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imported>Soranin
Thought this would take longer
imported>Soranin
Line 2,130: Line 2,130:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = Bitter Conduct
|name=Bitter Conduct
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*No Assassin has been Poisoned by a Viper (Elite Guard).</small>
*No Assassin has been Poisoned by a Viper (Elite Guard).</small>
| previous =  
|previous=
| next = [[Chasing the Rabbit]]
|next=[[Chasing the Rabbit]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524
|date=1524
}}
}}
'''Bitter Conduct''' was an altered representation of a fragmented [[genetic memory]].
'''Bitter Conduct''' was an altered representation of a fragmented [[genetic memory]].
Line 2,168: Line 2,168:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = Chasing the Rabbit
|name=Chasing the Rabbit
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*Perform Shao Jun's deadly dance on a square containing 4 Guards.</small>
*Perform Shao Jun's deadly dance on a square containing 4 Guards.</small>
| previous = [[Bitter Conduct]]
|previous=[[Bitter Conduct]]
| next = [[Seek and Do Not Destroy]]
|next=[[Seek and Do Not Destroy]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''Chasing the Rabbit''' was an altered representation of a fragmented [[genetic memory]].
'''Chasing the Rabbit''' was an altered representation of a fragmented [[genetic memory]].


Line 2,202: Line 2,202:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = Seek and Do Not Destroy
|name=Seek and Do Not Destroy
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*No Assassin became exposed because of Mae Wa.</small>
*No Assassin became exposed because of Mae Wa.</small>
| previous = [[Chasing the Rabbit]]
|previous=[[Chasing the Rabbit]]
| next = [[Bombs Away]]
|next=[[Bombs Away]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''Seek and Do Not Destroy''' was an altered representation of a fragmented [[genetic memory]].
'''Seek and Do Not Destroy''' was an altered representation of a fragmented [[genetic memory]].


Line 2,246: Line 2,246:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = Bombs Away
|name=Bombs Away
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*Secret.</small>
*Secret.</small>
| previous = [[Seek and Do Not Destroy]]
|previous=[[Seek and Do Not Destroy]]
| next = [[The Mission]]
|next=[[The Mission]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''Bombs Away''' was an altered representation of a fragmented [[genetic memory]].
'''Bombs Away''' was an altered representation of a fragmented [[genetic memory]].


Line 2,280: Line 2,280:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = The Mission
|name=The Mission
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*Attack 1+ Crocodile and Eliminate it.</small>
*Attack 1+ Crocodile and Eliminate it.</small>
| previous = [[Bombs Away]]
|previous=[[Bombs Away]]
| next = [[Fear and Loathing in the Valley]]
|next=[[Fear and Loathing in the Valley]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''The Mission''' was an altered representation of a fragmented [[genetic memory]].
'''The Mission''' was an altered representation of a fragmented [[genetic memory]].


Line 2,314: Line 2,314:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = Fear and Loathing in the Valley
|name=Fear and Loathing in the Valley
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*No Assassins were Eliminated.</small>
*No Assassins were Eliminated.</small>
| previous = [[The Mission]]
|previous=[[The Mission]]
| next = [[Hold the Fort!]]
|next=[[Hold the Fort!]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''Fear and Loathing in the Valley''' was an altered representation of a fragmented [[genetic memory]].
'''Fear and Loathing in the Valley''' was an altered representation of a fragmented [[genetic memory]].


Line 2,348: Line 2,348:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = Hold the Fort!
|name=Hold the Fort!
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*During each Enemy Reinforcement Step, you must never be short of Guard miniatures.</small>
*During each Enemy Reinforcement Step, you must never be short of Guard miniatures.</small>
| previous = [[Fear and Loathing in the Valley]]
|previous=[[Fear and Loathing in the Valley]]
| next = [[Another World]]
|next=[[Another World]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''Hold the Fort!''' was an altered representation of a fragmented [[genetic memory]].
'''Hold the Fort!''' was an altered representation of a fragmented [[genetic memory]].


Line 2,383: Line 2,383:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = Another World
|name=Another World
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*Secret.</small>
*Secret.</small>
| previous = [[Hold the Fort!]]
|previous=[[Hold the Fort!]]
| next = [[Snakes Get Madder]]
|next=[[Snakes Get Madder]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''Another World''' was an altered representation of a fragmented [[genetic memory]].
'''Another World''' was an altered representation of a fragmented [[genetic memory]].


Line 2,417: Line 2,417:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = Snakes Get Madder
|name=Snakes Get Madder
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*2 of the Assassins (other than Shao Jun) must have left the Map by the end of the 6th game turn.</small>
*2 of the Assassins (other than Shao Jun) must have left the Map by the end of the 6th game turn.</small>
| previous = [[Another World]]
|previous=[[Another World]]
| next = [[Into the Dark]]
|next=[[Into the Dark]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''Snakes Get Madder''' was an altered representation of a fragmented [[genetic memory]].
'''Snakes Get Madder''' was an altered representation of a fragmented [[genetic memory]].


