Welcome to Assassin's Creed Wiki! Log in and join the community.
User:Soranin/Sandbox4: Difference between revisions
Jump to navigation
Jump to search
imported>Soranin mNo edit summary |
imported>Soranin |
||
| Line 1: | Line 1: | ||
==Next victims== | ==Next victims== | ||
===The Lost Box (1552)=== | |||
*Shangchuan Island | |||
*Order of Saint Benedict of Aviz | |||
<!-- | |||
<ref name="Lost Box">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Lost Box]]</ref> | |||
''The [[Spain|Spanish]] missionary [[Francis Xavier]] arrived in [[China]] to spread the [[Jesuits|Jesuit]] doctrine, but finds himself trapped on [[Shangchuan Island]], 14 km south of the mainland. The island serves as a refuge for Chinese [[Smuggling|smugglers]] and a hub for [[Portuguese Empire|Portuguese]] traders, offering Xavier a possible means to reach mainland China. Unfortunately, no one has been willing to assist him thus far. To complicate matters further, Xavier gets robbed, with most of his possessions taken by a smuggler who has since fled to [[Macau]].<br><br>As rumors about the event start circulating, [[Shao Jun]] receives word of a peculiar golden box that the priest fought tooth and nail to protect and was able to keep from his robbers. Believing that this might be the same [[Precursor box]] that her [[mentor]] [[Ezio Auditore da Firenze|Ezio Auditore]] entrusted her with more than [[Assassin's Creed: Embers|three decades before]], she immediately gathers a crew and sets sail for Shangchuan. But Shao Jun is not the only one seeking the relic: A small contingent of Knights from the [[Order of Saint Benedict of Aviz]], led by a prominent member of the [[Portuguese Rite of the Templar Order]], is also hot on the trail of Francis Xavier. Upon reaching the small [[Church|chapel]] where the [[priest]] had sought refuge, the Witnesses are met with a grim sight. The chapel has been ransacked, and Francis Xavier lies mortally wounded, surrounded by the lifeless bodies of his fellow missionaries. To their dismay, there is no sign of the artifact they sought; the Knights of Aviz have beaten them to it. An informant brings word that the Knights are leaving for [[Nagasaki]] at dawn, aboard a [[Black Ship]]. There isn't much time—the [[Assassins]] must be quick.'' | |||
Underneath a sliver of [[moon]]light piercing through the cloudy winter sky, a dense mist drifts across the tranquil waters of Shangchuan's harbor. The sea lies calm and undisturbed beneath the silent glide of your rowboats. The soft glow of dawn begins to illuminate the horizon, so it won't be long before the sailors of the [[Templars]]' [[ship]] will clamber aboard their rowboats to return aboard and prepare to leave. Time slips away, and Shao Jun recalls the wisdom of her master [[Zhu Jiuyuan]]: "Pluck flowers as they bloom, wait and you will have only the twigs." Approaching the Black Ship, the only audible sounds are the gentle lapping of waves and the faint creaking of rigging. | |||
<tabber> | |||
|-|1 - BOARDING THE BLACK SHIP= | |||
The Black Ship, a {{Wiki|carrack}}, is at anchor off the coast of the Shangchuan Island. The Portuguese will leave for Nagasaki, [[Japan]], soon, and so the Witnesses have little time to board it and fulfill their mission. They must decide whether to hide on the carrack's lower decks and wait for the right moment to stealthily steal the Precursor box, or to immediately engage the crew and Templars. | |||
;Challenges | |||
*''Deck [[Soldier|Guards]]:'' Although tired from the long watch of the night shift, a few ordinary seamen still patrol the ship's main deck. Two are equipped with loaded [[arquebus]]es. | |||
*''Suspicious [[Boat]]s:'' If the Witnesses don't think to hide their rowboats—for example, by scuttling them before climbing onboard—they automatically trigger the We Have Company Setback when the Portuguese sailors arrive from the docks. | |||
*''Stowaways on Board:'' If the characters prefer to sneak aboard, they will have to take care [[Social stealth|not to be spotted]] either by the crew, or by the Knights—[[João Machado]]'s three bodyguards who guard his cabin. Because of the elite training of Machado's bodyguards, all Stealth checks made to escape their surveillance require 1 Raise. | |||
;Weaknesses | |||
*''Portuguese Sailors (minor):'' The Witnesses could opt to change their strategy and retreat to the docks, where they [[Blending|blend]] in among the inebriated sailors still on leave. In this case, the Witnesses overcome the ''Deck Guards'' and ''Suspicious Boats'' Challenges. However, characters might have to make Social checks to keep up the charade. | |||
|-|2 - ASSASSINATING THE TEMPLARS= | |||
