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imported>Soranin
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Echostreet Alley=
Echostreet Alley=
When Blighters under leader Cletus Strain's command build their stronghold in Lambeth, they dubbed it Echostreet Alley due to the loud screeching of trains pulling into Waterloo station, echoing through the backstreets. This is one of two strongholds that exists in Lambeth.
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''When Blighters under leader Cletus Strain's command build their stronghold in Lambeth, they dubbed it Echostreet Alley due to the loud screeching of trains pulling into Waterloo station, echoing through the backstreets. This is one of two strongholds that exists in Lambeth.''
| type = Gang stronghold memory
| fullsync = <small>
*Burn Blighter heist plans.
*Free and protect captured Rooks.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Echostreet Alley''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].


Burn Blighter heist plans.
==Description==
Free and protect captured Rooks.
Jacob or Evie Frye infiltrated the gang stronghold of Echostreet Alley to deal some direct damage to the Blighters.
==Dialogue==
 
==Outcome==
Echostreet Alley became a Rook stronghold.
 
==References==
*''[[Assassin's Creed: Syndicate]]''
 
ACSMemories
|-|
|-|
The Mint=
The Mint=
Once the site of an opulent mansion used by Henry VII for minting, this location now houses the Southwark Blighters, led by Octavia Plumb. This is one of two strongholds in the borough of Southwark.
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Once the site of an opulent mansion used by Henry VII for minting, this location now houses the Southwark Blighters, led by Octavia Plumb. This is one of two strongholds in the borough of Southwark.''
| type = Gang stronghold memory
| fullsync = <small>
*Do not let lookouts call reinforcements.
*Burn Blighter heist plans.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''The Mint''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].


Do not let lookouts call reinforcements.
==Description==
Burn Blighter heist plans.
Jacob or Evie Frye infiltrated the gang stronghold of The Mint to deal some direct damage to the Blighters.
==Dialogue==
 
==Outcome==
The Mint became a Rook stronghold.
 
==References==
*''[[Assassin's Creed: Syndicate]]''
 
ACSMemories
|-|
|-|
Jacob's Island=
Jacob's Island=
Said to have smelled like a graveyard, Jacob's Island was plagued by illness and disease, and was known as a breeding ground for villainous characters and radical activity. This reputation was only strengthened when the Southwark Blighters established a presence in the surrounding area. This is one of two strongholds in Southwark.
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Said to have smelled like a graveyard, Jacob's Island was plagued by illness and disease, and was known as a breeding ground for villainous characters and radical activity. This reputation was only strengthened when the Southwark Blighters established a presence in the surrounding area. This is one of two strongholds in Southwark.''
| type = Gang stronghold memory
| fullsync = <small>
*Do not let lookouts call reinforcements.
*Kill the leader undetected.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Jacob's Island''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].


Do not let lookouts call reinforcements.
==Description==
Kill the leader undetected.
Jacob or Evie Frye infiltrated the gang stronghold of Jacob's Island to deal some direct damage to the Blighters.
|-|
==Dialogue==
 
==Outcome==
Jacob's Island became a Rook stronghold.
 
==References==
*''[[Assassin's Creed: Syndicate]]''
 
ACSMemories
</tabber>
<tabber>
Field Lane=
Field Lane=
Once home to an infamous black market, often overlooked by the police, Field Lane now belongs to Bloody Nora, City of London burough's head leader. This borough is one of three controlled by the Blighters.
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Once home to an infamous black market, often overlooked by the police, Field Lane now belongs to Bloody Nora, City of London burough's head leader. This borough is one of three controlled by the Blighters.''
| type = Gang stronghold memory
| fullsync = <small>
*Kill the leader undetected.
*Burn Blighter heist plans.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Field Lane''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
 
==Description==
Jacob or Evie Frye infiltrated the gang stronghold of Field Lane to deal some direct damage to the Blighters.
==Dialogue==
 
==Outcome==
Field Lane became a Rook stronghold.
 
==References==
*''[[Assassin's Creed: Syndicate]]''


Kill the leader undetected.
ACSMemories
Burn Blighter heist plans.
|-|
|-|
Black Swan Yard=
Black Swan Yard=
A stronghold on the river Thames, Black Swan Yard was so named for a prevalence of mute swans whose pure white feathers had been tainted by the soot and smoke of industry. Following a number of failed development projects, the site was abandoned. It was then that it became a base of the operations for Bloody Nora's Blighters - one of three in the borough.
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''A stronghold on the river Thames, Black Swan Yard was so named for a prevalence of mute swans whose pure white feathers had been tainted by the soot and smoke of industry. Following a number of failed development projects, the site was abandoned. It was then that it became a base of the operations for Bloody Nora's Blighters - one of three in the borough.''
| type = Gang stronghold memory
| fullsync = <small>
*Do not let lookouts call reinforcements.
*Kill the leader undetected.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Black Swan Yard''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
 
==Description==
Jacob or Evie Frye infiltrated the gang stronghold of Black Swan Yard to deal some direct damage to the Blighters.
==Dialogue==
 
==Outcome==
Black Swan Yard became a Rook stronghold.
 
