably "St. Clair's Defeat" in 1791. | |||
;Blue Jacket | |||
Predecessor of the famous Shawnee leader {{Wiki|Tecumseh}} and war chief of the Shawnee people, Blue Jacket (Weyapiersenwah) is known as the fierce protector of the Shawnee settlements in the Northwest Territory. | |||
;Buckongahelas | |||
Preeminent Lenape chief, councilor, and combatant, Buckongahelas has fought in the Northwest Territory since the days of the [[Seven Years' War]] in 1754, and later took part in the Battle of the Wabash with the allied chiefs Little Turtle and Blue Jacket. | |||
;Arthur St. Clair | |||
[[Scotland|Scottish]]-American soldier and politician, St. Clair formerly served in the [[British Army]] during the French and Indian War (Seven Years' War). During the [[American Revolutionary War]], he became major general of the [[Continental Army]] and later served as President of the Continental Congress, before becoming governor of the Northwest Territory in 1788. In 1791, during the attempt to conquer the Northwest Territory, St. Clair and his American forces faced the worst defeat ever recorded at the hands of the Native Americans in the battle that later became known as "St. Clair's Defeat", in which he lost almost a thousand men. | |||
;[[Mihšihkinaahkwa's Apple of Eden|MIHŠIHKINAAHKWA'S APPLE OF EDEN]] | |||
'''Known Owners:''' Little Turtle (Mihšihkinaahkwa)<br>'''Current Status:''' Unknown | |||
--> | |||
===The Lost Jewel (1792)=== | |||
*Hôtel du Garde-Meuble de la Couronne | |||
*French Crown Jewels | |||
*Hope Diamond | |||
*La Limace Noir | |||
*Jean le Chien | |||
*Justine Delarue | |||
*Jean-Baptiste Tavernier | |||
<!-- | |||
<ref name="Jewel">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Jewel]]</ref> | |||
''During the early stages of the [[Reign of Terror]], while King [[Louis XVI of France|Louis XVI]] and his family are held captive in the [[Temple, Paris|Square du Temple]], a remarkable robbery takes place when the [[Hôtel du Garde-Meuble de la Couronne]] (the Royal Storehouse) is burgled by a gang of [[Thief|thieves]]. The thieves manage to steal most of the [[French Crown Jewels|Crown Jewels]] in one of the largest thefts ever recorded, and in the following days, they organize a clandestine auction to resell their ill-gotten gains to the highest bidder.<br><br>Among the crown jewels stolen is a [[Piece of Eden]], the [[Hope Diamond]]. The gem in question has extraordinary beauty and dimensions, but these peculiarities are obscured by a curse that afflicts its owners. Legend has it that whoever wears it eventually meets an unpleasant end. Through an informant, the [[Assassins]] have learned of the auction and of the [[Templars]]' interest in certain lots. They cannot let the Piece of Eden end up in Templar hands.'' | |||
The mud squelches under your [[boot]]s as you enter the slums of southern [[Paris]]. The silence is broken by barking [[dog]]s and the slurred cries of some drunk dragging his sodden form off to a gutter to sleep. Among these gloomy alleys, the [[French Revolution|revolutionary]] uprisings of the city seem to belong to another [[France|nation]]. | |||
The hustle and bustle echoing around the corner signals that you have reached your destination, ''[[La Limace Noir]]'', a popular dance hall. According to an informant, a clandestine auction is being held in the cellar of the crowded [[Tavern|guinguette]], and the Hope Diamond, a Piece of Eden with unknown powers, is up for sale. You must recover the [[diamond]] and keep it out of the greedy clutches of the Templars. | |||
<tabber> | |||
|-|1 - JOIN THE AUCTION AT LA LIMACE NOIR= | |||
To access the cellars beneath ''La Limace Noir'', the Witnesses might try several different approaches. At the main entrance of the guinguette, patrons are chatting and drinking, unaware of the shady activities that are unfolding below. The cellars have two entrances. The first entrance is accessible directly from the main hall, in plain sight and heavily guarded. The second is hidden in a drainage tunnel opening on the banks of the [[Seine]], known only to [[Jean le Chien]], manager of ''La Limace Noir'' and organizer of the auction. Four [[Soldier|guards]] stand watch. | |||
;Challenges | |||
*''Fake it Til You Make It:'' The Witnesses might trick the doorman at the entrance, convincing them that the Witnesses have every right to be at the auction. Any Approach check made requires 1 Raise. | |||
*''Yes, I Know Them!:'' The Witnesses might also locate someone in possession of a proper invitation to the auction and persuade them to vouch for them. | |||
