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**Sink a Ship in a Single Shot - Try saying the ability really fast. But the mechanics will equally twist your tongue.. hard. When you take to the Chinese riverways, a form of fast travelling in the realm of China, fighting rebels, bandits, and angry Qing soldiers on the waterways via riverboats (yes you will need to paddle). Well, first you'll row near the enemy. Armor upgrades will protect you from musket or arrow fire, and you can choose to swim to the boat or leap onto it like a buccaneer. (Note: This ability requires a blunderbuss shot) Imagine taking a blunderbuss and blowing a hole the boat. That boat would slowly sink. Of course, the bad news is that you'd have to buy another blunderbuss shell, and those are more expensive in ACA than in the Freedom Cry DLC, and also you cannot collect the cargo on the riverboat, repair your own riverboat, or get more crew, but you'll get your experience points and the feeling that your unstoppable. | **Sink a Ship in a Single Shot - Try saying the ability really fast. But the mechanics will equally twist your tongue.. hard. When you take to the Chinese riverways, a form of fast travelling in the realm of China, fighting rebels, bandits, and angry Qing soldiers on the waterways via riverboats (yes you will need to paddle). Well, first you'll row near the enemy. Armor upgrades will protect you from musket or arrow fire, and you can choose to swim to the boat or leap onto it like a buccaneer. (Note: This ability requires a blunderbuss shot) Imagine taking a blunderbuss and blowing a hole the boat. That boat would slowly sink. Of course, the bad news is that you'd have to buy another blunderbuss shell, and those are more expensive in ACA than in the Freedom Cry DLC, and also you cannot collect the cargo on the riverboat, repair your own riverboat, or get more crew, but you'll get your experience points and the feeling that your unstoppable. | ||
**Underwater Blowpipe - In AC4 we had the blowpipe armed with Berserk Darts and Sleep Darts. In ACA there will be all those darts, including a Poison Dart that requires killing a poisonous snake, frog, stingray, or Komodo Dragon (There is an island you can unlock that is populated with Komodo Dragons). In recorded history, specifically Japanese, there have been notes of killings using blowpipes from underwater. This mechanism will be implemented in the game, so that you can kill people on enemy riverboats without the need of boarding, like a swivel gun only you get one shot. You can make them go berserk so that they'd brawl on their own boat. that'd be interesting to see. | **Underwater Blowpipe - In AC4 we had the blowpipe armed with Berserk Darts and Sleep Darts. In ACA there will be all those darts, including a Poison Dart that requires killing a poisonous snake, frog, stingray, or Komodo Dragon (There is an island you can unlock that is populated with Komodo Dragons). In recorded history, specifically Japanese, there have been notes of killings using blowpipes from underwater. This mechanism will be implemented in the game, so that you can kill people on enemy riverboats without the need of boarding, like a swivel gun only you get one shot. You can make them go berserk so that they'd brawl on their own boat. that'd be interesting to see. | ||
**Making Obstacles - In historical action movie chases, there's always the scene where the hero is running, pushing tables of produce over and | |||
Historical Event Ideas: | Historical Event Ideas: | ||
Revision as of 08:13, 6 December 2014
Hey guys! I'm DanChan123 from Vancouver, British Colombia! I'm 19 studying at UBC for a marketing major.
This is simply a brainstorming sandbox/outline for a game idea. Please DO NOT commit plagiarism.
New Game (Codenamed AC: Asia) Mechanics
- Parry, Kick, and Stun Combat - Let me just clarify this idea of combat. First of all, one of the goals for Ubisoft game creators was to improve the combat system so that it fit the Assassin stealth theme. But my goal was to not only implement this but also help players of AC games prior to AC Unity familiarize with the form of combat so that it isn't to new to them.
- Also, the combat I have in mind is pretty awesome. It has more Asian-style fighting aspects to it. Its not as untoned as kung fu from martial arts movies, but you can find difference in how it looks. However, the mechanics aren't quite different from the console.
- So in previous games, players complained about the invincible counter attack mechanism. When Unity was releasedd, some of my peers said the combat was too difficult. So I decided that my idea for combat would be the build-on-build "block-punch-stun-block-kick" type. Of course, this isn't Mortal Kombat it's Assassin's Creed, so think of Mortal Kombat only in 3D free roam and KO assassinations in between. That means players must be quick thinkers in what moves they should make, and find the right time to perform the "KO move".
- Players also have to act fast because the NPCs can overcome you easily and reinforcements can arrive, just like the nuisance/challenge we have playing AC Unity.