Once onboard, the Witnesses discover that below deck, hidden amongst crates of Portuguese [[wine]] and [[rapier]]s, Chinese [[silk]] and porcelain, {{Wiki|Japanese lacquerware}} and [[katana]]s [''sic''], are a dozen crates containing arquebuses, bullets, and [[gunpowder]] sacks. Nearby, João Machado sleeps in a locked cabin at the ship's stern; two of his bodyguards stand guard outside in the corridor, while a third rests on an [[India]]n sofa inside the cabin. | |||
In the meantime, the sky has brightened and the thick fog has dissipated, allowing the Witnesses to spot an approaching vessel—a huge [[junk]] bearing down on the Black Ship. It's hard to tell if it's the Chinese navy, or a [[pirate]] ship, but either way it is clear that it is approaching with hostile intent. The crew of the Black Ship springs into action, scrambling to their posts and hastily arming themselves in preparation for the impending confrontation. | |||
;Challenges | |||
*''Through the window:'' A Witness can reach João Machado's room by climbing the ship's keel and railings. However, the room's windows are sealed shut, and the only way in is by crashing through them, alerting the Templar inside. | |||
*''I don't know you:'' With sailors running to their stations, somebody might become suspicious of the Witnesses, especially if they are not in disguise. In the latter case, any Social check made to deceive the counterpart requires 2 Raises. | |||
;Weaknesses | |||
*''Exploiting the Chaos (minor):'' If the Witnesses act quickly enough, they can take advantage of the chaos caused by the approaching ship and surprise the knights at the door, or the third knight with João Machado inside the cabin. In this case, any Approach check made to assassinate them has 1 Free Raise. | |||
*''[[Bomb]]ing (major):'' The [[firearm]] crates and gunpowder sacks are right below Machado's room. The Witnesses might choose to blow up the Black Ship and the Templars all in one. However, if the Witnesses use such an approach before stealing the Precursor box from the Templars, they automatically trigger both the Make it Burn and Lost Treasure Setbacks. | |||
|-|3 - RETRIEVING THE PRECURSOR BOX= | |||
The Precursor box currently in João Machado's possession is destined for his superior, [[Gaspar Vilela]], who awaits the artifact in Nagasaki. It is crucial that the Witnesses recover the relic and leave the ship before it is sunk during the battle. | |||
An explosion rocks the Black Ship. The assault has begun. A cacophony of shouting voices and clanging blades combines with the sound of bullets hissing past you in the air like angry bees. The [[wood]]en planks of the main deck creak under the weight of Chinese sailors as they board the carrack. The Precursor box must be rescued from the Knights of Aviz, and you have no time to spare. | |||
;Challenges | |||
*''Runaway:'' Once the assault has begun, João Machado and his bodyguards block the door to the cabin with the furniture, before escaping through the window and climbing down to the captain's {{Wiki|jolly boat}}. | |||
*''The Brotherhood Won't Have It:'' The Commander of the Knights of Aviz is willing to let the box sink to the bottom of the sea rather than let the Witnesses take it, while he's still clutching it if necessary. | |||
;Weaknesses | |||
*''Aye Captain (major):'' If a character successfully pretends to be a ship's [[officer]], he can offer to escort Machado to safety (see the ''Runaway'' Challenge), and then calmly take care of him once he's separated from his bodyguards. In this case, the Templar remains paralyzed by the sense of defeat and does not resist. | |||
</tabber> | |||
;João Machado | |||
A young man dressed like a [[priest]], wearing a large, gilt cross decorated with green enamel around his neck. He's a Commander of the Knights of Aviz, and apprentice to the Templar Seneschal Gaspar Vilela (Grand Cross of the Knights of Aviz). | |||
;The Knights of Aviz | |||
These elite Knights of the Order of Saint Benedict of Aviz blindly serve their Commander João Machado and are ready to protect his life with their own. They are probably among the best sworders [''sic''] Aviz has ever seen, and they have mastered specific, exceptional tandem tactics to fight together against their enemies. | |||
--> | |||
===The Boarding of the Black Ivory (1722)=== | |||
*Black Ivory | |||
*Tom Phillips | |||
*Royal Bounty | |||
*Jeffrey Bloodworth | |||
*Pirate Ring of Eden | |||
<!-- | |||
<ref name="Boarding">''[[Assassin's Creed Roleplaying Game]] – [[Legacy of the Brotherhood]]'' – [[The Boarding of the Black Ivory]]</ref> | |||