*''Stealth Your Way In:'' A final possibility is to sneak inside [[Social stealth|unseen]] via the second entrance. It is imperative to distract the four thugs guarding the entrance. Any Approach check made to overcome this Challenge requires 2 Raises. | |||
;Weaknesses | |||
*''I'm With the [[Parisian Brotherhood of Assassins|Brotherhood]] (major):'' Secret as it is, in some circles the Assassin Brotherhood is a name whispered with awe and respect. Identifying themselves brazenly as members of the Brotherhood is a decidedly risky move, but it may work. However, Templars also are present at the event, and the fact that one or more Assassins are openly participating in the auction would immediately alert them. In this case, the Witnesses trigger the We Were Waiting for You Setback automatically. | |||
|-|2 - STEAL THE PIECE OF EDEN= | |||
At the end of the auction, all the precious items are placed inside a [[wood]]en crate located in a strongroom at the back of the cellars, until payment is made. Since the Assassin Brotherhood cannot afford to pay for the Hope Diamond, the Witnesses must find another way to obtain the jewel. | |||
;Challenges | |||
*''Jean le Chien:'' Many eyes are focused on the cellars tonight, and remaining unnoticed is even more difficult than entering. Jean le Chien is keen to get to know each person inside his lair, especially those new to him. | |||
*''Guards:'' 4 thugs guard the entrance to the strongroom. They received specific and thorough orders: "No one is allowed to enter here". Any Social check made to overcome this Challenge requires 2 Raises. | |||
*''Templars:'' The biggest threat is represented by the Templars led by [[Justine Delarue]]. 4 Templars accompany Justine inside the cellars, while an equal number wait outside. Should the Witnesses face them openly, they automatically trigger the We Were Waiting for You Setback. | |||
;Weaknesses | |||
*''Fire up! (minor):'' Using candles and oil lamps for lighting in the cellar creates a highly hazardous situation in the event of a fire. The cellar's natural dampness would swiftly lead to the space being inundated with smoke, severely limiting visibility and making breathing difficult. This would undoubtedly lead to widespread confusion. Consequently, concealing tracks and hiding within the cellars becomes relatively easy. On the other hand, all Wits checks require 1 additional Raise. | |||
</tabber> | |||
;Jean le Chien | |||
A man of many talents, Jean has built a reputation as a reliable person within the Parisian criminal underworld. Expert in [[smuggling]], {{Wiki|Fence (criminal)|fencing}}, and the occasional burglary, he runs a guinguette called ''La Limace Noir'' as a front for his illicit activities. | |||
;Templar Knight Justine Delarue | |||
The youngest daughter of a disgraced French nobleman, Justine was adopted at a young age by a [[Master Templar]] who shaped her into a hammer ready to crush the Assassins. Trained to anticipate the Brotherhood's techniques and skilled at exploiting its weaknesses, she never hesitates. She is a fearsome foe for any Assassin. | |||
;HOPE DIAMOND | |||
'''Known Owners:''' [[Jean-Baptiste Tavernier]], [[Louis XIV of France|Louis XIV]], Louis XVI, [[Marie Antoinette]], Jean le Chien<br>'''Current Status:''' Unknown<br> | |||
The history of this massive diamond is surrounded in mystery. The first known buyer was Jean-Baptiste Tavernier. The stone, also called French Blue (''Le bleu de France''), was sold to King Louis XIV of France in 1668. In 1792, during the French Revolution, the Hope Diamond was stolen from the royal treasury, alongside the other French Crown Jewels. | |||
This Piece of Eden possesses unknown powers and abilities but is said to carry a curse, leading to an early, violent death for anyone wearing it. | |||
--> | |||
===Alice's Return (1869)=== | |||
*Lavinia | |||
*Alice (Assassin) | |||
<!-- | |||
<ref name="Alice">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[Alice's Return]]</ref> | |||
''[[Jacob Frye|Jacob]] and [[Evie Frye|Evie]] once discovered an [[Michel Reuge's Vault|underground chamber]] in a former [[bank]] vault, set up by three [[Assassins]]: [[Michel Reuge]], [[Lavinia]], and [[Alice (Assassin)|Alice]]. The chamber was used to store a sealed [[Isu]] sarcophagus containing the [[Aegis]], ancient [[armor]] that supposedly belonged to the Isu [[Minerva]]. The keys required to open the sarcophagus were found in a series of [[Secrets of London|music boxes]] scattered around London, as well as parts of a diary compiled by Michel Reuge. They discovered Alice's obsession with opening the sarcophagus eventually led her to betray her companions to the [[Templars]].<br><br>About a year after discovering the chamber, the Witnesses are contacted by Evie and Jacob's collaborator, Chief Inspector [[Frederick Abberline]] of the London [[Metropolitan Police Service|Metropolitan Police]], about a [[bomb]] that has gone off in [[Southwark]]. From eyewitness accounts, they learn that the bomb was a small box that, once opened, played a melody before exploding. This detail immediately reminds the siblings of the music boxes they found in the past. Suspecting the involvement of the Templars, they return to the chamber.'' | |||