- In this game [Let's call it Assassin's Creen Asia or ACA], there are a variety of enemy types. While a newbie in the game, enemies you are tasked to choose to avoid or fight are easier to defeat.
- In both armed and unarmed combat, you can parry enemy attacks, however the parry is timed. Unlike Unity's slow re-parry, ACA has a faster parry period. How many enemies you can parry at once will be determined by your skils, abilities, and choice of weapon. in previous-gen games the counter was a single move in which you'd block and attack. In ACU, it was split in two steps where you need to parry then attack. In ACA if you are fast enough you can perform this very quickly. There will also be Speed stats to change the max time you can carry out a parry then hit.
- In ACA, unarmed hits are weaker than those super-powered punches we saw in AC3. Generally they are stunning. There are also push techniques observed through sped-up Tai Chi Martial Arts.
- In this game, you can actually make full use of your kicking abilities. If an enemy's lower body is unguarded, you can step on his kneecap to make him buckle forward like in common self-defense moves. Of course, there is a random chance that he will buckle onto you and slow you down, even drag you to the ground. You may blade him, but you can also be quicker and side-step. If your thoughtfully skilled enough, you may even pivot as he falls, and use a pistol to dispatch a charging foe behind him. Indeed that would look badass. but remember, one step is one move, not multpile moves in one step. The system is also highly interactive. People with lesser quick-thinking skills may choose a more patience-oriented, or stealthy approach, while players with quicker minds may think they can evade all risks and take the enemy head-on. That was unity's original intention but it failed for some players (players like my friends).
- Roundhouse kicks and other powerful Tae Kwon Do kicking moves will be available as well, as a building block to the system.
- You can also use the famous flying kick ability, and perform air assassin's with a bladed shoe as long as you have unlocked that mechanism. A bladed shoe to the neck? Blade's to the throat just got better.
- Speaking of better, I created a new air assassination move. Let's say a sniper is hanging out on the balcony, smelling the slaughtering of chickens and barbecuing of pigs in the morning. In ACA, the Assassin can choose to jump down facing the wall, and with the right timing, the Assassin can grab ahold of the guard as long as the guard is near the railing, and pull him over the side mid fall. You can latch onto the wall. If the fall isn't too far and the guard survives, another air assassination from the wall will end him. you might think it is a cool move but that the motive of the move is not strategic. However, the strategy is that this technique will prevent other guards within the building from spotting you on the balcony. Also, if the sniper has already spotted you (Update: I created a new mechanism in which if you slide down the curved East Asian roofs too much, roof pieces may fall and guards from under will be alert), you can dispatch him without the possibility from getting thrown off in the form of a failed Air Assassination. However, you can always choose the traditional air assassination though.
- Grab techniques observed from Judo are oriented as well, allowing you to grab ahold of weapons, fists, and legs. Long weapons will be very vulnerable to the grab technique. This technique allows you to latch onto enemies to put more force on blocks. You can then choose to trap an enemy's arm by locking it, attacking his head, attacking his torso, or tripping him. But the technique is not OP. Stronger opponent types can swing you off or counter by grabbing you. Any enemy can counter you, particularly the skilled ones who can do it before you react. Lighter enemies with better footwork and detailed skill may even be un-trippable. This combat system requires you to know your assailant before you attack, just like any skilled Assassin should.
- Ducking is another skill. Since maybe 40% of your assailants will be early 19th-century British/Portuguese/French/Dutch/Tsarist-Russian soldiers, such enemies will be armed with bayoneted muskets (others will have rifles, particularily the snipers). That means approximately 60% spearing, 25% hitting, and 15% shooting. Smoke bombs will increase misfires, but there is always the stabbing and swinging of muskets. One mechanism is to duck under an incoming bayonet or swing of a rifle butt. You can proceed to tackle or blade an enemy, or use the slide tackle kill from AC Unity. The same can we used for long blades and other weapons.
- Abilities - Here is a collection of some ideas for abilities in the game.
- Canvas Split-Drag - In ACA, naval combat and aspects from AC4 will be highly implemented. As their were many rivals in the mid-1800s Pacific and Indian Oceans, Naval convoys will be conducting their own military operations rather than protecting merchant ships like they can in the West. That means attacking the naval convoys alone will be harder yes, but merchant vessels, protected by mercenaries as commonly practiced. Anyway, let's get to the point. The Canvas Split-Drag is a move that requires arming yourself with two swords. You can then jump from your ship, and have your blades make contact with the canvas of the sails. That way you can zipline straight down from the sails with your swords acting as a the grapple, and land perfectly on whatever mast you like. Pretty efficient.