Line 2,453: Line 2,453:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = Into the Dark
|name=Into the Dark
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*No Assassin has lost [health].</small>
*No Assassin has lost [health].</small>
| previous = [[Snakes Get Madder]]
|previous=[[Snakes Get Madder]]
| next = [[The End (BOV)|The End]]
|next=[[The End (BOV)|The End]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''Into the Dark''' was an altered representation of a fragmented [[genetic memory]].
'''Into the Dark''' was an altered representation of a fragmented [[genetic memory]].


Line 2,489: Line 2,489:
{{Youmay|the memory of the Roman Assassins in Cambodia|the [[The End|memory]] of Edward Kenway]]}}
{{Youmay|the memory of the Roman Assassins in Cambodia|the [[The End|memory]] of Edward Kenway]]}}
{{Memory Infobox
{{Memory Infobox
| name = The End
|name=The End
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*Reveal the 6 Danger tokens placed on the Map when it was set up.</small>
*Reveal the 6 Danger tokens placed on the Map when it was set up.</small>
| previous = [[Into the Dark]]
|previous=[[Into the Dark]]
| next = [[The Fall of Man]]
|next=[[The Fall of Man]]
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''The End''' was an altered representation of a fragmented [[genetic memory]].
'''The End''' was an altered representation of a fragmented [[genetic memory]].


Line 2,526: Line 2,526:
{{Era|Memories}}
{{Era|Memories}}
{{Memory Infobox
{{Memory Infobox
| name = The Fall of Man
|name=The Fall of Man
| image =  
|image=
| description =  
|description=
| appearance = ''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
|appearance=''[[Assassin's Creed: Brotherhood of Venice]] – [[Apocalypse]]''
| type = Main
|type=Main
| fullsync = <small>
|fullsync=<small>
*Each Assassin has kept more than half of their [health].</small>
*Each Assassin has kept more than half of their [health].</small>
| previous = [[The End (BOV)|The End]]
|previous=[[The End (BOV)|The End]]
| next =  
|next=
| source =  
|source=
| location = [[Khmer Empire]]
|location=[[Khmer Empire]]
| date = 1524}}
|date=1524}}
'''The Fall of Man''' was an altered representation of a fragmented [[genetic memory]].
'''The Fall of Man''' was an altered representation of a fragmented [[genetic memory]].



Revision as of 19:55, 3 January 2025

My secondary sandbox.

Le Secret de Napoléon Ier

Le Secret de Camerone

L'Armoire de Fer

Le Secret des Mines

Jade

Cover artists

Apocalypse

Bitter Conduct

Chasing the Rabbit

Seek and Do Not Destroy

Bombs Away

The Mission

Fear and Loathing in the Valley

Hold the Fort!

Another World

Snakes Get Madder

Into the Dark

The End (BOV)

The Fall of Man

Database equivalent

These are taken from the WIP rulebook from the kickstarter, so they are VERY subject to change and shouldn't be used in ANY pages.

Shao Jun (born in 1505) is a famous Assassin of the Chinese Brotherhood of Assassins.

A former concubine of the Zhengde Emperor, she was rescued by the Assassins after the emperor’s death and devoted her life to the Brotherhood as a result.

During the interregnum following the Zhengde Emperor’s death, Zhang Yong—the leader of the Eight Tigers, a Templar faction—ordered a purge of all those who opposed him, which included the Assassins. Shao Jun and her Mentor, Zhu Jiuyuan, fled west to seek out the retired Mentor of the Italian Brotherhood, Ezio Auditore da Firenze. After helping Ezio fight off a Templar attack in his villa in Tuscany, he gave her a Precursor box to help her rebuild the Chinese Brotherhood.
When she heard of the troubles caused by the rogue Assassins in the Khmer Empire, she agreed to meet the four Assassins dispatched there and help them.

Measuring up to 12 feet, it is one of the most dangerous animals one can encounter in the region. It will bite and inject a potent venom that can kill an adult human in thirty minutes if no antidote is taken. Amazingly, even the very young ones can bite as dangerously as adults. It is not uncommon for expert handlers to extract their venom and use it to poison weapons.

Quick as lightning, the mongoose is the forever enemy of the cobra snake. Thanks to their incredible reflexes, they can face the venomous snakes and exploit any weakness, striking at the right time in the right spot. The mongooses found in this region have developed a resistance to the snake’s venom that allows them to continue fighting, even after a bite. They are greatly admired and revered by the inhabitants of the region, who sometimes tame and train them to help against the snakes.