''Plowing through [[Caribbean Sea|Caribbean waters]] aboard the ''[[Jackdaw]]'', [[Edward Kenway|Edward]] and [[Adéwalé]] are in pursuit of the ''[[Black Ivory]]'', a [[ship]] of the [[Royal African Company]]. The infamous ship carries hundreds of [[Slavery|slaves]] in its cargo hold. The chase has been going on for hours, and Edward and Adéwalé await the right moment to storm the ship and free its prisoners.'' | |||
==Intro== | |||
A spray of saltwater fills the air from the ''Jackdaw''{{'}}s mighty bow as she cuts through the sea, and one of the crew shouts, "With this wind, we should reach them lily-livered scallywags before dawn." The darkness of the night will help with the boarding. | |||
==Key objectives== | |||
<tabber> | |||
|-|1 - BOARDING!= | |||
The crew of the ''Black Ivory'' is prepared to resist boarding, and their [[captain]], [[Tom Phillips]], is on the deck, barking orders. Boarding the ship shouldn't be too difficult. | |||
As the ''Jackdaw'' pulls alongside the enemy vessel, the men begin to [[Sea shanties|sing]] as they get into position for the assault. The [[Piracy|pirate]] song, a hymn of freedom, reaches the ship's holds, and soon, the muffled sound of the voices of dozens of slaves echoes through the ''Black Ivory''. Though superior in number, it is with terror on their faces that the hired men of the Royal African Company draw their [[rifle]]s and [[sword]]s. | |||
;Challenges | |||
*''[[Musket]] Shots:'' As the two vessels come alongside, the men of the Royal African Company open fire on the ''Jackdaw''. All the Witnesses on the main deck must make a Reaction check. | |||
*''Jump from the Rigging:'' A spectacular way to board the enemy ship is to jump holding a line from the ''Jackdaw''{{'}}s masts towards the ''Black Ivory''{{'}}s main deck. | |||
*''Gangplanks:'' As soon as the two ships are abreast, the crew throws out planks connecting the two ships. | |||
;Weaknesses | |||
*''Ram the Black Ivory (major):'' If the Witnesses decide to ram the ''Black Ivory'' with the ''Jackdaw'', they overcome any Challenge made to complete the Boarding! Key Objective. However, this damages the ''Black Ivory'' and from now on any Approach check made to maneuver the ship requires 1 additional Raise. | |||
|-|2 - COMMANDEER THE BLACK IVORY= | |||
Once the boarding of the ''Black Ivory'' has begun, the battle becomes bloody. The ferocity and experience of the pirate crew faces the numerical superiority of the Royal African Company. | |||
Suddenly, lights illuminate the dark ocean in the distance. The unmistakable sound of a [[cannon]] volley fills the air. Plumes of water from the missed shots splash the deck of both ships. They were damned close, making it immediately clear that a new enemy is closing in! | |||
The approaching enemy vessel is His Majesty's Hired Vessel ''[[Royal Bounty]]'', a [[British Empire|British]] [[privateer]] with tremendous firepower. Its captain, "{{Wiki|Keelhauling}}" [[Jeffrey Bloodworth|Jeff]], is a [[Templars|Templar]] who hunts down pirates threatening the British slave trade. Aware of the movements of the [[West Indies Brotherhood of Assassins|Assassin Brotherhood]] in the Caribbean Sea, he has used the ''Black Ivory'' as bait in order to eliminate Edward Kenway and Adéwalé once and for all. | |||
The Witnesses must quickly seize the Black Ivory before the guns of the Royal Bounty shred both ships to pieces. | |||
;Challenges | |||
*''Revive the Crew Spirit:'' After a moment of uncertainty, the fighting resumes. The sound of swords and [[pistol]] shots, shouts of encouragement and curses fill the silence of the night again, but a sense of grim fatalism envelops all the combatants. Raising the spirits of the Witnesses' crew requires the Witnesses to make an Approach check with 1 Raise. | |||
*''Fighting the Mariners:'' Despite a shattered morale, the sailors of the ''Black Ivory'' fight on, as they have little alternative. The Witnesses must make at least 2 separate Approach checks to break their spirit. If the Revive the ''Crew Spirit'' Challenge was successfully overcome, any Approach check made to complete this Challenge has 1 Free Raise. | |||
;Weaknesses | |||
*''Break the Chains (major):'' If the slaves in the hold are freed while the assault on the ''Black Ivory'' is still underway, the ship's crew will be quickly overwhelmed, leading to their surrender in short order. In this case, the Witnesses achieve the current Key Objective. | |||
|-|3 - FACE THE ENGLISH SHIP= | |||
Once the Witnesses have taken control of the ''Black Ivory'', dealing with the ''Royal Bounty'' becomes the pressing concern. Using both the ''Jackdaw'' and the ''Black Ivory'', it may be possible to deal with the superior firepower of the new threat. | |||