- Head in a Cannon Barrel - I find this one crudely humorous. What if you could grab and enemy and stuff their head in a previously recoiled cannon and fire it. It sounds like a Hollywood feat but it could be possible.
- Anything as a weapon - Well, I had my fair share of viewings on Jackie Chan movies, but I love how he uses just about anything as a weapon: a ladder, a chair, a beer bottle. Any good Assassin should be able to use anything as a weapon. Wouldn't it be crudely hilarious l if you could take a random chair and wack a guard with it? Maybe challenge your friends and see how many enemies you can kill using none other a stool. Of course it would take ALOT of hits to kill someone like that, but its doable.
- Sink a Ship in a Single Shot - Try saying the ability really fast. But the mechanics will equally twist your tongue.. hard. When you take to the Chinese riverways, a form of fast travelling in the realm of China, fighting rebels, bandits, and angry Qing soldiers on the waterways via riverboats (yes you will need to paddle). Well, first you'll row near the enemy. Armor upgrades will protect you from musket or arrow fire, and you can choose to swim to the boat or leap onto it like a buccaneer. (Note: This ability requires a blunderbuss shot) Imagine taking a blunderbuss and blowing a hole the boat. That boat would slowly sink. Of course, the bad news is that you'd have to buy another blunderbuss shell, and those are more expensive in ACA than in the Freedom Cry DLC, and also you cannot collect the cargo on the riverboat, repair your own riverboat, or get more crew, but you'll get your experience points and the feeling that your unstoppable.
- Underwater Blowpipe - In AC4 we had the blowpipe armed with Berserk Darts and Sleep Darts. In ACA there will be all those darts, including a Poison Dart that requires killing a poisonous snake, frog, stingray, or Komodo Dragon (There is an island you can unlock that is populated with Komodo Dragons). In recorded history, specifically Japanese, there have been notes of killings using blowpipes from underwater. This mechanism will be implemented in the game, so that you can kill people on enemy riverboats without the need of boarding, like a swivel gun only you get one shot. You can make them go berserk so that they'd brawl on their own boat. that'd be interesting to see.
- Making Obstacles - In historical action movie chases, there's always the scene where the hero is running, pushing tables of produce over and
Historical Event Ideas:
- First Opium Conflict (1839)
- First Opium War (1839-1842) - Assassins are defeated and Canton is taken.
Interesting Links
John Francis David - http://en.wikipedia.org/wiki/John_Francis_Davis
Tuanku Abbas - http://en.wikipedia.org/wiki/Tuanku_Abbas
Background Story
Prologue ~ United Kingdom Embassy, Beijing - TBA
TBR
Outline A
Sequence 1 Memory 1 ~ Singapore, Singapore (British Empire) - 6 April 1839 ~ Anglo-Chinese Opium Conflict
~ Bartel Noltes, Born an orphan around September 1803, in Guangzhou (Canton), China- Dutch-Chinese Assassin - Chinese name Zhu Shao Ying (Zhu) - Ethnically Han Chinese - Learned English in an Anglican missionary's church - Arrived in Amsterdam, Netherlands in 1810 as a stowaway - Was adopted by Dutch Assassin Herbert Noltes, an important assassin during the Napoleonic Wars - Herbert killed in 1815 by French Templars under Napoleon's regime - Began training as a Novice in 1816 - Full fledged Assassin by 1838 - Sent to China on a diplomatic mission to contact Eastern Assassins involved with the Opium plot and the Ring of Eden.
~ The Situation: The British Empire, backed by the Knights Templar, threatens The Imperial Chinese Qing economy by drawing independent Chinese consumers into the drug trade of opium. The legality of the trade was in intense debate... in 1838 the Qing government executed many opium traffickers, and the money of the Chinese people was blown off to the British East India Company; the Qing economy was losing money fast. But the Templars have a greater plan. Western powers backed by the Templar order have seized control of a vast majority of the Far East, but they want the jackpot: China's golden ports. The Eastern Assassin's have discovered a terrible plot to seize Canton for the British and the Templars. The Western Assassin's have learnt of this news, and Bartel Noltes became the first of the sub-order to be sent on the mission to stop these Templars. But this is not a field trip... Bartel returns for his birthland.
