Welcome to Assassin's Creed Wiki! Log in and join the community.

User:Soranin/Sandbox2: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Soranin
imported>Soranin
Line 2,588: Line 2,588:


==Animus Handbook==
==Animus Handbook==
*Gotō Islands
*Wang Zhi
*Fukue Island
*Abandoned Railroad Station
*Abstergo Industries London facility
*Kamala Khatri
*Roman Kingdom
*Sack of Rome (1527)
<!--
<!--
==The Nanban Trade==
==The Nanban Trade==
Line 2,789: Line 2,800:
<tabber>
<tabber>
|-|1 – REACH THE PANTHEON=
|-|1 – REACH THE PANTHEON=
Suddenly everything around the Witnesses changes, as screams and chaos violently overwrite the quiet city of Rome from 716 BCE. In an instant, the PCs find themselves in one of the darkest moments of Roman history, the [[Sack of Rome (1527)|sack of 1527]], when [[Holy Roman Empire|imperial]] troops in the pay of [[Charles V, Holy Roman Emperor|Charles V]] of [[House of Habsburg|Habsburg]] entered the city and started looting it. The Witnesses get out as soon as possible. The portal they must reach in order to escape this memory rift is situated on top of the [[Pantheon]], one of the tallest buildings in the area.
Suddenly everything around the Witnesses changes, as screams and chaos violently overwrite the quiet city of Rome from 716 BCE. In an instant, the PCs find themselves in one of the darkest moments of Roman history, the [[Sack of Rome (1527)|sack of 1527]], when [[Holy Roman Empire|imperial]] troops in the pay of [[Charles V, Holy Roman Emperor|Charles V]] of {{Wiki|House of Habsburg|Habsburg}} entered the city and started looting it. The Witnesses get out as soon as possible. The portal they must reach in order to escape this memory rift is situated on top of the [[Pantheon]], one of the tallest buildings in the area.
;Challenges
;Challenges
*''Running mob:'' Terrified [[Civilian|citizens]] are running through the area, making it extremely difficult, if not downright dangerous, to move about the city.
*''Running mob:'' Terrified [[Civilian|citizens]] are running through the area, making it extremely difficult, if not downright dangerous, to move about the city.
Line 2,901: Line 2,912:


==Description==
==Description==
''While walking through the market of [[Epidauros]], a blind man begging for a few [[drachma]]e delivers a cryptic message intertwined with the Witnesses' destiny. It's a prophecy that leads the characters to the forgotten [[Foundry of Hephaistos]] in the heart of a volcanic island.<br>There, the fragment of an unfinished weapon, a mighty [[Shard of Eden]] [''sic''], awaits. However, the prophecy failed to mention the [[Iron Guardian|indestructible guardians]] lying dormant within the temple—and the [[Cult of Kosmos]] hot on the trail of the Witnesses.''
''While walking through the market of [[Epidauros]], a blind man begging for a few [[drachma]]e delivers a cryptic message intertwined with the Witnesses' destiny. It's a prophecy that leads the characters to the forgotten [[Foundry of Hephaistos]] in the heart of a volcanic island.<br>There, the fragment of an unfinished weapon, a mighty [[Shard of Eden]] [''sic''], awaits. However, the prophecy failed to mention the indestructible guardians lying dormant within the temple—and the [[Cult of Kosmos]] hot on the trail of the Witnesses.''


==Intro==
==Intro==
Line 2,933: Line 2,944:
*''Ramming (minor):'' If the Witnesses have a large enough vessel, such as a trireme, it is likely equipped with one of the Greek navy's most successful weapons: a ram. The oarsmen of such a vessel are trained to hit their target with extreme accuracy before dislodging the ram just before the enemy's boat sinks. In this case, the ''Close Combat'' Challenge requires 1 Approach check only with no Raises.
*''Ramming (minor):'' If the Witnesses have a large enough vessel, such as a trireme, it is likely equipped with one of the Greek navy's most successful weapons: a ram. The oarsmen of such a vessel are trained to hit their target with extreme accuracy before dislodging the ram just before the enemy's boat sinks. In this case, the ''Close Combat'' Challenge requires 1 Approach check only with no Raises.
|-|3 - ENTER THE VOLCANO=
|-|3 - ENTER THE VOLCANO=
The only entrance into the volcano is by climbing down into the crater from the peak. During their descent, they are attacked by an ancient Isu automaton—an [[iron eagle]].
The only entrance into the volcano is by climbing down into the crater from the peak. During their descent, they are attacked by an ancient Isu automaton—an [[iron]] [[eagle]].


