Welcome to Assassin's Creed Wiki! Log in and join the community.

User:Soranin/Sandbox: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Soranin
imported>Soranin
Line 87: Line 87:
===Templar Hunts===
===Templar Hunts===
<tabber>
<tabber>
Martin Church=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Martin Church was convicted for murdering his brother a decade ago and sentenced to death. A few weeks before his hanging day, Martin escaped prison and sought refuge at Lambeth Palace.''
| type = Templar hunt memory
| fullsync = <small>
*Kill the target with hidden blade.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Martin Church''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Martin Church]].
==Dialogue==
==Outcome==
Church was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
The Lambeth Bullies=
The Lambeth Bullies=
Era|Memories|ACS
Era|Memories|ACS
Line 156: Line 131:
==Outcome==
==Outcome==
The Fletchers were killed.
The Fletchers were killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Beatrice Gribble=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Despite her best efforts, Beatrice Gribble was never welcomed into high society. Her one and only dream was to be one of Queen Victoria's ladies-in-waiting, but after being repeatedly denied the position, she resolved to make sure that if she didn't get the position, no one else would. She has informed the Templar Order of her plans to kill Queen Victoria's consort.''
| type = Templar hunt memory
| fullsync = <small>
*Kill the target with a voltaic bomb.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Beatrice Gribble''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Beatrice Gribble]].
==Dialogue==
==Outcome==
Gribble was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
The Slaughterhouse Siblings=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''The nastiest brother and sister duo in London, Charlie and Big Pete, are known as the "Slaughterhouse Siblings". The siblings are from a Templar family dating back decades. Hired to punish those in dept with the Templar Order, they often leave their victims lying gutted, thei innards replaced with those of exotic animals.''
| type = Templar hunt memory
| fullsync = <small>
*Make the target kill her brother.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''The Slaughterhouse Siblings''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the [[The Slaughterhouse Siblings]].
==Dialogue==
==Outcome==
The Slaughterhouse Siblings were killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
</tabber>
<tabber>
Eveline Dipper=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Eveline Dipper is particularly good at selling things that don't belong to her. She uses her doe eyes and charm to convince people to part with their most precious belongings- the clothes off their backs-even their children. That she turns so hefty a profit upon resale only adds insult to injury.''
| type = Templar hunt memory
| fullsync = <small>
*Stealth kill the target using a smoke bomb.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Eveline Dipper''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Eveline Dipper]].
==Dialogue==
==Outcome==
Dipper was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Thomas Blackroot=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Thomas Blackroot was inducted into the Templar Order after surrounding Temple Church with thousands of the most beautiful roses in London. One wonders if the Order knows he acheives such beauty by enriching the soil with the blood of his victims.''
| type = Templar hunt memory
| fullsync = <small>
*Drop the target's body in a nearby grave.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Thomas Blackroot''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Thomas Blackroot]].
==Dialogue==
==Outcome==
Blackroot was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Louis Blake=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Louis Blake has always been known as an outgoing individual. Hoping to tame his tongue, his parents packed him off to Cambridge, but an education only stoked the fires. Now a Templar, and stauch advocate for child labor, he periodically visits parks around the city to make recruitment speeches, and usually leaves with a convert or two.''
| type = Templar hunt memory
| fullsync = <small>
*Kill the target with a headshot.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Louis Blake''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Louis Blake]].
==Dialogue==
==Outcome==
Blake was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Peter Needham=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''As a child, Peter was obsessed with Greek and Roman mythology. Taking these tales to heart, Needham's greatest desire is to achieve immortality, even if only figuratively. Firm in his belief that it would take an act of great daring to ensure his legacy, he has resolved to blow up the London streets and bring to light the splendor the Roman ruins below. Should all go according to plan, he expects to be forever remembered as Needham the Great.''
| type = Templar hunt memory
| fullsync = <small>
*Kill the target using explosives.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Peter Needham''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Peter Needham]].
==Dialogue==
==Outcome==
Needham was killed.


==References==
==References==
Line 358: Line 182:
==Outcome==
==Outcome==
Platt was killed.
Platt was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Phillip Beckinridge=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Mr. Beckinridge owns a brewery in the borough of Southwark, famous for its maltreatment of employees and terrible working conditions. The Beckinridge Brew, often sold at local pubs, has been recently been the cause of numerous health problems throughout the borough.''
| type = Templar hunt memory
| fullsync = <small>
*Kill the target using a carriage.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Phillip Beckinridge''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Phillip Beckinridge]].
==Dialogue==
==Outcome==
Beckinridge was killed.