==References==
*''[[Assassin's Creed: Syndicate]]''


Do not let lookouts call reinforcements.
ACSMemories
Kill the leader undetected.
|-|
|-|
Rosemary Lane=
Rosemary Lane=
Known for being the dirtiest of East End alleyways, a section of Rosemary Lane's slums were knocked down to make room for a Blighter stronghold, under the leadership of Bloody Nora. This stronghold is one of three in the London burough.
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Known for being the dirtiest of East End alleyways, a section of Rosemary Lane's slums were knocked down to make room for a Blighter stronghold, under the leadership of Bloody Nora. This stronghold is one of three in the London burough.''
| type = Gang stronghold memory
| fullsync = <small>
*Free and protect captured Rooks.
*Kill the leader undetected.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Rosemary Lane''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].


Free and protect captured Rooks.
==Description==
Kill the leader undetected.
Jacob or Evie Frye infiltrated the gang stronghold of Rosemary Lane to deal some direct damage to the Blighters.
==Dialogue==
 
==Outcome==
Rosemary Lane became a Rook stronghold.
 
==References==
*''[[Assassin's Creed: Syndicate]]''
 
ACSMemories
|-|
|-|
Clare Market=
Clare Market=
Untouched by the Great Fire of London, some Elizabethan buildings still survive in the area. Named after the neighboring food market, the Clare Market stronghold is now home to London's most notorious gang, the Blighters, working under the leadership of Strand borough Gang Leader Victor Lynch. This is one of two Blighter strongholds in the Strand.
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Untouched by the Great Fire of London, some Elizabethan buildings still survive in the area. Named after the neighboring food market, the Clare Market stronghold is now home to London's most notorious gang, the Blighters, working under the leadership of Strand borough Gang Leader Victor Lynch. This is one of two Blighter strongholds in the Strand.''
| type = Gang stronghold memory
| fullsync = <small>
*Burn Blighter heist plans.
*Do not let lookouts call reinforcements.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''Clare Market''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].


Burn Blighter heist plans.
==Description==
Do not let lookouts call reinforcements.
Jacob or Evie Frye infiltrated the gang stronghold of Clare Market to deal some direct damage to the Blighters.
|-|
==Dialogue==
 
==Outcome==
Clare Market became a Rook stronghold.
 
==References==
*''[[Assassin's Creed: Syndicate]]''
 
ACSMemories
</tabber>
<tabber>
St. Giles Rookery=
St. Giles Rookery=
Overcrowded and squalid, this area became known as Britain's worst slum. When plans were laid to clear the slum, the Blighters bought the land and built a stronghold under the leadership of Victor Lynch. This is one of two Blighter strongholds in the Strand.
Era|Memories|ACS
{{Memory Infobox
| image =
| description = ''Overcrowded and squalid, this area became known as Britain's worst slum. When plans were laid to clear the slum, the Blighters bought the land and built a stronghold under the leadership of Victor Lynch. This is one of two Blighter strongholds in the Strand.''
| type = Gang stronghold memory
| fullsync = <small>
*Free and protect captured Rooks.</small>
| source = [[Jacob Frye]]/[[Evie Frye]]
| location = London, [[United Kingdom]]
| date = 1868}}
'''St. Giles Rookery''' was a virtual representation of one of [[Jacob Frye]] and [[Evie Frye]]'s [[Genetic memory|genetic memories]], relived by a [[Helix initiate]] through the [[Helix|Helix Navigator]].
 
==Description==
Jacob or Evie Frye infiltrated the gang stronghold of St. Giles Rookery to deal some direct damage to the Blighters.
==Dialogue==
 
==Outcome==
St. Giles Rookery became a Rook stronghold.
 
==References==
*''[[Assassin's Creed: Syndicate]]''


Free and protect captured Rooks.
ACSMemories
|-|
|-|
Devil's Acre=
Devil's Acre=

Revision as of 04:54, 5 May 2020

My sandbox. Probably going to be a collection of attempts to get the databases in functioning wiki order.

Notes

  • Must find way to fix the overlap of categories in tabber.
  • Add images for Freedom Cry's weapons
  • Maybe add the templar hunt memories from Syndicate

Syndicate Memories

Bounty Hunts

Era|Memories|ACS

Homer Dalton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Homer Dalton.

Dialogue

Outcome

Dalton was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Harrison Harley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Harrison Harley.

Dialogue

Outcome

Harley was delivered to the authorities.

References

ACSMemories

Era|Memories|ACS

Wade Lynton was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with bringing in the criminal Wade Lynton.

Dialogue

Outcome

Lynton was delivered to the authorities.

References

ACSMemories

Templar Hunts

Era|Memories|ACS

Martin Church was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Martin Church.

Dialogue

Outcome

Church was killed.