- Bartel, personating a Dutch opium trader, sails the Aalscholver (Dutch for the Cormorant), into Singapore.
- The Mission: Gain information on the "Opium fleet," and assassinate the fleet general in order to stall the operation and allow the Assassins to investigate
~ The Opium Fleet: A fleet of Templar-sponsored merchant ships in preparation for the Templar's mission to get the Qing government to take the bait and illegally break the opium trade, allowing the British to invade Canton with the support of its peers.
- Bartel rescues an Assassin Novice and spy from British guards, whom take the Novice for a stowaway.
- The Novice gives Bartel the basic information on the Opium fleet and the gained information, and tells him that another Novice was supposed to meet him at the dock rendezvous point.
- The Novice suggests smuggling, but Bartel sees differently since the ship loaders are British soldiers.
- Bartel goes to an inn to search for the imprisoned colleague, whom is on the mission to find the Opium fleet's captain's location.
- From a bartender/innkeeper, Bartel learns that the novice was taken away by British police earlier that day, and brought to a district courthouse.
- Bartel sneaks into the courthouse, and discovers the Novice dead. He loots the body to find an envelope. The door behind him suddenly swings open, and he is then surrounded by British soldiers, led by Templar and British governor of Singapore, Sir Samuel George Bonham. (http://en.wikipedia.org/wiki/George_Bonham)
- Bartel knows Bonham as a British Master Assassin who was present in the meeting in 1838 that prepared to send him to the Far East. He is angry that Bonham had broke the Creed tenet: "Never Compromise The Brotherhood."
- Bonham tells him that he knew he'd come all along, and that he was tasked by the Templars to get rid of the threat of an Western Assassin ambassador to the Templar influence in the Far East.
- When Bonham asks Bartel for information, he does not listen and threatens to kill Bonham, but he is knocked unconcious and locked up in a dockside prison in Singapore's Changi district.
- Bartel conspires with his cellmates, who are pirates. One of the pirates is a Burmese Assassin Apprentice named Munah Dara, who served a Malaysian Assassin and pirate named Tuanku Abbas. Munah has hidden lockpick tools within the pile of hay he sleeps on. Munah claims the guard is high in the prison, making escape tough. Bartel uses his Eagle Vision to determine the right time to pick the lock and escape. Bartel and Munah make their escape, though telling the rest of the pirates that they will come back for them.
- Bartel is caught by guards, but Munah saves him.
- Bartel and Munah reach the outside of the prison. Bartel must find the Captain of the Opium Fleet, while Munah must save the prisoners by conducting a night attack.
- Bartel reads the letter recieved, and finds that the letter is a letter addressed to the Order of Assassin's in Singapore confirming an invitation to Templar James Hocomb, a Templar spy. At that time Hocomb was selected on a mission to India where he recieved a message to send to the Captain of the Opium fleet.
- Bartel decides to use the night attack on the prison as a distraction for him to enter the building and assassinate Hocomb and retrieve his message.
Memory 2
- The story shifts to Munah.
~ Munah Dara, Born to a family of Burmese fishermen in 1808, Rangoon, Burma, teenage Munah Dara fought as a soldier for the Burmese Empire against the British east India Company during the First Anglo-Burmese War. His family was killed in the war, and Dara held a grudge gainst the Westerners forever. In the late 1200s, Dara became involved with Malay pirates. His fearsome personality and ideologies against Western expansion eventually caught the attention of Malay Assassin pirate, Tuanku Abbas. With permission from the Order, Munah became Abbas' Apprentice Assassin. Munah was captured in 1839 after a failed pirate raid. Prior to the incident, Abbas' had instructed his fellow pirates to "sail for the shipwreck with crimson sails of the coast of Singapore if you run into trouble." The island is a secret pirate haven and Assassin outpost that no vessel dares to go to since those who do have "never returned."
- Munah sneaks into the docks and onto a British merchant vessel. He sneaks past British dock guards and boards a rowboat. He continues to row past the surveillance of the British naval coast guard.
- Munah reaches the island and sees the shipwreck with crimson sails in the distance. He is taken in by the pirates and meets Abbas. Abbas allows Munah to guide his ship, the Kren Merah, or Red Crane.
- Abbas leads an attack to bombard powder reserves surrounding the prison. A fight begins on the docks, and the city security is alarmed.
- Munah attacks the guardhouse with the Red Crane. After succeeding, Munah sneaks into the prison and frees his fellow pirates, who start a fight in the prison against the guards.