<tabber> | |||
|-|1 - DANGEROUS TUNNELS= | |||
The Witnesses must enter the vault and investigate. | |||
As soon as you reach Reuge's underground vault, you immediately realize that something is wrong. Someone is down there. The sound of a melody echoes through the tunnels. | |||
;Challenges | |||
*''Boobytraps:'' While navigating the tunnels a Wits check is required to avoid Alice's explosive traps. On a failure, all Witnesses must make a Reaction check. | |||
*''Collapsed Tunnel:'' The main tunnel leading to the chamber has been partially blocked by debris caused by a collapse. The Witnesses need to climb through a very tight passage to avoid the debris. | |||
;Weaknesses | |||
*''Controlled Explosion (minor):'' With the use of a disarmed boobytrap, it is possible to clear the debris partially blocking the passage. In this case, the Witnesses overcome the ''Collapsed Tunnel'' Challenge. | |||
|-|2 - KILL ALICE= | |||
Once the Witnesses enter the underground chamber, they find Alice there, driven mad by her obsession with the sarcophagus. | |||
The vault is filled with thick, white smoke, and a discordant tune echoes loudly throughout the chamber. A female voice hums along to the melody, unmistakably that of Alice. The smoke hides her from your view, and you hear the tinkling sound of something metallic clattering on the floor. | |||
;Special | |||
Visibility and hearing are severely hindered. Until this Key Objective is completed, any Approach check made requires 1 Raise. | |||
;Challenges | |||
*''Caltrops:'' Alice has littered the floor with small, sharp spikes. Moving in poor visibility can be very dangerous. If a Witness fails this Challenge, they trigger the Hinder Setback automatically. | |||
*''Sharp Blades:'' After the explosions, Alice charges the Witnesses brandishing [[Short blade|knives]]. | |||
*''Killing Blow:'' Alice won't relent until she gets what she's looking for. | |||
;Weaknesses | |||
*''[[Eagle Vision]] (minor):'' Using the Eagle Vision Skill allows a Witness to see precisely where Alice is, canceling any Raise required due to poor visibility and hearing. It also overcomes the ''Caltrops'' Challenge. | |||
If Alice is defeated, read the following: | |||
:Struck by a lethal blow, Alice finally collapses on the ground, dying. She finds the strength to utter her last words, directed to someone who is not there: "See, Michel? I told you it could be done, the puzzle could be solved. I could solve it. If only you gave me the time I needed then..." | |||
</tabber> | |||
;Alice | |||
Alice was a member of the Assassin Brotherhood. She discovered a sealed sarcophagus near [[Bath, Somerset|Bath]] along with Lavinia and Michel Reuge, and became obsessed with opening it. The obsession was such that she betrayed her companions in favor of the Templars, who imprisoned and tortured her instead. Wholly consumed by her madness, Alice continued to hum the melodies produced by the music boxes she knew were the key to open the sarcophagus. | |||
Alice has escaped captivity and although more than twenty years have passed, her obsession has not abated, and she immediately hatches a plan to return to the vault. | |||
;AEGIS OF MINERVA | |||
'''Known Owners:''' Minerva, Evie Frye<br>'''Current Status:''' Unknown<br>As the [[Greek mythology|ancient tales]] go, the Aegis was said to have been worn in battle by the Isu Minerva herself. Many millennia passed, the skilled Assassin Michel Reuge discovered the elusive Aegis in the vicinity of Bath, England. Recognizing its significance, he stashed the artifact in an abandoned bank vault beneath London. | |||
--> | |||
==Done== | ==Done== | ||
Revision as of 04:27, 18 February 2025
Next victims
The Battle of the Wabash (1791)
- St. Clair's Defeat
- Arthur St. Clair
- Wabash River
- Mihšihkinaahkwa
- Weyapiersenwah
- Buckongahelas
- Kanawha River
- Battle of the Monongahela
- Fort Jefferson
- Prophetstown
- Mihšihkinaahkwa's Apple of Eden
The Lost Jewel (1792)
- Hôtel du Garde-Meuble de la Couronne
- French Crown Jewels
- Hope Diamond
- La Limace Noir
- Jean le Chien
- Justine Delarue
- Jean-Baptiste Tavernier
Alice's Return (1869)
- Lavinia
- Alice (Assassin)