After exploring the island, it becomes evident that the sole entrance to the "womb" referenced in the prophecy lies within the conspicuously visible opening at its summit. Following a rugged trail that climbs to the peak, you eventually arrive at the precipice of the smoldering mountain, where a breathtaking panorama of the shimmering Aegean Sea unfolds before you.
After exploring the island, it becomes evident that the sole entrance to the "womb" referenced in the prophecy lies within the conspicuously visible opening at its summit. Following a rugged trail that climbs to the peak, you eventually arrive at the precipice of the smoldering mountain, where a breathtaking panorama of the shimmering Aegean Sea unfolds before you.


According to the blind man's cryptic message, the divine treasure purportedly lies somewhere below. However, the terrain and the ominous smoke add to the challenge of finding a safe descent. Just as you weigh your options for the [[Freerunning|best route down]], a growing buzzing noise interrupts your thoughts. Emerging from the dense smoke is an unexpected sight: an [[iron]] [[eagle]] with a single red eye fixated directly on you, spewing flames as it rapidly closes in.
According to the blind man's cryptic message, the divine treasure purportedly lies somewhere below. However, the terrain and the ominous smoke add to the challenge of finding a safe descent. Just as you weigh your options for the [[Freerunning|best route down]], a growing buzzing noise interrupts your thoughts. Emerging from the dense smoke is an unexpected sight: an iron eagle with a single red eye fixated directly on you, spewing flames as it rapidly closes in.
;Challenges
;Challenges
*''Climbing Down:'' Descending the inner wall of the crater requires great skill and toughness. Any Action check made to climb down into the volcano requires 1 Raise.
*''Climbing Down:'' Descending the inner wall of the crater requires great skill and toughness. Any Action check made to climb down into the volcano requires 1 Raise.

Revision as of 15:27, 12 February 2025

My secondary sandbox.

Le Secret de Napoléon Ier

Le Secret de Camerone

L'Armoire de Fer

Le Secret des Mines

Jade

Cover artists

Apocalypse

Bitter Conduct

Chasing the Rabbit

Seek and Do Not Destroy

Bombs Away

The Mission

Fear and Loathing in the Valley

Hold the Fort!

Another World

Snakes Get Madder

Into the Dark

The End (Brotherhood of Venice)

The Fall of Man

Database equivalent

These are taken from the WIP rulebook from the kickstarter, so they are VERY subject to change and shouldn't be used in ANY pages.

Shao Jun (born in 1505) is a famous Assassin of the Chinese Brotherhood of Assassins.

A former concubine of the Zhengde Emperor, she was rescued by the Assassins after the emperor’s death and devoted her life to the Brotherhood as a result.

During the interregnum following the Zhengde Emperor’s death, Zhang Yong—the leader of the Eight Tigers, a Templar faction—ordered a purge of all those who opposed him, which included the Assassins. Shao Jun and her Mentor, Zhu Jiuyuan, fled west to seek out the retired Mentor of the Italian Brotherhood, Ezio Auditore da Firenze. After helping Ezio fight off a Templar attack in his villa in Tuscany, he gave her a Precursor box to help her rebuild the Chinese Brotherhood.
When she heard of the troubles caused by the rogue Assassins in the Khmer Empire, she agreed to meet the four Assassins dispatched there and help them.

Measuring up to 12 feet, it is one of the most dangerous animals one can encounter in the region. It will bite and inject a potent venom that can kill an adult human in thirty minutes if no antidote is taken. Amazingly, even the very young ones can bite as dangerously as adults. It is not uncommon for expert handlers to extract their venom and use it to poison weapons.

Quick as lightning, the mongoose is the forever enemy of the cobra snake. Thanks to their incredible reflexes, they can face the venomous snakes and exploit any weakness, striking at the right time in the right spot. The mongooses found in this region have developed a resistance to the snake’s venom that allows them to continue fighting, even after a bite. They are greatly admired and revered by the inhabitants of the region, who sometimes tame and train them to help against the snakes.

ACRPG

To do:

  • Check size of tabs and break tabbers when needed
  • Redlink consistency check

Animus Handbook

  • Gotō Islands
  • Wang Zhi
  • Fukue Island
  • Abandoned Railroad Station
  • Abstergo Industries London facility
  • Kamala Khatri
  • Roman Kingdom
  • Sack of Rome (1527)

Legacy of the Brotherhood

Forging History