==References==
==References==
Line 458: Line 257:
==Outcome==
==Outcome==
Hargrave was killed.
Hargrave was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
</tabber>
<tabber>
Harold Drake=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Harold Drake was formally invited into the Templar Order because of his prowess in the trade of illegal goods (animal skins, jewels, drugs). A valuable source of underground information and secret wealth, he, with the Order's permission, operates a Black Market deep in the heart of Whitechapel. This market has become a hub for the exchange of illegal goods.''
| type = Templar hunt memory
| fullsync = <small>
*Kill the target with a crate of dynamite.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Harold Drake''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Harold Drake]].
==Dialogue==
==Outcome==
Drake was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Wallace Bone=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Wallace Bone has spent the majority of his life feeling bored to death. So bored, in fact, he resorted to illicit substances to pass the time. In his intoxication, Bone has been known to do terrible things, but has too many connections in the city to be properly sentenced for his crimes. Bone always travels with a large escort of thugs to protect him, especially when he is in no state to protect himself.''
| type = Templar hunt memory
| fullsync = <small>
*Kill the target from a hiding spot.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Wallace Bone''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Wallace Bone]].
==Dialogue==
==Outcome==
Bone was killed.
==References==
*''[[Assassin's Creed: Syndicate]]''
ACSMemories
|-|
Edgar Collicott and Bodyguard=
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Collicott is the Templar Order's most trusted messenger. He is so trusted, in fact, that he has been tasked with carrying out “special operations.” These tend to involve retrieving confidential information for the Order and then killing the sources. The Templar Order denies its partnership with Collicott, despite overwhelming evidence to the contrary. Collicott often travels with a bodyguard to ensure his plans are not disrupted.''
| type = Templar hunt memory
| fullsync = <small>
*Air assassinate the target.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Edgar Collicott and Bodyguard''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
==Description==
Jacob or Evie Frye were tasked with dealing with the templar [[Edgar Collicott]] and his bodyguard.
==Dialogue==
==Outcome==
The targets were killed.


==References==
==References==

Revision as of 03:01, 7 May 2020

My sandbox. Probably going to be a collection of attempts to get the databases in functioning wiki order.

Notes

  • Must find way to fix the overlap of categories in tabber.
  • Add images for Freedom Cry's weapons
  • Maybe add the templar hunt memories from Syndicate

Syndicate Memories

Bounty Hunts

Era|Memories|ACS

Homer Dalton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Homer Dalton.

Dialogue

Outcome

Dalton was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Harrison Harley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Harrison Harley.

Dialogue

Outcome

Harley was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Wade Lynton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Wade Lynton.

Dialogue

Outcome

Lynton was delivered to the authorities.

References

ACSMemories

Templar Hunts

Era|Memories|ACS

The Lambeth Bullies was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templars Ada Cobleigh and Clyde Cobleigh.

Dialogue

Outcome

The Coleigh siblings were killed.

References

ACSMemories

Era|Memories|ACS

The Fletchers was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templars Josephine Fletcher and Francis Fletcher.

Dialogue

Outcome

The Fletchers were killed.

References

ACSMemories

Era|Memories|ACS

Argus and Rose Bartlett was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Argus Bartlett and Rose Bartlett.

Dialogue

Outcome

The Bartletts were killed.

References

ACSMemories

Era|Memories|ACS

Myrtle Platt was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Myrtle Platt.

Dialogue

Outcome

Platt was killed.

References

ACSMemories

Era|Memories|ACS

The Jekyll Brothers was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar siblings Kent Jekyll and Raphael Jekyll.

Dialogue

Outcome

The Jekyll Brothers were killed.

References

ACSMemories

Era|Memories|ACS

Tom Eccleston was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Tom Eccleston.

Dialogue

Outcome

Eccleston was killed.

References

ACSMemories

Era|Memories|ACS

Captain Hargrave II was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Samuel Hargrave.

Dialogue

Outcome

Hargrave was killed.

References

ACSMemories

Gang Stongholds

Era|Memories|ACS

Spitalfields was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Spitalfields to deal some direct damage to the Blighters.

Dialogue

Outcome

Spitalfields became a Rook stronghold. CHECK THIS ONE

References

ACSMemories

Era|Memories|ACS

Battersea Bellows was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Battersea Bellows to deal some direct damage to the Blighters.

Dialogue

Outcome

Battersea Bellows became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Echostreet Alley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Echostreet Alley to deal some direct damage to the Blighters.

Dialogue

Outcome

Echostreet Alley became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

The Mint was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of The Mint to deal some direct damage to the Blighters.

Dialogue

Outcome

The Mint became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Jacob's Island was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Jacob's Island to deal some direct damage to the Blighters.

Dialogue

Outcome

Jacob's Island became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Field Lane was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Field Lane to deal some direct damage to the Blighters.

Dialogue

Outcome

Field Lane became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Black Swan Yard was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Black Swan Yard to deal some direct damage to the Blighters.

Dialogue

Outcome

Black Swan Yard became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Rosemary Lane was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Rosemary Lane to deal some direct damage to the Blighters.

Dialogue

Outcome

Rosemary Lane became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Clare Market was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Clare Market to deal some direct damage to the Blighters.

Dialogue

Outcome

Clare Market became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

St. Giles Rookery was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of St. Giles Rookery to deal some direct damage to the Blighters.

Dialogue

Outcome

St. Giles Rookery became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Devil's Acre was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Devil's Acre to deal some direct damage to the Blighters.

Dialogue

Outcome

Devil's Acre became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Blue Anchor Alley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Blue Anchor Alley to deal some direct damage to the Blighters.

Dialogue

Outcome

Blue Anchor Alley became a Rook stronghold.

References

ACSMemories