You see the ''Black Ivory''{{'}}s captain, Tom Phillips, holding off two pirates with his [[cutlass]] and pistol, held in his [[Dual-wielding|offhand]] like a [[club]]. You watch him as he begins barking the first few words of what surely would have been a biting challenge before they choke in his throat. Behind him, one of his men hits him on the head with a {{Wiki|Fishing gaff|gaff}}, knocking him unconscious—the surviving crew members of the ''Black Ivory'' have had enough of the bloodshed. The battle is over! However, your celebrations are interrupted by yet more cannon shots, fired high, shearing away the ''Jackdaw''{{'}}s nest. | |||
;Special | |||
Until this Key Objective is completed, at the end of each Approach check, the Witnesses must make an additional Reaction check due to the ''Royal Bounty''{{'}}s superior firepower. | |||
;Challenges | |||
*''Take Position:'' It is necessary to bring the two ships into a favorable position, for example by flanking the enemy ship and moving out of the line of fire of its cannons. This requires at least 2 separate Approach checks with 1 Raise. | |||
*''Fire Away:'' If both ships are in position, a well-aimed salvo of gunfire from both vessels may prove enough to inflict significant damage to the ''Royal Bounty''. If the previous Challenge was completed successfully, any Approach check made to complete this Challenge has 1 Free Raise. | |||
;Weaknesses | |||
*''[[Eagle Vision]] (minor):'' Thanks to the supernatural capabilities of the [[Assassins]], the Witnesses can anticipate where cannon volleys will hit. If they employ their Eagle Vision Skill, the Witnesses can face the ''Take Position'' Challenge with no Raise. | |||
</tabber> | |||
<tabber> | |||
|-|4 - KILL CAPTAIN "KEELHAULING" JEFF= | |||
The Witnesses have reached the enemy ship. It's time to eliminate the Templar threat once and for all. | |||
As the vessels cut through the water and get closer and closer to the enemy ship, you see a glow. For a moment, you wonder what strange new weapon this might be. Has the ''Royal Bounty'' caught fire? But no, it's a golden glow enveloping a figure on the [[England|English]] vessel. What if the Templar Captain has got his hands on a [[Piece of Eden]]? | |||
;Challenges | |||
*''Jump from the Rigging:'' The only way to get aboard the ''Royal Bounty'' is to jump holding a line from the masts and launch towards the enemy deck. | |||
*''Force Shield:'' The shield around Captain Jeff is an [[Isu]] marvel. It is seemingly impenetrable, requiring at least 3 separate Approach checks with 1 Raise. | |||
*''Killing Blow:'' Once the force shield is eliminated, it is time to end the Templar. | |||
;Weaknesses | |||
*''Powder Keg (minor):'' Detonating a keg of [[gunpowder]] at the right moment can overcome the ''Force Shield'' Challenge. | |||
</tabber> | |||
==Notables NPCs== | |||
;Captain Tom Phillips | |||
Captain Tom Phillips is an old sea dog, capable and charismatic. After a career in the [[British Navy]], he decided to work in the much more lucrative business hauling [[human]] flesh. He cares little about the nature of his cargo or the safety of his crew. He only cares about putting aside enough money to live out his old age peacefully. Peacefully and with a lot of [[gold]]. | |||
;Captain "Keelhauling" Jeff | |||
Lord Jeffrey Bloodworth is an unscrupulous English nobleman with a single-minded interest in hunting piracy to extinction and becoming as beneficial as possible to the Templar cause. He is a decent fencer and compensates for his lack of charisma and leadership with cruelty and ferocity. Captain Jeff is making a name for himself thanks to his habit of keelhauling any prisoner captured. | |||
He recently found a marvelous item among the spoils of a pirate vessel. The treasure was a [[Ring of Eden]], and its protective power helped him defeat any enemy he faced. | |||
==Piece of Eden== | |||
;[[Pirate Ring of Eden|PIRATE RING OF EDEN]] | |||
'''Known Owners:''' Unknown pirate, Captain "Keelhauling" Jeff<br>'''Current Status:''' Unknown<br>Crafted by [[Idun]], an esteemed member of the [[Æsir]] lineage of the [[Isu]], the Rings of Eden were a revolutionary invention that harnessed the power of electromagnetic fields. These remarkable rings possessed the ability to deflect projectiles with precision while also effectively neutralizing energy-based weapon discharges. However, wearing the Rings did not provide absolute immunity, and the Isu often employed them alongside shielding devices for enhanced protection and defense. | |||
--> | |||
==Done== | ==Done== | ||
Revision as of 17:32, 17 February 2025
Next victims
The Lost Box (1552)
- Shangchuan Island
- Order of Saint Benedict of Aviz
The Boarding of the Black Ivory (1722)
- Black Ivory
- Tom Phillips
- Royal Bounty
- Jeffrey Bloodworth
- Pirate Ring of Eden