References

ACSMemories

Era|Memories|ACS

The Lambeth Bullies was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templars Ada Cobleigh and Clyde Cobleigh.

Dialogue

Outcome

The Coleigh siblings were killed.

References

ACSMemories

Era|Memories|ACS

The Fletchers was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templars Josephine Fletcher and Francis Fletcher.

Dialogue

Outcome

The Fletchers were killed.

References

ACSMemories

Era|Memories|ACS

Beatrice Gribble was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Beatrice Gribble.

Dialogue

Outcome

Gribble was killed.

References

ACSMemories

Era|Memories|ACS

The Slaughterhouse Siblings was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the The Slaughterhouse Siblings.

Dialogue

Outcome

The Slaughterhouse Siblings were killed.

References

ACSMemories

Era|Memories|ACS

Eveline Dipper was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Eveline Dipper.

Dialogue

Outcome

Dipper was killed.

References

ACSMemories

Era|Memories|ACS

Thomas Blackroot was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Thomas Blackroot.

Dialogue

Outcome

Blackroot was killed.

References

ACSMemories

Era|Memories|ACS

Louis Blake was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Louis Blake.

Dialogue

Outcome

Blake was killed.

References

ACSMemories

Era|Memories|ACS

Peter Needham was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Peter Needham.

Dialogue

Outcome

Needham was killed.

References

ACSMemories

Era|Memories|ACS

Argus and Rose Bartlett was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Argus Bartlett and Rose Bartlett.

Dialogue

Outcome

The Bartletts were killed.

References

ACSMemories

Era|Memories|ACS

Myrtle Platt was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Myrtle Platt.

Dialogue

Outcome

Platt was killed.

References

ACSMemories

Era|Memories|ACS

Phillip Beckinridge was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Phillip Beckinridge.

Dialogue

Outcome

Beckinridge was killed.

References

ACSMemories

Era|Memories|ACS

The Jekyll Brothers was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar siblings Kent Jekyll and Raphael Jekyll.

Dialogue

Outcome

The Jekyll Brothers were killed.

References

ACSMemories

Era|Memories|ACS

Tom Eccleston was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Tom Eccleston.

Dialogue

Outcome

Eccleston was killed.

References

ACSMemories

Era|Memories|ACS

Captain Hargrave II was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Samuel Hargrave.

Dialogue

Outcome

Hargrave was killed.

References

ACSMemories

Era|Memories|ACS

Harold Drake was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Harold Drake.

Dialogue

Outcome

Drake was killed.

References

ACSMemories

Era|Memories|ACS

Wallace Bone was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Wallace Bone.

Dialogue

Outcome

Bone was killed.

References

ACSMemories

Era|Memories|ACS

Edgar Collicott and Bodyguard was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye were tasked with dealing with the templar Edgar Collicott and his bodyguard.

Dialogue

Outcome

The targets were killed.

References

ACSMemories

Gang Stongholds

Era|Memories|ACS

Spitalfields was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Spitalfields to deal some direct damage to the Blighters.

Dialogue

Outcome

Spitalfields became a Rook stronghold. CHECK THIS ONE

References

ACSMemories

Era|Memories|ACS

Battersea Bellows was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Battersea Bellows to deal some direct damage to the Blighters.

Dialogue

Outcome

Battersea Bellows became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Echostreet Alley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Echostreet Alley to deal some direct damage to the Blighters.

Dialogue

Outcome

Echostreet Alley became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

The Mint was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of The Mint to deal some direct damage to the Blighters.

Dialogue

Outcome

The Mint became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Jacob's Island was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Jacob's Island to deal some direct damage to the Blighters.

Dialogue

Outcome

Jacob's Island became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Field Lane was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Field Lane to deal some direct damage to the Blighters.

Dialogue

Outcome

Field Lane became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Black Swan Yard was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Black Swan Yard to deal some direct damage to the Blighters.

Dialogue

Outcome

Black Swan Yard became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Rosemary Lane was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Rosemary Lane to deal some direct damage to the Blighters.

Dialogue

Outcome

Rosemary Lane became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Clare Market was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Clare Market to deal some direct damage to the Blighters.

Dialogue

Outcome

Clare Market became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

St. Giles Rookery was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of St. Giles Rookery to deal some direct damage to the Blighters.

Dialogue

Outcome

St. Giles Rookery became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Devil's Acre was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Devil's Acre to deal some direct damage to the Blighters.

Dialogue

Outcome

Devil's Acre became a Rook stronghold.

References

ACSMemories

Era|Memories|ACS

Blue Anchor Alley was a virtual representation of one of Jacob Frye and Evie Frye's genetic memories, relived by a Helix initiate through the Helix Navigator.

Description

Jacob or Evie Frye infiltrated the gang stronghold of Blue Anchor Alley to deal some direct damage to the Blighters.

Dialogue

Outcome

Blue Anchor Alley became a Rook stronghold.

References

ACSMemories